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Hello to all participants of Ultiduo Showdown! Please have at least one representative from your team join the AsiaFortress Pickup group chat by 7:30 PM GMT+8. This will be our main channel of communication and a way of confirming attendance. In the event of a dispute or you have a query you wish to make in private, feel free to add me on Steam. You will be using this thread for reporting match results. Only a member from the winning team should post the confirmation of victory, as well as naming the team that they had defeated. Reporting the match scores (e.g. 2-0, 2-1) with a screenshot is recommended. Victories should be reported no later than 5 minutes after confirmation. Example: Please refer to the Challonge brackets to know what your current matchup and standing are, and plan accordingly. In the event you need to leave your computer temporarily or otherwise, please inform an administrator involved in the group chat immediately. Server Info: Server 1: AsiaFortress.com SG #12 | Ultiduo (pug.asiafortress.com:27072) Server 2: AsiaFortress.com SG #13 | Ultiduo (pug.asiafortress.com:27073) Server 3: AsiaFortress.com SG #14 | Ultiduo (pug.asiafortress.com:27074) Server 4: AsiaFortress.com SG #15 | Ultiduo (pug.asiafortress.com:27075) This thread is for reporting match results only. If you have any queries or doubts, please direct it to the discussion thread instead. Good luck, and have fun!
Welcome to the first ever AsiaFortress Ultiduo Showdown! Are you ready to prove how you and your partner are the best Soldier-Medic combo in town? Registration closes on Thursday, 29th May at 11:30 PM GMT+8. Format: Double Elimination Date: 31st May (Saturday) & 1st June (Sunday) 2014 Time: 7:30 PM to approximately 10:30 PM GMT+8 Entry Fee: Free Prizes: First Place: 8 refined metal x2 Second Place: 4 refined metal x2 Third Place: 2 refined metal x2 Challonge URL: http://challonge.com/af_us Ensure that you are available for the full duration of the date and time listed before registering. Teams that are not present when scheduled for a match will be penalized with a forfeit loss. Due to the tight time constraints of this tournament, your cooperation in ensuring you show up on time will be much appreciated. Players of all skill levels are welcome! Registration Form: Please fill in all relevant fields to sign up for this tournament. Incomplete or incorrect submissions will be rejected. Team Name: Player 1 Name: Player 1 Steam Profile: Player 2 Name: Player 2 Steam Profile: Backup Name (Optional): Backup Steam Profile (Optional): Please read the rules carefully and observe them throughout the competition. Failure to comply may result in an immediate disqualification, overturned match result or further implications in future AsiaFortress events. Player Rules: Each team will consist of two registered players and one optional backup (maximum team size of three players, minimum of two) Players must use the same account in the tournament as the one registered, and not be subject to an active ban on AsiaFortress servers at the time of registration Unregistered players, players registered on another team or "mercs" are not allowed to play for a match unless approval has been given by an AsiaFortress organizer or administrator involved. Players under the guise of an alternate account or "smurfs" are not permitted and will be penalized harshly. Unauthorized modifications of the game outside of the game's defined boundaries are strictly prohibited, including but not limited to: Aimbots, triggerbots, wallhacks and et cetera. Custom HUDs and hitsounds are permitted. All gameplay, weapon and map exploits and glitches are not allowed (e.g. taunt sliding). If you are unsure if an action can be considered an exploit or glitch, then consult an AsiaFortress organizer or administrator for a definitive ruling before performing it. Basic respect and sportsmanship must be maintained at all times. Players found to display excessively rude, discriminatory or otherwise undesirable behaviour will be penalized. Gameplay Rules: Matches will be played in a Best of 3 format. There will be a class limit of 1 Soldier and 1 Medic per team, and a player limit of 2 per team. Only weapons in the tournament whitelist are allowed to be used. For reference, see the Whitelist section below. There will be a map decided per match to be played which will be visible on the Challonge page and/or announced to you by an AsiaFortress organizer or administrator. Playing maps other than the one selected for the match is not allowed and the results will not be accepted. When each team is ready to begin, they are to change their team status to Ready. Doing so will be taken as an implicit notice that all players are fully present and can begin the match. If players have any doubts, concerns or complaints about the match or their opponents at any point during the tournament, they should contact an AsiaFortress organizer or administrator involved at the earliest opportunity. No match restarts are permitted as soon as the match begins. Players are not allowed to switch classes or join Spectator as soon as the match begins. In the event of a player having network issues or other unforeseen problems, a total of one pause is allowed per team. Teams found to have abused the pause function will be penalized. No spectators are allowed in the match servers at all times, with the exception of AsiaFortress organizers and administrators. Spectators are encouraged to watch the SourceTV broadcasts instead. Whitelist The following weapons and action items are allowed in this tournament. All other weapons and action items are prohibited. Soldier: Rocket Launcher (and reskins) Original Shotgun Shovel (and reskins) Escape Plan Disciplinary action Market Gardener Medic: Syringe Gun Blutsauger (and reskins) Overdose Crusader's Crossbow (and reskins) Medi Gun (and reskins) Bonesaw (and reskins) Übersaw (and reskins) Action Items: Taunt: The Director's Vision Taunt: The Schadenfreude Taunt: Meet the Medic Taunt: The High Five! Taunt: The Shred Alert Click here for a link to the tournament whitelist. Server Information Server 1: AsiaFortress.com SG #12 | Ultiduo (pug.asiafortress.com:27072) Server 2: AsiaFortress.com SG #13 | Ultiduo (pug.asiafortress.com:27073) All matches must be played on the two AsiaFortress Ultiduo servers hosted unless the following conditions are met: One or both teams' members have significant ping/network issues to the default servers Organizer or administrator approval has been granted before the match Both teams mutually agree on the server The server is running the map selected for the match Configs are properly set on the server (best of 3). The item whitelist should mirror the one used for the tournament as closely as possible. Weapons that are not allowed in the official tournament whitelist will still be prohibited regardless of its availability in the server used and a usage breach would be penalized. You will be informed of which server to play the match on by an AsiaFortress organizer or administrator at the time your team is scheduled to play. Map Pool Maps played during the tournament will be selected from the following list: koth_ultiduo_r_b7 koth_bunkalow_rc1 ultiduo_baloo ultiduo_complex_b1 ultiduo_badlands_b1 ultiduo_process_a14 Click here to download a zip file containing all the above maps. Registered Teams Upon successfully registering your team will be listed here as acknowledgement: idk (Ty, Cowii, Moosepi) AlreadyGG (Puzzled, Kol, rr) Team Rockette (49'er, Douxi_) Awperstaluf (RY4N, Jopperstaluf, Cknach) Caramel (KUMO?, Caldoran, viser) 好游戏，很靠近！(鱼ee ᕕ( ᐛ )ᕗ, 苜姑娘) Team Angeline (Oro, Cyra) orz (astroboy, bio, bait) In the Fatzone (Fanzone, Error, Sogeking233) Raketensprung (digitaliron, Cave) floatyxoxo (26, floaty) justhereforthelols (ketiak100, chaoz) Good luck, and have fun! This thread is for registering only. Please direct all queries and suggestions to the discussion thread instead.
Since the succesful cast of one of our highlander mixes by Kip and Higps, I notice that new players interested in the mixes are starting to trickle in. I for one would be glad to send in more demos of our mixes to other people for shoutcasting. However, at the moment, if we send in a cast, usually we would have to wait a while before the casters can cast our matches because we would then be placed on a waiting list until it would be our turn for our match to be casted. Our matches would be casted much more quickly if we do the following: 1. Get only 1 caster to cast at a time. As you would have previously seen the cast by Kip and GPS, they took 1 and a half months to cast. Main reason was because Kip couldn't see the attachment of the demo files that were sent to her via e-mail ubtil I told her I sent the attachments. But then again, realistically, unless two casters have already agreed to a fixed time to shoutcast, it would be problematic for the two casters to find the correct time to cast together. 2. Ask anyone casting to reserve a fixed time slot to cast our matches. 3. They would readily cast much quickly if the match was a genuine comp. match. Other than that, the most inportant thing is that we actually send in the demo files to get them casting. I shall unofficially be the one in charge to send in the demo files for casting, and the demo files would be sent to either Kip or GPS. These two casters are relatively small time casters and they would happily cast anything that comes their way, though probably Sal could also do a cast of our matches. If there any highlander matches you want casted, let me know. Otherwise the default matches being casted are those which I have participated in or spectated.