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fwishyy

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Posts posted by fwishyy


  1. AsiaFortress Cup 20: Division 1 & 2 Playoffs

    [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool]

    Hey everyone! Week 6 of AsiaFortress Cup 20 has just concluded, and marks the end of the Division 2 season. Congratulations to teams new and Die Mannschaft for securing their place in our first combined divisional playoffs.

    With the post-season approaching, this post serves to clarify the format that we will abide by for Divisions 1 & 2.

    Double Elimination

    Playoffs for Divisions 1 & 2 will be carried out in a Double Elimination style bracket detailed below:

    TAdfOMY.png

    [Key Dates]
    Round 1 (Matches 1 and 2)

    8 August 2022 - 14 August 2022

    Round 2 and Losers Round 1 (Matches 3, 4, 5, 6)

    15 August 2022 - 21 August 2022

    Losers Round 2 (Matches 7, 8)

    22 August 2022 - 28 August 2022

    Losers Round 3 (Match 9)

    29 August 2022 - 4 September 2022

    Grand Finals

    5 September 2022 - 11 September 2022

    Score Reporting

    match.tf does not support cross-divisional matchups, therefore, a Challonge bracket has been set up for teams to keep up with the running state of playoffs.

    Score reporting however will be done via Discord. Please look to the AsiaFortress Discord to submit scores. Scores will be kept track via the #score-reporting channel.


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  2. AsiaFortress Cup 20

    [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool]

    AsiaFortress is back with the second season of 2022! This season, the AsiaFortress Administrators have in store some new changes to the competing format that will hopefully reinvigorate the upper echelons of the player base. Make sure to read through these changes clearly, especially for teams that are signing up for Divisions 1 and 2.

    Format changes for Divisions 1 and 2
    The AsiaFortress league is built on the shoulders of its top players, and the AsiaFortress Administrators want to continue fostering talent that can play at a high level. However, this has, in the past, come at the cost of pushing teams that sign up for Division 2 into a whole different skill bracket.

    While we want to continue encouraging players to move up the divisional ladder, we want to introduce changes that will hopefully make the transition smoother.

    For AsiaFortress Cup 20, Divisions 1 and 2 will be a combined divisional bracket. However, this will only take place during playoffs.

    Division 1 will continue to remain an invite-only, top-skill division for the best that the region has to offer. These teams are guaranteed a playoff spot, which means that these matches are for seeding purposes.

    Division 2 on the other hand, will play the usual 7-week regular season, at which point the division will conclude, and the divisions standings (1st, 2nd, 3rd, and so forth) will be decided. The top 2 teams from the division will be placed into a combined playoffs with Division 1 teams, where they will be given the opportunity to play against the best teams in the region, and earn further accolades.

    Teams in Division 3 are not affected in any way by these changes.

    We hope that these changes will allow teams to play within their margin of skill, whilst continuously allowing better Division 2 teams to test their mettle without disrupting the entirety of a season.

    Signups for AsiaFortress Cup 20 will be open here until 24th June 2022, with seedings and season opening on 26th June and 27th June respectively.


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  3. AsiaFortress Cup 20 Key Dates and Map Pool

    [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool]

    Regular Season:

    Week 1 (Process Reckoner)

    27 June 2022 - 3 July 2022

    Week 2 (Reckoner Sunshine)

    4 July 2022 - 10 July 2022

    Week 3 Start of TW1 (Sunshine Clearcut)

    11 July 2022 - 17 July 2022

    Week 4 (Clearcut Gullywash)

    18  July 2022 - 24 July 2022

    Week 5 (Gullywash Product)

    25 July 2022 - 31 July 2022

    Week 6 (Product Snakewater)

    1 August 2022 - 7 August 2022

    Week 7 Start of TW2 (Snakewater Process)

    8 August 2022 - 14 August 2022

    Catch-up Week (End of TW2)

    15 August 2022 - 21 August 2022

     

    Playoffs:

    Upper Bracket Semifinals

    22 August 2022 - 28 August 2022

    Upper Bracket Finals / Lower Bracket Semifinals

    29 August 2022 - 4 September 2022

    Lower Bracket Finals

    5 Septmember 2022 - 11 September 2022

    Grand Finals (Best-of-five for Division 1 / Best-of-three series for Divisions 2-4)

    12 September 2022 - 18 September 2022

     

    AsiaFortress Cup 20 will run the following maps:


  4. AsiaFortress Cup 20 Division Administrators

    [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool]

    The following are the Division Administrators for AsiaFortress Cup 20. The respective Division Administrators should be your first point of contact should you have any troubles with scheduling matches, or have general questions regarding the league. Most of the Division Administrators prefer to be communicated with through Discord. If you have any queries, you may also join the AsiaFortress Discord.

    Division 1

    Division 2

    • ruee#3418
    • n4ver#8148

    Division 3

    • B10odf3ud#5475
    • Gale#3535

  5. AsiaFortress Cup Rules

    [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool]

    1. Teams and Players

    1a. Registration

    Teams are to register for the AsiaFortress Cup in the designated Registration Thread, adhering strictly to the format provided in the opening post of the thread. Registration must be posted by the captain of the team.

    Registered teams are to observe the following restrictions:

    • A minimum of six and maximum of ten total players, inclusive of team captains.
    • A maximum of one primary captain, maximum of two secondary captains. Captains are responsible for all aspects of team management, including but not limited to scheduling, attending matches, and liaising with AsiaFortress administration in the event of a dispute. The primary captain will be our main point of contact and the secondary captains will be contacted in the event they are uncontactable.
    • Rostered players must not be subject to an active AsiaFortress Cup ban.
    • Rostered captains must not be subject to an active AsiaFortress Cup captain ban.
    • Rostered players must have never received a VAC ban for Team Fortress 2.
    • All teams and rostered players must have appropriate names. If a name is deemed to be inappropriate, the team captain will be informed at the earliest convenience and be given until Division seeding is announced to submit a different name to the AsiaFortress administration. Should the team captain fail to do so within the given timeframe, the AsiaFortress administration will select a different name at their own discretion.
    • Each player may only be on one team's roster.

    1b. Roster Lock and Transfer Windows

    Upon conclusion of registration, rosters will be locked until the Transfer Windows. The first Transfer Window will take place during the fourth week of the regular season, while the second will be during the last week of the regular season.

    Roster changes take effect only after the conclusion of the Transfer Window. In other words, players obtained in the first Transfer Window will only be on the roster from Week 5 onwards, while players obtained in the second will only be on the roster for playoffs. In any given Transfer Window, a maximum of two players may be added to the roster.

    1c. Disbanding

    Teams will be considered inactive and disbanded upon forfeiting three or more of their regular season matches, or upon informing AsiaFortress Administrators of their intent to disband. If a team is disbanded in this fashion, all of their previous opponents will be granted retroactive forfeit wins. We encourage teams having internal troubles to contact a Division Administrator either for aid in resolving said issues or to inform them of the team's disbanding. If Administrators deem (on a case-by-case basis) that a disbanded team has failed to take steps towards avoiding disbandment, the captain will be held responsible by being barred from captaining any AsiaFortress team for one season.

    2. Tournament Format

    2a. Divisions

    Teams will be seeded and then split into 3 divisions based on their players' experience and past results in AsiaFortress competitions. While you may indicate your team's preferred division on the registration form, be aware that this allocation is ultimately done at the discretion of AsiaFortress administration in the interest of maximising competition and is therefore non-negotiable.

    2b. Regular Season

    The regular season will consist of seven weeks, during each of which teams will play two maps. Map ties may occur during the regular season; as such, no Golden Caps will take place during the regular season. The top four teams in each division will proceed to the playoffs.

    Division 1 will play the regular season in a round-robin format, where each team plays each other once. Teams will be ranked first by map wins, then (in the event of a tie) the head to head result between tied teams, then (if said result was also a tie) total round wins.

    Division 2 will play the regular season in the Swiss format, where the next match is determined by the results of previous matches. Teams will be ranked first by match wins, followed by map wins, then (in the event of a tie) the head to head result between tied teams, then (if said result was also a tie) total round wins.

    2c. Playoffs

    The top four teams in each division will enter the playoffs, after being seeded according to their results in the regular season. Playoffs will be in the double elimination format.

    Each playoff match will be a best-of-three, with the exception of the grand finals for Division 1, which will be best-of-five. Teams will alternately ban and pick maps from the provided pool to determine what maps are played in what order. Every map must have a winner, hence Golden Cap rules will be enforced during playoffs.
     
    3. Pre/Post-Match Responsibilities
     
    3a. Scheduling
     
    Match threads will be posted on match.tf on the Monday of each match week. Team captains are to discuss with each other over a medium such as Steam Chat or Discord in hopes of finding a suitable time for the match. Upon agreeing on a time, team captains are to post chat logs on the match thread, clearly indicating the date and time of the match and the agreement of both teams.
     
    Should the opposing team captain fail to respond, team captains may also propose a date and time for the match on the match thread. The responsibility then falls on the opposing team to counter-propose an alternate timing on the match thread before whichever of the following timings is later:
     

    • Friday 23:59 (UTC+8) of the match week
    • 24 hours before the proposed match time

     
    Should the opposing team fail to respond by the stipulated time or reject the proposed match time without counter-proposing, the match time will be fixed at the initially proposed time. In the interests of allowing teams sufficient time to respond, all proposed timings must be a minimum of 24 hours from the time of the proposal post.
     
    If neither team leader makes a scheduling post on the match thread by Friday 2359 (UTC+8), a division administrator will post a match time on the thread. This time will be taken as final unless both team leaders are able to agree on an alternate timing and post chat logs on the thread.
     
    3b. Match Postponement

    The AsiaFortress administration provides key dates prior to the season, and hence teams and players are expected to plan around them and ensure they are free at least once a week for the entire duration of the tournament. As such, postponing matches to be played at a date later than the stipulated match week is strongly discouraged. However, if absolutely necessary, approach one of the division administrators to discuss the postpone as soon as possible, and it will be handled on a case-by-case basis.
     
    If a team wishes to postpone a match, the team leader must make a post on the match thread before a time is fixed. In other words, the postpone must be done either within the stipulated response time to the opposing team’s match proposal, or in the event of the other team not proposing a time, by Friday 2359 (UTC+8). The team postponing must clearly state:

    • When they wish to postpone to (a specific date within the following week)
    • The reason for their postpone
    • Chat logs showing the other team's agreement to playing the match in the indicated week


    3c.  Forfeits
     
    In the event that a team fails to attend or is unable to both attend and postpone any given match, a forfeit win will be awarded to their opponents. A team that forfeits greater than two matches will be treated as inactive, and thus disqualified from the tournament. A team disqualified in this way will then be treated as though it had disbanded, and will face similar penalties.
     
    3d. Map Selection
     
    As mentioned earlier, teams must pick and ban maps for each playoff match. Bans and picks will be done from the whole mappool, with the home team banning one map followed by the away team banning one map. The away team will then pick the first map, followed by the home team picking the second and third map. In the event of a best-of-five series, the away team will decide the remaining map order. This process must be completed by 24 hours before the stipulated match time, else the division administrator will select map order himself and post it on the match thread. If this occurs, map order will then be non-negotiable; it is thus the duty of the team captains involved to ensure that the map selection process is completed in a timely fashion. If the opposing team captain fails to respond within a reasonable timeframe, contact your division administrator. A forfeit will be reported as a 1-0 for each map on the challonge brackets.
     
    3e. Score Reporting
     
    Upon completion of the match, the team captain of the winning team is to post the results on the match thread. Score posts should clearly state the winner, scoreline, and if necessary, mercenaries used for each map, as well as link to the logs of the match. If logs are unavailable, a screenshot of the scoreboard at the end of the map should be provided. Score report posts should be done immediately after match completion.
     
    Please note that scores will be finalised and no longer subject to change 24 hours from the first report post. Team captains are responsible for confirming the correct scoreline is submitted before this deadline — late disputes will not be entertained.
     
    4. Matches
     
    4a. Punctuality and Attendance
     
    Each team is expected to have all their players in the server by at most twenty minutes after the scheduled match time. Should a team fail to adhere to this timing, their opponents may opt to claim a forfeit win.
     
    4b. Mercenaries
     
    In the event that a team cannot field a full team at the stipulated match time for whatever reason, they may elect to bring in an unrostered player to act as a mercenary for said match. During the regular season, mercenary usage is subject to the following restrictions:

    • A maximum of two mercenaries may be used in any given match (i.e. a team must field a bare minimum of four players to play the match)
    • Mercenaries may be used a maximum of six times total throughout the season. Take note that using two mercenaries in a single match will be counted as two usages. Using more will result in a team being treated as inactive, and disbandment penalties will apply.
    • Mercenaries may be chosen without the consent of the other team if they are registered in a team participating in a lower division. This must be accompanied with the approval of any Division Manager. Players who do not fulfill this condition may still be brought in as mercenaries, but only subject to the approval of the opposing team.
    • In all cases, the team using a mercenary must clearly and honestly communicate both the identity of the mercenary and the reason he is being employed.
    • In no circumstance may a mercenary be employed in place of an available rostered player.
    • Mercenaries must be reported together with the scores in the match thread.

     
    During playoffs, a further restriction applies. A maximum of one mercenary per match may be used, and mercenary usage must be approved by the division administrator prior to each usage.
     
    4c. Servers
     
    Any server that has been can load the latest AFC configs and maps may be used. Ideally, a server should have minimal choke, loss, stuttering and ping difference between the two teams. If a server satisfactory for both teams cannot be found, they are to use an official AsiaFortress server that provides the lowest average ping difference. 
     
    4d. Unlocks, Map Pool and Rule Set
     
    AsiaFortress competitions use the global whitelist. Please refer here to familiarise yourself with the weapons allowed.
     
    Classes are limited to two each of Scouts, Soldiers, Snipers, and Spies, and one each of Pyros, Demos, Heavies, Engineers, and Medics.
     
    The map pool can be found in the key dates thread. In the event that the server being used is not running the latest version of a given map, an older version may be played provided that both teams agree.
     
    At the time of this writing, all AsiaFortress maps are either in the 5CP or KOTH format. 5CP maps are to be played to either a time limit of 30 minutes or a difference of five rounds, whichever happens sooner. KOTH maps are to be played as a best of five rounds, with no time limit.
     
    During the regular season, map draws are allowed, hence for 5CP maps, the scoreline at the end of thirty minutes is to be taken as final. During playoffs, each map must have a conclusive winner; in the event of a tie after thirty minutes, a Golden Cap is to be played. The Golden Cap is a single round with no time limit, and whoever wins it will win the map.

    4e. Pausing

    Each team is allowed one pause per map at any time for technical issues. These can include:

    • Player losing connection
    • Server issues

    The reason for pausing must be clearly communicated to the other team before any player on the server may pause.

    Each pause may last a maximum of 5 minutes unless given consent by the opponent team. Once the pause limit is up, the opponent team is allowed to resume the game. The pausing team will face penalties if they do not adhere to the pause limit.

    The game cannot be resumed without giving proper warning to the opponent team.

    5. Offenses and Penalties

    5a. Cheating
     
    Cheating of any kind in an AsiaFortress competition is strictly forbidden. Cheating, here, is defined as either exploiting unintended aspects of the game or employing third-party software to gain an unfair advantage over other players. This includes, but is not limited to:
     

    • Using HUD elements to remove the sniper scope
    • Changing loadout to move back a spawn while retaining Ubercharge
    • Using glitches to deliberately exit the normally playable area of the map
    • Any form of aim assistance

     
    In addition, receiving a VAC ban for TF2 at any time will be treated equivalently to being caught cheating in an official match, and similar penalties will apply.
     
    5b. Alternate Accounts
     
    Usage of alternate accounts is not necessarily forbidden; it is, however, discouraged and subject to a number of restrictions. Alternate accounts may not be used to circumvent active AsiaFortress bans, nor may they be used to disguise one's identity to play in a division lower than their actual skill. Account sharing is also strictly prohibited; a single account may not be used by more than one player in AsiaFortress matches. Conversely, players are also not allowed to have more than one account participating in the same competition. Any violation of the above rules will lead to the player in question and possibly his team being subject to penalties.

    6. Post Season

    6a. Receiving of Medals

    Successful completion of an AsiaFortress Cup season earns players in all participating teams medals. To be eligible for a medal, a player must:

    • Be rostered on a participating AsiaFortress Cup team that did not drop out mid-season
    • Play at least TWO FULL MAPS for the team they are rostered on

    This rule also applies to players acquired through the two Transfer Windows. Thus, if a player decides to transfer to another team, they must play at least one match for the destination team to be eligible for the medal that team receives.


  6. AsiaFortress Cup 19

    [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool]

    It has come to the attention of the AsiaFortress Administrators that Division 2 team no one down has been account sharing. The account in question, flower, has been used by another player, BIRDFLY, in AsiaFortress matches to conceal their identity.

    Sentence

    As stated in Section 5B of the rules, account sharing is strictly prohibited.

    Players flower and BIRDFLY, in violation of Rule 5B, will receive a 1 season ban from AsiaFortress Cup 20.

    Captain of team no one down, Syndrome Legacy, will receive a 1 season captain ban from AsiaFortress Cup 20.

    no one down, having account shared during AsiaFortress matches, are disqualified from AsiaFortress Cup 19, with their previous results invalidated. Placements for Division 2 will be shifted up accordingly, with the final top 3 placements being as such:

    1st: Fight Club

    2nd: taiwangirls

    3rd: wafly

    Conclusion

    The AsiaFortress Administrators would like to remind everyone that fair and responsible play keeps the game fun for everyone, and urge players to act in accordance of the AsiaFortress Rules.


    View full article


  7. kqhCltB.png

    It is with great sadness today that the AsiaFortress Administrators are announcing that player 26 of team GlobalClan XIAO has been caught red-handed on a smurf account used to play in AsiaFortress matches.

    This is the 6th AsiaFortress player that has been caught in the act of smurfing in recent history. As such, the AsiaFortress Administrators have decided to take more drastic measures to curb the smurfing problem in future seasons of the league.

    26 is well known for playing the Pocket Soldier role on GlobalClan XIAO, the greatest AsiaFortress team of all time. While a well-respected and competent player, his actions cannot go unpunished,  lest he continue to taint the future generations of AsiaFortress with his influence.

    Thus, he shall be exiled to a new, separate division in AsiaFortress know as the Smurf Division. In light of his achievements as a well-decorated Team Fortress 2 player, 26 shall be granted the eternal punishment as the King of the Smurfs, governing this newly crowned AsiaFortress division.

    From AsiaFortress Cup 20, players caught using smurf accounts will be banished forever to The Land of the Smurfs, where only the horrors of competitive 6s await. Pyros to mid, no weapon restrictions, and of course, the map pool. The Land of the Smurfs hates fun, and only the least fun of the tried and tested Team Fortress 2 maps are played there. cp_propaganda, cp_badlands, cp_granary, you name it. Whether you're perpetually playing on 30 frames, stuck on last for 30 minutes, or getting hit by 30 projectiles all at the same time, The Land of the Smurfs surely has something, to ruin your fun.

    The AsiaFortress Administrators would like to remind everyone to participate in fair competition, to ensure that the game remains fun for everyone. We hope that these new measures put in place will deter the use of smurf accounts across the league.


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  8. AsiaFortress Cup 19

    [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool]

    Hey everyone, it has been made known to AsiaFortress Administrators that well-known modifications of the HUD to gain in-game advantages have recently resurfaced. Heading into playoffs, the AsiaFortress Administrators would like to remind everyone that the sniper scope removal, and other HUD modifications of that nature are strictly prohibited. Players caught using these modifications to obtain unfair advantages will receive appropriate punishments.


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  9. AsiaFortress Cup 19

    [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool]

    Hey everyone, due to some administrative errors on our end during seeding, team no one down was incorrectly placed in Division 1. This decision has since been altered, with the team being placed in Division 2 instead. However, because of this, there are some scheduling changes that have to be made to accommodate the moving.

    Division 1

    Division 1 will now be played in an 8-week round robin format, with each of the five teams facing each other twice. The maps for the final 8th week will be decided through a pick-ban format. This change primarily affects Division 1, and the Key Dates and Map Pool have been updated to reflect this.

    We apologise if this has caused any unneeded confusion or inconvenience and seek the understanding of all players involved.


    View full article


  10. AsiaFortress Cup 19

    [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool]

    Division Allocations for AsiaFortress Cup 19 have been released! You may confirm the division that your team has been placed in on match.tf. Due to the signup numbers, we were unable to accommodate a Division 4 this season.

    Some final notes to take into account before the season officially starts tomorrow include the following:

    Small adjustment in playoffs Pick-Ban format

    Because of AsiaFortress Cup 19's larger map pool, we have modified the way in which playoff teams pick and ban maps to play. Notably, an additional ban wave is added before teams alternate picks. An example of what this new format looks like is shown below:

    1. Home Team banned cp_badlands
    2. Away Team banned cp_gullywash_final1
    3. Away Team picked cp_process_final
    4. Home Team picked koth_product
    5. Home Team banned cp_snakewater_final1
    6. Away Team banned cp_reckoner
    7. Home Team picked koth_clearcut
    8. Away Team picked cp_propaganda_b14
    9. Away Team picked cp_granary_pro

    8 and 9 only apply to BO5 series

    As always, the order in which teams pick and ban maps will be clearly stated on the match.tf thread when the playoffs come around.

    Division 1 Map Cycle

    Due to Division 1 having only 6 teams, each map in the 10-map pool will only be played once, with matchups going in a round-robin format. Teams in the division are to take note of the altered schedule on the Key Dates and Map Pool thread


    View full article


  11. AsiaFortress Cup 19

    [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool]

    We’re back! Signups for the 19th iteration of the AsiaFortress Cup are now open, with a scheduled early January season opening.

     

    For the first season of the year, we’ve made some new changes to the map pool to keep both the regular and postseason experience fresh for newbies and veterans alike.

     

    Expanded Map Pool

    The AsiaFortress Cup 19 map pool will consist of TEN total maps! A blend of familiarity in seasoned AsiaFortress Cup maps like cp_reckoner, as well as new additions, like the recently refreshed cp_metalworks, we hope that the AsiaFortress Cup 19 map pool incentivises the play of maps outside of the staple few.

     

    The 7-week regular season will, however, still remain as it has been. Check out the Key Dates and Map Pool thread for more information about how the maps will be scheduled!

     

    match.tf

    Like previous iterations of the league, AsiaFortress Cup 19 will continue to use match.tf as its primary platform for score management.

    On the other hand, both the asiafortress.com website as well as the AsiaFortress Discord will be used for any important announcements throughout the season, so be sure to keep up with both of them!

    Signups will be open here until 31st December 2359PM GMT+8. We look forward to seeing you in AsiaFortress Cup 19!


    View full article


  12. AsiaFortress Cup 19 Key Dates and Map Pool

    [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool]

    Preseason:

    Signups

    17 December 2021 - 31 December 2021

     

    Regular Season (Division 1):

    Week 1 (Process Gullywash)

    10 January 2022 - 16 January 2022

    Week 2 (Gullywash Snakewater)

    17 January 2022 - 23 January 2022

    Week 3 (Snakewater Reckoner)  + Start of TW1

    24 January 2022 - 30 January 2022

    Chinese New Year Break (End of TW1)

    31 January 2022 - 6 February 2022

    Week 4 (Reckoner Process)

    7 February 2022 - 13 February 2022

    Week 5 (Product Sunshine)

    14 February 2022 - 20 February 2022

    Week 6 (Metalworks Clearcut)

    21 February 2022 - 27 February 2022

    Week 7 (Bagel Granary) + Start of TW2

    28 February 2022 - 6 March 2022

    Week 8 (Pick-ban)

    7 March 2022 - 13 March 2022

    Catch-up Week (End of TW2)

    14 March 2022 - 20 March 2022

     

    Playoffs (Division 1):

    Upper Bracket Semifinals

    21 March 2022 - 27 March 2022

    Upper Bracket Finals / Lower Bracket Semifinals

    28 March 2022 - 3 April 2022

    Lower Bracket Finals

    4 April 2022 - 10 April 2022

    Grand Finals (Best-of-five for Division 1 / Best-of-three series for Divisions 2-4)

    11 April 2022 - 17 April 2022

     

    Regular Season (Division 2 & 3):

    Week 1 (Process Gullywash)

    10 January 2022 - 16 January 2022

    Week 2 (Gullywash Snakewater)

    17 January 2022 - 23 January 2022

    Week 3 (Snakewater Reckoner)  + Start of TW1

    24 January 2022 - 30 January 2022

    Chinese New Year Break (End of TW1)

    31 January 2022 - 6 February 2022

    Week 4 (Reckoner Process)

    7 February 2022 - 13 February 2022

    Week 5 (Product Sunshine)

    14 February 2022 - 20 February 2022

    Week 6 (Metalworks Clearcut)

    21 February 2022 - 27 February 2022

    Week 7 (Bagel Granary) + Start of TW2

    28 February 2022 - 6 March 2022

    Catch-Up Week (End of TW2)

    7 March 2022 - 13 March 2022

     

    Playoffs (Division 2 and 3):

    Upper Bracket Semifinals

    14 March 2022 - 20 March 2022

    Upper Bracket Finals / Lower Bracket Semifinals

    21 March 2022 - 27 March 2022

    Lower Bracket Finals

    28 March 2022 - 3 April 2022

    Grand Finals (Best-of-five for Division 1 / Best-of-three series for Divisions 2-4)

    4 April 2022 - 10 April 2022

     

    AsiaFortress Cup 19 will run the following maps:


  13. AsiaFortress Cup 19 Division Administrators

    [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool]

    The following are the Division Administrators for AsiaFortress Cup 19. The respective Division Administrators should be your first point of contact should you have any troubles with scheduling matches, or have general questions regarding the league. Most of the Division Administrators prefer to be communicated with through Discord. If you have any queries, you may also join the AsiaFortress Discord.

    Division 1

    Division 2

    • ruee#3418
    • n4ver#8148
    • B10odf3ud#5475
    • Gale#3535

    Division 3

    • dddd4444#9169
    • fwishy

  14. AsiaFortress Cup Rules

    [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool]

    1. Teams and Players

    1a. Registration

    Teams are to register for the AsiaFortress Cup in the designated Registration Thread, adhering strictly to the format provided in the opening post of the thread. Registration must be posted by the captain of the team.

    Registered teams are to observe the following restrictions:

    • A minimum of six and maximum of ten total players, inclusive of team captains.
    • A maximum of one primary captain, maximum of two secondary captains. Captains are responsible for all aspects of team management, including but not limited to scheduling, attending matches, and liaising with AsiaFortress administration in the event of a dispute. The primary captain will be our main point of contact and the secondary captains will be contacted in the event they are uncontactable.
    • Rostered players must not be subject to an active AsiaFortress Cup ban.
    • Rostered captains must not be subject to an active AsiaFortress Cup captain ban.
    • Rostered players must have never received a VAC ban for Team Fortress 2.
    • All teams and rostered players must have appropriate names. If a name is deemed to be inappropriate, the team captain will be informed at the earliest convenience and be given until Division seeding is announced to submit a different name to the AsiaFortress administration. Should the team captain fail to do so within the given timeframe, the AsiaFortress administration will select a different name at their own discretion.
    • Each player may only be on one team's roster.

    1b. Roster Lock and Transfer Windows

    Upon conclusion of registration, rosters will be locked until the Transfer Windows. The first Transfer Window will take place during the fourth week of the regular season, while the second will be during the last week of the regular season.

    Roster changes take effect only after the conclusion of the Transfer Window. In other words, players obtained in the first Transfer Window will only be on the roster from Week 5 onwards, while players obtained in the second will only be on the roster for playoffs. In any given Transfer Window, a maximum of two players may be added to the roster.

    1c. Disbanding

    Teams will be considered inactive and disbanded upon forfeiting three or more of their regular season matches, or upon informing AsiaFortress Administrators of their intent to disband. If a team is disbanded in this fashion, all of their previous opponents will be granted retroactive forfeit wins. We encourage teams having internal troubles to contact a Division Administrator either for aid in resolving said issues or to inform them of the team's disbanding. If Administrators deem (on a case-by-case basis) that a disbanded team has failed to take steps towards avoiding disbandment, the captain will be held responsible by being barred from captaining any AsiaFortress team for one season.

    2. Tournament Format

    2a. Divisions

    Teams will be seeded and then split into 3 divisions based on their players' experience and past results in AsiaFortress competitions. While you may indicate your team's preferred division on the registration form, be aware that this allocation is ultimately done at the discretion of AsiaFortress administration in the interest of maximising competition and is therefore non-negotiable.

    2b. Regular Season

    The regular season will consist of seven weeks, during each of which teams will play two maps. Map ties may occur during the regular season; as such, no Golden Caps will take place during the regular season. The top four teams in each division will proceed to the playoffs.

    Division 1 will play the regular season in a round-robin format, where each team plays each other once. Teams will be ranked first by map wins, then (in the event of a tie) the head to head result between tied teams, then (if said result was also a tie) total round wins.

    Division 2 will play the regular season in the Swiss format, where the next match is determined by the results of previous matches. Teams will be ranked first by match wins, followed by map wins, then (in the event of a tie) the head to head result between tied teams, then (if said result was also a tie) total round wins.

    2c. Playoffs

    The top four teams in each division will enter the playoffs, after being seeded according to their results in the regular season. Playoffs will be in the double elimination format.

    Each playoff match will be a best-of-three, with the exception of the grand finals for Division 1, which will be best-of-five. Teams will alternately ban and pick maps from the provided pool to determine what maps are played in what order. Every map must have a winner, hence Golden Cap rules will be enforced during playoffs.
     
    3. Pre/Post-Match Responsibilities
     
    3a. Scheduling
     
    Match threads will be posted on match.tf on the Monday of each match week. Team captains are to discuss with each other over a medium such as Steam Chat or Discord in hopes of finding a suitable time for the match. Upon agreeing on a time, team captains are to post chat logs on the match thread, clearly indicating the date and time of the match and the agreement of both teams.
     
    Should the opposing team captain fail to respond, team captains may also propose a date and time for the match on the match thread. The responsibility then falls on the opposing team to counter-propose an alternate timing on the match thread before whichever of the following timings is later:
     

    • Friday 23:59 (UTC+8) of the match week
    • 24 hours before the proposed match time

     
    Should the opposing team fail to respond by the stipulated time or reject the proposed match time without counter-proposing, the match time will be fixed at the initially proposed time. In the interests of allowing teams sufficient time to respond, all proposed timings must be a minimum of 24 hours from the time of the proposal post.
     
    If neither team leader makes a scheduling post on the match thread by Friday 2359 (UTC+8), a division administrator will post a match time on the thread. This time will be taken as final unless both team leaders are able to agree on an alternate timing and post chat logs on the thread.
     
    3b. Match Postponement

    The AsiaFortress administration provides key dates prior to the season, and hence teams and players are expected to plan around them and ensure they are free at least once a week for the entire duration of the tournament. As such, postponing matches to be played at a date later than the stipulated match week is strongly discouraged. However, if absolutely necessary, approach one of the division administrators to discuss the postpone as soon as possible, and it will be handled on a case-by-case basis.
     
    If a team wishes to postpone a match, the team leader must make a post on the match thread before a time is fixed. In other words, the postpone must be done either within the stipulated response time to the opposing team’s match proposal, or in the event of the other team not proposing a time, by Friday 2359 (UTC+8). The team postponing must clearly state:

    • When they wish to postpone to (a specific date within the following week)
    • The reason for their postpone
    • Chat logs showing the other team's agreement to playing the match in the indicated week


    3c.  Forfeits
     
    In the event that a team fails to attend or is unable to both attend and postpone any given match, a forfeit win will be awarded to their opponents. A team that forfeits greater than two matches will be treated as inactive, and thus disqualified from the tournament. A team disqualified in this way will then be treated as though it had disbanded, and will face similar penalties.
     
    3d. Map Selection
     
    As mentioned earlier, teams must pick and ban maps for each playoff match. Bans and picks will be done from the whole mappool, with the home team banning one map followed by the away team banning one map. The away team will then pick the first map, followed by the home team picking the second and third map. In the event of a best-of-five series, the away team will decide the remaining map order. This process must be completed by 24 hours before the stipulated match time, else the division administrator will select map order himself and post it on the match thread. If this occurs, map order will then be non-negotiable; it is thus the duty of the team captains involved to ensure that the map selection process is completed in a timely fashion. If the opposing team captain fails to respond within a reasonable timeframe, contact your division administrator. A forfeit will be reported as a 1-0 for each map on the challonge brackets.
     
    3e. Score Reporting
     
    Upon completion of the match, the team captain of the winning team is to post the results on the match thread. Score posts should clearly state the winner, scoreline, and if necessary, mercenaries used for each map, as well as link to the logs of the match. If logs are unavailable, a screenshot of the scoreboard at the end of the map should be provided. Score report posts should be done immediately after match completion.
     
    Please note that scores will be finalised and no longer subject to change 24 hours from the first report post. Team captains are responsible for confirming the correct scoreline is submitted before this deadline — late disputes will not be entertained.
     
    4. Matches
     
    4a. Punctuality and Attendance
     
    Each team is expected to have all their players in the server by at most twenty minutes after the scheduled match time. Should a team fail to adhere to this timing, their opponents may opt to claim a forfeit win.
     
    4b. Mercenaries
     
    In the event that a team cannot field a full team at the stipulated match time for whatever reason, they may elect to bring in an unrostered player to act as a mercenary for said match. During the regular season, mercenary usage is subject to the following restrictions:

    • A maximum of two mercenaries may be used in any given match (i.e. a team must field a bare minimum of four players to play the match)
    • Mercenaries may be used a maximum of six times total throughout the season. Take note that using two mercenaries in a single match will be counted as two usages. Using more will result in a team being treated as inactive, and disbandment penalties will apply.
    • Mercenaries may be chosen without the consent of the other team if they are registered in a team participating in a lower division. This must be accompanied with the approval of any Division Manager. Players who do not fulfill this condition may still be brought in as mercenaries, but only subject to the approval of the opposing team.
    • In all cases, the team using a mercenary must clearly and honestly communicate both the identity of the mercenary and the reason he is being employed.
    • In no circumstance may a mercenary be employed in place of an available rostered player.
    • Mercenaries must be reported together with the scores in the match thread.

     
    During playoffs, a further restriction applies. A maximum of one mercenary per match may be used, and mercenary usage must be approved by the division administrator prior to each usage.
     
    4c. Servers
     
    Any server that has been can load the latest AFC configs and maps may be used. Ideally, a server should have minimal choke, loss, stuttering and ping difference between the two teams. If a server satisfactory for both teams cannot be found, they are to use an official AsiaFortress server that provides the lowest average ping difference. 
     
    4d. Unlocks, Map Pool and Rule Set
     
    AsiaFortress competitions use the global whitelist. Please refer here to familiarise yourself with the weapons allowed.
     
    Classes are limited to two each of Scouts, Soldiers, Snipers, and Spies, and one each of Pyros, Demos, Heavies, Engineers, and Medics.
     
    The map pool can be found in the key dates thread. In the event that the server being used is not running the latest version of a given map, an older version may be played provided that both teams agree.
     
    At the time of this writing, all AsiaFortress maps are either in the 5CP or KOTH format. 5CP maps are to be played to either a time limit of 30 minutes or a difference of five rounds, whichever happens sooner. KOTH maps are to be played as a best of five rounds, with no time limit.
     
    During the regular season, map draws are allowed, hence for 5CP maps, the scoreline at the end of thirty minutes is to be taken as final. During playoffs, each map must have a conclusive winner; in the event of a tie after thirty minutes, a Golden Cap is to be played. The Golden Cap is a single round with no time limit, and whoever wins it will win the map.

    4e. Pausing

    Each team is allowed one pause per map at any time for technical issues. These can include:

    • Player losing connection
    • Server issues

    The reason for pausing must be clearly communicated to the other team before any player on the server may pause.

    Each pause may last a maximum of 5 minutes unless given consent by the opponent team. Once the pause limit is up, the opponent team is allowed to resume the game. The pausing team will face penalties if they do not adhere to the pause limit.

    The game cannot be resumed without giving proper warning to the opponent team.

    5. Offenses and Penalties

    5a. Cheating
     
    Cheating of any kind in an AsiaFortress competition is strictly forbidden. Cheating, here, is defined as either exploiting unintended aspects of the game or employing third-party software to gain an unfair advantage over other players. This includes, but is not limited to:
     

    • Using HUD elements to remove the sniper scope
    • Changing loadout to move back a spawn while retaining Ubercharge
    • Using glitches to deliberately exit the normally playable area of the map
    • Any form of aim assistance

     
    In addition, receiving a VAC ban for TF2 at any time will be treated equivalently to being caught cheating in an official match, and similar penalties will apply.
     
    5b. Alternate Accounts
     
    Usage of alternate accounts is not necessarily forbidden; it is, however, discouraged and subject to a number of restrictions. Alternate accounts may not be used to circumvent active AsiaFortress bans, nor may they be used to disguise one's identity to play in a division lower than their actual skill. Account sharing is also strictly prohibited; a single account may not be used by more than one player in AsiaFortress matches. Conversely, players are also not allowed to have more than one account participating in the same competition. Any violation of the above rules will lead to the player in question and possibly his team being subject to penalties.

    6. Post Season

    6a. Receiving of Medals

    Successful completion of an AsiaFortress Cup season earns players in all participating teams medals. To be eligible for a medal, a player must:

    • Be rostered on a participating AsiaFortress Cup team that did not drop out mid-season
    • Play at least TWO FULL MAPS for the team they are rostered on

    This rule also applies to players acquired through the two Transfer Windows. Thus, if a player decides to transfer to another team, they must play at least one match for the destination team to be eligible for the medal that team receives.


  15. The AsiaFortress Administrators would like to notify everyone of a rule change. Specifically Rule 4b, regarding mercenaries:

    • Mercenaries may be chosen without the consent of the other team if they are registered in a team participating in a lower division.

    We have received feedback that this clause written leaves room for it to be utilised in an unintended manner. Therefore, in an effort to police mercenaries employed through this method, we ask that competitors seek administrative approval for mercenaries from lower divisions.

    Rule Change under Rule 4b

    • Mercenaries may be chosen without the consent of the other team if they are registered in a team participating in a lower division. This must be accompanied with the approval of any Division Manager.

    We hope that this change reaffirms our stance on mercenaries in play for teams in the AsiaFortress Cup, and promotes fairer, integral play amongst teams.


    View full article


  16. It has come to the attention of the AsiaFortress Administrators that player ikeinn of team Apex Legend is a smurf account used by kosina, a player that has previously played in higher levels of competition. The AsiaFortress Administrators believe that the account was used to conceal the identity of said player, allowing them to participate in a lower division than their team's roster would reflect.

    Sentence

    As stated in Section 5B of the rules, alternate accounts used for the following purposes are strictly prohibited:

    - disguise one's identity to play in a division lower than their actual skill

    - participate on another team in the same competition

    kosina, in violation of Rule 5B, will receive a 1 season ban from AsiaFortress Cup 18.

    Apex Legend, having received an unfair advantage by having player kosina on it, will have their matches involving the banned player overturned.


    View full article


  17. It has come to the attention of the AsiaFortress Administrators that player spud of team Better Believe is using a smurf account ganyu( 甘雨 ) on team Ravens SG

    Sentence

    As stated in Section 5B of the rules, alternate accounts used for the following purposes are strictly prohibited:

    - disguise one's identity to play in a division lower than their actual skill

    - participate on another team in the same competition

    spud, in violation of Rule 5B, will receive a 1 season ban from AsiaFortress Cup 18. Both of their accounts will be removed from the teams that they are rostered on.


    View full article


  18. It has come to the attention of the AsiaFortress Administrators that player ukk of team High Ping Crew is using a smurf account luna on team Apex Legend

    Sentence

    As stated in Section 5B of the rules, alternate accounts used for the following purposes are strictly prohibited:

    - disguise one's identity to play in a division lower than their actual skill

    - participate on another team in the same competition

    ukk, in violation of Rule 5B, will receive a 1 season ban from AsiaFortress Cup 18. Both of their accounts will be removed from the teams that they are rostered on.

    Conclusion

    We hope this serves as a strict warning to teams that all AsiaFortress Cup 18 participants are subject to the rules, and must follow them in order to maintain the fun and fairness of the competition for all parties.


    View full article


  19. It has come to the attention of the AsiaFortress Administrators that player wubwub(rebecca) of team Emirates is using a smurf account phobia on team Party Animals

    Sentence

    As stated in Section 5B of the rules, alternate accounts used for the following purposes are strictly prohibited:

    - disguise one's identity to play in a division lower than their actual skill

    - participate on another team in the same competition

    wubwub, in violation of Rule 5B, will receive a 1 season ban from AsiaFortress Cup 18. Both of their accounts will be removed from the teams that they are rostered on.

    Conclusion

    We hope this serves as a strict warning to teams that all AsiaFortress Cup 18 participants are subject to the rules, and must follow them in order to maintain the fun and fairness of the competition for all parties.


    View full article


  20. It has come to the attention of the AsiaFortress Administrators that player dax of team Fight Club is using a smurf account twix on team neatGrinders

    Sentence

    As stated in Section 5B of the rules, alternate accounts used for following purposes are strictly prohibited:

    - disguise one's identity to play in a division lower than their actual skill

    - participate on another team in the same competition

    dax, in violation of Rule 5B, will receive a 1 season ban from AsiaFortress Cup 18. Both of their accounts will be removed from the teams they are rostered on.

    Conclusion

    We hope that this serves as a strict warning to teams that all AsiaFortress Cup 18 participants are subject to the rules, and must follow them in order to maintain the fun and fairness of the competition for all parties.


    View full article


  21. image.png

    banner by concor

    [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool]

    Hey everyone! With the COVID-19 pandemic still largely impacting the world, the AsiaFortress Administrators hope that members of the community are coping well in these trying times.

    Here we are for another season of the AsiaFortress Cup! Being the last iteration of the AsiaFortress Cup for the year of 2021, make sure to bring your best rosters this time round! This season, we'll be keeping many of the things that you guys liked in the previous season. We want to assure the community that the near future will be filled with more playtesting opportunities for new things to appear in the season, so stay updated with league news!

    Administrative Changes

    First of all, the AsiaFortress Administrators would like to thank every single one of you who applied to be a Division Administrator. We were touched by the willingness of community members to step up and support the league. However, we are limited on the number of applicants that we can accept, and while we appreciate all the support, we can only onboard so many people. Truly, thank you so much!

    With that, we want to welcome n4ver, B10odf3ud and Gale to the AsiaFortress Administrators. They will be around providing support for teams with any queries across the duration of the season. Don't be afraid to approach them and treat them well!

    At the same time, we want to bid farewell to long-time Division Administrator Takuto. Having been around since AsiaFortress Cup 13, his immense contribution to the AsiaFortress community will be remembered. We wish him all the best in his future endeavors.

    Map Pool

    By popular demand, cp_sunshine will stay as the final map for the AsiaFortress Cup 18 Map Pool, and thus it will be as follows:

    • Process (cp_process_f7)
    • Gullywash (cp_gullywash_f3)
    • Snakewater (cp_snakewater_final1)
    • Sunshine (cp_sunshine)
    • Reckoner (cp_reckoner_rc6)
    • Product (koth_product_rcx)
    • Clearcut (koth_clearcut_b15d)

    Plugins

    The same plugins, whose support would not be possible without our amazing partners from Qixalite Servers, will remain the same as last season!

    - Ramp slides fix: Prevents players from stopping when sliding off ramps
    - Projectiles Collision: Prevent projectiles from being blocked by teammates
    - Consistent Fall Damage: Removes randomness present in TF2's fall damage

    match.tf

    Similar to the past couple AsiaFortress season, AsiaFortress Cup 18 will be ran through the community-supported platform match.tf. The AsiaFortress Administrators have been building on knowledge season-by-season and we think that right now we can harness the platform to the best of its abilities.

    While the brackets will be run through match.tf, the AsiaFortress Administrators urge players to keep up with the AsiaFortress Discord as well as the AsiaFortress website for league-related news.

    Signups will be open until the 30th July 2021 2359PM GMT+8 so make sure to sign up here before then!


    View full article


  22. Banner.png

    AsiaFortress Cup 18 Division Administrators

    [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool]

    The following are the Division Administrators for AsiaFortress Cup 18. The respective Division Administrators should be your first point of contact should you have any troubles with scheduling matches, or have general questions regarding the league. Most of the Division Administrators prefer to be communicated with through Discord. If you have any queries, you may also join the AsiaFortress Discord.

    Division 1

    Division 2

    • ruee#3418
    • n4ver#1984

    Division 3

    • dddd4444#9169
    • fwishy

    Division 4

    • Gale#3535
    • Bl0odf3ud#5475
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