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Everything posted by fwishyy
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AsiaFortress Cup 20: Division 1 & 2 Playoffs [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool] Hey everyone! Week 6 of AsiaFortress Cup 20 has just concluded, and marks the end of the Division 2 season. Congratulations to teams new and Die Mannschaft for securing their place in our first combined divisional playoffs. With the post-season approaching, this post serves to clarify the format that we will abide by for Divisions 1 & 2. Double Elimination Playoffs for Divisions 1 & 2 will be carried out in a Double Elimination style bracket detailed below: [Key Dates] Round 1 (Matches 1 and 2) 8 August 2022 - 14 August 2022 Round 2 and Losers Round 1 (Matches 3, 4, 5, 6) 15 August 2022 - 21 August 2022 Losers Round 2 (Matches 7, 8) 22 August 2022 - 28 August 2022 Losers Round 3 (Match 9) 29 August 2022 - 4 September 2022 Grand Finals 5 September 2022 - 11 September 2022 Score Reporting match.tf does not support cross-divisional matchups, therefore, a Challonge bracket has been set up for teams to keep up with the running state of playoffs. Score reporting however will be done via Discord. Please look to the AsiaFortress Discord to submit scores. Scores will be kept track via the #score-reporting channel.
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AsiaFortress Cup 20: Division 1 & 2 Playoffs [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool] Hey everyone! Week 6 of AsiaFortress Cup 20 has just concluded, and marks the end of the Division 2 season. Congratulations to teams new and Die Mannschaft for securing their place in our first combined divisional playoffs. With the post-season approaching, this post serves to clarify the format that we will abide by for Divisions 1 & 2. Double Elimination Playoffs for Divisions 1 & 2 will be carried out in a Double Elimination style bracket detailed below: [Key Dates] Round 1 (Matches 1 and 2) 8 August 2022 - 14 August 2022 Round 2 and Losers Round 1 (Matches 3, 4, 5, 6) 15 August 2022 - 21 August 2022 Losers Round 2 (Matches 7, 8) 22 August 2022 - 28 August 2022 Losers Round 3 (Match 9) 29 August 2022 - 4 September 2022 Grand Finals 5 September 2022 - 11 September 2022 Score Reporting match.tf does not support cross-divisional matchups, therefore, a Challonge bracket has been set up for teams to keep up with the running state of playoffs. Score reporting however will be done via Discord. Please look to the AsiaFortress Discord to submit scores. Scores will be kept track via the #score-reporting channel. View full article
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AsiaFortress Cup 20 [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool] AsiaFortress is back with the second season of 2022! This season, the AsiaFortress Administrators have in store some new changes to the competing format that will hopefully reinvigorate the upper echelons of the player base. Make sure to read through these changes clearly, especially for teams that are signing up for Divisions 1 and 2. Format changes for Divisions 1 and 2 The AsiaFortress league is built on the shoulders of its top players, and the AsiaFortress Administrators want to continue fostering talent that can play at a high level. However, this has, in the past, come at the cost of pushing teams that sign up for Division 2 into a whole different skill bracket. While we want to continue encouraging players to move up the divisional ladder, we want to introduce changes that will hopefully make the transition smoother. For AsiaFortress Cup 20, Divisions 1 and 2 will be a combined divisional bracket. However, this will only take place during playoffs. Division 1 will continue to remain an invite-only, top-skill division for the best that the region has to offer. These teams are guaranteed a playoff spot, which means that these matches are for seeding purposes. Division 2 on the other hand, will play the usual 7-week regular season, at which point the division will conclude, and the divisions standings (1st, 2nd, 3rd, and so forth) will be decided. The top 2 teams from the division will be placed into a combined playoffs with Division 1 teams, where they will be given the opportunity to play against the best teams in the region, and earn further accolades. Teams in Division 3 are not affected in any way by these changes. We hope that these changes will allow teams to play within their margin of skill, whilst continuously allowing better Division 2 teams to test their mettle without disrupting the entirety of a season. Signups for AsiaFortress Cup 20 will be open here until 24th June 2022, with seedings and season opening on 26th June and 27th June respectively.
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AsiaFortress Cup 20 [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool] AsiaFortress is back with the second season of 2022! This season, the AsiaFortress Administrators have in store some new changes to the competing format that will hopefully reinvigorate the upper echelons of the player base. Make sure to read through these changes clearly, especially for teams that are signing up for Divisions 1 and 2. Format changes for Divisions 1 and 2 The AsiaFortress league is built on the shoulders of its top players, and the AsiaFortress Administrators want to continue fostering talent that can play at a high level. However, this has, in the past, come at the cost of pushing teams that sign up for Division 2 into a whole different skill bracket. While we want to continue encouraging players to move up the divisional ladder, we want to introduce changes that will hopefully make the transition smoother. For AsiaFortress Cup 20, Divisions 1 and 2 will be a combined divisional bracket. However, this will only take place during playoffs. Division 1 will continue to remain an invite-only, top-skill division for the best that the region has to offer. These teams are guaranteed a playoff spot, which means that these matches are for seeding purposes. Division 2 on the other hand, will play the usual 7-week regular season, at which point the division will conclude, and the divisions standings (1st, 2nd, 3rd, and so forth) will be decided. The top 2 teams from the division will be placed into a combined playoffs with Division 1 teams, where they will be given the opportunity to play against the best teams in the region, and earn further accolades. Teams in Division 3 are not affected in any way by these changes. We hope that these changes will allow teams to play within their margin of skill, whilst continuously allowing better Division 2 teams to test their mettle without disrupting the entirety of a season. Signups for AsiaFortress Cup 20 will be open here until 24th June 2022, with seedings and season opening on 26th June and 27th June respectively. View full article
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AsiaFortress Cup 20 Key Dates and Map Pool [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool] Regular Season: Week 1 (Process Reckoner) 27 June 2022 - 3 July 2022 Week 2 (Reckoner Sunshine) 4 July 2022 - 10 July 2022 Week 3 Start of TW1 (Sunshine Clearcut) 11 July 2022 - 17 July 2022 Week 4 (Clearcut Gullywash) 18 July 2022 - 24 July 2022 Week 5 (Gullywash Product) 25 July 2022 - 31 July 2022 Week 6 (Product Snakewater) 1 August 2022 - 7 August 2022 Week 7 Start of TW2 (Snakewater Process) 8 August 2022 - 14 August 2022 Catch-up Week (End of TW2) 15 August 2022 - 21 August 2022 Playoffs: Upper Bracket Semifinals 22 August 2022 - 28 August 2022 Upper Bracket Finals / Lower Bracket Semifinals 29 August 2022 - 4 September 2022 Lower Bracket Finals 5 Septmember 2022 - 11 September 2022 Grand Finals (Best-of-five for Division 1 / Best-of-three series for Divisions 2-4) 12 September 2022 - 18 September 2022 AsiaFortress Cup 20 will run the following maps: 1. Process (cp_process_f11): https://dl.serveme.tf/maps/cp_process_f11.bsp 2. Gullywash (cp_gullywash_f7): https://dl.serveme.tf/maps/cp_gullywash_f7.bsp 3. Snakewater (cp_snakewater_final1): https://dl.serveme.tf/maps/cp_snakewater_final1.bsp 4. Sunshine (cp_sunshine): https://dl.serveme.tf/maps/cp_sunshine.bsp 5. Reckoner (cp_reckoner_rc6): https://dl.serveme.tf/maps/cp_reckoner_rc6.bsp 6. Clearcut (koth_clearcut_b15d): https://dl.serveme.tf/maps/koth_clearcut_b15d.bsp 7. Product (koth_product_final): https://dl.serveme.tf/maps/koth_product_final.bsp
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AsiaFortress Cup 20 Division Administrators [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool] The following are the Division Administrators for AsiaFortress Cup 20. The respective Division Administrators should be your first point of contact should you have any troubles with scheduling matches, or have general questions regarding the league. Most of the Division Administrators prefer to be communicated with through Discord. If you have any queries, you may also join the AsiaFortress Discord. Division 1 fwishy#0338 Division 2 ruee#3418 n4ver#8148 Division 3 B10odf3ud#5475 Gale#3535
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AsiaFortress Cup 20 Unlocks [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool] AsiaFortress Cup 20 uses the Global Competitive 6v6 Whitelist which can be found here.
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AsiaFortress Cup Rules [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool] 1. Teams and Players 1a. Registration Teams are to register for the AsiaFortress Cup in the designated Registration Thread, adhering strictly to the format provided in the opening post of the thread. Registration must be posted by the captain of the team. Registered teams are to observe the following restrictions: A minimum of six and maximum of ten total players, inclusive of team captains. A maximum of one primary captain, maximum of two secondary captains. Captains are responsible for all aspects of team management, including but not limited to scheduling, attending matches, and liaising with AsiaFortress administration in the event of a dispute. The primary captain will be our main point of contact and the secondary captains will be contacted in the event they are uncontactable. Rostered players must not be subject to an active AsiaFortress Cup ban. Rostered captains must not be subject to an active AsiaFortress Cup captain ban. Rostered players must have never received a VAC ban for Team Fortress 2. All teams and rostered players must have appropriate names. If a name is deemed to be inappropriate, the team captain will be informed at the earliest convenience and be given until Division seeding is announced to submit a different name to the AsiaFortress administration. Should the team captain fail to do so within the given timeframe, the AsiaFortress administration will select a different name at their own discretion. Each player may only be on one team's roster. 1b. Roster Lock and Transfer Windows Upon conclusion of registration, rosters will be locked until the Transfer Windows. The first Transfer Window will take place during the fourth week of the regular season, while the second will be during the last week of the regular season. Roster changes take effect only after the conclusion of the Transfer Window. In other words, players obtained in the first Transfer Window will only be on the roster from Week 5 onwards, while players obtained in the second will only be on the roster for playoffs. In any given Transfer Window, a maximum of two players may be added to the roster. 1c. Disbanding Teams will be considered inactive and disbanded upon forfeiting three or more of their regular season matches, or upon informing AsiaFortress Administrators of their intent to disband. If a team is disbanded in this fashion, all of their previous opponents will be granted retroactive forfeit wins. We encourage teams having internal troubles to contact a Division Administrator either for aid in resolving said issues or to inform them of the team's disbanding. If Administrators deem (on a case-by-case basis) that a disbanded team has failed to take steps towards avoiding disbandment, the captain will be held responsible by being barred from captaining any AsiaFortress team for one season. 2. Tournament Format 2a. Divisions Teams will be seeded and then split into 3 divisions based on their players' experience and past results in AsiaFortress competitions. While you may indicate your team's preferred division on the registration form, be aware that this allocation is ultimately done at the discretion of AsiaFortress administration in the interest of maximising competition and is therefore non-negotiable. 2b. Regular Season The regular season will consist of seven weeks, during each of which teams will play two maps. Map ties may occur during the regular season; as such, no Golden Caps will take place during the regular season. The top four teams in each division will proceed to the playoffs. Division 1 will play the regular season in a round-robin format, where each team plays each other once. Teams will be ranked first by map wins, then (in the event of a tie) the head to head result between tied teams, then (if said result was also a tie) total round wins. Division 2 will play the regular season in the Swiss format, where the next match is determined by the results of previous matches. Teams will be ranked first by match wins, followed by map wins, then (in the event of a tie) the head to head result between tied teams, then (if said result was also a tie) total round wins. 2c. Playoffs The top four teams in each division will enter the playoffs, after being seeded according to their results in the regular season. Playoffs will be in the double elimination format. Each playoff match will be a best-of-three, with the exception of the grand finals for Division 1, which will be best-of-five. Teams will alternately ban and pick maps from the provided pool to determine what maps are played in what order. Every map must have a winner, hence Golden Cap rules will be enforced during playoffs. 3. Pre/Post-Match Responsibilities 3a. Scheduling Match threads will be posted on match.tf on the Monday of each match week. Team captains are to discuss with each other over a medium such as Steam Chat or Discord in hopes of finding a suitable time for the match. Upon agreeing on a time, team captains are to post chat logs on the match thread, clearly indicating the date and time of the match and the agreement of both teams. Should the opposing team captain fail to respond, team captains may also propose a date and time for the match on the match thread. The responsibility then falls on the opposing team to counter-propose an alternate timing on the match thread before whichever of the following timings is later: Friday 23:59 (UTC+8) of the match week 24 hours before the proposed match time Should the opposing team fail to respond by the stipulated time or reject the proposed match time without counter-proposing, the match time will be fixed at the initially proposed time. In the interests of allowing teams sufficient time to respond, all proposed timings must be a minimum of 24 hours from the time of the proposal post. If neither team leader makes a scheduling post on the match thread by Friday 2359 (UTC+8), a division administrator will post a match time on the thread. This time will be taken as final unless both team leaders are able to agree on an alternate timing and post chat logs on the thread. 3b. Match Postponement The AsiaFortress administration provides key dates prior to the season, and hence teams and players are expected to plan around them and ensure they are free at least once a week for the entire duration of the tournament. As such, postponing matches to be played at a date later than the stipulated match week is strongly discouraged. However, if absolutely necessary, approach one of the division administrators to discuss the postpone as soon as possible, and it will be handled on a case-by-case basis. If a team wishes to postpone a match, the team leader must make a post on the match thread before a time is fixed. In other words, the postpone must be done either within the stipulated response time to the opposing team’s match proposal, or in the event of the other team not proposing a time, by Friday 2359 (UTC+8). The team postponing must clearly state: When they wish to postpone to (a specific date within the following week) The reason for their postpone Chat logs showing the other team's agreement to playing the match in the indicated week 3c. Forfeits In the event that a team fails to attend or is unable to both attend and postpone any given match, a forfeit win will be awarded to their opponents. A team that forfeits greater than two matches will be treated as inactive, and thus disqualified from the tournament. A team disqualified in this way will then be treated as though it had disbanded, and will face similar penalties. 3d. Map Selection As mentioned earlier, teams must pick and ban maps for each playoff match. Bans and picks will be done from the whole mappool, with the home team banning one map followed by the away team banning one map. The away team will then pick the first map, followed by the home team picking the second and third map. In the event of a best-of-five series, the away team will decide the remaining map order. This process must be completed by 24 hours before the stipulated match time, else the division administrator will select map order himself and post it on the match thread. If this occurs, map order will then be non-negotiable; it is thus the duty of the team captains involved to ensure that the map selection process is completed in a timely fashion. If the opposing team captain fails to respond within a reasonable timeframe, contact your division administrator. A forfeit will be reported as a 1-0 for each map on the challonge brackets. 3e. Score Reporting Upon completion of the match, the team captain of the winning team is to post the results on the match thread. Score posts should clearly state the winner, scoreline, and if necessary, mercenaries used for each map, as well as link to the logs of the match. If logs are unavailable, a screenshot of the scoreboard at the end of the map should be provided. Score report posts should be done immediately after match completion. Please note that scores will be finalised and no longer subject to change 24 hours from the first report post. Team captains are responsible for confirming the correct scoreline is submitted before this deadline — late disputes will not be entertained. 4. Matches 4a. Punctuality and Attendance Each team is expected to have all their players in the server by at most twenty minutes after the scheduled match time. Should a team fail to adhere to this timing, their opponents may opt to claim a forfeit win. 4b. Mercenaries In the event that a team cannot field a full team at the stipulated match time for whatever reason, they may elect to bring in an unrostered player to act as a mercenary for said match. During the regular season, mercenary usage is subject to the following restrictions: A maximum of two mercenaries may be used in any given match (i.e. a team must field a bare minimum of four players to play the match) Mercenaries may be used a maximum of six times total throughout the season. Take note that using two mercenaries in a single match will be counted as two usages. Using more will result in a team being treated as inactive, and disbandment penalties will apply. Mercenaries may be chosen without the consent of the other team if they are registered in a team participating in a lower division. This must be accompanied with the approval of any Division Manager. Players who do not fulfill this condition may still be brought in as mercenaries, but only subject to the approval of the opposing team. In all cases, the team using a mercenary must clearly and honestly communicate both the identity of the mercenary and the reason he is being employed. In no circumstance may a mercenary be employed in place of an available rostered player. Mercenaries must be reported together with the scores in the match thread. During playoffs, a further restriction applies. A maximum of one mercenary per match may be used, and mercenary usage must be approved by the division administrator prior to each usage. 4c. Servers Any server that has been can load the latest AFC configs and maps may be used. Ideally, a server should have minimal choke, loss, stuttering and ping difference between the two teams. If a server satisfactory for both teams cannot be found, they are to use an official AsiaFortress server that provides the lowest average ping difference. 4d. Unlocks, Map Pool and Rule Set AsiaFortress competitions use the global whitelist. Please refer here to familiarise yourself with the weapons allowed. Classes are limited to two each of Scouts, Soldiers, Snipers, and Spies, and one each of Pyros, Demos, Heavies, Engineers, and Medics. The map pool can be found in the key dates thread. In the event that the server being used is not running the latest version of a given map, an older version may be played provided that both teams agree. At the time of this writing, all AsiaFortress maps are either in the 5CP or KOTH format. 5CP maps are to be played to either a time limit of 30 minutes or a difference of five rounds, whichever happens sooner. KOTH maps are to be played as a best of five rounds, with no time limit. During the regular season, map draws are allowed, hence for 5CP maps, the scoreline at the end of thirty minutes is to be taken as final. During playoffs, each map must have a conclusive winner; in the event of a tie after thirty minutes, a Golden Cap is to be played. The Golden Cap is a single round with no time limit, and whoever wins it will win the map. 4e. Pausing Each team is allowed one pause per map at any time for technical issues. These can include: Player losing connection Server issues The reason for pausing must be clearly communicated to the other team before any player on the server may pause. Each pause may last a maximum of 5 minutes unless given consent by the opponent team. Once the pause limit is up, the opponent team is allowed to resume the game. The pausing team will face penalties if they do not adhere to the pause limit. The game cannot be resumed without giving proper warning to the opponent team. 5. Offenses and Penalties 5a. Cheating Cheating of any kind in an AsiaFortress competition is strictly forbidden. Cheating, here, is defined as either exploiting unintended aspects of the game or employing third-party software to gain an unfair advantage over other players. This includes, but is not limited to: Using HUD elements to remove the sniper scope Changing loadout to move back a spawn while retaining Ubercharge Using glitches to deliberately exit the normally playable area of the map Any form of aim assistance In addition, receiving a VAC ban for TF2 at any time will be treated equivalently to being caught cheating in an official match, and similar penalties will apply. 5b. Alternate Accounts Usage of alternate accounts is not necessarily forbidden; it is, however, discouraged and subject to a number of restrictions. Alternate accounts may not be used to circumvent active AsiaFortress bans, nor may they be used to disguise one's identity to play in a division lower than their actual skill. Account sharing is also strictly prohibited; a single account may not be used by more than one player in AsiaFortress matches. Conversely, players are also not allowed to have more than one account participating in the same competition. Any violation of the above rules will lead to the player in question and possibly his team being subject to penalties. 6. Post Season 6a. Receiving of Medals Successful completion of an AsiaFortress Cup season earns players in all participating teams medals. To be eligible for a medal, a player must: Be rostered on a participating AsiaFortress Cup team that did not drop out mid-season Play at least TWO FULL MAPS for the team they are rostered on This rule also applies to players acquired through the two Transfer Windows. Thus, if a player decides to transfer to another team, they must play at least one match for the destination team to be eligible for the medal that team receives.
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AsiaFortress Cup 19 [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool] It has come to the attention of the AsiaFortress Administrators that Division 2 team no one down has been account sharing. The account in question, flower, has been used by another player, BIRDFLY, in AsiaFortress matches to conceal their identity. Sentence As stated in Section 5B of the rules, account sharing is strictly prohibited. Players flower and BIRDFLY, in violation of Rule 5B, will receive a 1 season ban from AsiaFortress Cup 20. Captain of team no one down, Syndrome Legacy, will receive a 1 season captain ban from AsiaFortress Cup 20. no one down, having account shared during AsiaFortress matches, are disqualified from AsiaFortress Cup 19, with their previous results invalidated. Placements for Division 2 will be shifted up accordingly, with the final top 3 placements being as such: 1st: Fight Club 2nd: taiwangirls 3rd: wafly Conclusion The AsiaFortress Administrators would like to remind everyone that fair and responsible play keeps the game fun for everyone, and urge players to act in accordance of the AsiaFortress Rules.
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AsiaFortress Cup 19 [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool] It has come to the attention of the AsiaFortress Administrators that Division 2 team no one down has been account sharing. The account in question, flower, has been used by another player, BIRDFLY, in AsiaFortress matches to conceal their identity. Sentence As stated in Section 5B of the rules, account sharing is strictly prohibited. Players flower and BIRDFLY, in violation of Rule 5B, will receive a 1 season ban from AsiaFortress Cup 20. Captain of team no one down, Syndrome Legacy, will receive a 1 season captain ban from AsiaFortress Cup 20. no one down, having account shared during AsiaFortress matches, are disqualified from AsiaFortress Cup 19, with their previous results invalidated. Placements for Division 2 will be shifted up accordingly, with the final top 3 placements being as such: 1st: Fight Club 2nd: taiwangirls 3rd: wafly Conclusion The AsiaFortress Administrators would like to remind everyone that fair and responsible play keeps the game fun for everyone, and urge players to act in accordance of the AsiaFortress Rules. View full article
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It is with great sadness today that the AsiaFortress Administrators are announcing that player 26 of team GlobalClan XIAO has been caught red-handed on a smurf account used to play in AsiaFortress matches. This is the 6th AsiaFortress player that has been caught in the act of smurfing in recent history. As such, the AsiaFortress Administrators have decided to take more drastic measures to curb the smurfing problem in future seasons of the league. 26 is well known for playing the Pocket Soldier role on GlobalClan XIAO, the greatest AsiaFortress team of all time. While a well-respected and competent player, his actions cannot go unpunished, lest he continue to taint the future generations of AsiaFortress with his influence. Thus, he shall be exiled to a new, separate division in AsiaFortress know as the Smurf Division. In light of his achievements as a well-decorated Team Fortress 2 player, 26 shall be granted the eternal punishment as the King of the Smurfs, governing this newly crowned AsiaFortress division. From AsiaFortress Cup 20, players caught using smurf accounts will be banished forever to The Land of the Smurfs, where only the horrors of competitive 6s await. Pyros to mid, no weapon restrictions, and of course, the map pool. The Land of the Smurfs hates fun, and only the least fun of the tried and tested Team Fortress 2 maps are played there. cp_propaganda, cp_badlands, cp_granary, you name it. Whether you're perpetually playing on 30 frames, stuck on last for 30 minutes, or getting hit by 30 projectiles all at the same time, The Land of the Smurfs surely has something, to ruin your fun. The AsiaFortress Administrators would like to remind everyone to participate in fair competition, to ensure that the game remains fun for everyone. We hope that these new measures put in place will deter the use of smurf accounts across the league. View full article
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It is with great sadness today that the AsiaFortress Administrators are announcing that player 26 of team GlobalClan XIAO has been caught red-handed on a smurf account used to play in AsiaFortress matches. This is the 6th AsiaFortress player that has been caught in the act of smurfing in recent history. As such, the AsiaFortress Administrators have decided to take more drastic measures to curb the smurfing problem in future seasons of the league. 26 is well known for playing the Pocket Soldier role on GlobalClan XIAO, the greatest AsiaFortress team of all time. While a well-respected and competent player, his actions cannot go unpunished, lest he continue to taint the future generations of AsiaFortress with his influence. Thus, he shall be exiled to a new, separate division in AsiaFortress know as the Smurf Division. In light of his achievements as a well-decorated Team Fortress 2 player, 26 shall be granted the eternal punishment as the King of the Smurfs, governing this newly crowned AsiaFortress division. From AsiaFortress Cup 20, players caught using smurf accounts will be banished forever to The Land of the Smurfs, where only the horrors of competitive 6s await. Pyros to mid, no weapon restrictions, and of course, the map pool. The Land of the Smurfs hates fun, and only the least fun of the tried and tested Team Fortress 2 maps are played there. cp_propaganda, cp_badlands, cp_granary, you name it. Whether you're perpetually playing on 30 frames, stuck on last for 30 minutes, or getting hit by 30 projectiles all at the same time, The Land of the Smurfs surely has something, to ruin your fun. The AsiaFortress Administrators would like to remind everyone to participate in fair competition, to ensure that the game remains fun for everyone. We hope that these new measures put in place will deter the use of smurf accounts across the league.
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AsiaFortress Cup 19 [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool] Hey everyone, it has been made known to AsiaFortress Administrators that well-known modifications of the HUD to gain in-game advantages have recently resurfaced. Heading into playoffs, the AsiaFortress Administrators would like to remind everyone that the sniper scope removal, and other HUD modifications of that nature are strictly prohibited. Players caught using these modifications to obtain unfair advantages will receive appropriate punishments.
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AsiaFortress Cup 19: Regarding unfair HUD modifications
fwishyy posted a topic in News & Announcements
AsiaFortress Cup 19 [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool] Hey everyone, it has been made known to AsiaFortress Administrators that well-known modifications of the HUD to gain in-game advantages have recently resurfaced. Heading into playoffs, the AsiaFortress Administrators would like to remind everyone that the sniper scope removal, and other HUD modifications of that nature are strictly prohibited. Players caught using these modifications to obtain unfair advantages will receive appropriate punishments. View full article -
AsiaFortress Cup 19 [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool] Hey everyone, due to some administrative errors on our end during seeding, team no one down was incorrectly placed in Division 1. This decision has since been altered, with the team being placed in Division 2 instead. However, because of this, there are some scheduling changes that have to be made to accommodate the moving. Division 1 Division 1 will now be played in an 8-week round robin format, with each of the five teams facing each other twice. The maps for the final 8th week will be decided through a pick-ban format. This change primarily affects Division 1, and the Key Dates and Map Pool have been updated to reflect this. We apologise if this has caused any unneeded confusion or inconvenience and seek the understanding of all players involved.
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AsiaFortress Cup 19: Division allocation and scheduling changes
fwishyy posted a topic in News & Announcements
AsiaFortress Cup 19 [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool] Hey everyone, due to some administrative errors on our end during seeding, team no one down was incorrectly placed in Division 1. This decision has since been altered, with the team being placed in Division 2 instead. However, because of this, there are some scheduling changes that have to be made to accommodate the moving. Division 1 Division 1 will now be played in an 8-week round robin format, with each of the five teams facing each other twice. The maps for the final 8th week will be decided through a pick-ban format. This change primarily affects Division 1, and the Key Dates and Map Pool have been updated to reflect this. We apologise if this has caused any unneeded confusion or inconvenience and seek the understanding of all players involved. View full article -
AsiaFortress Cup 19 [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool] Division Allocations for AsiaFortress Cup 19 have been released! You may confirm the division that your team has been placed in on match.tf. Due to the signup numbers, we were unable to accommodate a Division 4 this season. Some final notes to take into account before the season officially starts tomorrow include the following: Small adjustment in playoffs Pick-Ban format Because of AsiaFortress Cup 19's larger map pool, we have modified the way in which playoff teams pick and ban maps to play. Notably, an additional ban wave is added before teams alternate picks. An example of what this new format looks like is shown below: Home Team banned cp_badlands Away Team banned cp_gullywash_final1 Away Team picked cp_process_final Home Team picked koth_product Home Team banned cp_snakewater_final1 Away Team banned cp_reckoner Home Team picked koth_clearcut Away Team picked cp_propaganda_b14 Away Team picked cp_granary_pro 8 and 9 only apply to BO5 series As always, the order in which teams pick and ban maps will be clearly stated on the match.tf thread when the playoffs come around. Division 1 Map Cycle Due to Division 1 having only 6 teams, each map in the 10-map pool will only be played once, with matchups going in a round-robin format. Teams in the division are to take note of the altered schedule on the Key Dates and Map Pool thread
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AsiaFortress Cup 19 division allocations have been released!
fwishyy posted a topic in News & Announcements
AsiaFortress Cup 19 [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool] Division Allocations for AsiaFortress Cup 19 have been released! You may confirm the division that your team has been placed in on match.tf. Due to the signup numbers, we were unable to accommodate a Division 4 this season. Some final notes to take into account before the season officially starts tomorrow include the following: Small adjustment in playoffs Pick-Ban format Because of AsiaFortress Cup 19's larger map pool, we have modified the way in which playoff teams pick and ban maps to play. Notably, an additional ban wave is added before teams alternate picks. An example of what this new format looks like is shown below: Home Team banned cp_badlands Away Team banned cp_gullywash_final1 Away Team picked cp_process_final Home Team picked koth_product Home Team banned cp_snakewater_final1 Away Team banned cp_reckoner Home Team picked koth_clearcut Away Team picked cp_propaganda_b14 Away Team picked cp_granary_pro 8 and 9 only apply to BO5 series As always, the order in which teams pick and ban maps will be clearly stated on the match.tf thread when the playoffs come around. Division 1 Map Cycle Due to Division 1 having only 6 teams, each map in the 10-map pool will only be played once, with matchups going in a round-robin format. Teams in the division are to take note of the altered schedule on the Key Dates and Map Pool thread View full article -
AsiaFortress Cup 19 [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool] We’re back! Signups for the 19th iteration of the AsiaFortress Cup are now open, with a scheduled early January season opening. For the first season of the year, we’ve made some new changes to the map pool to keep both the regular and postseason experience fresh for newbies and veterans alike. Expanded Map Pool The AsiaFortress Cup 19 map pool will consist of TEN total maps! A blend of familiarity in seasoned AsiaFortress Cup maps like cp_reckoner, as well as new additions, like the recently refreshed cp_metalworks, we hope that the AsiaFortress Cup 19 map pool incentivises the play of maps outside of the staple few. The 7-week regular season will, however, still remain as it has been. Check out the Key Dates and Map Pool thread for more information about how the maps will be scheduled! match.tf Like previous iterations of the league, AsiaFortress Cup 19 will continue to use match.tf as its primary platform for score management. On the other hand, both the asiafortress.com website as well as the AsiaFortress Discord will be used for any important announcements throughout the season, so be sure to keep up with both of them! Signups will be open here until 31st December 2359PM GMT+8. We look forward to seeing you in AsiaFortress Cup 19!
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AsiaFortress Cup 19 [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool] We’re back! Signups for the 19th iteration of the AsiaFortress Cup are now open, with a scheduled early January season opening. For the first season of the year, we’ve made some new changes to the map pool to keep both the regular and postseason experience fresh for newbies and veterans alike. Expanded Map Pool The AsiaFortress Cup 19 map pool will consist of TEN total maps! A blend of familiarity in seasoned AsiaFortress Cup maps like cp_reckoner, as well as new additions, like the recently refreshed cp_metalworks, we hope that the AsiaFortress Cup 19 map pool incentivises the play of maps outside of the staple few. The 7-week regular season will, however, still remain as it has been. Check out the Key Dates and Map Pool thread for more information about how the maps will be scheduled! match.tf Like previous iterations of the league, AsiaFortress Cup 19 will continue to use match.tf as its primary platform for score management. On the other hand, both the asiafortress.com website as well as the AsiaFortress Discord will be used for any important announcements throughout the season, so be sure to keep up with both of them! Signups will be open here until 31st December 2359PM GMT+8. We look forward to seeing you in AsiaFortress Cup 19! View full article
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AsiaFortress Cup 19 Key Dates and Map Pool [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool] Preseason: Signups 17 December 2021 - 31 December 2021 Regular Season (Division 1): Week 1 (Process Gullywash) 10 January 2022 - 16 January 2022 Week 2 (Gullywash Snakewater) 17 January 2022 - 23 January 2022 Week 3 (Snakewater Reckoner) + Start of TW1 24 January 2022 - 30 January 2022 Chinese New Year Break (End of TW1) 31 January 2022 - 6 February 2022 Week 4 (Reckoner Process) 7 February 2022 - 13 February 2022 Week 5 (Product Sunshine) 14 February 2022 - 20 February 2022 Week 6 (Metalworks Clearcut) 21 February 2022 - 27 February 2022 Week 7 (Bagel Granary) + Start of TW2 28 February 2022 - 6 March 2022 Week 8 (Pick-ban) 7 March 2022 - 13 March 2022 Catch-up Week (End of TW2) 14 March 2022 - 20 March 2022 Playoffs (Division 1): Upper Bracket Semifinals 21 March 2022 - 27 March 2022 Upper Bracket Finals / Lower Bracket Semifinals 28 March 2022 - 3 April 2022 Lower Bracket Finals 4 April 2022 - 10 April 2022 Grand Finals (Best-of-five for Division 1 / Best-of-three series for Divisions 2-4) 11 April 2022 - 17 April 2022 Regular Season (Division 2 & 3): Week 1 (Process Gullywash) 10 January 2022 - 16 January 2022 Week 2 (Gullywash Snakewater) 17 January 2022 - 23 January 2022 Week 3 (Snakewater Reckoner) + Start of TW1 24 January 2022 - 30 January 2022 Chinese New Year Break (End of TW1) 31 January 2022 - 6 February 2022 Week 4 (Reckoner Process) 7 February 2022 - 13 February 2022 Week 5 (Product Sunshine) 14 February 2022 - 20 February 2022 Week 6 (Metalworks Clearcut) 21 February 2022 - 27 February 2022 Week 7 (Bagel Granary) + Start of TW2 28 February 2022 - 6 March 2022 Catch-Up Week (End of TW2) 7 March 2022 - 13 March 2022 Playoffs (Division 2 and 3): Upper Bracket Semifinals 14 March 2022 - 20 March 2022 Upper Bracket Finals / Lower Bracket Semifinals 21 March 2022 - 27 March 2022 Lower Bracket Finals 28 March 2022 - 3 April 2022 Grand Finals (Best-of-five for Division 1 / Best-of-three series for Divisions 2-4) 4 April 2022 - 10 April 2022 AsiaFortress Cup 19 will run the following maps: 1. Process (cp_process_f9a): https://dl.serveme.tf/maps/cp_process_f9a.bsp 2. Gullywash (cp_gullywash_f4b): https://dl.serveme.tf/maps/cp_process_f9a.bsp 3. Snakewater (cp_snakewater_final1): https://dl.serveme.tf/maps/cp_snakewater_final1.bsp 4. Sunshine (cp_sunshine): https://dl.serveme.tf/maps/cp_sunshine.bsp 5. Reckoner (cp_reckoner_rc6): https://dl.serveme.tf/maps/cp_reckoner_rc6.bsp 6. Metalworks (cp_metalworks_f1): https://dl.serveme.tf/maps/cp_metalworks_f1.bsp 7. Granary (cp_granary_pro_rc8): https://dl.serveme.tf/maps/cp_granary_pro_rc8.bsp 8. Clearcut (koth_clearcut_b15d): https://dl.serveme.tf/maps/koth_clearcut_b15d.bsp 9. Bagel (koth_bagel_rc5): https://dl.serveme.tf/maps/koth_bagel_rc5.bsp 10. Product (koth_product_final): https://dl.serveme.tf/maps/koth_product_final.bsp
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AsiaFortress Cup 19 Division Administrators [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool] The following are the Division Administrators for AsiaFortress Cup 19. The respective Division Administrators should be your first point of contact should you have any troubles with scheduling matches, or have general questions regarding the league. Most of the Division Administrators prefer to be communicated with through Discord. If you have any queries, you may also join the AsiaFortress Discord. Division 1 fwishy#0338 Division 2 ruee#3418 n4ver#8148 B10odf3ud#5475 Gale#3535 Division 3 dddd4444#9169 fwishy
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AsiaFortress Cup Rules [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool] 1. Teams and Players 1a. Registration Teams are to register for the AsiaFortress Cup in the designated Registration Thread, adhering strictly to the format provided in the opening post of the thread. Registration must be posted by the captain of the team. Registered teams are to observe the following restrictions: A minimum of six and maximum of ten total players, inclusive of team captains. A maximum of one primary captain, maximum of two secondary captains. Captains are responsible for all aspects of team management, including but not limited to scheduling, attending matches, and liaising with AsiaFortress administration in the event of a dispute. The primary captain will be our main point of contact and the secondary captains will be contacted in the event they are uncontactable. Rostered players must not be subject to an active AsiaFortress Cup ban. Rostered captains must not be subject to an active AsiaFortress Cup captain ban. Rostered players must have never received a VAC ban for Team Fortress 2. All teams and rostered players must have appropriate names. If a name is deemed to be inappropriate, the team captain will be informed at the earliest convenience and be given until Division seeding is announced to submit a different name to the AsiaFortress administration. Should the team captain fail to do so within the given timeframe, the AsiaFortress administration will select a different name at their own discretion. Each player may only be on one team's roster. 1b. Roster Lock and Transfer Windows Upon conclusion of registration, rosters will be locked until the Transfer Windows. The first Transfer Window will take place during the fourth week of the regular season, while the second will be during the last week of the regular season. Roster changes take effect only after the conclusion of the Transfer Window. In other words, players obtained in the first Transfer Window will only be on the roster from Week 5 onwards, while players obtained in the second will only be on the roster for playoffs. In any given Transfer Window, a maximum of two players may be added to the roster. 1c. Disbanding Teams will be considered inactive and disbanded upon forfeiting three or more of their regular season matches, or upon informing AsiaFortress Administrators of their intent to disband. If a team is disbanded in this fashion, all of their previous opponents will be granted retroactive forfeit wins. We encourage teams having internal troubles to contact a Division Administrator either for aid in resolving said issues or to inform them of the team's disbanding. If Administrators deem (on a case-by-case basis) that a disbanded team has failed to take steps towards avoiding disbandment, the captain will be held responsible by being barred from captaining any AsiaFortress team for one season. 2. Tournament Format 2a. Divisions Teams will be seeded and then split into 3 divisions based on their players' experience and past results in AsiaFortress competitions. While you may indicate your team's preferred division on the registration form, be aware that this allocation is ultimately done at the discretion of AsiaFortress administration in the interest of maximising competition and is therefore non-negotiable. 2b. Regular Season The regular season will consist of seven weeks, during each of which teams will play two maps. Map ties may occur during the regular season; as such, no Golden Caps will take place during the regular season. The top four teams in each division will proceed to the playoffs. Division 1 will play the regular season in a round-robin format, where each team plays each other once. Teams will be ranked first by map wins, then (in the event of a tie) the head to head result between tied teams, then (if said result was also a tie) total round wins. Division 2 will play the regular season in the Swiss format, where the next match is determined by the results of previous matches. Teams will be ranked first by match wins, followed by map wins, then (in the event of a tie) the head to head result between tied teams, then (if said result was also a tie) total round wins. 2c. Playoffs The top four teams in each division will enter the playoffs, after being seeded according to their results in the regular season. Playoffs will be in the double elimination format. Each playoff match will be a best-of-three, with the exception of the grand finals for Division 1, which will be best-of-five. Teams will alternately ban and pick maps from the provided pool to determine what maps are played in what order. Every map must have a winner, hence Golden Cap rules will be enforced during playoffs. 3. Pre/Post-Match Responsibilities 3a. Scheduling Match threads will be posted on match.tf on the Monday of each match week. Team captains are to discuss with each other over a medium such as Steam Chat or Discord in hopes of finding a suitable time for the match. Upon agreeing on a time, team captains are to post chat logs on the match thread, clearly indicating the date and time of the match and the agreement of both teams. Should the opposing team captain fail to respond, team captains may also propose a date and time for the match on the match thread. The responsibility then falls on the opposing team to counter-propose an alternate timing on the match thread before whichever of the following timings is later: Friday 23:59 (UTC+8) of the match week 24 hours before the proposed match time Should the opposing team fail to respond by the stipulated time or reject the proposed match time without counter-proposing, the match time will be fixed at the initially proposed time. In the interests of allowing teams sufficient time to respond, all proposed timings must be a minimum of 24 hours from the time of the proposal post. If neither team leader makes a scheduling post on the match thread by Friday 2359 (UTC+8), a division administrator will post a match time on the thread. This time will be taken as final unless both team leaders are able to agree on an alternate timing and post chat logs on the thread. 3b. Match Postponement The AsiaFortress administration provides key dates prior to the season, and hence teams and players are expected to plan around them and ensure they are free at least once a week for the entire duration of the tournament. As such, postponing matches to be played at a date later than the stipulated match week is strongly discouraged. However, if absolutely necessary, approach one of the division administrators to discuss the postpone as soon as possible, and it will be handled on a case-by-case basis. If a team wishes to postpone a match, the team leader must make a post on the match thread before a time is fixed. In other words, the postpone must be done either within the stipulated response time to the opposing team’s match proposal, or in the event of the other team not proposing a time, by Friday 2359 (UTC+8). The team postponing must clearly state: When they wish to postpone to (a specific date within the following week) The reason for their postpone Chat logs showing the other team's agreement to playing the match in the indicated week 3c. Forfeits In the event that a team fails to attend or is unable to both attend and postpone any given match, a forfeit win will be awarded to their opponents. A team that forfeits greater than two matches will be treated as inactive, and thus disqualified from the tournament. A team disqualified in this way will then be treated as though it had disbanded, and will face similar penalties. 3d. Map Selection As mentioned earlier, teams must pick and ban maps for each playoff match. Bans and picks will be done from the whole mappool, with the home team banning one map followed by the away team banning one map. The away team will then pick the first map, followed by the home team picking the second and third map. In the event of a best-of-five series, the away team will decide the remaining map order. This process must be completed by 24 hours before the stipulated match time, else the division administrator will select map order himself and post it on the match thread. If this occurs, map order will then be non-negotiable; it is thus the duty of the team captains involved to ensure that the map selection process is completed in a timely fashion. If the opposing team captain fails to respond within a reasonable timeframe, contact your division administrator. A forfeit will be reported as a 1-0 for each map on the challonge brackets. 3e. Score Reporting Upon completion of the match, the team captain of the winning team is to post the results on the match thread. Score posts should clearly state the winner, scoreline, and if necessary, mercenaries used for each map, as well as link to the logs of the match. If logs are unavailable, a screenshot of the scoreboard at the end of the map should be provided. Score report posts should be done immediately after match completion. Please note that scores will be finalised and no longer subject to change 24 hours from the first report post. Team captains are responsible for confirming the correct scoreline is submitted before this deadline — late disputes will not be entertained. 4. Matches 4a. Punctuality and Attendance Each team is expected to have all their players in the server by at most twenty minutes after the scheduled match time. Should a team fail to adhere to this timing, their opponents may opt to claim a forfeit win. 4b. Mercenaries In the event that a team cannot field a full team at the stipulated match time for whatever reason, they may elect to bring in an unrostered player to act as a mercenary for said match. During the regular season, mercenary usage is subject to the following restrictions: A maximum of two mercenaries may be used in any given match (i.e. a team must field a bare minimum of four players to play the match) Mercenaries may be used a maximum of six times total throughout the season. Take note that using two mercenaries in a single match will be counted as two usages. Using more will result in a team being treated as inactive, and disbandment penalties will apply. Mercenaries may be chosen without the consent of the other team if they are registered in a team participating in a lower division. This must be accompanied with the approval of any Division Manager. Players who do not fulfill this condition may still be brought in as mercenaries, but only subject to the approval of the opposing team. In all cases, the team using a mercenary must clearly and honestly communicate both the identity of the mercenary and the reason he is being employed. In no circumstance may a mercenary be employed in place of an available rostered player. Mercenaries must be reported together with the scores in the match thread. During playoffs, a further restriction applies. A maximum of one mercenary per match may be used, and mercenary usage must be approved by the division administrator prior to each usage. 4c. Servers Any server that has been can load the latest AFC configs and maps may be used. Ideally, a server should have minimal choke, loss, stuttering and ping difference between the two teams. If a server satisfactory for both teams cannot be found, they are to use an official AsiaFortress server that provides the lowest average ping difference. 4d. Unlocks, Map Pool and Rule Set AsiaFortress competitions use the global whitelist. Please refer here to familiarise yourself with the weapons allowed. Classes are limited to two each of Scouts, Soldiers, Snipers, and Spies, and one each of Pyros, Demos, Heavies, Engineers, and Medics. The map pool can be found in the key dates thread. In the event that the server being used is not running the latest version of a given map, an older version may be played provided that both teams agree. At the time of this writing, all AsiaFortress maps are either in the 5CP or KOTH format. 5CP maps are to be played to either a time limit of 30 minutes or a difference of five rounds, whichever happens sooner. KOTH maps are to be played as a best of five rounds, with no time limit. During the regular season, map draws are allowed, hence for 5CP maps, the scoreline at the end of thirty minutes is to be taken as final. During playoffs, each map must have a conclusive winner; in the event of a tie after thirty minutes, a Golden Cap is to be played. The Golden Cap is a single round with no time limit, and whoever wins it will win the map. 4e. Pausing Each team is allowed one pause per map at any time for technical issues. These can include: Player losing connection Server issues The reason for pausing must be clearly communicated to the other team before any player on the server may pause. Each pause may last a maximum of 5 minutes unless given consent by the opponent team. Once the pause limit is up, the opponent team is allowed to resume the game. The pausing team will face penalties if they do not adhere to the pause limit. The game cannot be resumed without giving proper warning to the opponent team. 5. Offenses and Penalties 5a. Cheating Cheating of any kind in an AsiaFortress competition is strictly forbidden. Cheating, here, is defined as either exploiting unintended aspects of the game or employing third-party software to gain an unfair advantage over other players. This includes, but is not limited to: Using HUD elements to remove the sniper scope Changing loadout to move back a spawn while retaining Ubercharge Using glitches to deliberately exit the normally playable area of the map Any form of aim assistance In addition, receiving a VAC ban for TF2 at any time will be treated equivalently to being caught cheating in an official match, and similar penalties will apply. 5b. Alternate Accounts Usage of alternate accounts is not necessarily forbidden; it is, however, discouraged and subject to a number of restrictions. Alternate accounts may not be used to circumvent active AsiaFortress bans, nor may they be used to disguise one's identity to play in a division lower than their actual skill. Account sharing is also strictly prohibited; a single account may not be used by more than one player in AsiaFortress matches. Conversely, players are also not allowed to have more than one account participating in the same competition. Any violation of the above rules will lead to the player in question and possibly his team being subject to penalties. 6. Post Season 6a. Receiving of Medals Successful completion of an AsiaFortress Cup season earns players in all participating teams medals. To be eligible for a medal, a player must: Be rostered on a participating AsiaFortress Cup team that did not drop out mid-season Play at least TWO FULL MAPS for the team they are rostered on This rule also applies to players acquired through the two Transfer Windows. Thus, if a player decides to transfer to another team, they must play at least one match for the destination team to be eligible for the medal that team receives.
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AsiaFortress Cup 19 Unlocks [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool] AsiaFortress Cup 19 uses the Global Competitive 6v6 Whitelist which can be found here.
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AsiaFortress Cup 19 Ban List The list of banned players that have violated the AsiaFortress Cup Rules can be found here.