SakiIsa 94 Report post Posted November 30, 2013 captioncompiler.exe is currently bugged cause of steampipe. Close captions would take a longer time to do Ermmmm I got something you can work with maybe ( ´ ▽ ` )ノ I have my own close captions files with pretty much all the sounds in but not all filled out for adding purposes. Also the ones that I added in are mainly white (⁎ ✪͡ ◡͐✪͡ ⁎)ノ” Also has slots to allow close captions to show echoes or scripts. Would that help mate?((┌|o^▽^o|┘))♪ 1 Share this post Link to post Share on other sites
Shounic 143 Report post Posted November 30, 2013 how does the latter work? Share this post Link to post Share on other sites
SakiIsa 94 Report post Posted November 30, 2013 how does the latter work? In the same way that scripts can be aliased and executed later, so can echoes for closed captions :3 e.g. For a Rocket jump toggled on mouse3 //[ Rocket Jump alias +rocketjump "+jump;+duck;+attack" alias -rocketjump "-jump;-duck;-attack" echo "Rocket Jump toggle is ready!" alias rockjump "bind MOUSE2 +rocketjump; echo "Rocket Jump is on!"" //] //[ Rocket Jump Toggle cc_emit #RJ.Disabled alias "rjToggle" "rj1" alias "rj1" "rockjump; alias rjToggle rj2; cc_emit #RJ.Enabled; play common/wpn_moveselect; " alias "rj2" "bind MOUSE2 +attack2; alias rjToggle rj1; cc_emit #RJ.Disabled; play common/wpn_moveselect; " bind MOUSE3 rjToggle //] Then in the close captions folder we add : #RJ.Disabled/#RJ.Enabled as: "Rocket-jumping <B>DISABLED." "Rocket-jumping <B>ENABLED." Which will show up on in your close captions area every time the command is executed in respect to the message labelled in the CC file: cc_emit #RJ.Enabled The result is every time you toggle this rocket jump switcher for your mouse2, a message will display in closed captions as well as play the weaponselect sound from HL2 Share this post Link to post Share on other sites
Bob 64 Report post Posted December 1, 2013 Ermmmm I got something you can work with maybe ( ´ ▽ ` )ノ I have my own close captions files with pretty much all the sounds in but not all filled out for adding purposes. Also the ones that I added in are mainly white (⁎ ✪͡ ◡͐✪͡ ⁎)ノ” Also has slots to allow close captions to show echoes or scripts. Would that help mate?((┌|o^▽^o|┘))♪ teach me how you compile pls ლ(o◡oლ) I will be eternally grateful (ó ì_í)=óò=(ì_í ò) 1 Share this post Link to post Share on other sites
SakiIsa 94 Report post Posted December 2, 2013 teach me how you compile pls ლ(o◡oლ) I will be eternally grateful (ó ì_í)=óò=(ì_í ò) HUD BUDDIES ((┌|o^▽^o|┘))♪ But question, why do you want to compile it so badly? Can't you take the txt and .dat from another hud or googlecode project since those are technically pre-compiled and edit it to your liking from there since the HUDlayout positions it as you like anyway? Edit: When did the compiler bug out for you? Did you try using an old copy of game info.txt? Share this post Link to post Share on other sites
Shounic 143 Report post Posted December 2, 2013 I tried doing that and got breast cancer. how do i edit it???????????????? Share this post Link to post Share on other sites
SakiIsa 94 Report post Posted December 2, 2013 I tried doing that and got breast cancer. how do i edit it???????????????? That joke is kinda in ill taste. What did you try to do and what did you edit? Share this post Link to post Share on other sites
Shounic 143 Report post Posted December 2, 2013 That joke is kinda in ill taste. What did you try to do and what did you edit? tried to change what certain text said. e.g. i tired changing "medic called medic" to like "asdf" and it didn't work, in both the txt & .dat file *shrug* Share this post Link to post Share on other sites
SakiIsa 94 Report post Posted December 2, 2013 tried to change what certain text said. e.g. i tired changing "medic called medic" to like "asdf" and it didn't work, in both the txt & .dat file *shrug* Send me a copy Share this post Link to post Share on other sites
Bob 64 Report post Posted December 4, 2013 HUD BUDDIES ((┌|o^▽^o|┘))♪ But question, why do you want to compile it so badly? :o/> Can't you take the txt and .dat from another hud or googlecode project since those are technically pre-compiled and edit it to your liking from there since the HUDlayout positions it as you like anyway? :o/> Edit: When did the compiler bug out for you? Did you try using an old copy of game info.txt? I removed some useless captions cause knowing that you splashed someone with jarate or a scout used bonk isnt that impt. Basically to reduce clutter. I tried using the old game info.txt method but as soon as i compile, it gives me an error message then compiler crashes. Share this post Link to post Share on other sites
Bob 64 Report post Posted December 4, 2013 tried to change what certain text said. e.g. i tired changing "medic called medic" to like "asdf" and it didn't work, in both the txt & .dat file *shrug* when you change in the txt file, the corresponding dat file doesnt update. You have to recompile it. Share this post Link to post Share on other sites
teal 156 Report post Posted December 4, 2013 can u make the scoreboard a bit more transparent? Share this post Link to post Share on other sites
Bob 64 Report post Posted December 4, 2013 decreased the transparency by 30 also new disguise panel cause i couldnt fix the old one haha at this point i had no idea what im doing. Share this post Link to post Share on other sites
Bob 64 Report post Posted December 14, 2013 the extra space below the top 3 players is for the killstreak stuff not sure whether to move the winning team label above or below the crosshairs also new tournament spectator stuff any thoughts? Share this post Link to post Share on other sites
Bob 64 Report post Posted December 24, 2013 these took so long to do. They're not refined yet though ._. Share this post Link to post Share on other sites
Bob 64 Report post Posted December 28, 2013 i've finally completed the hud. http://www.mediafire.com/download/bn9oznombb9zwnb/Bobb%27s+minHUD.zip http://imgur.com/a/vwsSU Share this post Link to post Share on other sites
akisaur 14 Report post Posted December 28, 2013 nice c: Share this post Link to post Share on other sites
qjyap 29 Report post Posted December 28, 2013 ugly flower for ugly bobb Share this post Link to post Share on other sites
Bob 64 Report post Posted December 29, 2013 ugly flower for ugly bobb The flower looks great Share this post Link to post Share on other sites
Karma 3 Report post Posted December 29, 2013 Health and ammo are wonky :l Did I put the files at the wrong place? Share this post Link to post Share on other sites
Bob 64 Report post Posted December 29, 2013 Untitled.png Health and ammo are wonky :l Did I put the files at the wrong place? set cl_hud_minmode to 0 Share this post Link to post Share on other sites
Karma 3 Report post Posted December 29, 2013 Thanks <3 Share this post Link to post Share on other sites
cyan 12 Report post Posted December 31, 2013 ugly flower for ugly bobb ^^^^ really like this hud though~ Share this post Link to post Share on other sites
Bob 64 Report post Posted January 2, 2014 also, check out my tftv thread if you have any suggestions,feedback, or found a bug as I wont be checking this thread often. http://teamfortress.tv/forum/thread/14963-blackhud Share this post Link to post Share on other sites