Hackasaures 0 Report post Posted January 26, 2012 YAAAAAAAY. Share this post Link to post Share on other sites
bigfoot 4 Report post Posted January 26, 2012 hey moe, thanks for the new server! i actually meant random crits only lol, starhub already has all crits (tf_weapons_criticals 0 or 1, but not 100% crits) Share this post Link to post Share on other sites
Poor Kitten 1 Report post Posted January 26, 2012 Yes, if you could make a random crit server for Orange as well that would be great Thank you. Share this post Link to post Share on other sites
Summer 180 Report post Posted January 27, 2012 The routing is pretty inconsistent... Yesterday and the day before i was pinging <30 to the local servers, and about 80 to WA which was amazing... but today it's back to 60 ping to local servers and 200 to WA :( Hopefully you guys can fix the routing for this server asap 58.6.13.140:27017 Share this post Link to post Share on other sites
kushhh 22 Report post Posted January 27, 2012 make me a sandwich while you're at it Share this post Link to post Share on other sites
FredKillar 1 Report post Posted January 28, 2012 GamerSun sometimes crash like mad -__-.... Share this post Link to post Share on other sites
natapon 124 Report post Posted January 28, 2012 1.35AM server 11, lost connection for around 15 seconds before resuming normal gameplay. Share this post Link to post Share on other sites
spammah 103 Report post Posted January 29, 2012 1.35AM server 11' date=' lost connection for around 15 seconds before resuming normal gameplay. [/quote'] 1.36 AM server 12, lost connection for around 2 seconds before resuming normal gameplay for the next 100 hours. BATTEN THE HATCHES! :oni: Share this post Link to post Share on other sites
bigfoot 4 Report post Posted January 30, 2012 Thanks moe you are our orange x savior 4eva Share this post Link to post Share on other sites
Moe 2 Report post Posted January 30, 2012 Cheers for the feedback, positive / negative / crashes it all helps. Basically there are issues with the steam master servers, bad routing, older SM build equalled a nightmare. Things appear to be better now, I'm keeping a eye on things. We are also testing something new called Boss Battles, which is like a Vs Saxton Hale Plus game mode. - There are no special models - No additional downloads - Works on all maps - Less Glitchy One more difference between this and VSH is that because the rest of the server can respawn, the boss can't really win. So instead of just having the bosses continuously lose for no purpose, there's a record for amount of kills without dying that each boss can aim to beat. (Record reset upon server/plugin reload) P.S Thanks to the admins, just noticed my name change colour Share this post Link to post Share on other sites
Moe 2 Report post Posted January 31, 2012 Posted a Special thanks to Asia fortress and the Singapore community @ gamersun.net Your support has been fantastic, thanks guys! Share this post Link to post Share on other sites
deliaren 3 Report post Posted January 31, 2012 no no we thank you, for providing much needed servers Share this post Link to post Share on other sites
Moe 2 Report post Posted February 1, 2012 A question for the community, Someone indirectly mentioned on the Steam forums, that the Asian player base prefer standard spawn opposed to Instant respawn? We have no problems changing a few of the instant spawn to standard, After all, we are here to please and make your experience a pleasant one. Share this post Link to post Share on other sites
iridescentFUZZ 178 Report post Posted February 1, 2012 Well, the Starhub servers(which have basically been around longest, I think) have always been standard respawn times, so I'd say that most people who played before the newer servers that have come up(Lowyat, Agentcy, GamersUN, etc) are fairly used to standard respawn times. Personally, I don't like instaspawn myself. Share this post Link to post Share on other sites
DarKie 15 Report post Posted February 1, 2012 standard spawn is more balanced takes more than a few really good players to advance past sentry fortresses on the second point , especially dustbowl because those engineers spawn like crazy :S Share this post Link to post Share on other sites
spammah 103 Report post Posted February 1, 2012 Yeah, instaspawn really kills the whole flow of the game, specially cp objective-oriented maps. Please take it off. Not sure if anything can be done for me since I'm situated in the United Arab Emirates but would your GSP be able to look into the high pings I'm getting? Attached tracert below Tracing route to 168.220.12.216.hypernia.com [216.12.220.168] over a maximum of 30 hops: 1 2 2 ms 1 ms 2 ms 195.229.244.7 3 2 ms 2 ms 1 ms 195.229.244.5 4 * * * Request timed out. 5 2 ms 3 ms 2 ms 194.170.0.138 6 16 ms 8 ms 7 ms 195.229.0.237 7 122 ms 134 ms 123 ms 195.229.0.198 8 201 ms 201 ms 205 ms bbr01.lon01.networklayer.com [195.66.225.183] 9 261 ms 189 ms 190 ms ae1.bbr02.tl01.nyc01.networklayer.com [50.97.18.204] 10 211 ms 201 ms 200 ms ae1.bbr02.tl01.nyc01.networklayer.com [50.97.18.204] 11 223 ms 222 ms 215 ms ae7.bbr02.eq01.chi01.networklayer.com [173.192.18.171] 12 247 ms 247 ms 247 ms ae1.bbr02.cf01.den01.networklayer.com [173.192.18.131] 13 258 ms 276 ms 277 ms ae1.bbr01.eq01.sjc02.networklayer.com [173.192.18.148] 14 288 ms 274 ms 274 ms ae7.bbr02.eq01.sjc02.networklayer.com [173.192.18.165] 15 285 ms 375 ms 375 ms ae0.bbr01.eq01.tok01.networklayer.com [50.97.18.161] 16 386 ms 434 ms 434 ms ae1.bbr01.eq01.sng02.networklayer.com [50.97.18.165] 17 437 ms 438 ms 446 ms ae1.bbr01.eq01.sng02.networklayer.com [50.97.18.165] 18 445 ms 447 ms 444 ms po2.fcr01.sr03.sng01.networklayer.com [174.133.118.133] 19 432 ms 430 ms 455 ms po2.fcr01.sr03.sng01.networklayer.com [174.133.118.133] 20 431 ms 432 ms 431 ms 168.220.12.216.hypernia.com [216.12.220.168] Trace complete. Share this post Link to post Share on other sites
kigbariom 6 Report post Posted February 1, 2012 Any chance of putting RTD in some of the servers. That always adds some fun Share this post Link to post Share on other sites
Moe 2 Report post Posted February 2, 2012 Well' date=' the Starhub servers(which have basically been around longest, I think) have always been standard respawn times, so I'd say that most people who played before the newer servers that have come up(Lowyat, Agentcy, GamersUN, etc) are fairly used to standard respawn times. Personally, I don't like instaspawn myself. [/quote'] Thanks for the feedback, I have made a extra 2fort and Dustbowl standard spawn times. Lets see how it goes. Yeah' date=' instaspawn really kills the whole flow of the game, specially cp objective-oriented maps. Please take it off. Not sure if anything can be done for me since I'm situated in the United Arab Emirates but would your GSP be able to look into the high pings I'm getting? Attached tracert below Tracing route to 168.220.12.216.hypernia.com [216.12.220.168] over a maximum of 30 hops: 1 <1 ms <1 ms <1 ms 192.168.2.1 2 2 ms 1 ms 2 ms 195.229.244.7 3 2 ms 2 ms 1 ms 195.229.244.5 4 * * * Request timed out. 5 2 ms 3 ms 2 ms 194.170.0.138 6 16 ms 8 ms 7 ms 195.229.0.237 7 122 ms 134 ms 123 ms 195.229.0.198 8 201 ms 201 ms 205 ms bbr01.lon01.networklayer.com [195.66.225.183] 9 261 ms 189 ms 190 ms ae1.bbr02.tl01.nyc01.networklayer.com [50.97.18.204] 10 211 ms 201 ms 200 ms ae1.bbr02.tl01.nyc01.networklayer.com [50.97.18.204] 11 223 ms 222 ms 215 ms ae7.bbr02.eq01.chi01.networklayer.com [173.192.18.171] 12 247 ms 247 ms 247 ms ae1.bbr02.cf01.den01.networklayer.com [173.192.18.131] 13 258 ms 276 ms 277 ms ae1.bbr01.eq01.sjc02.networklayer.com [173.192.18.148] 14 288 ms 274 ms 274 ms ae7.bbr02.eq01.sjc02.networklayer.com [173.192.18.165] 15 285 ms 375 ms 375 ms ae0.bbr01.eq01.tok01.networklayer.com [50.97.18.161] 16 386 ms 434 ms 434 ms ae1.bbr01.eq01.sng02.networklayer.com [50.97.18.165] 17 437 ms 438 ms 446 ms ae1.bbr01.eq01.sng02.networklayer.com [50.97.18.165] 18 445 ms 447 ms 444 ms po2.fcr01.sr03.sng01.networklayer.com [174.133.118.133] 19 432 ms 430 ms 455 ms po2.fcr01.sr03.sng01.networklayer.com [174.133.118.133] 20 431 ms 432 ms 431 ms 168.220.12.216.hypernia.com [216.12.220.168] Trace complete. [/quote'] Thanks for the feedback, see above. Few more servers now standard spawn. Also I'll see what I can do re routing - the tracert helps heaps. Many thanks for the input guys, @ spammah Just heard back, Most middle eastern countries only have good connection to Europe. You pick up our internal network on hop 8, so unfortunately it is unlikely that it can be improved. Try tracerting this IP 159.253.132.156 Share this post Link to post Share on other sites
spammah 103 Report post Posted February 2, 2012 Ah unfortunate. : Attached tracert Tracing route to 156.132.253.159.hypernia.com [159.253.132.156] over a maximum of 30 hops: 1 2 2 ms 2 ms 1 ms 195.229.244.7 3 2 ms 2 ms 1 ms 195.229.244.5 4 * * * Request timed out. 5 2 ms 3 ms 2 ms 194.170.0.138 6 9 ms 5 ms 18 ms 195.229.1.181 7 123 ms 157 ms 158 ms 195.229.2.254 8 218 ms 218 ms 218 ms bbr01.lon01.networklayer.com [195.66.225.183] 9 221 ms 199 ms 222 ms ae7.bbr02.tg01.lon01.networklayer.com [50.97.18.207] 10 213 ms 201 ms 212 ms ae0.bbr02.eq01.ams02.networklayer.com [50.97.18.211] 11 198 ms 215 ms 215 ms ae6.dar02.sr01.ams01.networklayer.com [50.97.18.251] 12 211 ms 224 ms 226 ms po2.fcr01.sr01.ams01.networklayer.com [159.253.158.133] 13 198 ms 213 ms 213 ms 156.132.253.159.hypernia.com [159.253.132.156] Trace complete. Share this post Link to post Share on other sites
Moe 2 Report post Posted February 4, 2012 Bit of a update people, Replay lately has been super super glitchy, currently disabling it on the servers to prevent crashes. Share this post Link to post Share on other sites
Hackasaures 0 Report post Posted February 4, 2012 What is it with the invisible people and the random 'This server is now no long recording replays'? Share this post Link to post Share on other sites
Moe 2 Report post Posted February 6, 2012 Invisible people happens if you alt tab alot, I would recommend you start tf2 with the -novid -window -noborder start parameters. That should fix that problem for you. Replay is currently disabled till valve fix it, 90% of the crashes have been replay issues. The console occasionally hangs on a replay error. We will be adding many many many many more servers soon Share this post Link to post Share on other sites
DarKie 15 Report post Posted February 6, 2012 instaspawn for 2fort forever is balanced and very fun isit possible to bring them back? Share this post Link to post Share on other sites
Moe 2 Report post Posted February 6, 2012 We will be adding back replay for sure! The second its stable it will be back, Someone in steam chat suggested a pl_minepit server, thoughts / feedback? Share this post Link to post Share on other sites
deliaren 3 Report post Posted February 6, 2012 mge_training_v7 or _pro pls Share this post Link to post Share on other sites