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fwishyy

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Everything posted by fwishyy

  1. fwishyy

    AsiaFortress Cup 18: Player Ban (dax)

    It has come to the attention of the AsiaFortress Administrators that player dax of team Fight Club is using a smurf account twix on team neatGrinders Sentence As stated in Section 5B of the rules, alternate accounts used for following purposes are strictly prohibited: - disguise one's identity to play in a division lower than their actual skill - participate on another team in the same competition dax, in violation of Rule 5B, will receive a 1 season ban from AsiaFortress Cup 18. Both of their accounts will be removed from the teams they are rostered on. Conclusion We hope that this serves as a strict warning to teams that all AsiaFortress Cup 18 participants are subject to the rules, and must follow them in order to maintain the fun and fairness of the competition for all parties.
  2. It has come to the attention of the AsiaFortress Administrators that player dax of team Fight Club is using a smurf account twix on team neatGrinders Sentence As stated in Section 5B of the rules, alternate accounts used for following purposes are strictly prohibited: - disguise one's identity to play in a division lower than their actual skill - participate on another team in the same competition dax, in violation of Rule 5B, will receive a 1 season ban from AsiaFortress Cup 18. Both of their accounts will be removed from the teams they are rostered on. Conclusion We hope that this serves as a strict warning to teams that all AsiaFortress Cup 18 participants are subject to the rules, and must follow them in order to maintain the fun and fairness of the competition for all parties. View full article
  3. fwishyy

    AsiaFortress Cup 18 signups are open!

    banner by concor [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool] Hey everyone! With the COVID-19 pandemic still largely impacting the world, the AsiaFortress Administrators hope that members of the community are coping well in these trying times. Here we are for another season of the AsiaFortress Cup! Being the last iteration of the AsiaFortress Cup for the year of 2021, make sure to bring your best rosters this time round! This season, we'll be keeping many of the things that you guys liked in the previous season. We want to assure the community that the near future will be filled with more playtesting opportunities for new things to appear in the season, so stay updated with league news! Administrative Changes First of all, the AsiaFortress Administrators would like to thank every single one of you who applied to be a Division Administrator. We were touched by the willingness of community members to step up and support the league. However, we are limited on the number of applicants that we can accept, and while we appreciate all the support, we can only onboard so many people. Truly, thank you so much! With that, we want to welcome n4ver, B10odf3ud and Gale to the AsiaFortress Administrators. They will be around providing support for teams with any queries across the duration of the season. Don't be afraid to approach them and treat them well! At the same time, we want to bid farewell to long-time Division Administrator Takuto. Having been around since AsiaFortress Cup 13, his immense contribution to the AsiaFortress community will be remembered. We wish him all the best in his future endeavors. Map Pool By popular demand, cp_sunshine will stay as the final map for the AsiaFortress Cup 18 Map Pool, and thus it will be as follows: Process (cp_process_f7) Gullywash (cp_gullywash_f3) Snakewater (cp_snakewater_final1) Sunshine (cp_sunshine) Reckoner (cp_reckoner_rc6) Product (koth_product_rcx) Clearcut (koth_clearcut_b15d) Plugins The same plugins, whose support would not be possible without our amazing partners from Qixalite Servers, will remain the same as last season! - Ramp slides fix: Prevents players from stopping when sliding off ramps - Projectiles Collision: Prevent projectiles from being blocked by teammates - Consistent Fall Damage: Removes randomness present in TF2's fall damage match.tf Similar to the past couple AsiaFortress season, AsiaFortress Cup 18 will be ran through the community-supported platform match.tf. The AsiaFortress Administrators have been building on knowledge season-by-season and we think that right now we can harness the platform to the best of its abilities. While the brackets will be run through match.tf, the AsiaFortress Administrators urge players to keep up with the AsiaFortress Discord as well as the AsiaFortress website for league-related news. Signups will be open until the 30th July 2021 2359PM GMT+8 so make sure to sign up here before then!
  4. banner by concor [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool] Hey everyone! With the COVID-19 pandemic still largely impacting the world, the AsiaFortress Administrators hope that members of the community are coping well in these trying times. Here we are for another season of the AsiaFortress Cup! Being the last iteration of the AsiaFortress Cup for the year of 2021, make sure to bring your best rosters this time round! This season, we'll be keeping many of the things that you guys liked in the previous season. We want to assure the community that the near future will be filled with more playtesting opportunities for new things to appear in the season, so stay updated with league news! Administrative Changes First of all, the AsiaFortress Administrators would like to thank every single one of you who applied to be a Division Administrator. We were touched by the willingness of community members to step up and support the league. However, we are limited on the number of applicants that we can accept, and while we appreciate all the support, we can only onboard so many people. Truly, thank you so much! With that, we want to welcome n4ver, B10odf3ud and Gale to the AsiaFortress Administrators. They will be around providing support for teams with any queries across the duration of the season. Don't be afraid to approach them and treat them well! At the same time, we want to bid farewell to long-time Division Administrator Takuto. Having been around since AsiaFortress Cup 13, his immense contribution to the AsiaFortress community will be remembered. We wish him all the best in his future endeavors. Map Pool By popular demand, cp_sunshine will stay as the final map for the AsiaFortress Cup 18 Map Pool, and thus it will be as follows: Process (cp_process_f7) Gullywash (cp_gullywash_f3) Snakewater (cp_snakewater_final1) Sunshine (cp_sunshine) Reckoner (cp_reckoner_rc6) Product (koth_product_rcx) Clearcut (koth_clearcut_b15d) Plugins The same plugins, whose support would not be possible without our amazing partners from Qixalite Servers, will remain the same as last season! - Ramp slides fix: Prevents players from stopping when sliding off ramps - Projectiles Collision: Prevent projectiles from being blocked by teammates - Consistent Fall Damage: Removes randomness present in TF2's fall damage match.tf Similar to the past couple AsiaFortress season, AsiaFortress Cup 18 will be ran through the community-supported platform match.tf. The AsiaFortress Administrators have been building on knowledge season-by-season and we think that right now we can harness the platform to the best of its abilities. While the brackets will be run through match.tf, the AsiaFortress Administrators urge players to keep up with the AsiaFortress Discord as well as the AsiaFortress website for league-related news. Signups will be open until the 30th July 2021 2359PM GMT+8 so make sure to sign up here before then! View full article
  5. AsiaFortress Cup 18 Division Administrators [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool] The following are the Division Administrators for AsiaFortress Cup 18. The respective Division Administrators should be your first point of contact should you have any troubles with scheduling matches, or have general questions regarding the league. Most of the Division Administrators prefer to be communicated with through Discord. If you have any queries, you may also join the AsiaFortress Discord. Division 1 fwishy#0338 Division 2 ruee#3418 n4ver#1984 Division 3 dddd4444#9169 fwishy Division 4 Gale#3535 Bl0odf3ud#5475
  6. AsiaFortress Cup 18 Key Dates and Map Pool [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool] Key Dates: Regular Season: Week 1 (Gullywash Reckoner) 2 August 2021 - 8 August 2021 Week 2 (Reckoner Process) 9 August 2021 - 15 August 2021 Week 3 (Process Clearcut) 16 August 2021 - 22 August 2021 Week 4 (Clearcut Snakewater) + Transfer Window 1 23 August 2021 - 29 August 2021 Week 5 (Snakewater Product) 30 August 2021 - 5 September 2021 Week 6 (Product Sunshine) 6 September 2021 - 12 September 2021 Week 7 (Sunshine Gullywash) + Transfer Window 2 13 September 2021 - 19 September 2021 Break 20 September 2021 - 26 September 2021 Playoffs (Top 4): Upper Bracket SemiFinals (Best-of-three series) 27 September 2021 - 3 October 2021 Upper Bracket Finals / Lower Bracket SemiFinals (Best-of-three Series) 4 October 2021 - 10 October 2021 Lower Bracket Finals (Best-of-three series) 11 October 2021 - 17 October 2021 Grand Finals (Best-of-five for Division 1 / Best-of-three series for Divisions 2-4) 18 October 2021 - 24 October 2021 AsiaFortress Cup 18 will run the following maps: Process (cp_process_f7) Gullywash (cp_gullywash_f3) Snakewater (cp_snakewater_final1) Sunshine (cp_sunshine) Reckoner (cp_reckoner_rc6) Product (koth_product_rcx) Clearcut (koth_clearcut_b15d)
  7. AsiaFortress Cup 18 Ban List The list of banned players that have violated the AsiaFortress Cup Rules can be found here.
  8. AsiaFortress Cup 18 Unlocks [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool] AsiaFortress Cup 18 uses the Global Competitive 6v6 Whitelist which can be found here.
  9. AsiaFortress Cup Rules [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool] 1. Teams and Players 1a. Registration Teams are to register for the AsiaFortress Cup in the designated Registration Thread, adhering strictly to the format provided in the opening post of the thread. Registration must be posted by the captain of the team. Registered teams are to observe the following restrictions: A minimum of six and maximum of ten total players, inclusive of team captains. A maximum of one primary captain, maximum of two secondary captains. Captains are responsible for all aspects of team management, including but not limited to scheduling, attending matches, and liaising with AsiaFortress administration in the event of a dispute. The primary captain will be our main point of contact and the secondary captains will be contacted in the event they are uncontactable. Rostered players must not be subject to an active AsiaFortress Cup ban. Rostered captains must not be subject to an active AsiaFortress Cup captain ban. Rostered players must have never received a VAC ban for Team Fortress 2. All teams and rostered players must have appropriate names. If a name is deemed to be inappropriate, the team captain will be informed at the earliest convenience and be given until Division seeding is announced to submit a different name to the AsiaFortress administration. Should the team captain fail to do so within the given timeframe, the AsiaFortress administration will select a different name at their own discretion. Each player may only be on one team's roster. 1b. Roster Lock and Transfer Windows Upon conclusion of registration, rosters will be locked until the Transfer Windows. The first Transfer Window will take place during the fourth week of the regular season, while the second will be during the last week of the regular season. Roster changes take effect only after the conclusion of the Transfer Window. In other words, players obtained in the first Transfer Window will only be on the roster from Week 5 onwards, while players obtained in the second will only be on the roster for playoffs. In any given Transfer Window, a maximum of two players may be added to the roster. 1c. Disbanding Teams will be considered inactive and disbanded upon forfeiting three or more of their regular season matches, or upon informing AsiaFortress Administrators of their intent to disband. If a team is disbanded in this fashion, all of their previous opponents will be granted retroactive forfeit wins. We encourage teams having internal troubles to contact a Division Administrator either for aid in resolving said issues or to inform them of the team's disbanding. If Administrators deem (on a case-by-case basis) that a disbanded team has failed to take steps towards avoiding disbandment, the captain will be held responsible by being barred from captaining any AsiaFortress team for one season. 2. Tournament Format 2a. Divisions Teams will be seeded and then split into 3 divisions based on their players' experience and past results in AsiaFortress competitions. While you may indicate your team's preferred division on the registration form, be aware that this allocation is ultimately done at the discretion of AsiaFortress administration in the interest of maximising competition and is therefore non-negotiable. 2b. Regular Season The regular season will consist of seven weeks, during each of which teams will play two maps. Map ties may occur during the regular season; as such, no Golden Caps will take place during the regular season. The top four teams in each division will proceed to the playoffs. Division 1 will play the regular season in a round-robin format, where each team plays each other once. Teams will be ranked first by map wins, then (in the event of a tie) the head to head result between tied teams, then (if said result was also a tie) total round wins. Division 2 will play the regular season in the Swiss format, where the next match is determined by the results of previous matches. Teams will be ranked first by match wins, followed by map wins, then (in the event of a tie) the head to head result between tied teams, then (if said result was also a tie) total round wins. 2c. Playoffs The top four teams in each division will enter the playoffs, after being seeded according to their results in the regular season. Playoffs will be in the double elimination format. Each playoff match will be a best-of-three, with the exception of the grand finals for Division 1, which will be best-of-five. Teams will alternately ban and pick maps from the provided pool to determine what maps are played in what order. Every map must have a winner, hence Golden Cap rules will be enforced during playoffs. 3. Pre/Post-Match Responsibilities 3a. Scheduling Match threads will be posted on match.tf on the Monday of each match week. Team captains are to discuss with each other over a medium such as Steam Chat or Discord in hopes of finding a suitable time for the match. Upon agreeing on a time, team captains are to post chat logs on the match thread, clearly indicating the date and time of the match and the agreement of both teams. Should the opposing team captain fail to respond, team captains may also propose a date and time for the match on the match thread. The responsibility then falls on the opposing team to counter-propose an alternate timing on the match thread before whichever of the following timings is later: Friday 23:59 (UTC+8) of the match week 24 hours before the proposed match time Should the opposing team fail to respond by the stipulated time or reject the proposed match time without counter-proposing, the match time will be fixed at the initially proposed time. In the interests of allowing teams sufficient time to respond, all proposed timings must be a minimum of 24 hours from the time of the proposal post. If neither team leader makes a scheduling post on the match thread by Friday 2359 (UTC+8), a division administrator will post a match time on the thread. This time will be taken as final unless both team leaders are able to agree on an alternate timing and post chat logs on the thread. 3b. Match Postponement The AsiaFortress administration provides key dates prior to the season, and hence teams and players are expected to plan around them and ensure they are free at least once a week for the entire duration of the tournament. As such, postponing matches to be played at a date later than the stipulated match week is strongly discouraged. However, if absolutely necessary, approach one of the division administrators to discuss the postpone as soon as possible, and it will be handled on a case-by-case basis. If a team wishes to postpone a match, the team leader must make a post on the match thread before a time is fixed. In other words, the postpone must be done either within the stipulated response time to the opposing team’s match proposal, or in the event of the other team not proposing a time, by Friday 2359 (UTC+8). The team postponing must clearly state: When they wish to postpone to (a specific date within the following week) The reason for their postpone Chat logs showing the other team's agreement to playing the match in the indicated week 3c. Forfeits In the event that a team fails to attend or is unable to both attend and postpone any given match, a forfeit win will be awarded to their opponents. A team that forfeits greater than two matches will be treated as inactive, and thus disqualified from the tournament. A team disqualified in this way will then be treated as though it had disbanded, and will face similar penalties. 3d. Map Selection As mentioned earlier, teams must pick and ban maps for each playoff match. Bans and picks will be done from the whole mappool, with the home team banning one map followed by the away team banning one map. The away team will then pick the first map, followed by the home team picking the second and third map. In the event of a best-of-five series, the away team will decide the remaining map order. This process must be completed by 24 hours before the stipulated match time, else the division administrator will select map order himself and post it on the match thread. If this occurs, map order will then be non-negotiable; it is thus the duty of the team captains involved to ensure that the map selection process is completed in a timely fashion. If the opposing team captain fails to respond within a reasonable timeframe, contact your division administrator. A forfeit will be reported as a 1-0 for each map on the challonge brackets. 3e. Score Reporting Upon completion of the match, the team captain of the winning team is to post the results on the match thread. Score posts should clearly state the winner, scoreline, and if necessary, mercenaries used for each map, as well as link to the logs of the match. If logs are unavailable, a screenshot of the scoreboard at the end of the map should be provided. Score report posts should be done immediately after match completion. Please note that scores will be finalised and no longer subject to change 24 hours from the first report post. Team captains are responsible for confirming the correct scoreline is submitted before this deadline — late disputes will not be entertained. 4. Matches 4a. Punctuality and Attendance Each team is expected to have all their players in the server by at most twenty minutes after the scheduled match time. Should a team fail to adhere to this timing, their opponents may opt to claim a forfeit win. 4b. Mercenaries In the event that a team cannot field a full team at the stipulated match time for whatever reason, they may elect to bring in an unrostered player to act as a mercenary for said match. During the regular season, mercenary usage is subject to the following restrictions: A maximum of two mercenaries may be used in any given match (i.e. a team must field a bare minimum of four players to play the match) Mercenaries may be used a maximum of six times total throughout the season. Take note that using two mercenaries in a single match will be counted as two usages. Using more will result in a team being treated as inactive, and disbandment penalties will apply. Mercenaries may be chosen without the consent of the other team if they are registered in a team participating in a lower division. Players who do not fulfil this condition may still be brought in as mercenaries, but only subject to the approval of the opposing team. In all cases, the team using a mercenary must clearly and honestly communicate both the identity of the mercenary and the reason he is being employed. In no circumstance may a mercenary be employed in place of an available rostered player. Mercenaries must be reported together with the scores in the match thread. During playoffs, a further restriction applies. A maximum of one mercenary per match may be used, and mercenary usage must be approved by the division administrator prior to each usage. 4c. Servers Any server that has been can load the latest AFC configs and maps may be used. Ideally, a server should have minimal choke, loss, stuttering and ping difference between the two teams. If a server satisfactory for both teams cannot be found, they are to use an official AsiaFortress server that provides the lowest average ping difference. 4d. Unlocks, Map Pool and Rule Set AsiaFortress competitions use the global whitelist. Please refer here to familiarise yourself with the weapons allowed. Classes are limited to two each of Scouts, Soldiers, Snipers, and Spies, and one each of Pyros, Demos, Heavies, Engineers, and Medics. The map pool can be found in the key dates thread. In the event that the server being used is not running the latest version of a given map, an older version may be played provided that both teams agree. At the time of this writing, all AsiaFortress maps are either in the 5CP or KOTH format. 5CP maps are to be played to either a time limit of 30 minutes or a difference of five rounds, whichever happens sooner. KOTH maps are to be played as a best of five rounds, with no time limit. During the regular season, map draws are allowed, hence for 5CP maps, the scoreline at the end of thirty minutes is to be taken as final. During playoffs, each map must have a conclusive winner; in the event of a tie after thirty minutes, a Golden Cap is to be played. The Golden Cap is a single round with no time limit, and whoever wins it will win the map. 4e. Pausing Each team is allowed one pause per map at any time for technical issues. These can include: Player losing connection Server issues The reason for pausing must be clearly communicated to the other team before any player on the server may pause. Each pause may last a maximum of 5 minutes unless given consent by the opponent team. Once the pause limit is up, the opponent team is allowed to resume the game. The pausing team will face penalties if they do not adhere to the pause limit. The game cannot be resumed without giving proper warning to the opponent team. 5. Offenses and Penalties 5a. Cheating Cheating of any kind in an AsiaFortress competition is strictly forbidden. Cheating, here, is defined as either exploiting unintended aspects of the game or employing third-party software to gain an unfair advantage over other players. This includes, but is not limited to: Using HUD elements to remove the sniper scope Changing loadout to move back a spawn while retaining Ubercharge Using glitches to deliberately exit the normally playable area of the map Any form of aim assistance In addition, receiving a VAC ban for TF2 at any time will be treated equivalently to being caught cheating in an official match, and similar penalties will apply. 5b. Alternate Accounts Usage of alternate accounts is not necessarily forbidden; it is, however, discouraged and subject to a number of restrictions. Alternate accounts may not be used to circumvent active AsiaFortress bans, nor may they be used to disguise one's identity to play in a division lower than their actual skill. Account sharing is also strictly prohibited; a single account may not be used by more than one player in AsiaFortress matches. Conversely, players are also not allowed to have more than one account participating in the same competition. Any violation of the above rules will lead to the player in question and possibly his team being subject to penalties. 6. Post Season 6a. Receiving of Medals Successful completion of an AsiaFortress Cup season earns players in all participating teams medals. To be eligible for a medal, a player must: Be rostered on a participating AsiaFortress Cup team that did not drop out mid-season Play at least TWO FULL MAPS for the team they are rostered on This rule also applies to players acquired through the two Transfer Windows. Thus, if a player decides to transfer to another team, they must play at least one match for the destination team to be eligible for the medal that team receives.
  10. banner by concor Hey everyone! As the title mentions, AsiaFortress is looking for help to assist in the upcoming AsiaFortress Cup 18. This time, facing a much bigger shortage of manpower to help out with the league than ever before, we're opening up more positions for community members to take up the mantle and make AsiaFortress the best that it can be. This round, we're once again looking for Division Administrators, the linchpin of the AsiaFortress Cup tournaments. You may apply to be a Division Administrator for the upcoming AsiaFortress Cup 18 here! Applications will close 19 July 2021 23:59PM GMT+8
  11. banner by concor Hey everyone! As the title mentions, AsiaFortress is looking for help to assist in the upcoming AsiaFortress Cup 18. This time, facing a much bigger shortage of manpower to help out with the league than ever before, we're opening up more positions for community members to take up the mantle and make AsiaFortress the best that it can be. This round, we're once again looking for Division Administrators, the linchpin of the AsiaFortress Cup tournaments. You may apply to be a Division Administrator for the upcoming AsiaFortress Cup 18 here! Applications will close 19 July 2021 23:59PM GMT+8 View full article
  12. banner by concor It’s the AsiaFortress Summer Skirmish! The first of its kind, the AsiaFortress Summer Skirmish is a middle-of-the-year tournament that will span an entire weekend and will commence this month on the 19th and 20th of June. Similar to AsiaFortress Cup, the AsiaFortress Summer Skirmish will be run through the match.tf tournament platform. While the rules will be updated there latest next week, the summary of the tournament format is as follows: Tournament matches each day will be played from 8pm GMT+8 to 10pm GMT+8 Teams will compete in a series of 4 best-of-one series on the Sat, 19th June 2021 Each series will be a single map, played to 30 minutes, or score difference of 5, whichever comes first No ties. In the event that the scores are tied after 30 minutes, a Golden Cap round will be played If the Golden Cap round does not end within 10 minutes, the team that has control of the middle point will be considered the winner of the map The top 4 teams will advance to a best-of-3 single elimination bracket playoffs on Sun, 20th June 2021 Teams must show up to matches no more than 10 minutes after each match, at which point the AsiaFortress Administrators have the right to disqualify them from the tournament Map Pool: cp_metalworks cp_process_f7 cp_reckoner_rc6 cp_sunshine koth_product_rcx To sign up, head over to here page to sign up! Signups will close on Friday, 18th June 2021 8PM GMT+8, so make sure to sign up before then!
  13. banner by concor It’s the AsiaFortress Summer Skirmish! The first of its kind, the AsiaFortress Summer Skirmish is a middle-of-the-year tournament that will span an entire weekend and will commence this month on the 19th and 20th of June. Similar to AsiaFortress Cup, the AsiaFortress Summer Skirmish will be run through the match.tf tournament platform. While the rules will be updated there latest next week, the summary of the tournament format is as follows: Tournament matches each day will be played from 8pm GMT+8 to 10pm GMT+8 Teams will compete in a series of 4 best-of-one series on the Sat, 19th June 2021 Each series will be a single map, played to 30 minutes, or score difference of 5, whichever comes first No ties. In the event that the scores are tied after 30 minutes, a Golden Cap round will be played If the Golden Cap round does not end within 10 minutes, the team that has control of the middle point will be considered the winner of the map The top 4 teams will advance to a best-of-3 single elimination bracket playoffs on Sun, 20th June 2021 Teams must show up to matches no more than 10 minutes after each match, at which point the AsiaFortress Administrators have the right to disqualify them from the tournament Map Pool: cp_metalworks cp_process_f7 cp_reckoner_rc6 cp_sunshine koth_product_rcx To sign up, head over to here page to sign up! Signups will close on Friday, 18th June 2021 8PM GMT+8, so make sure to sign up before then! View full article
  14. fwishyy

    AsiaFortress Cup 17 signups are open!

    banner by concor [Rules] [Unlocks] [Division Administrators] [Map Pool] We're back for 2021! Amidst the global COVID-19 pandemic, we hope that everyone in the community has been staying safe. Ready for another season? So are we! This season, we're trying new maps, plugins to make the 6s experience the best it can be. Maps: Refresh Project The Refresh Project is a competitive take on some of the game's most popular competitive maps. AsiaFortress Cup 17 will be running the refreshed versions of both Process(cp_process_f7) and Gullywash(cp_gullywash_f3) Maps: 2 Koth Maps? Furthermore, this season, we will be including Clearcut (koth_clearcut_b15d), introducing for the first time ever, a second KOTH map in our rotation. Plugins We've been behind other league in incorporating these Quality-of-Life plugins into competitive play, but this season AsiaFortress Cup 17 will be providing support for the following plugins: - Ramp slides fix: Prevents players from stopping when sliding off ramps - Projectiles Collision: Prevent projectiles from being blocked by teammates - Consistent Fall Damage: Removes randomness present in TF2's fall damage match.tf Once again, AsiaFortress Cup 17 will be run through match.tf. We think that the system so far has been rather intuitive and convenient for old and new players alike, and will continue to use it. However, please do make sure to join the AsiaFortress Discord and check the AsiaFortress site as all league news will be posted on both of these platforms. Signups, found here, are open until 7th March 2021 2359PM GMT+8, so sign up ASAP!
  15. AsiaFortress Cup 17 Division Managers The following Administrators should be your primary contact for any questions, disputes, and problems you may have with regards to AsiaFortress Cup 17. This includes delaying or rescheduling matches or disputing a match due to a cheating allegation. The steam profiles of the Division Managers have been provided, as well as their discord tags in the AsiaFortress discord. Division 1 fwishy / fwishy#0338 Division 2 ruee / ruee#3418 Takuto / Takuto#9773 fwishy / fwishy#0338 Division 3 d4le / dddd4444#9169 fwishy / fwishy#0338
  16. AsiaFortress Cup 17 Unlocks [Rules] [Unlocks] [Division Administrators] [Map Pool] AsiaFortress Cup 17 uses the Global Competitive 6v6 Whitelist which can be found here.
  17. AsiaFortress Cup 17 Ban List [Rules] [Unlocks] [Division Administrators] [Map Pool] The list of banned players that have violated the AsiaFortress Cup Rules can be found here.
  18. AsiaFortress Cup Rules [Rules] [Unlocks] [Division Administrators] [Map Pool] 1. Teams and Players 1a. Registration Teams are to register for the AsiaFortress Cup in the designated Registration Thread, adhering strictly to the format provided in the opening post of the thread. Registration must be posted by the captain of the team. Registered teams are to observe the following restrictions: A minimum of six and maximum of ten total players, inclusive of team captains. A maximum of one primary captain, maximum of two secondary captains. Captains are responsible for all aspects of team management, including but not limited to scheduling, attending matches, and liaising with AsiaFortress administration in the event of a dispute. The primary captain will be our main point of contact and the secondary captains will be contacted in the event they are uncontactable. Rostered players must not be subject to an active AsiaFortress Cup ban. Rostered captains must not be subject to an active AsiaFortress Cup captain ban. Rostered players must have never received a VAC ban for Team Fortress 2. All teams and rostered players must have appropriate names. If a name is deemed to be inappropriate, the team captain will be informed at the earliest convenience and be given until Division seeding is announced to submit a different name to the AsiaFortress administration. Should the team captain fail to do so within the given timeframe, the AsiaFortress administration will select a different name at their own discretion. Each player may only be on one team's roster. 1b. Roster Lock and Transfer Windows Upon conclusion of registration, rosters will be locked until the Transfer Windows. The first Transfer Window will take place during the fourth week of the regular season, while the second will be during the last week of the regular season. Roster changes take effect only after the conclusion of the Transfer Window. In other words, players obtained in the first Transfer Window will only be on the roster from Week 5 onwards, while players obtained in the second will only be on the roster for playoffs. In any given Transfer Window, a maximum of two players may be added to the roster. 1c. Disbanding Teams will be considered inactive and disbanded upon forfeiting three or more of their regular season matches, or upon informing AsiaFortress Administrators of their intent to disband. If a team is disbanded in this fashion, all of their previous opponents will be granted retroactive forfeit wins. We encourage teams having internal troubles to contact a Division Administrator either for aid in resolving said issues or to inform them of the team's disbanding. If Administrators deem (on a case-by-case basis) that a disbanded team has failed to take steps towards avoiding disbandment, the captain will be held responsible by being barred from captaining any AsiaFortress team for one season. 2. Tournament Format 2a. Divisions Teams will be seeded and then split into 3 divisions based on their players' experience and past results in AsiaFortress competitions. While you may indicate your team's preferred division on the registration form, be aware that this allocation is ultimately done at the discretion of AsiaFortress administration in the interest of maximising competition and is therefore non-negotiable. 2b. Regular Season The regular season will consist of seven weeks, during each of which teams will play two maps. Map ties may occur during the regular season; as such, no Golden Caps will take place during the regular season. The top four teams in each division will proceed to the playoffs. Division 1 will play the regular season in a round-robin format, where each team plays each other once. Teams will be ranked first by map wins, then (in the event of a tie) the head to head result between tied teams, then (if said result was also a tie) total round wins. Division 2 will play the regular season in the Swiss format, where the next match is determined by the results of previous matches. Teams will be ranked first by match wins, followed by map wins, then (in the event of a tie) the head to head result between tied teams, then (if said result was also a tie) total round wins. 2c. Playoffs The top four teams in each division will enter the playoffs, after being seeded according to their results in the regular season. Playoffs will be in the double elimination format. Each playoff match will be a best-of-three, with the exception of the grand finals for Division 1, which will be best-of-five. Teams will alternately ban and pick maps from the provided pool to determine what maps are played in what order. Every map must have a winner, hence Golden Cap rules will be enforced during playoffs. 3. Pre/Post-Match Responsibilities 3a. Scheduling Match threads will be posted on match.tf on the Monday of each match week. Team captains are to discuss with each other over a medium such as Steam Chat or Discord in hopes of finding a suitable time for the match. Upon agreeing on a time, team captains are to post chat logs on the match thread, clearly indicating the date and time of the match and the agreement of both teams. Should the opposing team captain fail to respond, team captains may also propose a date and time for the match on the match thread. The responsibility then falls on the opposing team to counter-propose an alternate timing on the match thread before whichever of the following timings is later: Friday 23:59 (UTC+8) of the match week 24 hours before the proposed match time Should the opposing team fail to respond by the stipulated time or reject the proposed match time without counter-proposing, the match time will be fixed at the initially proposed time. In the interests of allowing teams sufficient time to respond, all proposed timings must be a minimum of 24 hours from the time of the proposal post. If neither team leader makes a scheduling post on the match thread by Friday 2359 (UTC+8), a division administrator will post a match time on the thread. This time will be taken as final unless both team leaders are able to agree on an alternate timing and post chat logs on the thread. 3b. Match Postponement The AsiaFortress administration provides key dates prior to the season, and hence teams and players are expected to plan around them and ensure they are free at least once a week for the entire duration of the tournament. As such, postponing matches to be played at a date later than the stipulated match week is strongly discouraged. However, if absolutely necessary, approach one of the division administrators to discuss the postpone as soon as possible, and it will be handled on a case-by-case basis. If a team wishes to postpone a match, the team leader must make a post on the match thread before a time is fixed. In other words, the postpone must be done either within the stipulated response time to the opposing team’s match proposal, or in the event of the other team not proposing a time, by Friday 2359 (UTC+8). The team postponing must clearly state: When they wish to postpone to (a specific date within the following week) The reason for their postpone Chat logs showing the other team's agreement to playing the match in the indicated week 3c. Forfeits In the event that a team fails to attend or is unable to both attend and postpone any given match, a forfeit win will be awarded to their opponents. A team that forfeits greater than two matches will be treated as inactive, and thus disqualified from the tournament. A team disqualified in this way will then be treated as though it had disbanded, and will face similar penalties. 3d. Map Selection As mentioned earlier, teams must pick and ban maps for each playoff match. Bans and picks will be done from the whole mappool, with the home team banning one map followed by the away team banning one map. The away team will then pick the first map, followed by the home team picking the second and third map. In the event of a best-of-five series, the away team will decide the remaining map order. This process must be completed by 24 hours before the stipulated match time, else the division administrator will select map order himself and post it on the match thread. If this occurs, map order will then be non-negotiable; it is thus the duty of the team captains involved to ensure that the map selection process is completed in a timely fashion. If the opposing team captain fails to respond within a reasonable timeframe, contact your division administrator. A forfeit will be reported as a 1-0 for each map on the challonge brackets. 3e. Score Reporting Upon completion of the match, the team captain of the winning team is to post the results on the match thread. Score posts should clearly state the winner, scoreline, and if necessary, mercenaries used for each map, as well as link to the logs of the match. If logs are unavailable, a screenshot of the scoreboard at the end of the map should be provided. Score report posts should be done immediately after match completion. Please note that scores will be finalised and no longer subject to change 24 hours from the first report post. Team captains are responsible for confirming the correct scoreline is submitted before this deadline — late disputes will not be entertained. 4. Matches 4a. Punctuality and Attendance Each team is expected to have all their players in the server by at most twenty minutes after the scheduled match time. Should a team fail to adhere to this timing, their opponents may opt to claim a forfeit win. 4b. Mercenaries In the event that a team cannot field a full team at the stipulated match time for whatever reason, they may elect to bring in an unrostered player to act as a mercenary for said match. During the regular season, mercenary usage is subject to the following restrictions: A maximum of two mercenaries may be used in any given match (i.e. a team must field a bare minimum of four players to play the match) Mercenaries may be used a maximum of six times total throughout the season. Take note that using two mercenaries in a single match will be counted as two usages. Using more will result in a team being treated as inactive, and disbandment penalties will apply. Mercenaries may be chosen without the consent of the other team if they are registered in a team participating in a lower division. Players who do not fulfil this condition may still be brought in as mercenaries, but only subject to the approval of the opposing team. In all cases, the team using a mercenary must clearly and honestly communicate both the identity of the mercenary and the reason he is being employed. In no circumstance may a mercenary be employed in place of an available rostered player. Mercenaries must be reported together with the scores in the match thread. During playoffs, a further restriction applies. A maximum of one mercenary per match may be used, and mercenary usage must be approved by the division administrator prior to each usage. 4c. Servers Any server that has been can load the latest AFC configs and maps may be used. Ideally, a server should have minimal choke, loss, stuttering and ping difference between the two teams. If a server satisfactory for both teams cannot be found, they are to use an official AsiaFortress server that provides the lowest average ping difference. 4d. Unlocks, Map Pool and Rule Set AsiaFortress competitions use the global whitelist. Please refer here to familiarise yourself with the weapons allowed. Classes are limited to two each of Scouts, Soldiers, Snipers, and Spies, and one each of Pyros, Demos, Heavies, Engineers, and Medics. The map pool can be found in the key dates thread. In the event that the server being used is not running the latest version of a given map, an older version may be played provided that both teams agree. At the time of this writing, all AsiaFortress maps are either in the 5CP or KOTH format. 5CP maps are to be played to either a time limit of 30 minutes or a difference of five rounds, whichever happens sooner. KOTH maps are to be played as a best of five rounds, with no time limit. During the regular season, map draws are allowed, hence for 5CP maps, the scoreline at the end of thirty minutes is to be taken as final. During playoffs, each map must have a conclusive winner; in the event of a tie after thirty minutes, a Golden Cap is to be played. The Golden Cap is a single round with no time limit, and whoever wins it will win the map. 4e. Pausing Each team is allowed one pause per map at any time for technical issues. These can include: Player losing connection Server issues The reason for pausing must be clearly communicated to the other team before any player on the server may pause. Each pause may last a maximum of 5 minutes unless given consent by the opponent team. Once the pause limit is up, the opponent team is allowed to resume the game. The pausing team will face penalties if they do not adhere to the pause limit. The game cannot be resumed without giving proper warning to the opponent team. 5. Offenses and Penalties 5a. Cheating Cheating of any kind in an AsiaFortress competition is strictly forbidden. Cheating, here, is defined as either exploiting unintended aspects of the game or employing third-party software to gain an unfair advantage over other players. This includes, but is not limited to: Using HUD elements to remove the sniper scope Changing loadout to move back a spawn while retaining Ubercharge Using glitches to deliberately exit the normally playable area of the map Any form of aim assistance In addition, receiving a VAC ban for TF2 at any time will be treated equivalently to being caught cheating in an official match, and similar penalties will apply. 5b. Alternate Accounts Usage of alternate accounts is not necessarily forbidden; it is, however, discouraged and subject to a number of restrictions. Alternate accounts may not be used to circumvent active AsiaFortress bans, nor may they be used to disguise one's identity to play in a division lower than their actual skill. Account sharing is also strictly prohibited; a single account may not be used by more than one player in AsiaFortress matches. Conversely, players are also not allowed to have more than one account participating in the same competition. Any violation of the above rules will lead to the player in question and possibly his team being subject to penalties. 6. Post Season 6a. Receiving of Medals Successful completion of an AsiaFortress Cup season earns players in all participating teams medals. To be eligible for a medal, a player must: Be rostered on a participating AsiaFortress Cup team that did not drop out mid-season Play at least TWO FULL MAPS for the team they are rostered on This rule also applies to players acquired through the two Transfer Windows. Thus, if a player decides to transfer to another team, they must play at least one match for the destination team to be eligible for the medal that team receives.
  19. AsiaFortress Cup 17 Key Dates and Map Pool [Rules] [Unlocks] [Division Administrators] [Map Pool] Week 1 (Snakewater Gullywash) 15 March 2021 - 21 March 2021 Week 2 (Gullywash Sunshine) 22 March 2021 - 28 March 2021 Week 3 (Sunshine Process) 29 March 2021 - 4 April 2021 Week 4 (Process Product) - Transfer Window 1 5 April 2021 - 11 April 2021 Week 5 (Product Reckoner) 12 April 2021 - 18 April 2021 Week 6 (Reckoner Clearcut) 19 April 2021 - 25 April 2021 Week 7 (Clearcut Snakewater) - Transfer Window 2 26 April 2021 - 2 May 2021 Catch-up Week - Transfer Window 2 3 May 2021 - 9 May 2021 Upper Bracket SemiFinals 10 May 2021 - 16 May 2021 Upper Bracket Finals + Lower Bracket SemiFinals 17 May 2021 - 23 May 2021 Lower Bracket Finals 24 May 2021 - 30 May 2021 Grand Finals 31 May 2021 - 6 June 2021 AsiaFortress Cup 17 will run the following maps: Process (cp_process_f7) Gullywash (cp_gullywash_f3) Snakewater (cp_snakewater_final1) Sunshine (cp_sunshine) Reckoner (cp_reckoner_rc6) Product (koth_product_rcx) Clearcut (koth_clearcut_b15d)
  20. banner by concor [Rules] [Unlocks] [Division Administrators] [Map Pool] We're back for 2021! Amidst the global COVID-19 pandemic, we hope that everyone in the community has been staying safe. Ready for another season? So are we! This season, we're trying new maps, plugins to make the 6s experience the best it can be. Maps: Refresh Project The Refresh Project is a competitive take on some of the game's most popular competitive maps. AsiaFortress Cup 17 will be running the refreshed versions of both Process(cp_process_f7) and Gullywash(cp_gullywash_f3) Maps: 2 Koth Maps? Furthermore, this season, we will be including Clearcut (koth_clearcut_b15d), introducing for the first time ever, a second KOTH map in our rotation. Plugins We've been behind other league in incorporating these Quality-of-Life plugins into competitive play, but this season AsiaFortress Cup 17 will be providing support for the following plugins: - Ramp slides fix: Prevents players from stopping when sliding off ramps - Projectiles Collision: Prevent projectiles from being blocked by teammates - Consistent Fall Damage: Removes randomness present in TF2's fall damage match.tf Once again, AsiaFortress Cup 17 will be run through match.tf. We think that the system so far has been rather intuitive and convenient for old and new players alike, and will continue to use it. However, please do make sure to join the AsiaFortress Discord and check the AsiaFortress site as all league news will be posted on both of these platforms. Signups, found here, are open until 7th March 2021 2359PM GMT+8, so sign up ASAP! View full article
  21. AsiaFortress Cup 16 Unlocks [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool] AsiaFortress Cup 16 uses the Global Competetive 6v6 Whitelist which can be found here.
  22. AsiaFortress Cup 16 Ban List The list of banned players that have violated the AsiaFortress Cup Rules can be found here.
  23. AsiaFortress Cup Rules [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool] 1. Teams and Players 1a. Registration Teams are to register for the AsiaFortress Cup in the designated Registration Thread, adhering strictly to the format provided in the opening post of the thread. Registration must be posted by the captain of the team. Registered teams are to observe the following restrictions: A minimum of six and maximum of ten total players, inclusive of team captains. A maximum of one primary captain, maximum of two secondary captains. Captains are responsible for all aspects of team management, including but not limited to scheduling, attending matches, and liaising with AsiaFortress administration in the event of a dispute. The primary captain will be our main point of contact and the secondary captains will be contacted in the event they are uncontactable. Rostered players must not be subject to an active AsiaFortress Cup ban. Rostered captains must not be subject to an active AsiaFortress Cup captain ban. Rostered players must have never received a VAC ban for Team Fortress 2. All teams and rostered players must have appropriate names. If a name is deemed to be inappropriate, the team captain will be informed at the earliest convenience and be given until Division seeding is announced to submit a different name to the AsiaFortress administration. Should the team captain fail to do so within the given timeframe, the AsiaFortress administration will select a different name at their own discretion. Each player may only be on one team's roster. 1b. Roster Lock and Transfer Windows Upon conclusion of registration, rosters will be locked until the Transfer Windows. The first Transfer Window will take place during the fourth week of the regular season, while the second will be during the last week of the regular season. Roster changes take effect only after the conclusion of the Transfer Window. In other words, players obtained in the first Transfer Window will only be on the roster from Week 5 onwards, while players obtained in the second will only be on the roster for playoffs. In any given Transfer Window, a maximum of two players may be added to the roster. 1c. Disbanding Teams will be considered inactive and disbanded upon forfeiting three or more of their regular season matches, or upon informing AsiaFortress Administrators of their intent to disband. If a team is disbanded in this fashion, all of their previous opponents will be granted retroactive forfeit wins. We encourage teams having internal troubles to contact a Division Administrator either for aid in resolving said issues or to inform them of the team's disbanding. If Administrators deem (on a case-by-case basis) that a disbanded team has failed to take steps towards avoiding disbandment, the captain will be held responsible by being barred from captaining any AsiaFortress team for one season. 2. Tournament Format 2a. Divisions Teams will be seeded and then split into 3 divisions based on their players' experience and past results in AsiaFortress competitions. While you may indicate your team's preferred division on the registration form, be aware that this allocation is ultimately done at the discretion of AsiaFortress administration in the interest of maximising competition and is therefore non-negotiable. 2b. Regular Season The regular season will consist of seven weeks, during each of which teams will play two maps. Map ties may occur during the regular season; as such, no Golden Caps will take place during the regular season. The top four teams in each division will proceed to the playoffs. Division 1 will play the regular season in a round-robin format, where each team plays each other once. Teams will be ranked first by map wins, then (in the event of a tie) the head to head result between tied teams, then (if said result was also a tie) total round wins. Division 2 will play the regular season in the Swiss format, where the next match is determined by the results of previous matches. Teams will be ranked first by match wins, followed by map wins, then (in the event of a tie) the head to head result between tied teams, then (if said result was also a tie) total round wins. 2c. Playoffs The top four teams in each division will enter the playoffs, after being seeded according to their results in the regular season. Playoffs will be in the double elimination format. Each playoff match will be a best-of-three, with the exception of the grand finals for Division 1, which will be best-of-five. Teams will alternately ban and pick maps from the provided pool to determine what maps are played in what order. Every map must have a winner, hence Golden Cap rules will be enforced during playoffs. 3. Pre/Post-Match Responsibilities 3a. Scheduling Match threads will be posted on match.tf on the Monday of each match week. Team captains are to discuss with each other over a medium such as Steam Chat or Discord in hopes of finding a suitable time for the match. Upon agreeing on a time, team captains are to post chat logs on the match thread, clearly indicating the date and time of the match and the agreement of both teams. Should the opposing team captain fail to respond, team captains may also propose a date and time for the match on the match thread. The responsibility then falls on the opposing team to counter-propose an alternate timing on the match thread before whichever of the following timings is later: Friday 23:59 (UTC+8) of the match week 24 hours before the proposed match time Should the opposing team fail to respond by the stipulated time or reject the proposed match time without counter-proposing, the match time will be fixed at the initially proposed time. In the interests of allowing teams sufficient time to respond, all proposed timings must be a minimum of 24 hours from the time of the proposal post. If neither team leader makes a scheduling post on the match thread by Friday 2359 (UTC+8), a division administrator will post a match time on the thread. This time will be taken as final unless both team leaders are able to agree on an alternate timing and post chat logs on the thread. 3b. Match Postponement The AsiaFortress administration provides key dates prior to the season, and hence teams and players are expected to plan around them and ensure they are free at least once a week for the entire duration of the tournament. As such, postponing matches to be played at a date later than the stipulated match week is strongly discouraged. However, if absolutely necessary, approach one of the division administrators to discuss the postpone as soon as possible, and it will be handled on a case-by-case basis. If a team wishes to postpone a match, the team leader must make a post on the match thread before a time is fixed. In other words, the postpone must be done either within the stipulated response time to the opposing team’s match proposal, or in the event of the other team not proposing a time, by Friday 2359 (UTC+8). The team postponing must clearly state: When they wish to postpone to (a specific date within the following week) The reason for their postpone Chat logs showing the other team's agreement to playing the match in the indicated week 3c. Forfeits In the event that a team fails to attend or is unable to both attend and postpone any given match, a forfeit win will be awarded to their opponents. A team that forfeits greater than two matches will be treated as inactive, and thus disqualified from the tournament. A team disqualified in this way will then be treated as though it had disbanded, and will face similar penalties. 3d. Map Selection As mentioned earlier, teams must pick and ban maps for each playoff match. Bans and picks will be done from the whole mappool, with the home team banning one map followed by the away team banning one map. The away team will then pick the first map, followed by the home team picking the second and third map. In the event of a best-of-five series, the away team will decide the remaining map order. This process must be completed by 24 hours before the stipulated match time, else the division administrator will select map order himself and post it on the match thread. If this occurs, map order will then be non-negotiable; it is thus the duty of the team captains involved to ensure that the map selection process is completed in a timely fashion. If the opposing team captain fails to respond within a reasonable timeframe, contact your division administrator. A forfeit will be reported as a 1-0 for each map on the challonge brackets. 3e. Score Reporting Upon completion of the match, the team captain of the winning team is to post the results on the match thread. Score posts should clearly state the winner, scoreline, and if necessary, mercenaries used for each map, as well as link to the logs of the match. If logs are unavailable, a screenshot of the scoreboard at the end of the map should be provided. Score report posts should be done immediately after match completion. Please note that scores will be finalised and no longer subject to change 24 hours from the first report post. Team captains are responsible for confirming the correct scoreline is submitted before this deadline — late disputes will not be entertained. 4. Matches 4a. Punctuality and Attendance Each team is expected to have all their players in the server by at most twenty minutes after the scheduled match time. Should a team fail to adhere to this timing, their opponents may opt to claim a forfeit win. 4b. Mercenaries In the event that a team cannot field a full team at the stipulated match time for whatever reason, they may elect to bring in an unrostered player to act as a mercenary for said match. During the regular season, mercenary usage is subject to the following restrictions: A maximum of two mercenaries may be used in any given match (i.e. a team must field a bare minimum of four players to play the match) Mercenaries may be used a maximum of six times total throughout the season. Take note that using two mercenaries in a single match will be counted as two usages. Using more will result in a team being treated as inactive, and disbandment penalties will apply. Mercenaries may be chosen without the consent of the other team if they are registered in a team participating in a lower division. Players who do not fulfil this condition may still be brought in as mercenaries, but only subject to the approval of the opposing team. In all cases, the team using a mercenary must clearly and honestly communicate both the identity of the mercenary and the reason he is being employed. In no circumstance may a mercenary be employed in place of an available rostered player. Mercenaries must be reported together with the scores in the match thread. During playoffs, a further restriction applies. A maximum of one mercenary per match may be used, and mercenary usage must be approved by the division administrator prior to each usage. 4c. Servers Any server that has been can load the latest AFC configs and maps may be used. Ideally, a server should have minimal choke, loss, stuttering and ping difference between the two teams. If a server satisfactory for both teams cannot be found, they are to use an official AsiaFortress server that provides the lowest average ping difference. 4d. Unlocks, Map Pool and Rule Set AsiaFortress competitions use the global whitelist. Please refer here to familiarise yourself with the weapons allowed. Classes are limited to two each of Scouts, Soldiers, Snipers, and Spies, and one each of Pyros, Demos, Heavies, Engineers, and Medics. The map pool can be found in the key dates thread. In the event that the server being used is not running the latest version of a given map, an older version may be played provided that both teams agree. At the time of this writing, all AsiaFortress maps are either in the 5CP or KOTH format. 5CP maps are to be played to either a time limit of 30 minutes or a difference of five rounds, whichever happens sooner. KOTH maps are to be played as a best of five rounds, with no time limit. During the regular season, map draws are allowed, hence for 5CP maps, the scoreline at the end of thirty minutes is to be taken as final. During playoffs, each map must have a conclusive winner; in the event of a tie after thirty minutes, a Golden Cap is to be played. The Golden Cap is a single round with no time limit, and whoever wins it will win the map. 4e. Pausing Each team is allowed one pause per map at any time for technical issues. These can include: Player losing connection Server issues The reason for pausing must be clearly communicated to the other team before any player on the server may pause. Each pause may last a maximum of 5 minutes unless given consent by the opponent team. Once the pause limit is up, the opponent team is allowed to resume the game. The pausing team will face penalties if they do not adhere to the pause limit. The game cannot be resumed without giving proper warning to the opponent team. 5. Offenses and Penalties 5a. Cheating Cheating of any kind in an AsiaFortress competition is strictly forbidden. Cheating, here, is defined as either exploiting unintended aspects of the game or employing third-party software to gain an unfair advantage over other players. This includes, but is not limited to: Using HUD elements to remove the sniper scope Changing loadout to move back a spawn while retaining Ubercharge Using glitches to deliberately exit the normally playable area of the map Any form of aim assistance In addition, receiving a VAC ban for TF2 at any time will be treated equivalently to being caught cheating in an official match, and similar penalties will apply. 5b. Alternate Accounts Usage of alternate accounts is not necessarily forbidden; it is, however, discouraged and subject to a number of restrictions. Alternate accounts may not be used to circumvent active AsiaFortress bans, nor may they be used to disguise one's identity to play in a division lower than their actual skill. Account sharing is also strictly prohibited; a single account may not be used by more than one player in AsiaFortress matches. Conversely, players are also not allowed to have more than one account participating in the same competition. Any violation of the above rules will lead to the player in question and possibly his team being subject to penalties. 6. Post Season 6a. Receiving of Medals Successful completion of an AsiaFortress Cup season earns players in all participating teams medals. To be eligible for a medal, a player must: Be rostered on a participating AsiaFortress Cup team that did not drop out mid-season Play at least TWO FULL MAPS for the team they are rostered on This rule also applies to players acquired through the two Transfer Windows. Thus, if a player decides to transfer to another team, they must play at least one match for the destination team to be eligible for the medal that team receives.
  24. AsiaFortress Cup 16 Division Managers [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool] The following Administrators should be your primary contact for any questions, disputes, and problems you may have with regards to AsiaFortress Cup 16. This includes delaying or rescheduling matches or disputing a match due to a cheating allegation. The steam profiles of the Division Managers have been provided, as well as their discord tags in the AsiaFortress discord. Division 1 Gothmog / Gothmoggy#8617 fwishy / fwishy#0338 Division 2 ruee / ruee#3418 Takuto / Takuto#9773 fwishy / fwishy#0338 Division 3 d4le / dddd4444#9169 fwishy / fwishy#0338
  25. AsiaFortress Cup 16 Key Dates and Map Pool [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool] Key Dates Registration Open 22 January 2020 Registration Close 9 February 2020 Week 1 (Process Snakewater) 2 March 2020 - 8 March 2020 Week 2 (Snakewater Gullywash) 9 March 2020 - 15 March 2020 Week 3 (Gullywash Sunshine) 16 March 2020 - 22 March 2020 Week 4 (Sunshine Product) / Transfer Window 1 23 March 2020 - 29 March 2020 Week 5 (Product Granary) 30 March 2020 - 5 April 2020 Week 6 (Granary Reckoner) / Transfer Window 2 6 April 2020 - 12 April 2020 Notes Division 1 will end after 6 weeks due to only have four teams. As such the following will be used to denote Division 1 schedules and Division 2/3 schedules Catchup Week + Transfer Window 2 / Week 7 (Reckoner Process) + Transfer Window 2 13 April 2020 - 19 April 2020 Playoffs Upper Bracket Semifinals / Catch-up Week + Transfer Window 2 20 April 2020 - 26 April 2020 Playoffs Upper Bracket Finals and Playoffs Lower Bracket Semifinals/ Playoffs Upper Bracket Semifinals 27 April 2020 - 3 May 2020 Lower Bracket Finals / Playoffs Upper Bracket Finals and Playoffs Lower Bracket Semifinals 4 May 2020 - 10 May 2020 Grand Finals / Lower Bracket Finals 11 May 2020 - 17 May 2020 Grand Finals 18 May 2020 - 24 May 2020 Map Pool Process (cp_process_final) Snakewater (cp_snakewater_final1) Gullywash (cp_gullywash_final1) Sunshine (cp_sunshine) Product (koth_product_rcx) Granary (cp_granary_pro_rc8) Reckoner (cp_reckoner_rc4a)
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