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Bob

so got bored. made a hud. wub wub O levels this year @_@

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captioncompiler.exe is currently bugged cause of steampipe. Close captions would take a longer time to do :(

 

Ermmmm I got something you can work with maybe ( ´ ▽ ` )ノ

 

I have my own close captions files with pretty much all the sounds in but not all filled out for adding purposes. Also the ones that I added in are mainly white (⁎ ✪͡ ◡͐✪͡ ⁎)ノ”

 

Also has slots to allow close captions to show echoes or scripts. Would that help mate?((┌|o^▽^o|┘))♪

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how does the latter work?

 

In the same way that scripts can be aliased and executed later, so can echoes for closed captions :3

 

e.g. For a Rocket jump toggled on mouse3

//[ Rocket Jump
alias +rocketjump "+jump;+duck;+attack"
alias -rocketjump "-jump;-duck;-attack"
echo "Rocket Jump toggle is ready!"
alias rockjump "bind MOUSE2 +rocketjump; echo "Rocket Jump is on!""
//]

 

//[ Rocket Jump Toggle
cc_emit #RJ.Disabled
alias "rjToggle" "rj1"
alias "rj1" "rockjump; alias rjToggle rj2; cc_emit #RJ.Enabled; play common/wpn_moveselect; "
alias "rj2" "bind MOUSE2 +attack2; alias rjToggle rj1; cc_emit #RJ.Disabled; play common/wpn_moveselect; "
bind MOUSE3 rjToggle
//]

 

Then in the close captions folder we add :

 

#RJ.Disabled/#RJ.Enabled as:


"Rocket-jumping <B>DISABLED."
"Rocket-jumping <B>ENABLED."

 

Which will show up on in your close captions area every time the command is executed in respect to the message labelled in the CC file:

 

cc_emit #RJ.Enabled

 

The result is every time you toggle this rocket jump switcher for your mouse2, a message will display in closed captions as well as play the weaponselect sound from HL2 :D

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Ermmmm I got something you can work with maybe ( ´ ▽ ` )ノ I have my own close captions files with pretty much all the sounds in but not all filled out for adding purposes. Also the ones that I added in are mainly white (⁎ ✪͡ ◡͐✪͡ ⁎)ノ” Also has slots to allow close captions to show echoes or scripts. Would that help mate?((┌|o^▽^o|┘))♪

 

teach me how you compile pls ლ(o◡oლ)

 

I will be eternally grateful (ó ì_í)=óò=(ì_í ò)

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teach me how you compile pls ლ(o◡oლ)

 

I will be eternally grateful (ó ì_í)=óò=(ì_í ò)

 

HUD BUDDIES ((┌|o^▽^o|┘))♪

 

But question, why do you want to compile it so badly? :o

 

​Can't you take the txt and .dat from another hud or googlecode project since those are technically pre-compiled and edit it to your liking from there since the HUDlayout positions it as you like anyway? :o

 

Edit:

When did the compiler bug out for you? Did you try using an old copy of game info.txt?

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I tried doing that and got breast cancer. how do i edit it????????????????

 

That joke is kinda in ill taste.

 

What did you try to do and what did you edit?

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That joke is kinda in ill taste.

 

What did you try to do and what did you edit?

 

tried to change what certain text said. e.g. i tired changing "medic called medic" to like "asdf" and it didn't work, in both the txt & .dat file *shrug*

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tried to change what certain text said. e.g. i tired changing "medic called medic" to like "asdf" and it didn't work, in both the txt & .dat file *shrug*

 

Send me a copy

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HUD BUDDIES ((┌|o^▽^o|┘))♪ But question, why do you want to compile it so badly? :o/> ​Can't you take the txt and .dat from another hud or googlecode project since those are technically pre-compiled and edit it to your liking from there since the HUDlayout positions it as you like anyway? :o/> Edit: When did the compiler bug out for you? Did you try using an old copy of game info.txt?

 

I removed some useless captions cause knowing that you splashed someone with jarate or a scout used bonk isnt that impt. Basically to reduce clutter. :blink:

 

I tried using the old game info.txt method but as soon as i compile, it gives me an error message then compiler crashes. :(

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tried to change what certain text said. e.g. i tired changing "medic called medic" to like "asdf" and it didn't work, in both the txt & .dat file *shrug*

 

when you change in the txt file, the corresponding dat file doesnt update. You have to recompile it.

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CfmztvS.jpgdecreased the transparency by 30

 

5AXk4cM.jpg

also new disguise panel cause i couldnt fix the old one haha

a3POxuH.jpgat this point i had no idea what im doing.

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mNJcAech.jpg

the extra space below the top 3 players is for the killstreak stuff

 

not sure whether to move the winning team label above or below the crosshairs

 

yB0X2xe.jpg

 

also new tournament spectator stuff

 

any thoughts? :)

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