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Found 14 results

  1. gibus spy

    hi looking for team

    i have 3.5k hours and main soldier this is also going to be my first experience playing competitive tf2 and i dont have a mic. I have 130 hours on soldier
  2. K A C H O W

    The Art of Main calling

    An Idiot's Guide to Main calling The Introduction Welcome onlookers and Jake Paulers to my guide to main calling. Firstly, let's defined what main calling is... Main calling a person in authority, especially over a body of troops or a military operation. the elected head of a republican state. (or in this case, a competitive 6's team.) The main caller is the brain of the team. He/she is the one that is responsible to the strategy or decisions that the team will eventually be forced to face as the situation arises. Main callers can severely be different from each other and even varying in number. Teams usually differ in selecting the main caller as members are reluctant to take such a commanding role, but I assure you, being a main caller is not as what you purport it to be. The main caller position can be both complex and simple depending on how your team dynamic is structured. Main callers are not also limited to the leaders of the team, main callers can be the most invisible person when it comes to scheduling or even any of your players. Let us assess first the types of main caller/s that a team may possess. The Types of Main Calling Dictator/Overlord A dictator/overlord kind of ruler is what'd you expect. The team delegates the leadership role to the main caller and only to the main caller. He is the one that calls the strategies and offensive maneuverability of the team, but that is what this type of main calling's achilles heel: the main caller. The team's strategy and capability can only revolve around the leader and with this, tactical miscalculations that could've been easily prevented by a counter call by another teammate would have never happened. Of course it is easy to say that a member of the team would simply call off the entire push but how would that affect the team? The team would simply be in tatters trying to provide support to both callers: the main caller who proposes a disastrous offensive and the member who would like to retreat. Either way, the team would be separated in actions and would leave the team outnumbered and divided. In competitive 6's, you have only have 5 units to control. Losing 2 units in TF2 (explanation: In theory, a 4v6 would always end badly for the outnumbered team) would only cripple your team and it takes a simple opposing call from another player to weaken your force. The only way you can circumvent this is to agree beforehand that you are the one that they will only follow. Monarchical/Kingship/Queenship It is similar to the dictator/overlord type but it differs in how it treats its members. The members in a monarchical command can offer strategy/ideas and pushes, if and only if, the main caller approves of it. The main caller has the same power of the dictator/overlord but recognizes the intelligence of his/her team and trusts their judgement to a certain degree. This is the type of main calling that I'd like to call suggestive main calling. It is a style of leadership where the upper echelons gather information from the bottom and assess its viability. As such, this is the job of monarchical main callers. They are the end all be all of the team and no suggestion would come to fruition of the main caller would not allow it. It definitely improves upon the dictator/overlord theory on how the strategy and the calculations would be better due to different people having varying outlooks on how to approach the situation; however, this is also one of its weakness. Due to the varying number of opinions, a passive/doubtful/indecisive leader would simply stall or take too much time calling strategies. In competitive 6's, time is of the essence and it is not as abundant as the number of arrows your medic missed while you're standing still. Aristocracy/Aristocratic You have two or three main callers, this in theory would be better in leading the team but becomes a logistical nightmare in game. In TF2, several players would act on different motivations in several different ways. Say you are 2v5'ing and you have an uber advantage against the enemy team of 30% (You basically have uber). You are alone with your pocket medic and you are a soldier. You have gunboats and a full clip of rockets. The enemy is chasing you and approaching fast, the question becomes will you go for the offensive or defensive? Some would say that they would rather fight, kill the medic and retreat; but others would not stop there, they would still attack the other 4 in hopes of equalizing the number disadvantage as they are scattered across the bomb avoiding the invulnerable combo. This is the main problem, the variety in solving TF2 is numerous and in these happen in seconds. Having multiple main callers would be detrimental to your team as they would be forced to call and options would only confuse the remaining players. They would not know who to follow like an ant who has lost its way to its colony. Motivational Who is this leader and why is he so noisy? This leader is the morale booster of the group, he does not really take a high command on strategy but rather on emotional factors. TF2 is essentially very stressful and demotivating if losing. Some would say that this leader is essentially useless but I'd digress. This main caller simply is unfazed by all of his surroundings and is the most calm/consistent player of the group. This leader is the guy that rises the morale of the team for you guys to fight longer. In war, it is common to see routings (disorganized retreat) made by armies disheartened/demotivated to fight. This is why the motivational main caller is such an important type of main calling. Republic I mean, coming from its name, its members have a say in matters but have different abilities. In theory, this type is where it follows three branches of its main calling. You can diversify and create more branches but that is up to you. It is the offensive, defensive and judicial branch. As a general rule, it should only be delegated to three people. The offensive branch would take the most active role as they would call the strategies for attack and where the attack will originate from. The defensive branch is in charge of escape/retreat. The judicial branch exists only to tell the final call, if and only if, both branches oppose each other; otherwise, they would not act. This is definitely a more structured approach since once the offensive has been called, retreat cannot be called by the front lines. The main caller included in the defensive branch would simply wait for the opportunity to speak if the battle has gone out for too long and it is not going to their favour. On the chance that both would call for attack and retreat at the same time, the judicial branch would merely scream, "MARCH YOU FUCKING LOSERS" or "WHAT THE FUCK, ARE YOU RETARDED? GET OUT" Mobocracy All 6 of you are the main callers, you care fuck all of the strategies and would like to destroy your team cohesion in an instant. If you would like your team to die, this is the route to choose. This is the best type of main calling that literally involves all six of you screaming at each other trying to project your ideas. If you pick this, I sincerely wish your team to die. Main calling is complex subject to touch on because all teams have players that others do not. They all have this certain characteristic of individuality that makes each team special. In adopting these styles/types of main calling, it is advisable to not be limited by these and try to find a type that fits for your team. *continuation coming up because im bored*
  3. Yuiko

    Looking For Team

    Newly Scout Main Wish to play in Highlander Total Newbie :)) Have experience in 6s Add Me: http://steamcommunity.com/id/ByYorukaBePurges/
  4. Hello! My friend and I are making a team to play 6s with! Right now, we are trying out for all classes! As the title says, newbies are welcome! (My friend and I are noobs ). So come and try out now! Team name not picked but will be discussed on final lineup! (Schedule of scrims and leagues aswell) Add me to discuss and try out! http://steamcommunity.com/id/datsenpaiguy/
  5. My friend and I are looking for a team to play 6s with. Both of us are inexperienced and are wanting to learn and improve on the game together. My profile = http://steamcommunity.com/id/datsenpaiguy http://steamcommunity.com/profiles/76561198299850578/ (My friend's profile)
  6. [CURRENTLY RECRUITING TEAM MEMBERS] (New or Experienced) [Team Over Caffeinated] Hi, I'm careless cookies I am currently making a highlander team and looking to recruit some players. [standards] We don't have any special standards you have to meet in order to apply. If you'll attend scrims and pay attention to announcements on our group page, you're up for the spot! [Applications] Applications are simple. Add me on steam tell me what class you want to play and you're in! Careless Cookies: https://steamcommunity.com/id/carelesscookies/ We currently have a demo and a medic so unfortunately you won't be able to apply for those classes. (You may be able to sub though so don't be afraid to hit me up)
  7. So, I'm pretty new to this whole competitive like play in AsiaFortress and I'm wondering if anyone like to take me to their team and/or tell me more about this stuff. http://steamcommunity.com/id/COOLCREEPER69/ Main: Soldier, Spy Sub: Scout, Engineer, Sniper
  8. Bossotronio

    Rercruiting Scout

    Our team is called "Hoomanite" We are currently missing a scout. We want to get a scout who can play on saturday nights(that will generally be when we scrim) You need to have more than 380 hours logged into tf2. Note: our team is a newbie team, so if your looking for a very experience team then dont bother. Please add me : http://steamcommunity.com/id/bossesonly/ CLOSED
  9. Bossotronio

    Looking for a 6's team

    I am new to competitve and willing to play pocket scout. I currently have 315 hours of tf2 and i would like a team that can speak english. I definitely can play on saturday nights but other days it depends so thats my flaw. Add me.
  10. Bossotronio

    I'm a spy looking for a team

    I am looking for a team. I am new to competitive. I have currently 313 hours logged in to tf2. I have currently 70 hours as spy. I can only play tf2 with mumble on saturday nights but sometimes, I can also play on other nights. I am a f2p but dont underestimate. Please add me: http://steamcommunity.com/id/bossesonly/
  11. r4tch31

    New To Asia/Korea

    Hi Guys, I'm originally from Canada but have moved to S Korea for the foreseeable future. Ive been playing TF2 since it first came out, (did changed accounts 3 years ago). Hoping to finally get into competitive TF2 and this looks like a good community of ppl. You can check out my steam profile here, or follow me on twitter here. Cheers -RT
  12. 1234Core

    LFT,Sniper & Scout

    Hi! I'm looking for a team that needs a Sniper or Scout I'll be honest with ya,I have 0% Competetive experience! But I DO have 1500+ hrs on tf2 And maybe if you pick me up I'll get experience and who knows,I might get all the way up to platinum one day! http://steamcommunity.com/id/DerpSky/ ^^My steam profile I'm willing to wait a LONG time till someone finds interest to recruit me,so thank you for your time!
  13. Rochelle

    Hello everyone :D

    Hi everyone! So I would like to introduce myself to the new Asiafortress community as Okashii-Sama. My closest friends call me Rochelle which is a nickname. Do call me Okashii if you want. I'm new to the competetive scene and am mostly familiar with PUGs and Scrims. Currently our team is small with only two of us, but we are sure to get more! It is nice to meet all of you guys Here is a link to my friend's page, Kampfy. We look forward to meeting the new peeps around here P.S I mostly play Medic and Kampfy plays a mix of Scout, Spy and Sniper.
  14. mr_restore

    For new teams

    If I have a team, how do I sign up for competitions?
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