natapon 124 Report post Posted June 22, 2011 ask anything tf2 technical related here. this is targeted at new players but open to all anyway. stuff like configs, gfx settings, mouse, hardware etc. anyone can reply to help too. Share this post Link to post Share on other sites
sam 1 Report post Posted June 22, 2011 What is ur mouse.cfg // MOUSE _________________________________________ m_customaccel "0" m_customaccel_scale "0" m_customaccel_exponent "0" m_customaccel_max "0" m_filter "0" m_mouseaccel1 "0" m_mouseaccel2 "0" m_side "0.25" m_forward "0.25" sensitivity "3.5" Share this post Link to post Share on other sites
natapon 124 Report post Posted June 22, 2011 m_customaccel 0 m_customaccel_exponent 1 m_customaccel_max 0 m_customaccel_scale 0 m_filter 0 m_mouseaccel1 0 m_mouseaccel2 0 m_side 0.8 m_forward 1 sensitivity 2.4 Share this post Link to post Share on other sites
laglikehell 0 Report post Posted June 22, 2011 Using chris's fps config for low graphics with constant 120 fps Mouse sens:windows 3/11. Ingame :1.3 Using razer for mouse,keyboard & mousepad Jord Guys i need help on how do i set my mouse sens to eg: 3/4/5/6 inch for 360 deg Is there any video or tutorial that i can get? Really appreciate if you guys can help Many thanks Jord Share this post Link to post Share on other sites
natapon 124 Report post Posted June 22, 2011 mousetools thread http://asiafortress.com/thread-685.html the tool helps you calculate distance for 360 deg too. Share this post Link to post Share on other sites
laglikehell 0 Report post Posted June 22, 2011 Oh i didnt noticed.my bad.anyway thanks nata Share this post Link to post Share on other sites
Trajec 0 Report post Posted January 19, 2012 Hi Natapon, Im finding a hard time to select my senstivity, once i selected the senstivity sometimes i feel its too fast and sometimes too slow, on what basis am i suppose to select senstivity ( Please dont say personal preference ), there must be some way. Thanks Again, Trajec Share this post Link to post Share on other sites
natapon 124 Report post Posted January 19, 2012 Find a sensitivity that allows you to be able to flip exactly 180 in game quickly with a memorised swipe of the mouse. http://www.funender.com/quake/mouse/index.html Here is some info you might wanna read up on Share this post Link to post Share on other sites
Trajec 0 Report post Posted January 19, 2012 well yeh okay thnx alot natapon, do u recommend ur above mouse settings? Share this post Link to post Share on other sites
Summer 180 Report post Posted January 19, 2012 trajec it's really up to you, whatever you're comfortable with Share this post Link to post Share on other sites
Trajec 0 Report post Posted January 20, 2012 okay ^^ Share this post Link to post Share on other sites
Hackasaures 0 Report post Posted January 20, 2012 Is there a way to set a specific sens for each class? What would the command be? Share this post Link to post Share on other sites
deliaren 3 Report post Posted January 20, 2012 sensitivity [sens here] in all your classes config for example my default sens is 0.7 to sensitivity for scout only you must put 'sensitivity 0.4' in your scout.cfg 'sensitivity 0.7' in your soldier.cfg, demoman.cfg and so-on Share this post Link to post Share on other sites
Hackasaures 0 Report post Posted January 20, 2012 Ooh okay, what about cl_interp, what is that for? Share this post Link to post Share on other sites
deliaren 3 Report post Posted January 20, 2012 the full explanation By default, the client receives about 20 snapshot per second. If the objects (entities) in the world were only rendered at the positions received by the server, moving objects and animation would look choppy and jittery. Dropped packets would also cause noticeable glitches. The trick to solve this problem is to go back in time for rendering, so positions and animations can be continuously interpolated between two recently received snapshot. With 20 snapshots per second, a new update arrives about every 50 milliseconds. If the client render time is shifted back by 50 milliseconds, entities can be always interpolated between the last received snapshot and the snapshot before that. Source defaults to an interpolation period ('lerp') of 100-milliseconds (cl_interp 0.1); this way, even if one snapshot is lost, there are always two valid snapshots to interpolate between. Take a look at the following figure showing the arrival times of incoming world snapshot tl;dr standard cl_interp 0.1 adds 100ms of lag when you fire your weapon (my perspective) +for hitscan (scout, sniper (non-huntsman) etc.) -for projectile classes (soldier, demo, huntsman, etc.) for me all my hitscan classes: cl_interp 0.1 //interpolation of 100ms all my projectile classes: cl_interp 0.01 //interpolation of 10ms why? cuz im a fucking spazz even @ 1600 dpi/0.7 in game I hope both explanations help. Share this post Link to post Share on other sites
Hackasaures 0 Report post Posted January 20, 2012 Thank you! I have my cl_interp set to 0.0152 for all classes except scoot and sniper. For scoot and sniper it's 0.034 hope that ins't stupid of me. Share this post Link to post Share on other sites
deliaren 3 Report post Posted January 20, 2012 Thank you! I have my cl_interp set to 0.0152 for all classes except scoot and sniper. For scoot and sniper it's 0.034 hope that ins't stupid of me. I set it to 0.01 just incase, as defaults normally force interp to 0.0152 Setting your interp is up2u btw Depends on how you feel when playing. Same as setting sensitivity. Btw when you see this website http://www.funender.com/quake/mouse/index.html#input It is just a suggestion whether yes or not to change to the estimated useful dpi. For me I rather low ign sens + medium dpi, too high of a combined sens for me is shit as you can't be as precise with your accuracy. tracking > twitching 75% of the time but its up2u 2 decide Share this post Link to post Share on other sites
Trajec 0 Report post Posted January 21, 2012 Hey Natapon, I get This VAC error Alot and dc's me i need help bro Share this post Link to post Share on other sites