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      Migration   04/14/17

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Showing most liked content since 02/13/12 in all areas

  1. 5 likes
    Team Name: Muscle revolution reborn Countries: Japan China (1) Preferred Division: 1 Team Steam Group URL: http://steamcommunity.com/groups/Murere Team Captain(s) (Name / Steam ID 32 / Profile URL): EoLA / STEAM_0:1:23005476 / http://steamcommunity.com/profiles/76561198006276681/ Players (Name / Steam ID 32 / Profile URL): ・hikoku / STEAM_0:1:12988561 / http://steamcommunity.com/id/hicook ・Tusic76 / STEAM_0:1:56772665 / http://steamcommunity.com/id/sechsundsiebzig ・okome / STEAM_0:0:41204332 / http://steamcommunity.com/id/okome ・ozr / STEAM_0:1:1903356 / http://steamcommunity.com/profiles/76561197964072441 ・natto / STEAM_0:1:14897040 / http://steamcommunity.com/id/natozi ・Mckee / STEAM_0:0:15586250 / http://steamcommunity.com/id/makidume ・bongera / STEAM_0:0:14048646 / http://steamcommunity.com/profiles/76561197988363020/ ・ksk / STEAM_0:1:16871415 / http://steamcommunity.com/id/pesksk ・10 / STEAM_0:1:31133163 / http://steamcommunity.com/id/tomoyodasuki
  2. 5 likes
  3. 4 likes
    Team Name: the real asians Countries: Russia, Ukraine, Kazakhstan Preferred Division: 3 Team Steam Group URL: http://steamcommunity.com/groups/ploskoelitso Team Captain(s) (Name / Steam ID / Profile URL): Pahan / STEAM_0:0:61189988 / http://steamcommunity.com/id/paahaan Crime / STEAM_0:0:19976509 / http://steamcommunity.com/id/Crimer Players (Name / Steam ID / Profile URL): Boshy / STEAM_0:0:43167835 / http://steamcommunity.com/id/fastfox73 Lightclaw / STEAM_0:1:65200150 / http://steamcommunity.com/id/Lightclawthejanitor marisa / STEAM_0:1:43685417 / http://steamcommunity.com/id/maris4 Meaff / STEAM_0:1:38984767 / http://steamcommunity.com/id/meaff nocturne / STEAM_0:1:51882409 / http://steamcommunity.com/id/nocturneonthekazah Fridge / STEAM_0:0:40709656 / http://steamcommunity.com/id/TheBlackFridge zgd / STEAM_0:0:41091287 / http://steamcommunity.com/id/ziga_bog Poker / STEAM_0:0:43210779 / http://steamcommunity.com/id/pkrfc
  4. 4 likes
    AsiaFortress Cup 12 Team Disqualification [Rules] [Unlocks] [Division Administrators] [Registration] [Key Dates and Map Pool] [Discussion] [Team Directory] [Demo Uploads] [Server Bookings] [Match Threads] [Cast Requests] [Ban List] It has recently come to light that team Kweebs has been utilizing a smurf account of a banned player. Evidence l0203006.log:L 02/03/2017 - 23:15:27: "teehee<433><[U:1:139041873]><>" connected, address "125.212.xxx.xx:42407" l0723049.log:L 07/23/2017 - 20:26:26: "Spongebutt<219><[U:1:155077433]><>" connected, address "125.212.xxx.xx:36923" Player ‘teehee’ was banned from AsiaFortress League participation for one season due to smurfing in Division 3 while participating in Division 2. Matching IPs between players ‘teehee’ and ‘Spongebutt’ were found, indicating that both are the same player. Sentence Player ‘teehee’ received a league ban for 1 season and has failed to follow his sentence. Therefore, his ban has been extended to 2 seasons (until AFC14). Furthermore, Kweebs has been utilising the smurf of a player banned from league participation, and will therefore have to be disqualified from the competition, overturning all of their matches to their opponents. Finally, team leader “Rustic” has been suspended from captaining for 1 season (until AFC14). In summary: Kweebs has been disqualified. Team leader of Kweebs, “Rustic” suspended from captaining for 1 season. ‘teehee’ ban extended to 2 seasons. Matches overturned Conclusion The administrators would like to remind bans and suspensions meted out by the team are to be taken seriously, and that circumventing them will lead to further consequence. Furthermore, the team would like to remind all captains and participants that it is your responsibility to ensure that players picked up are not of a shady or problematic nature, lest it affect the team in league competitions.
  5. 3 likes
    Players Joining Player Name (with Steam ID & Steam URL): Divinus [http://steamcommunity.com/id/divinus_sunivid] STEAM_0:1:75421245 Original Team or Not Currently Participating: idk bruh Destination Team: kachow e-sports ( delayed last minute ) Destination Team Division: 2 Justification or Additional Notes: i have given up Players Leaving Player Name (with Steam ID & Steam URL): starli [http://steamcommunity.com/id/flageolett] STEAM_0:0:89309030 Original Team or Not Currently Participating: memeteam Destination Team: idk bruh Destination Team Division: idk dude Justification or Additional Notes: cya broski
  6. 3 likes
    Team Name: Abomination Nekos Countries: Phillipines, Malaysia, Thailand, Singapore, Vietnam, India, Bangladesh Preferred Division: 3 Team Steam Group URL: https://steamcommunity.com/groups/AbominationNekos Team Captain(s) (Name / Steam ID / Profile URL): Enganox / STEAM_0:0:20687998 / http://steamcommunity.com/profiles/76561198001641724 Megu / STEAM_0:1:150793888 / http://steamcommunity.com/id/kittymegu Players (Name / Steam ID / Profile URL): Crimson / STEAM_0:1:75421245 / http://steamcommunity.com/profiles/76561198111108219 Trf / STEAM_0:0:120319931 / http://steamcommunity.com/id/khulman Nukwu / STEAM_0:1:76637656 / https://steamcommunity.com/id/mtpg `c asi / STEAM_0:1:103360564 / http://steamcommunity.com/id/foodxsleep Krystal / STEAM_0:0:64909325 / https://steamcommunity.com/id/theonlykrystal Festive Pootis / STEAM_0:0:77509920 / https://steamcommunity.com/profiles/76561198115285568 Neosizzle / STEAM_0:0:135770742 / https://steamcommunity.com/id/neosizzle
  7. 3 likes
    Ahh, HBZB and p00t1s; two evenly matched teams from different continents struggling not to be knocked out. It was an intensive match between the perceived underdogs of the playoff season, and lead to two of the closest maps in the season, though both were on completely different ends of the spectrum when it came to pure action. Maps played were cp_sunshine (in Hatena, Japan) and cp_snakewater (in AFL, Singapore), now classics in the TF2 map pool. Pregame I only have insight to pregame for p00t1s because most of them are on my friendslist. Scrambling for players at the last second before having the main turn up anyway, not having scrimmed since after getting knocked into the lower brackets, an overall aura of defeatism and unconfidence; not exactly the most victory-inspiring aura going into the match. HBZB were into the server long before p00t1s, but they (probably) were far from confident, having lost close matches to p00t1s previously. In addition, they'd been rolled by the revitalized Xiao roster (shoutout to teejay), and most of their stakes were on this match to not get slammed from the competition entirely. Rosters HBZB Scout: ozr Scout: LK Soldier: Hwain Soldier: daylight Demo: starky Medic: kalpushy14 P00t1s Scout: fwishy Scout: oro Soldier: hirasagi Soldier: chongy Demo: shinka Medic: iMauriceiNoob Sunshine One of the most fast paced games I'd ever had the opportunity to watch; it was just each team picking up rounds after their opponents had come out strong. HBZB and p00t1s basically traded round after round before P00t1s managed to clinch the final point in the last 40 seconds, pulling a good mid out of their hat. HBZB and p00t1s shared this in common; they apparently hated offclassing; the only offclasses we saw all map were at last, with HBZB running engineer or fwishy running heavy. The core of the game was: P00t1s' mids were complete shit, but all of HBZB's ubers were pretty much the same thing. On middles, shinka kept taking massive damage before the fights even started fullswing, and starky just seemed to be getting the better of him all the time. Without that demo presence to control scouts, Hwain and daylight's coordinated soldier bombs are just that much more effective. However, HBZB's ubers are just cringey; if they don't force out an uber from the enemy first, they're basically always pushing poor positions with a singular soldier. I don't know what it is, but HBZB seems to have a lot of faith in the Hwain bomb, sending him in with uber first to open things up. It always ended up poorly though; there were hardly any uber trades that ended in HBZB's favour. Then you have fwishy and oro, who seemed to be outclassing ozr in the DM fights. While hira and chongy play more controlled and 'slow' styles, fwishy and oro are roaming scouts at heart, and their push-pull mechanic was beautifully in-sync at critical moments in the game, clinching out rounds for their team and securing points with supreme prejudice. Both teams seemed to collapse when it came to post fights though, perhaps lacking decisive maincallers to pull teams out of bad situations. The reason the game was so fast paced on this map was because players kept taking risks and getting caught out, initiating a domino effect where because someone was caught out, another person gets trapped trying to save him and dies, forcing the rest of their team backwards before someone else screws up again - so on and so forth. Furthermore, neither wanted to play more reservedly once the ball was rolling, and HBZB started taking fights and trades they really shouldn't have; like, neither team wanted to grind out an uber ad at all. I still don't think p00t1s really deserved to win sunshine, but shinka landed some MASSIVE damage at that final mid and fwishy just ran in and cleaned up. HBZB, caught off guard, couldn't get out fast enough and were just rolled all the way to last. Snakewater Seriously, screw this map. If boring had a name, it would be HBZB vs p00t1s on snakebloodywater. Both teams played the most passive games of their lives, and I ended up having to cast this shit. This is an example of tiebreaker tension taken to the extreme, where both teams settled in comfortable positions and started jerking off because neither wanted to make the first move, for fear of making the first mistake. Seven minutes of nothing before a singular uber trade that ends up putting both teams in the same position anyway, and then three minutes of CCTV footage as fwishy tries to find someone to backstab from the HBZB players, who are all playing atop the shack. Seriously though, why would you not push when you have mid and you lost the previous map? What I learned was that HBZB either play too passively or too aggressively, and can't seem to find the inbetween. Every time they picked out small advantages to push they didn't, and whenever it was a critical moment where the fight could turn against them, it did. I don't know if it's the DM of their players or poor coordination, but HBZB were just terrible at teamfights in general, and p00t1s had hira who could play the uber game much better than the HBZB. Honestly, p00t1s should have won Snakewater so much more convincingly; HBZB had bad ubers, bad pushes and bad teamfights, but apparently their opponents couldn't seem to make the better of those situations. I would argue that HBZB started playing more passively to make up for those mistakes, identifying that the less opportunity they had to do something dumb, the less it would happen. In turn, p00t1s did the same. And that's how the map ended up being forty minutes long (with the golden cap included), with the first round being picked up at 8 minutes left. [ResidentSleeper] In the end, I'll just pin p00t1s' victory to fwishy and hira. Fwishy made all the plays necessary to break stalemates for his team, and hira won almost every single uber trade he took, plying out bad positions and flashing from kalpushy14. Mad props to Chongy for some direct hit streaks though. Conclusion Nothing much to say except: how does a game go from being so back & forth, brimming with action and packed with excitement, to one of the best sleep-inducing matches I've ever watched? Well, take two teams who are extremely momentum based - one that is unconfident in itself and the other with full confidence in its defensive playstyle; have the latter one lose by a hair, and apparently, you'll make vetia want to die watching a spy creep around for three bloody minutes.
  8. 3 likes
    Banner by concor, write-up by vetia It has recently come to light that team International Justice League Of Super Acquaintances (JLOSA) has been utilising smurf accounts from Division 2 in order to achieve an unfair advantage over their opponents (namely Team Technical Difficulties). Evidence 95 "JLOSA.BoyBluee #afc11 #hype" [U:1:377005117] 14:27 75 0 active 116.100.242.xxx:27005 105 "JLOSA. rouen ✿" [U:1:381041051] 14:27 87 0 active 120.29.117.xx:1131 44 "teePUG" [U:1:139041873] 12:38 81 0 active 116.100.242.xxx:27005 47 "acerPUG" [U:1:107398911] 07:13 112 0 active 120.29.117.xx:27005 As demonstrated above, registered player 'Teehee' shares a similar IP to registered player 'BoyBluee', and registered player 'acervus' shares a similar IP to registered player 'rouen'; evidence of using multiple accounts to participate in competitions across divisions. Sentence As stated in 6D, smurfing and use of alternative accounts in multiple teams is against the rules, and warrants the disqualification of JLOSA from the competition. The match of TDI vs JLOSA shall be turned over, with JLOSA disqualified and TDI moved back into the lower bracket finals. The accounts of 'rouen' and 'BoyBluee' have been banned for the period of 1 season, and JLOSA's team leaders shall be suspended from captaining permanently, as well as banned for the period of 1 season. Furthermore, due to the dual participation of members, the team of The Mighty Gibuses has had its two players disqualified from the roster, with acervus and teehee banned for the period of 1 season. TMG shall continue to participate in Division 2 in the light of its members not being involved in the smurfing. In summary: JLOSA has been disqualified Team leader(s) of JLOSA suspended permanently from captaining + banned 1 season 'rouen' and 'BoyBluee' banned 1 season 'acervus' and 'teehee' banned 1 season TMG unaffected Match overturned for TDI Conclusion The administrators would like to remind that all AsiaFortress Cup 11 Participants are subject to the rules, and must follow them in order to maintain the fun and fairness of the competition for all parties.
  9. 2 likes
    AsiaFortress Cup 14: Ruleset Changes (The banner says 13) Greetings, gamers! The official announcement of the next AsiaFortress season is yet to come as we still have some details to work out, but there are some changes that we've made to the rules in hopes of improving player experience, and we'll be sharing these changes with you so that we can get your feedback. First of all, we understand that one of the main complaints that has been arising for the past few seasons has been about the seeding of teams, such as the placing of Ayam Penyet into AFC13 Division 3 (lost their first match of the season) and allowing certain players into Excitement Beneficiaries (did not finish first place). As such, we've decided to implement a more objective measurement of skill into our league. Teams will no longer need to specify their preferred division on registration, and instead they will be sorted into divisions based on the average MGE Elo of their best 5 MGE players. Hopefully, as an unbiased, objective, mathematical measure of skill, this will allow for the best possible balance between divisions. Next, we've also noticed a sharp rise in teams using Discord over Mumble for voice communication. While we understand that Discord provides many attractive features such as the ability for weebs to endlessly post images of their waifu in every channel and the ability to add seventeen variations of the :thinking: emoji to your server, we'd like people to note that it brings with it many disadvantages as well, such as the reliance on Discord's servers being up, the relatively high CPU usage, and most importantly, Head Administrator fwishy is slightly lower in volume on Discord. As such, we've decided to implement a new rule for the upcoming AsiaFortress Cup — all teams must have a dedicated Mumble channel or personal server which must be used for all official AsiaFortress matches. As proof, teams are to use the Record feature in Mumble and must submit logs when asked. Failure to comply by this rule will result in matches being overturned. We'd love to hear your opinions on our new changes, and look forward to seeing you next season! EDIT: jk lamo
  10. 2 likes
    AsiaFortress Cup 13 [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool] [Team Directory] [Server Bookings] [Match Threads] [Cast Requests] [Ban List] Division 1 ت Prinny Pirate Plunderers eat sleeep game sapnu puas Division 2 A%% Delayed Last Minute Nokorimon classic washup Division 3 Alphadog Ayam Penyet United Abnormal Sodium Arctic Fire Enable Congratulations to these teams for struggling through the fierce competition! However, only one team may be crowned the champion of each division. May the best team come out on top!
  11. 2 likes
    I would just like all my friendly AsiaFortress chumpals to know that for the entirety of both maps I was strafing with only the "d" key because MY A KEY WONT FUCKING RESPOND AND I WANT TO DIE
  12. 2 likes
    waddup guys is the scene still alive? LAN when???
  13. 2 likes
    Hey, So, E-sports Malaysia along with other medias and sponsors (Astro, JOMgaming, eGG etc.) in Malaysia is going to host the biggest gaming festival in Malaysia. I'm with close contact with the main organizers and they are willing to give me 24 seats reserved for us. If anyone is interested please do reply to this thread or just PM me on steam. The faster we can confirm number of participants the better as we can arrange tourney for TF2 and also have fun in general as a community. Details yet to be announced but i'm close friends with the organizers but if you guys curious here's some details that has already be announced. https://www.facebook.com/CyberFestAsia/ https://www.facebook.com/riniebinramli/videos/10155952023659994/ (This guy is the Secretary General of E-sports Malaysia) This LAN is just a bigger scale then the annual CyberFusion LAN party that is held annually in Malaysia. Details about CyberFusion:- https://www.facebook.com/asusmalaysia/posts/10153727636739116 https://www.lowyat.net/2016/114377/cyberfusion-2016-lan-party-to-take-place-this-december-past-participants-get-first-dibs/ https://voiz.asia/en/849 http://gameaxis.com/news/industry-news/e-blue-e-sports-stadium-debuts-malaysias-cyberfusion-2016/ https://www.youtube.com/watch?v=UeajKPXDzFs https://www.youtube.com/watch?v=5RhuNJPX9u8 https://www.reddit.com/r/Overwatch/comments/5gsexo/cyberfusion_2016_lan_party_in_malaysia_300_people/?st=j92b6yrp&sh=c4574d36 https://forum.lowyat.net/topic/966511 The LAN will be held on 24th till the 26th November, Is a 3 days non-stop LAN party. Location will be at Empire Damasara Petaling Jaya. I don't mind helping out with food, accommodations and transport for anyone in the Asiafortress community or the Asian TF2 community in general. Unfortunately i can't speak for the players who would like to come Kuala Lumpur by flight but if you can sort out the plane tickets i can help with the rest. Please do PM if your interested. I have also been given a deadline by 4th of November to confirm the 24 seats. So if possible the sooner the better. We can sort out accommodations later. Just let me know if you're interested to join. P/S: You don't have to ONLY play TF2. It's an open LAN party. If you guys want to play another game with your friends go ahead. Let's make this event a general meet up for the community
  14. 2 likes
    Team Name: TEAM FORTRESS 2 Countries: Singapore, Malaysia, India Preferred Division: 3 1 Team Steam Group URL: http://steamcommunity.com/groups/firstibangthedrums Team Captain(s) (Name / Steam ID 32 / Profile URL): cloverella / STEAM_0:0:41484397 / http://steamcommunity.com/id/cloverella Players (Name / Steam ID 32 / Profile URL): 26 / STEAM_0:1:46477626 / http://steamcommunity.com/id/twentysex/ tommy / STEAM_0:1:66928237 / http://steamcommunity.com/id/arrivederla/ aishou / STEAM_0:1:128046100 / http://steamcommunity.com/id/aishou36/ hsr / STEAM_0:0:66052768 / http://steamcommunity.com/id/hsrabbit/ cuteman / STEAM_0:1:29157219 / http://steamcommunity.com/id/461045/ bait / STEAM_0:1:41160101 / http://steamcommunity.com/profiles/76561198042585931/ jigglesaur / STEAM_0:0:433561 / http://steamcommunity.com/id/jigglesaur/ teejay / STEAM_0:0:40040225 / http://steamcommunity.com/id/teejayhira/ kcot / STEAM_0:0:28854184 / http://steamcommunity.com/id/kokoot/
  15. 2 likes
    Team Name: This Team Countries: Malaysia, Singapore, Japan, Taiwan Preferred Division: 1 Team Steam Group URL: http://steamcommunity.com/groups/alleycatsfoundation Team Captain(s) (Name / Steam ID 32 / Profile URL): Maxwell "Jopperstaluf" Johannson / STEAM_0:1:33453131 / http://steamcommunity.com/id/jopperstaluf/ Peter "Cy 'pop-diva' nic" Barton / STEAM_0:0:44051823 / http://steamcommunity.com/id/theoneandonlycynic Players (Name / Steam ID 32 / Profile URL): James "RY4N" Morgan / STEAM_0:0:45153163 / http://steamcommunity.com/id/ry4n98 Albert "Aloy" Andersson / STEAM_0:1:41871278 / http://steamcommunity.com/id/Aluii Shawn "Oro" Mendez / STEAM_0:1:42077858 / http://steamcommunity.com/id/orochiiy Brandon "Klyer" Wilshere / STEAM_0:0:57155685/ http://steamcommunity.com/profiles/76561198074577098 Celery "Cell" Tan / STEAM_0:0:41990417 / http://steamcommunity.com/id/cellby Refr "Aqua" Devoss / STEAM_0:1:43503746 / http://steamcommunity.com/id/SilenceAqua Xavier "Momotan" Salvatore / STEAM_0:0:193110327 / http://steamcommunity.com/id/maoumeowgi Andrew "C00lb01" Khoo / STEAM_0:0:29801570 / http://steamcommunity.com/id/MEMEeconoME
  16. 2 likes
    Team Name: ROMA! Countries: China Preferred Division: 3 Team Steam Group URL: https://steamcommunity.com/groups/ROMAAAA Team Captain(s) (Name / Steam ID / Profile URL): GreenLight /STEAM_0:1:87916916 / http://steamrep.com/profiles/76561198136099561 hestiii /STEAM_0:1:148419290 / http://steamcommunity.com/id/nsnk Players (Name / Steam ID / Profile URL): EasymoneY / STEAM_0:0:56349039 / https://steamcommunity.com/id/easymoney06 Azi / STEAM_0:1:93803397 /https://steamcommunity.com/id/AzureLature shiro / STEAM_0:0:124988358 / https://steamcommunity.com/id/19990220 haijun / STEAM_0:1:70880978 /https://steamcommunity.com/id/xiaodongwu3 JackTsang(zzbro) /STEAM_0:0:91867281 / http://steamcommunity.com/profiles/76561198144000290 Kacey /STEAM_0:1:85880745/http://steamcommunity.com/id/VweisKacey
  17. 2 likes
    Hi I'm new to Competitive. I've played my 4000hours in trade servers And saxton hale. I'm thinking of Maining engineer or heavy in 6s. I've been mentored by rising from ozfort and also ifun who people claims he is fucking cancer and huge meme but I think he is one of the best pocket soldiers in Asia scene. I've seen him play pocket for div3 BRG. So motivating. He is my role model and mentor, along with rising. I watched him play a Shana Pug and carried my team with ENGIE. He got a 5k with level3 and that to me is one of the sickest plays of my whole tf2 career. I hope I could join any Prem or division 1 team. Teejay's team seems very poor in my opinion. I strongly feel that he is rigging this whole tournament because he is also the head admin and one of the leading organisers for this afc . And he seems like a noob I rekt him in mge before. I don't see why everyone is so scared of him. Hence I will not join his team even if I got offered :). I hope Lerl would pick me up. <3
  18. 2 likes
    Team Name: TooFluffyForYou Countries: Japan, Hong Kong, Philippines, Vietnam, Singapore, Macau Preferred Division: 3 Team Steam Group URL: steamcommunity.com/groups/2Fluffy4U Team Captain(s) (Name / Steam ID 32 / Profile URL): G4vin / STEAM_0:0:101885523 / steamcommunity.com/profiles/76561198164036774 That One Loser / STEAM_0:0:94598070 / steamcommunity.com/id/Takutooo Players (Name / Steam ID 32 / Profile URL): Prince / STEAM_0:0:128599182 / steamcommunity.com/id/zxzzxzxzxzx FG_TSM / STEAM_0:0:134572318 / steamcommunity.com/profiles/76561198229410364 Cezyse / STEAM_0:0:145933989 / steamcommunity.com/profiles/76561198252133706 Ecl1ps / STEAM_0:1:129021624 / steamcommunity.com/id/Ecl1ps46 Famcy / STEAM_0:1:86589134 / steamcommunity.com/id/fmcytf2
  19. 2 likes
    Banner by concor Congratulations if you have stayed this long in our league! After a hard fought division 1 grand finals and an even harder fought administrative battle to end this season before 2018, we have laid this season to rest. The winners of each division are as follows, in case you are not aware: Division 1 First Place: Burger Apocalypse Second place: bb Tommy Third place: p00t1s..iz..kil?1!... Division 2 First Place: The Chess Foundation Second Place: Technology Eclipse Third Place: The Mighty Gibuses Division 3 First Place: Teme Machines Second Place: ChaoTicZ Third Place: Technical Difficulties Also, we know you are tired of waiting, so the registration for the long awaited AsiaFortress Cup 12 tournament is coming really soon, so stay tuned for the announcements! View full article
  20. 2 likes
    Banner by concor Congratulations if you have stayed this long in our league! After a hard fought division 1 grand finals and an even harder fought administrative battle to end this season before 2018, we have laid this season to rest. The winners of each division are as follows, in case you are not aware: Division 1 First Place: Burger Apocalypse Second place: bb Tommy Third place: p00t1s..iz..kil?1!... Division 2 First Place: The Chess Foundation Second Place: Technology Eclipse Third Place: The Mighty Gibuses Division 3 First Place: Teme Machines Second Place: ChaoTicZ Third Place: Technical Difficulties Also, we know you are tired of waiting, so the registration for the long awaited AsiaFortress Cup 12 tournament is coming really soon, so stay tuned for the announcements!
  21. 2 likes
  22. 2 likes
    I sincerely apologize on the behalf of my team to the team we faced in the past and to the admins of asiafortress .We will obey the rules in the future time of tf2 competitive I will be ready to accept any consequences Sorry to all members of asiafortress
  23. 2 likes
    tfw the succ is too much. the fucc is too stronk. the ban is too cronk.
  24. 2 likes
  25. 1 like
    AsiaFortress Cup 13 Cast Requests [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool] [Team Directory] [Server Bookings] [Match Threads] [Cast Requests] [Ban List] This thread is for casters requesting permission to cast an AFC 13 match. Casts that have not been approved by AsiaFortress Administrators are not permitted. You are advised to post in this thread as early as possible. In the event you need urgent permission to cast a match, you may contact the respective Division Administrators. Follow the format below to request permission: Match Week: Cast Team Name (if any): Stream Link: Casters: Teams being casted: <Team 1> vs <Team 2>, <Team 3> vs <Team 4>, etc.Remarks (if any):
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  27. 1 like
    7:06 PM - Vrn.: zy 7:06 PM - Vrn.: this week's match 7:06 PM - zyronic: yo 7:06 PM - Vrn.: we'll give u 7:06 PM - Vrn.: the win 7:06 PM - Vrn.: since we disbanding anyways 7:06 PM - zyronic: thanks ah really 7:06 PM - Vrn.: np 7:06 PM - zyronic: smishy just told me he can't make it 7:07 PM - Vrn.: cuz if we forfeit u guys just cuz u guys cant make it 7:07 PM - Vrn.: when we disband 7:07 PM - zyronic: sorry for not playing ur last game 7:07 PM - Vrn.: the scores will be given to u anyways 7:07 PM - Vrn.: xd 7:07 PM - Vrn.: its ok 7:07 PM - zyronic: ok ah thanks again veron forfeit win to smishys (sorry veron for my teams impossible schedules ;-;)
  28. 1 like
    Player Name (with Steam ID & Steam URL): v e r o n / STEAM_0:1:68096037 / http://steamcommunity.com/profiles/76561198096457803 Original Team: chiobu hunters Destination Team: A % % Destination Team Division: D i v 2 Justification: chiobu disbands :( Veron : not be a casi. Player Name (with Steam ID & Steam URL): x i a n g b r o / STEAM_0:1:111868330 / http://steamcommunity.com/profiles/76561198184002389 Original Team: X Destination Team: A % % Destination Team Division: D i v 2 Additional Notes:
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    chiobu hunters win 3-1 at process: http://logs.tf/1928159 chiobu hunters win 5-0 at snakewater: http://logs.tf/1928181
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    I made suggestions beforehand but I don't know if the admins even care about it so I'll put it here instead. Please read it. AFC12 ruleset is a hideous blot: https://asiafortress.com/index.php?/blogs/entry/36-afc12-ruleset-is-a-hideous-blot/ AFC Suggestive Ruleset [WIP] https://asiafortress.com/index.php?/forums/topic/5410-afc13-suggestive-rule-set-wip/#comment-40363
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    This was my first season in AFC, but it was enough for me to realize how much of a bad state the community was in. Most of the paragraphs are going to be a rant based on my experience playing in division 3 this season, followed by other stuff that need fixing which can be explained in bullet point, and ending with my personal requests. RULES - what are they and what are they for? The rules for asiafortress cup 12 obviously had some parts missing from them, but the biggest problem wasn’t even about the details. As humans living under a massive set of rules, we are raised to follow these rules from birth and get punished severely for every rule that is broken. As soon as I joined this season, I read through the rules many times and memorized them as a team captain. I followed the rules throughout the entire season, but by the time the season ended I realized that the community wasn't really following the rules at all. What even surprised me more, was that the administrators didn't want me to follow some of the rules. The best example here would be regarding forfeit wins. Being an extremely punctual person, I expected everyone to be on time. If the enemy the team wasn't on time, I could simply get a forfeit win and get ready for the next match. It was supposed to be simple as that. However, every time I would ask a question regarding forfeits, the first thing an admin would say is that 'we try to avoid forfeits'. Despite the rules clearly stating situations that give forfeit wins, the admins just turn it down. It should not even be up to an admin if a team gets a forfeit win or not. A team doesn't come to the match at the scheduled time, so they lose. A forfeit win is supposed to be a consequence, not a decision. The constant looming threat of a forfeit win forces every team to be on time, making the entire season flow neatly from start to end. However, since the forfeit win system is thrown out of the window, there is no rule (haHAA) or order to match punctuality, and the tournament itself. One time I brought up the possibility for a forfeit win as a warning against the enemy team, they just laughed it off and the match ended up being 50 minutes late by the time everyone from the enemy team arrived. The Asiafortress community is still filled with immature humans that need to be forced to be on time, and the rule of a forfeit win is supposed to be that force. The motto for this particular season seemed to be “case-by-case”, where every single match was an exception from being punished for not following the rules. Whenever a player didn’t follow the rules, they were allowed to not follow the rules. By the time the season ended, there was no merit or reason to follow the rules since nobody got punished. The concept of “case-by-case” should be completely removed from the community because there simply aren’t enough admins to actually follow every single ‘case’ properly. This is why rules exist in this world in the first place; it’s supposed to be a guideline that every human in that community follows because the court (admin) doesn’t have the time to deal with every single ‘case’ in the world. The easiest way to fix the current state of sluggishness and chaos of this community would be to enforce rules, removing space for exceptions as much as possible. As some admins have told me before, if the rules were never made to be enforced, then it’s time we changed that. The rules itself don’t need to be that strict, it just needs to be executed strictly. This will tighten up the community from all sides, and should make every tournament in the future look much more ‘professional’. DIVISIONS This season had a walloping 24 teams registering in division 3! That’s amazing! Oh wait, there were only 5 teams in division 1 and 10 teams in division 2. The distribution of teams among each division could have definitely been done better, to say the least. 2 or more of the teams from division 3 would’ve probably been able to play in a higher division, and the exact same thing could be said for division 2 as well. There isn’t much that the administrators can actually do to distribute players fairly because they don't know the skill level of every single player. The only way every player can be distributed to a fair division is to have them team up with players at the same skill level as each other. It is always disappointing to see playoff matches ending with 5-0 5-0, hopefully next season it will work out better. PLAYOFFS MAP SELECTION Basically, the map pool for this season's playoffs was rigged. Despite having 7 maps used in the regular season, teams only had 5 maps to choose from in every BO3, and it went like this: UBSF - Badlands Process Gullywash Snakewater Granary LBSF/UBF- Process Snakewater Granary Reckoner Product LBF - Badlands Process Gullywash Snakewater Product We can see that Process and Gullywash were the only 2 maps in all 3 map pools of playoffs. This means that statistically, the team that was the strongest in Process and Gullywash had the highest chance of winning these 3 playoff matches, not to mention that Reckoner only had a chance of being played once. To prevent the playoffs from being unfair by default, we could simply implement the pick/ban style using in i61. The team with the higher status (the home team) will be able to ban 3 maps, giving every match a chance to at least choose from all maps. Summary : Enforce rules, change the rules so they can be enforced throughout the season. Recommend and support players to create teams with other players that are around the same skill level as them. This will make it easier for admins to determine what division to put the teams in. Have every single map in the playoffs map pool for a fair map selection. Other stuff that require fixing Despite the match thread recommending us to upload our demos to the demo uploads page, it doesn't exist anymore after the website migration. Please create another demo uploads page. The current class limit is supposed to have 1 pyro and 2 spies, but somehow in some servers the AFL config allows 2 pyros and 1 spy instead. This needs to be fixed since every mach could be overturned with the usage of incorrect class limits. The rules state that we use the latest global whitelist, but the link was broken and it was unclear if the jarate and vaccinator was allowed or not, creating problems. This also needs to be fixed to prevent further conflicts from happening. Personal Requests Casters should also get permission from both teams if they want to cast from spectators. However it is still recommended to cast from STV which is done in ESEA and ETF2L. Consider doing captain bans upon request, if multiple team captains complain about a certain team captain it would be better to utilize bans rather than letting the community get intoxicated. The community needs better administrators that actually have the ability and the commitment to administrate. me Consider straight up adding maps such as cp_sunshine and cp_metalworks and maybe add a week to the regular season, it won't be much of a change as long as they are executed in an orderly fashion. In fact, it'll still be shorter than this season which was actually 13 weeks long because of all the postponements. Thanks for reading through.
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    Player Name (with Steam ID & Steam URL): K1lled / STEAM_0:0:98456545 / http://steamcommunity.com/id/K1lled69 Original Team or Not Currently Participating: ERA Destination Team: Konma The Real MK Destination Team Division: 2 Justification or Additional Notes: sup bitch Player Name (with Steam ID & Steam URL): head / STEAM_0:0:25828460 / http://steamcommunity.com/profiles/76561198011922648 Original Team or Not Currently Participating: Destination Team: Konma The Real MK Destination Team Division: 2 Justification or Additional Notes:remove from roster, sorry bitch
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    CappingTV are intending to cast this match, http://twitch.tv/CappingTV
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    Hi. Unfortunately, I didn't get to watch both games, jumping into the server only when the 2nd map of Gullywash had just started. Most unfortunately, the game was played on an AsiaFortress HK server, so there aren't any logs available. Sad! Admins should fix that shit. Rosters This Team (It's AMC) Scout: Oro Scout: Aloy Soldier: RY4N Soldier: Killer Demo: Cynic Medic: Jopper Muscle Revolution (REBORN) Scout: ozr Scout: natto Soldier: bongera Soldier: Tusic76 Demo: okome Medic: hikoku Gullywash The game started out fairly even, with the Japanese picking up a fairly quick round (off stream). In the beginning at any rate, it was fairly even between the two teams, going back and forth to each other's last several times. The first two rounds that were picked up were entirely attributed to natto and ozr, who dominated the first half of the game with insane 3Ks. For a while, it seemed as though they could do no wrong. I'm usually of the opinion that a team with a stronger scout combo is usually the victorious team, and natto and ozr supported my theory for about 15 minutes or so. They made great flanks to force and even drop the medic once or twice, and kept up constant pressure by running all over AMCs combo. However, this obviously didn't last, because scouts usually require their soldiers to open things up for them, or support them in their flanking endeavours, and Tusic and bongera stopped showing up after a while. More than that though, Oro, one of Asia's more well-known DM scouts, started to shut them out by carefully watching the flanks and simply NOT LOSING 1v1s in dumb situations. Without the ability to flank and outmaneuver the enemy, the Japanese scouts lost their power and consequentially, the entire fragging power of their team. Now, with scouts shut out of the fights, RY4N and Killer could really go to town with the bombs. Every fight was a repetition of Tusic or bongera dying early, natto and ozr attempting to turn things around but getting shut out, and RY4N and/or Killer jumping in to clean everyone else up. The scoreline went from 1 - 2 to 7 - 2 in AMCs favour within the last 15 minutes, putting AMC confidently ahead of their Japanese competition, proving that you need more than two capable scouts to win a game. While old-timers natto and ozr did prove themselves as highly capable scouts (especially since they somehow just kept getting behind), they just couldn't do anything once they started getting shut out, and clearly RY4N and Killer were outclassing bongera and Tusic in the soldier department.
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    Match to be played on this coming Friday 8:45pm (GMT+8) do we have to post two times? xD
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    calling it right now kachow fan club will die because they all died to a car crash.
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    Ever since Nasi Ayam Babi achieved 6th place in Division 3 under the team "what the fam!", I have always dreamt of playing alongside him. The first time I PUGged with him, I began to silently ridicule his gamer tag, telling myself he was an idiot for naming himself after a food. As soon as the PUG commenced, however, I was at. Loss for words at the seemingly limitless aptitude he possessed within his control. With every situation, whether it be disadvantage or advantage, 2 down or 2 up, he would always act with aplomb and confidence. Directly after the PUG, I added him on Steam, telling him that I wanted to trade, but secretly hid my true agenda. As soon as I had the chance to get to know him more, I arranged a meet-up with him in Singapore along with a bunch of other nerds. As soon as I met him at the rendezvous area, I was astounded at how well-groomed he kept his hair. It was a beautiful clump of black cranial wheat fields that branched out towards three different directions. Even up till now, I still stay up at night, thinking about that wonderful hair. I really hope he joins my team.
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    Let's be honest.We all knew this would happen.
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    inb4 only 3 div 1 teams join and we force div 2 players to play in div 1. rippo.
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    Team Name: 0VERFL0W Countries: Japan, Singapore, Vietnam, Hong Kong, Australia Preferred Division: 2 Team Steam Group URL: http://steamcommunity.com/gid/103582791458386204 Team Captain(s) (Name / Steam ID / Profile URL): Pozi / STEAM_0:1:54316476 / http://steamcommunity.com/profiles/76561198068898681/ Players (Name / Steam ID / Profile URL): Jpd / STEAM_0:0:102837740 / http://steamcommunity.com/profiles/76561198165941208/ Synchronice / STEAM_0:1:75167773 / http://steamcommunity.com/profiles/76561198110601275/ Enkaii / STEAM_0:1:88427989 / http://steamcommunity.com/profiles/76561198137121707/ Alden / STEAM_0:0:62322883 / http://steamcommunity.com/profiles/76561198084911494/ Nameloc / STEAM_0:0:96471768 / http://steamcommunity.com/profiles/76561198153209264 Hyper / STEAM_0:0:41892905 / http://steamcommunity.com/id/highpur Smily / STEAM_0:0:57436733 / http://steamcommunity.com/profiles/76561198075139194/
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    Team name: Divine Countries: Australia, Malaysia, Singapore and Phillipines Preferred Division: 3 Team Steam Group URL: http://steamcommunity.com/groups/Divine6safcandugc Team Captain(s) (Name / Steam ID / Profile URL): Cloracle: / STEAM_0 : 0 87559917 / http://steamcommunity.com/id/Cloracle h1ro: / STEAM_0 : 1 : 173717277 / http://steamcommunity.com/id/DivineIzBakc Players (Name/ Steam ID / Profile URL): espy: / STEAM_0 : 1 : 110528942 / http://steamcommunity.com/id/imainplatspy Clock: / STEAM_0 : 0 : 166121739/ http://steamcommunity.com/id/clockrrrr Akshay: / STEAM_0 : 0 : 87350018 / http://steamcommunity.com/id/akshayrandom511 S4ggit4rius /STEAM_0 : 0 : 97023207/ http://steamcommunity.com/id/TheHorseyMan RuDe / STEAM_0 : 0 76948088/ http://steamcommunity.com/profiles/76561198114161904 memories / STEAM_0:1:80327592 /https://steamcommunity.com/linkfilter/?url=http://steamcommunity.com/id/1212343454677/ bvllzen/ STEAM_0:0:108920351 /http://steamcommunity.com/id/amppisaur
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    u r a fluent speaker of autism
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    These shitposts are seriously getting out of hand
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    "cuttt, lets wrap it up boys, break for 30", himari called the cameraman over "is the footage good floaty, will teejay approve?"
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    teejay come to exp mentorship, you need to join.