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deadpris

Starcraft 2 $89

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I just found out that 2 game shops in the West side of Singapore sells Starcraft 2 for $89

 

I don't think it's nice to announce the shop names... incase their competitors complain. They might complain because the recommended retail price is about $100...

 

Anyone interested just PM me :)

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Since demand for Starcraft 2 is elastic, lowering the price will drop about a more than proportionate rise in quantity demanded than price decrease, hence increasing total revenue for the shops. Also, demand will also increase since the shops sell below the equilibrium price, 100, and this shifts the demand to the right, further increasing total revenue. However, doing this will most likely cause the competitors to emulate them and drop prices, in order to remain competitive, hence inciting a price war. Through adjustment process, the equilibrium price of sc2 in the market will eventually fall to 90 bucks, which will increase the consumer's surplus but in the long run, the producer's surplus will shrink, resulting in negative net compared to before the prices dropped. In short, MORE PRICE DROPS PLS

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Since demand for Starcraft 2 is elastic' date=' lowering the price will drop about a more than proportionate rise in quantity demanded than price decrease, hence increasing total revenue for the shops. Also, demand will also increase since the shops sell below the equilibrium price, 100, and this shifts the demand to the right, further increasing total revenue. However, doing this will most likely cause the competitors to emulate them and drop prices, in order to remain competitive, hence inciting a price war. Through adjustment process, the equilibrium price of sc2 in the market will eventually fall to 90 bucks, which will increase the consumer's surplus but in the long run, the producer's surplus will shrink, resulting in negative net compared to before the prices dropped. In short, MORE PRICE DROPS PLS

[/quote']

 

tl;dr

 

==========

 

im rich ur poor sorry, dunno duncare


want to sell sc2 guest pass

 

14 days or 7hours playtime

 

i don't know how this shit works but yea

 

14 days since activation, meaning if you activate it and don't use it for 14 days then it will no longer work, 7 hours of playtime means 7 hours of playing.

 

a bit confusing eh,

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Since demand for Starcraft 2 is elastic' date=' lowering the price will drop about a more than proportionate rise in quantity demanded than price decrease, hence increasing total revenue for the shops. Also, demand will also increase since the shops sell below the equilibrium price, 100, and this shifts the demand to the right, further increasing total revenue. However, doing this will most likely cause the competitors to emulate them and drop prices, in order to remain competitive, hence inciting a price war. Through adjustment process, the equilibrium price of sc2 in the market will eventually fall to 90 bucks, which will increase the consumer's surplus but in the long run, the producer's surplus will shrink, resulting in negative net compared to before the prices dropped. In short, MORE PRICE DROPS PLS

[/quote']

 

some one should report that shop who is selling sc2 for 89 bucks. then blizzard will sue them and they'll have to open a dim sum shop.

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some one should report that shop who is selling sc2 for 89 bucks. then blizzard will sue them and they'll have to open a dim sum shop.

 

What you dont know: Its already a dimsum shop: with under-table black market dealings of SC2, star wars chopsticks and more in the back room.

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Since demand for Starcraft 2 is elastic' date=' lowering the price will drop about a more than proportionate rise in quantity demanded than price decrease, hence increasing total revenue for the shops. Also, demand will also increase since the shops sell below the equilibrium price, 100, and this shifts the demand to the right, further increasing total revenue. However, doing this will most likely cause the competitors to emulate them and drop prices, in order to remain competitive, hence inciting a price war. Through adjustment process, the equilibrium price of sc2 in the market will eventually fall to 90 bucks, which will increase the consumer's surplus but in the long run, the producer's surplus will shrink, resulting in negative net compared to before the prices dropped. In short, MORE PRICE DROPS PLS

[/quote']

 

avatar_46.jpg

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Since demand for Starcraft 2 is elastic' date=' lowering the price will drop about a more than proportionate rise in quantity demanded than price decrease, hence increasing total revenue for the shops. Also, demand will also increase since the shops sell below the equilibrium price, 100, and this shifts the demand to the right, further increasing total revenue. However, doing this will most likely cause the competitors to emulate them and drop prices, in order to remain competitive, hence inciting a price war. Through adjustment process, the equilibrium price of sc2 in the market will eventually fall to 90 bucks, which will increase the consumer's surplus but in the long run, the producer's surplus will shrink, resulting in negative net compared to before the prices dropped. In short, MORE PRICE DROPS PLS

[/quote']

 

Nice pov from the economics side, what about the marketing side.

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consumer software in general is quite price elastic (of demand) because of many available substitutes (tf2 for sc2 etc.). Non-consumer software like MATLAB or AUTOCAD cost sgd400-500 per unit (inelastic of demand), although its more because there are no good substitutes for MATLAB or AUTOCAD (not because tf2 is any easier to program than either MATLAB or AUTOCAD).

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