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  • asiafortress cup 14


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teal last won the day on June 24 2014

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About teal

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  1. teal

    The Royals Cup by 6Kings

    Team Name : Malaysian Relic Team Captain : King and Lionheart Members : Sud http://steamcommunity.com/id/sud2nub/ STEAM_0:0:16553841 Gene http://steamcommunity.com/id/jaggedjawed/ STEAM_0:0:19439145 Toshi http://steamcommunity.com/id/ionice/ STEAM_0:1:28724039 M4rilyn http://steamcommunity.com/id/m4rilyn/ STEAM_0:0:45558105 Nova http://steamcommunity.com/id/fragtionn/ STEAM_0:1:45993733 King And Lionheart http://steamcommunity.com/id/cteal/ STEAM_0:0:20013880 Drk http://steamcommunity.com/id/odiumnation/ STEAM_0:0:18819161 Absolute http://steamcommunity.com/id/absolutelyzero/ STEAM_0:0:56705277 Points of Contact : Gene, m4rilyn, Sud, Toshi ------------------ Only knowing how to CSGO, L4D2 (Me and Toshi) and going MIA (for Nova and sud's case) ever since LAN, some of us are really rusty. Gene has too much free time so he keeps on tf2ing. Gene has named us Malaysian Relic because : 7:56 PM - 大三元: then malaysian relic 7:56 PM - 大三元: suits the team best 7:56 PM - 大三元: once legendary, now ancient relic 7:57 PM - 大三元: eh 7:57 PM - 大三元: or i get a better idea 7:58 PM - 大三元: we get ourselves banned from the event 7:58 PM - 大三元: 2)Any teams that once registered, fail to uphold to their obligated commitments, MAY be immediately banned from any 6King activities. 7:58 PM - 大三元: hellyeah!
  2. teal

    The Royals Cup by 6Kings

    Team Name : Win Liao Lor [WLL] http://steamcommunity.com/groups/WinLiaoLoh Team Captain : Hirasagi Members : Sheo http://steamcommunity.com/id/cosmosazure STEAM_0:0:52133602 Lockv http://steamcommunity.com/id/43ler STEAM_0:1:48751648 Hirasagi http://steamcommunity.com/profiles/76561198092371264 STEAM_0:0:66052768 Taiyo http://steamcommunity.com/id/47hearts STEAM_0:0:90519216 Lokin http://steamcommunity.com/id/LokinJ STEAM_0:0:39826330 Slayer http://steamcommunity.com/id/iearnmoneyalready STEAM_0:0:41947710 Omega http://steamcommunity.com/id/omegasynthetic STEAM_0:0:24227419 Points of contact : Slayer, Lockv
  3. teal

    The Royals Cup by 6Kings

    Do register in this format below, incomplete or incorrect submissions will be rejected : Team Name: Team Captain (Steam URL; ID): Members (Steam URL; ID): Point of contact : <Names of members should the captain be unavailable> EXAMPLE : Team Name : ABCD Team Captain : Puzzled (http://steamcommunity.com/id/agentc/ ; STEAM_0:1:17152256) Members : Teal (http://steamcommunity.com/id/cteal ; STEAM_0:0:20013880/) Z (http://steamcommunity.com/id/youMED/ ; STEAM_0:0:16279211) Gene (http://steamcommunity.com/id/jaggedjawed/ ; STEAM_0:0:19439145) etc.. Point of Contact : Teal, Gene
  4. just an honest opinion/comment about the current admins wrt AF-TF2 Many players have been supporting this community by participating in events kindly organised by the admins. I know it gets a little messy and hectic for the admins when organising such events but could we please have the basic procedures back such as following up on the current event such as which teams are winning/ simple write ups posting results on the front page receiving the prizes that we were promised (since many seasons ago) efficiency in posting of schedule Also, have heard stuff about people getting banned. @spammah, I just need to clarify something. If you have been stating that you aren't an AF admin, why have you banned/are banning players?
  5. badlands 3-6 lust3 granary 6-1 ffs process 5-0 ffs gg oyasumi
  6. gullywash 5-2 ffs snakewater 5-2 ffs gg!
  7. sorry for the late reply, yes confirmed
  8. Bads 4-3 ffs Process 4-2 tsp Viaduct 4-3 ffs close game! gg!
  9. teal

    LAN Appreciation

    Was to you (hedwig)! Ok set, next time we go down visit you, you belanja okay!
  10. teal

    AFLAN.SG Feedback

  11. teal

    AFLAN.SG Feedback

  12. teal

    AFLAN.SG Feedback

  13. teal

    AFLAN.SG Feedback

    On behalf of Patipower : On a side note, some improvements to be done would probably include simulating a 6v6 scrim (sitting 12 players down and playing a scrim) to check for any server/PC related technical issues that may arise during the actual match. For example, I had severe hit registration issues that surfaced only when our team was playing our 3rd map (before that it was relatively tolerable), probably due to a server overload. The ctrl (crouch) and spacebar (jump) keys also couldn't be used simultaneously and even Saki couldn't identify the problem, so I just had to play with it as I didn't want to extend the preparation time when we were all already so behind schedule. These problems severely affected my gameplay, the former my aim/dmg output, the latter my movement. I'm sure I speak for most scout players when I say that I was honestly quite frustrated when my shots that were supposed to deal 80-102 dmg ended up as mere sparks bouncing off my opponent, only to have him kill me. The hitreg problems were eventually solved when it became apparent that more and more scout players were having this problem (during the coy vs sharkbait match map 2), but I still do feel this issue could have been addressed and dealt with even before the LAN.