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My name is Kachow, Mememachine or ifun. I am a div 1 medic in AFC12.
Why is Asiafortress' new ruleset a "hideous blot"?
The AFC12 rule set is an indication of the entire administrative staff's negligence of the abuse and exploitation that may result from its lax creation. Compared to the old rule set, granted it was revised much more than the new one, it is more detailed and touches in many more varying factors and areas that may need reference in the regular occurrence of a tournament. I will try to dissect as much as I can with the little time I was provided by my circumstances but let's get on to the point.
You can pause infinitely, as a technicality in the AFC12 Rule set
I cannot quote anything here due to the AFC12 rule set lacking in pause rules. There are no areas in the ruleset that specifies the nature of pauses, how long it can be used and how many times it can be abused. As such, it brings it to my attention that this is a huge loophole that players may abuse/exploit. Despite the reports I've made and solution I've suggested, it has yet to be fixed. In what capacity does an admin have to be forced to change the rules? I was told by an admin, whom I refuse to name and is my friend, that it is not going to be abused and they cannot forsee any abuse that will be done. This is a shortsighted view by the administrative staff (I'm not saying it is their collective opinion but rather their negligent stance says otherwise).
The abuse of the rule set is what must be called to force the admins to fix the aforementioned. What the administrative staff fails to realize is that the exploitation of the rules must not be the initiative force to create change but rather to prevent such exploitation to occur in the first place. Rules are set in place to protect AsiaFortress from trickery, cheating and whatever the administration deem punishable.
In the AFC12 Rule set (as of 10/2/17)
- You can pause for as many times as you want
- You can pause for how long as you want
- You can pause the moment you start your match and wait for your player to come
- In the case that you are losing, you can pause and wait for how long as you can until your opponent's team cannot meet the requirements of team composition in a regular match.
Lack of a server crash rule set
It may seem I am nitpicking in this area but I believe that in the event that a server crashes, there must be a proceeding that must be followed. This is to avoid favouritism, inconsistency and etc. in the judgement of the administrative staff.
- The rule set may be faced with what is counted if the circumstances do appear. Whether to count captures, time, kills, spawn time and etc.
Disclaimer: This is not a targeted attack on the admins but rather a call to action.
Additional rule problems are going to be added later, I gotta go to school boyos.
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written by K1lled and ev for fun
More Asiafortress Cup Division 2 action is coming your way with teams ERA and Sapnu Puas locked in a do-or-die match for a spot in the grand finals, where team Konma the Real MK await them! Unlike the previous season, where TCF only dropped 2 maps across the whole season, there is no major favourite with each team dropping maps to another; any team can clinch the gold. Will Sapnu Puas win their match with harvey... on scout? Will ERA replicate their earlier BO3 victory? Will the honkies ever get out of Div 2? We’ll let you draw your own conclusions after we lay the teams out:
Konma the Real MK
Konma the Real MK is probably the team that brings the most winning DNA, emerging as the winner of the regular season and coming off a 2-0 win against team ERA. The honkies have a long and illustrious history, with their rosters always attaining top placings in Division 2. This season, their roster looks to be a sort of mixed breed of last season's runner-up TechE with some veterans to produce a unique dynamic playstyle that is always entertaining to watch.
Having been together for so long, these players have displayed a great amount of chemistry which enables them to cooperate and coordinate plays at a high level when coupled together with their consistent deathmatching ability. There is no singular carry, with every player being able to win the game on a good day. Central to the dynasty are Konma and Banana, who have been playing together as a duo for years now. Konma is a passive yet intelligent player, playing a bdonski-esque role of knowing how to survive without heals, yet always having a huge impact in fights. On the other hand, Banana is a highly potent roaming soldier in his own right, with strong deathmatching and good sacrificial plays. However, he is most potent when the opportunity arises for him to snipe, being widely acclaimed for nigh-godly sniper aim. While these 2 are the progenitors of the dynasty, the new blood of dreamerung and K1lled have helped to power this team into the upper echelons of Division 2. K1lled’s consistently high damage output in addition to his gung-ho approach to maincalling gives this team that aggressive edge and style teams find hard to counter. Meanwhile, dreamerung improved leaps and bounds over the previous season and he doesn’t seem to be stopping anytime soon. His aim and potency are unquestionable, as can be seen by him consistently top fragging in every game. That is not to say that mop isn’t a good player. In fact, he is one of the more experienced players, having played multiple classes at a high level and continues to pound despite playing on 200 ping. The final player is iMauriceiNoob (he has never changed his steam alias, look at his profile), having achieved third place in Division 1 last season, is still going strong with good surfs and arrows (despite his tendency to drop).
There’s enough talent, heritage and experience here to beat any team. They are not invincible though, and their signature aggressive, balls to the wall style may be their downfall. The higher the risk, the higher the reward and when a push goes awry, they can fall flat on their faces.
Don’t let that 2-0 loss to Konma the Real MK fool you, ERA is still a very dangerous team with the potential to win it all. ERA was founded by Striker in the off season of AFC 11 and looked very different back then, with their starting lineup having Ghosty on medic and Striker on scout. However, what was then an uncertain project has turned into a championship contender with a stacked roster filled with experienced players.
The aforementioned leader, Striker, is the cornerstone of the team has played at a high level on many different classes. This season alone he has played roamer, pocket and currently medic. No matter what class he’s on, he can be counted on to perform. The talent of Slayer, Surf and momotan (ie tharnos) is widely acclaimed and for good reason, they have a wealth of experience as compared to the other players and have been considered top players season after season. Although their chemistry as a unit could do some work, individually all of these players do and are expected to perform in order for their team to win. (and like have you seen them godlike dm omg) Slayer and Surf have won Division 2 before in AFC 10 with Fruit Salad and are back to win it all once again. Momotan has always been known for his legendary mge and deathmatching ability on soldier and has translated them seamlessly to scout. Having been benched during playoffs by TechE, former Overflow leader pozi is back to show that he can stand with the greats. It cannot be denied that he has improved greatly over this season and plays his role as pocket scout to a high level, consistently getting many kills. Finally, rounding up their roster is yet another first place finish, this time in Division 1. Floaty is not only a Division 1 Champion, he is also an amazing jumper. His jumping and playmaking ability is unrivaled in Division 2 and it is this fact that allows this team to excel. His unique and fast approach to bombs ofttimes throws enemy gamers into confusion, never quite knowing when that big bomb will come in until it’s too late.
Unlike the other teams who lean heavily to either side of the spectrum, ERA lies mostly in the middle, not particularly favouring an aggressive nor passive style while still capable of both. Their style is designed specifically to allow their playmakers to shine, with the role players being disciplined for their sake. While their tactics can be predictable at times, they are executed to such a high degree that it doesn’t even matter. Tactics such as double soldier bombs at mid or bombing Floaty in during stalemates can be expected. Overall, their experience allows them to automatically attain a high level, but it remains to be seen if they can improve their chemistry.
So team harvey on dem.. I mean sapnu puas prides themselves on playing a structured style which ensures them to consistently build rounds. As previously alluded to, the original project was to have harvey play his first season on Demoman but recent circumstances regarding one of their Australians, sage, has meant that harvey and repulse have reprised their “main” classes of Scout and Demoman respectively.
The obvious name that sticks out has to be the team’s pocket: Itache. Having had a dominant season with TCF, winning first place, has been somehow dragged out of retirement to prove that he is no one trick pony. His recent victory means that he is one of the main sources of excitement surrounding this team for playoffs and rightfully so, his godlike deathmatching ability and being the heal tank translated into his team being a few rounds away from beating ERA. Together with repulse, they make up the main damage output of the team. Speaking of repulse, despite mainly playing Soldier in recent times, he is no slouch on Demoman and has had numerous top placings previous seasons. Playing with such a heal-heavy pocket, repulse has the experience and gamesense necessary to know which fights to take and how to survive. He can be relied upon as the backbone of this team. apples and harvey have both dabbled in OZF and played IM so their exposure to different styles of play will come in handy. apples is a well-known player, having won Division 2 with Fruit Salad and has played Division 1 with AMC before. He plays his flank scout role intelligently and coordinates with his roamer to great effect. harvey is back on scout for playoffs and plays his pocket scout role dutifully. He doesn’t have the biggest numbers, nor does he have insane dm, but he has the discipline to use his brain to win games by choosing to take intelligent fights where he has an advantage of some sort. Don’t forget his ability to utilize classes like spy to surprise opponents. Coming in to fill the roamer spot is Corto, an who most recently attained third place in Division 3 with The Mighty Smurfers last season. It remains to be seen how much he can adjust to the roamer role in a short span of time. Last but not least is the medic with tons of OZF experience smeso. Having been playing since OWL 10 in 2013, he brings a fresh set which has shaped the team’s unique identity. Always staying alive, relying not on movement but on smart positioning.
While nudity is not appreciated in Asiafortress, their team certainly is! In comparison to the previous 2 teams, Sapnu puas is a lot more regimented and strict and this can be seen in their play during stalemates. Unlike the typical Asian style of blowing things up with a soldiers sac or an Uber trade, this team prefers to use other forms to slowly build up advantages. Tactics such as running an offclass like sniper, spy or even heavy have been utilised to a great degree in the past. Teams will find it hard to catch their players off guard as each player knows exactly what role they are supposed to play. While it may appear more boring to the casual observer, it cannot be denied that they play it well and this is why they’ve made it this far into the season. However, the chemistry built up over the season has been compromised slightly with the recent roster changes. If Sapnu puas manage to snag the title right from under everyone’s noses, we might be obliged to then send a pic or two..
It is undeniable that these 3 teams are the best in the division. With the lower bracket finals taking place tommorow, make sure you tune in to the match and see which team will emerge victorious for a final chance for the gold!
And of course, let's hope that we get close and exciting games. After all, where’s the fun in a 5-0 tmg-esque stomping ground?
AiShou stalked around the front of the store, pacing nervously back and forth. “What if she doesn’t like it… What if it doesn’t look good…. What if…..” So many thoughts swirled around in his head, it was all too confusing for the 15 year old. He had been loitering around the shop, unsure of what to get her. She was so precious to him, helping him when he needed it the most, always being there for him, always guiding him whenever he did something wrong. This time, he wanted to be there for her, to be able to make her smile, just like she always made him in the most downcast of days. “I want to be able to make her laugh, make her smile, make her happy,” and with these thoughts in his head, he finally entered the store.
“Hello, how may i help you?”
He stopped cold in his tracks. He had finally mustered the courage to enter the store but he still had not an inkling about what he wanted to get her. Staring blankly at the plethora of flowers around him, he was spoilt for choices. “I’m looking for a gift, but i don’t know w...what to get…” AiShou stammered, tearing up just a tiny bit. The florist stared at him for a brief moment, and then got up to pat him on the back. “In the 10 years i’ve ran this store, i’ve seen that face many times. Come here, i’ll show you around!”
AiShou followed the florist to the back of the store, his curiosity piqued, and to his astonishment an enchanting garden was what greeted him. Why was there a garden behind the floral shop? More importantly, why was she bringing him here? As if she heard his questions, she replied calmly, “This garden wasn’t always here you know, i was inspired to create this flower bed because of one flower here…” As she spoke she gently caressed a blue flower, as if she was recalling fond memories. “This is a blue Salvia, it was here by its lonesome before i constructed this garden. Do you know what it signifies by any chance?” AiShou shook his head, as he gazed at the Salvia. The azure blue colour of the flowers really stood out amongst the other vibrant coloured flowers, as if the florist arranged the flowers to compliment the cluster of flowers. “Salvia’s significance is in the phrase, “I think of you”.” She smiled at him warmly, continuing her monologue, “My boyfriend was sent overseas by his parents, since they wanted him to become a doctor, and he slowly started to forget me here. I’ve never forgotten him though, and i prevented the Salvia’s from wilting away, as a way of preventing my memories from fading.”
All this time he was trying to find the right flower, trying to find the right answer through his gift. Why was the present important? What he wanted was to provide for her now, to be able to support her in her time of need, to be able to see her smile….. To be able to love her. He was worrying too much about what to give when the answer was right there to begin with. He would give her the present, but he will also make up her past, and provide for her future. “You know, even after all this though, you still need to get something for her… How about these Marjoram’s?” Written below the Marjoram’s were the significance of the flowers, which wrote, “Joy and happiness”. No need for sappiness, no need for sad feelings, no need for intense feelings of romance, for he would provide that for her; This flower was the one.
Making his purchase, he thanked the florist profusely and ran out of the store in search of her. He needed to see her, he needed to tell her everything. How could he have been so blind? She was everything to him, and she really needed to know this. In a flash, he arrived at the doorstep of her house. Guilt coursed through his veins as he clutched the Marjoram’s tightly, bracing himself for the moment.
“Excuse me, is Vonix here?”
As she opened the door, he was left speechless again. Vonix, seeing his brow dripping in sweat, felt that something was off. “Are you alright? Why do you look so flustered?” She inquired. Hearing her voice, he felt the need to say it, and to say it quick. Here goes nothing……
“I love you vonix! I’m sorry for all the times that i’ve made you sad, all the times i’ve made you worry, all the times i’ve made you angry. I just… i feel i need you with me! Without you i don’t know how i’m supposed to feel anymore…… Who would go out with me to catch a gory movie? Who would be with me till it was 4am in the morning, laughing about silly and dumb things? Who would care for me the way you do? Who would……”
She stopped him from talking, putting her finger on his lips. It was as if the world had stopped revolving, and everything came to a halt. They both gazed into each other’s eyes, his brimming with tears and hers with motherly tenderness. She took the Marjoram’s from his clammy hands, and proceeded with something AiShou had never expected in the slightest; A kiss.
“AiShou, i love you too…”
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Today we're back looking at some of the 2 expected lower teams in Division 2, Dark Wolves E-Sports and Kachow Fan Club.
Maps played were cp_gullywash and cp_process, both in AFL SG servers. It would be fair to note that there was a significant ping disadvantage to the side of Dark Wolves, given that none of them had below 90 ping.
Dark Wolves E-Sports
Medic: Kr4tus (1st map) Haze (2nd Map)
Kachow Fan Club
Scout: himari (merc)
Before we go into what I can vaguely remember about both maps, this was honestly a pretty back and forth game purely off the back of both teams making TONS of mistakes. One of the funniest things I saw during the game was Fury's refusal to jump and Soap's controller-like aim. Uber trades always seemed to end in 1v1 fights distributed at different parts of the map, and holds were usually broken by players feeding accidentally.
The map started out with a pretty swift victory to Dark Wolves, taking mid and rolling it to last; a trend I'm seeing among Gullywash games actually. Interesting to note was that Peekaf ran sniper to mid the first round, though he didn't actually win that specific game for them. The next three rounds went to KFC in the span of 11 minutes, showing off fairly convincing aggression that worked off the amount of mistakes Dark Wolves was making.
During this part of the game, it was interesting to see the survivability of both medics was close to nil. Dmnator and LED put up a fairly good show in jumping Kr4tus and killing him post uber fights, but it was always after Aly had already died to Fury's 'waddle pocket' strategies. A lot of the ubers were centered around Fury just walking forward and ploughing out damage - customary to his old Cute Beast playstyle. However, I think having a lack of STRONG scout support did factor in a lot post pushes.
Not to diss Peekaf, of course. The man pulled a great show after they were knocked down 4 - 2 at the 16 minute mark. I'd go as far to say that the only reason that the Kr4tus team won was because Peekaf was able to break stalemates and get picks fairly effectively as sniper. He was making up for the damage the rest of his team wasn't doing, especially Soap who was 9/25 with 157 dpm - not great stats from a once celebrated pocket turned roamer.
It came down to the wire for Dark Wolves to tie the game, the last round going 12 minutes and only being capped with 18 seconds left. The intensity of the aggression and an upswing of mistakes from KFC (considering that several of their members love to feed or were always poorly positioned) led to a great momentum push in the last few minutes.
After the fairly close game of Gullywash, Kr4tus was replaced by Haze for whatever reason. The first round was probably the closest of the entire game, lasting about 10 minutes and constantly going back and forth between mid. Although, it wasn't really a controlled back and forth so to speak; most of the time it was because someone or other had died taking a dumb fight somewhere, and that ended up triggering a push from someone else, who either THEN died in a dumb fight or managed to successfully pull something off.
Props to himari during this game though; he was absolutely on fire with 7 medic picks, quite a few of them when Haze was surrounded by his teammates. In fact, in this first round alone himari killed Haze four times, allowing for largely more successful pushes out of KFC to eventually win a hard fought round at last.
Not much to say beyond that; honestly the game was really messy. The only point KFC got was off a dominating display by Fury and Soap, who were key in killing the enemy medic in critical points throughout the game; mostly off the fact that KFC kept whiffing pushes and getting caught in Dark Wolves' momentum.
Critically, Haze had 200 less heals per minute than his opponent, and Peekaf wasn't showing up to make the difference for his team, who SERIOUSLY lack in the damage department.
If you ask me, both teams are honestly pretty lacking, its just that DM wise KFC was a lot more consistent this game (except for a breakup in Gullywash that led to Dark Wolves tying up). Coordination is a BIG factor in why these two are so messy. Watching the game, I never even had an inkling of what the teams were trying to do; it was as though they were both PUG teams. There's little to no cohesion at mids, and holds always end up with random 1v1s breaking out. It's not even good 1v1s either; there's no logic to when they fight, they would just fight because they felt like it or something.
Based off the Gullywash game (which I consider a better example of the faceoff between these two teams), Dmnator and LED have some potential as soldiers, since they did match up against the experience of Fury fairly well. Both medics could stand to gain a pair of surfing shoes, as their survivabilty post fight and even when they see the roamer coming is pretty bad... One-third of each of the medics deaths were within 20s after Uber, if you look at the logs.
There's definitely room for improvement on either side. There's no fixing the problems that either team has except to scrim more and discuss the issues with each other, because as far as I can see both teams have 0 chemistry.
Aqua felt cold, an odd thing to feel when you were in the middle of the city. He was still wet and shivering from the horrifying tsunami, plus he was sure that he was bleeding from his stomach. Although the blood flow had slowed down, the wound was still stinging painfully. It had been nearly ninety minutes since the couple had phoned Floaty but there was no sign of a rescue; Aqua believed from the deepest heart that he would come for them. Before he came, Aqua had a job, and that was to keep Aishou safe.
"H-how are you holding up?" Aqua asked the equally cold but still charming boy beside him.
"My eyes are not hurting as much now," Aishou answered, still sobbing a bit and weighted by anxiety.
"I'm going to try and open them now, can you check them?"
"Sure," Aqua replied, a little scared of what he might see.
"Ok." Aishou took a deep breath and slowly opened his eyes and it took all of Aqua's mental strength not to gasp;
The whites of his eyes had little cuts across the eyeballs and the pupils were fixed in a small dilation thus not adapting to a dark environment. There were no two ways about it that Aishou was blind but Aqua just hoped that everything would be fine.
"How do they look?" Aishou asked in an uncertain and pained voice, having his eyes opened was really uncomfortable at the moment.
"Beautiful." Aqua glossed over.
"When we get to the hospital, I promise they'll fix you up. I bet Floaty knows a great eye doctor."
"But what if I'm stuck l-like this?" Aishou asked, beginning to shiver.
"Don't talk like that, it'll be OK," Aqua assured, his teeth starting to chatter.
"But what if I'm blind forever, what's going to happen to me?" Aishou panicked, too cold to cry.
Aqua embraced the boy he adored to share some of his body heat and spoke softly, "If you're blind, we'll deal with it. Your parents, my family, our friends will be there for you and I'll be with you all the way; I'll be your eyes I promise you."
"A-Aqua…" Aishou sobbed. Despite freezing, he felt warm, like sunlight shining on his heart. He slowly raised his hands to find Aqua's face, caressing the blood stained cheeks and guided him in for a kiss. Time slowed down, feeling like an eternity for the couple even though their lips were ice cold.
The kiss ended and the pair stayed wrapped in each other's arms, both of them shuddering from the low temperature. Their bodies were succumbing to hypothermia; their clothes were still drenched, coupled with the wet environment. It's toll on their already wounded and tired bodies, and unbeknown to the couple, their bodies were beginning to shut down.
"I-it was a wonderful date though." Aishou forced a smile.
"Yeah,…it was like a dream," Aqua replied, his voice growing tired.
"Aqua, are you alright?" Aishou fretted, noticing how tired his boyfriend sounded.
"It's ok…I'm just a little sleepy," Aqua answered. His body was going numb, no longer feeling the pain in his stomach.
"No, Aqua stay awake! Don't go to sleep! Don't leave me!" Aishou cried, shaking Aqua to stir him. Just then, the sound of sticky jumper came to his attention; it was really close. "Floaty!" Aishou realized.
"Aqua wake up, the rescue team is here!"
There was no response. Aqua was breathing but not steadily; his body was trembling; he was going into shock. The sound of the sticky jumper landing on the roof blocked out Aishou's pleas "I beg you, please wake up!"
// 0:Random 1:Scout 2:Soldier 3:Pyro 4:Demoman 5:Heavy 6:Engineer 7:Medic 8:Sniper 9:Spy
bind kp_end "joinclass scout"
bind kp_downarrow "joinclass soldier"
bind kp_pgdn "joinclass pyro"
bind kp_leftarrow "joinclass demoman"
bind kp_5 "joinclass heavyweapons"
bind kp_rightarrow "joinclass engineer"
bind kp_home "joinclass medic"
bind kp_uparrow "joinclass sniper"
bind kp_pgup "joinclass spy"
bind kp_ins "joinclass random"
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It was that usual afternoon,floaty would log in on steam immediately as soon as he got home. So that he could hop into AsiaFortress SG #10 | Jump Advanced | Tempus Network's server to start his daily dose of rocket jumps practice. Rocket jumps are not just a game mode to him, it's also his passion, his fuels, his affection. And tempus means something more to him, it was here at tempus, where he first met meejaey, his bff, crush and senpai."Maybe if I stay here longer, meejaey would eventually come online and jump with me." Floaty giggled at himself like a Japanese high school girl.5 hours has passed. Meejeay still has't came online, floaty still stuck at stage 9 of jump_beef. Floaty starting to get depressed, he couldn't get through the jump without the support and cheering from his fellow jumping partner Meejeay. He wondered where did Meejeay go...Finally, at 8pm Singapore time (GMT +8), Meejeay ( Rank 89/24537 demoman ) has joined the sever. Floaty could not contain his excitement, he spammed meejeay with 30 steam messages explaining how he missed him, how desperate he was without him.Normal people might found it annoying. Nevertheless, meejeay found all these so sweet so pleasant to him, because he knew, floaty would only do this to him, not anyone else.Meejaey proceed to enter their own little mumble channel "Love nest of MJ x FlTy""Why are you so late today darling...what happened.." Floaty moaned to Meejeay."I was preparing something special for you, its your birthday today bae... don't you remember?" Meejeay whispered back in his sexy Japanese young boy voice."I bought you this strange specialized killstreak Original with white sheen. Hopefully it will remind you of my gigantic pickle whenever I'm gone." Meanwhile Meejeay gift wrap the original and himself in order to deliver to floaty"I...I am speechless LKldsjflksjfoiqjfoqfjqofiq" Floaty mumbled back while getting turned on....And then they fucking hard core e-sex ed.While alteria, ely and 26 were in spectators watching them crawling over each other and listening to their mumble coms. They were delightful for them as well...Meejaey and Floaty are now both rank 69 in tempus. God bless this power couple.