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Mercenaries Cup 7: Upper Bracket Semi-Finals

Mar 24 2016 11:52 PM | Caldoran in News

NEecO0u.png
Banner by Cell, writeup by vetia, vetted by Caldoran
 
Mercenaries Cup 7 Upper Bracket Semi-Finals
Asian TF2 is once again hitting its peak, with two titans of the scene getting ready to pound it out in the semi-finals of Mercenaries Cup 7. This match will dictate who will move on to the Grand Finals to fight for the glory of Championship, and who will be knocked down to the lower brackets and face the task of climbing back up to the Grand Finals.
 
Just going over the lineups of the two teams, we can already predict that it’s going to be one hell of a match.
 
Cute Beast
Over in one corner are the Chinese champions, Cute Beast, who so far, have been the most dominant team in the entire competition. As winners of the previous Mercenaries Cup, they definitely have a reputation to uphold, and so far they’ve been doing just that. Seeded first and given the bye week, Cute Beast were able to skip the opening stages and wait for contestants in the 1st round of the Upper Bracket, more than a month ago.
 
But this is the greatest proving of their strength: In the two matches they’ve played, Cute Beast have yet to drop a single round to their opponents. Not even Fireless, the team of old Japanese beasts, could find a chink in the armour of the Chinese machine.
  • VLEbrY5.png Flower
  • VLEbrY5.png 10
  • W5WmBJp.png Gordan_Fury
  • W5WmBJp.png Shadow
  • j3eMpHs.png Hysteria
  • hBkNbCx.png RLE
Cute Beast’s secret combination to victory is Fury on Pocket and 10 on Scout. Fury soaks up heals and takes solo Ubers to dole out the damage against enemies, letting their Scout, 10 clean up with his superb DM ability. This tactic had led to their victory in the previous series of MC.
 
However, spectators of the last AsiaFortress Cup will know that Cute Beast lost to Emi Dizziness because of one player shredding their combo to pieces: Korean star Flower, acclaimed for his godly Sniper aim.
 
Flower now plays on Cute Beast, and it appears that with his addition, the last weakness of Cute Beast has turned into an asset. In the recent matches, Flower has proven himself to be one of the best players on the team, consistently putting out damage and supporting his teammates in more ways than one. Although his Sniper plays have not seen daylight yet, he has shown that his Scouting ability is more than a match for 10.
 
However, with three star players, it seems inevitable that others will fall under their shadow. While it is absolutely necessary for the Medic RLE to slot into Cute Beast’s style of play (which means trusting Fury with the Ubers), Hysteria and Shadow are forced to take a backseat. In fact, Cute Beast’s weakness might be that when their three star players are underperforming, their other three members will be unable to back them up properly, and falter under the pressure to fill the carrying role.
 
Another fault to this team would be their lack of scrims. Because of real life commitments and other issues, Cute Beast has not been regularly scrimming any other top level teams for two weeks. Perhaps it will not affect how well the players themselves play, but it will definitely hurt how the team works together and performs overall. We can only see if this will affect them when they come against high level opponents truly of their calibre.
 
Club Penguin Crusaders
The other corner holds a mishmash of players from different regions of Asia. Club Penguin Crusaders, also known as Pingu, have proven their mettle in the competition over the course of three matches. Pingu rolled Shuffled.tf in Week 1 and won Week 2 when PSYCHOS forfeited against them. They then managed to fight off their closest contender and greatest rival, Kusoyotech, clinching their spot in the semi-finals.
 
There is no doubt that Pingu deserves their slot, and their roster holds names that are lauded throughout Asia.
  • VLEbrY5.png Shocky
  • VLEbrY5.png Crabby
  • W5WmBJp.png Teejay
  • W5WmBJp.png Creep
  • j3eMpHs.png Moy
  • hBkNbCx.png And
In all honesty, Pingu looks like a reiteration of AFC9’s champions, Mihaly’s Flow. The team started out with a much different roster in its first formation, but has ended up with four players that played together during that season, albeit with players on different classes.
 
Teejay and Creep definitely form the core of the team at this point; Creep has been playing the game since Summer 2008 and been playing in top Korean teams since AFC6, while Teejay has consistently made playoffs in competitions since 2013. Teejay, so far acknowledged as one of the best players in Asia, possess the confidence, DM, and gamesense to lead his team to victory, especially now that he is playing pocket. This is supported by the solidity and experience of Creep, further helped with the firm understanding of Creep and Shocky about how the former two work.
 
Yes, Teejay’s leadership could lead this team to victory. However, two things stand in the way of Pingu becoming champions of MC7. First off, communication. It seems that this team is slamming the brick wall of the language barrier much more often than before, with coordination in scrims becoming much more difficult, and silences becoming much more frequent in mumble, affecting how the team plays and whether the team works together at all.
 
The last problem could be Teejay himself, whose fiery temper in games is a well known fact. While Teejay is capable of controlling this rage, if an event within his team causes these barriers to burst, he could potentially tilt at his own members. At that point, it will be up to them to handle the pressure of performing up to standard while being shouted at.
 
Conclusion
After reviewing the lineups, the conclusion is that both teams have their powerful strengths and potential weaknesses and both have star players with league histories that have at least one championship in them. It seems pretty much even, and spectators can probably look forward to an exciting and even match.
 
At this highest level of play, it comes down to which team is performing better on that day. Will Cute Beast be able to polish off the rust in time for the match and carry themselves through, or will Club Penguin Crusaders be able to smash through the language barrier and work together under fire from their opponents?
 
Tune in to the match on Saturday 26th March 2016 at 9:30 PM GMT+8 to find out! Stream to be announced, watch this spot!


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Mercenaries Cup 7: Week 3 Has Begun!

Feb 15 2016 05:24 AM | Caldoran in News

 

 

Mercenaries Cup 7 Week 3

The CNY Break Week is finally over, the match threads for Week 3 are now open and teams can begin scheduling their matches!

 

The intensity heats up as Cute Beast, Fireless, Club Penguin Crusaders and Kusoyotech will clash to maintain their dominance in the Upper Bracket, while Team Intermediate, Beyond Velocity, PSYCHOS, Cozy Home, A Motley Crew, Edelweiss, Steal Your Job and Connection Drops In The Rice Fields will be fighting for their final chance to stay in the tournament.

 

Disqualification Announcement

For repeated breaking of the rules regarding un-rostered players despite multiple reminders, Mak Kau Terbang had their match results overturned and have been officially disqualified from the tournament.

 

In accordance with AsiaFortress competition rules, Mak Kau Terbang's leader Ashley (Sack) has been debarred from leading any more teams for official AsiaFortress major tournaments until further notice.

 

Once again, teams are reminded to be aware of the rules to avoid unnecessary disputes and breaches.

 

Best of luck to all teams for Week 3!



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Mercenaries Cup 7: Week 2 Approaches!

Jan 25 2016 12:40 AM | Caldoran in News

 

 

Mercenaries Cup 7 Week 2

The Match Threads for the Upper Bracket and Lower Bracket matches are officially open, and teams can begin scheduling their matches! Click here for the Match Threads.

 

Congratulations to the teams Steal Your Job, Fireless, A Motley Crew, Club Penguin Crusaders, PSYCHOS, Kusoyotech and Team Intermediate for winning their first matches to claim their place in the Upper Bracket!

 

Meanwhile, the teams Trake's Bae, Cozy HomeConnection Drops In The Rice Fields and Mak Kau Terbang will fight against the threat of elimination in the Lower Bracket.

 

The tournament is far from over yet however, and all participants still have a chance to prove themselves as the Grand Champions of Mercenaries Cup 7!

 

Best of luck to all participants!

 

Dropout Announcement

The team Shuffled.tf Inc. has announced their decision to drop out of the tournament to AsiaFortress Administrators, and has been removed from play. As a result, Edelweiss gets a walkover win for this week's matches and has automatically been advanced to Lower Bracket Round 2.

 

In accordance with the Mercenaries Cup 7 rules, Shuffled.tf Inc.'s leaders Novaroid and Insanity will be barred from leading any more teams in major AsiaFortress competitions until further notice.

 

A Reminder of the Rules

Following a breach in last week's matches which was met with a stern warning, the AsiaFortress administrators would like to remind all participating teams that mercenaries are allowed under the following conditions:

  • It is clearly and honestly communicated to the other team who the mercenary is and why they are being used
  • A mercenary cannot be used in place of an available rostered player
  • Teams can only use up to 2 mercenaries in total during a regular season match
  • No mercenaries are allowed during a playoff match (Semifinals, Lower Bracket Semifinals, Finals)
  • The mercenary must be named together with his or her Steam ID when reporting or confirming results in the match thread
  • "Alts", "smurfs" and other ways of concealing identity are prohibited and will be dealt with harshly.

The Rules can be found here, and all teams are reminded once again that ignorance of the rules will not be taken as an excuse for a breach.

 

Scheduling Matches

Teams are also reminded to post in the Match Threads the date, time and server used for the match upon scheduling with the opposing team's leader. Booking a server is recommended to avoid a situation where servers could not be found to play on.

 

After playing a match, teams are to post the final scores along with screenshots of the final scoreboard or links to the match logs on logs.tf.

 

Best of luck to all teams!



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Mercenaries Cup 7: Let The Games Begin!

Jan 18 2016 07:35 PM | Caldoran in News

 

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Banner by Cell, writeup by vetia and moosepi, edited by Caldoran

[Rules] [Unlocks] [Registration] [Brackets, Key Dates and Map Pool] [Discussion] [Team Directory] [Demo Uploads] [Server Bookings] [Match Threads]

 
Mercenaries Cup 7 has Officially Begun!
15 teams and 149 players have registered, fees have been paid, and the 7th season of the AsiaFortress Mercenaries Cup has officially begun!
 
All the teams have been seeded and the matchups have been arranged. The Challonge brackets can be viewed here.
 
The first week's matches must be played between 19th to 24th January. Teams must determine the match dates with each other within this time frame, advisably before 22nd January. We request that all team leaders get in touch with the opposing team's leaders through the Match Threads or Steam at the earliest opportunity to avoid delays.
 
Leaders may use the Team Directory to look for and contact the leaders of other teams to schedule matches and scrims.
 
A reminder that each team is allowed one postpone without penalty for any regular match before the semi-finals, after which they will have to forfeit further missed matches. Teams which postpone a match must play two matches the following week to avoid delaying the tournament.
 
Teams are advised to be fully familiar with the Rules to avoid any infractions or offences.
 
Best of luck to all teams participating, and may the best team win!
 
Top Contenders for the Throne
With the tournament officially kicked off, let's have a look at four of the teams who are crowd favourites for the title of Grand Champions, each hailing from a different nation!
 
Cute Beast (China VItuL7F.png / Korea LeuEbWb.png)
  • hBkNbCx.png Medic: RLE
  • j3eMpHs.png Demoman: Hysteria
  • W5WmBJp.png Pocket: Fury
  • W5WmBJp.png Roamer: Shad0w
  • VLEbrY5.png Scouts:10 / Flower
This legendary Chinese team first made its appearance in the previous iteration of the Mercenaries Cup and subsequently stunned the competition by taking first place, dropping only a single map along the way. They're best known for the incredible DM of Fury and 10, along with the latter's strong maincalls, which have kept them at the top of the region since their formation.
 
And with the advent of Mercenaries Cup 7, it seems like the Chinese team is poised to continue their streak of dominance, especially with the pickup of Flower, a Korean Scout whose sniping skills have led him to stardom in the scene. The addition of a great offclasser means they're looking stronger than ever, and while it remains to be seen if they can replicate last year's result, Cute Beast definitely looks like the favourite team to win.
 
Kusoyotech (Korea LeuEbWb.png)
  • hBkNbCx.png Medic: janus
  • j3eMpHs.png Demoman: Friez3
  • W5WmBJp.png Pocket: babel
  • W5WmBJp.png Roamer: daylight
  • VLEbrY5.png Scouts: LK / starky
From the depths of the seasonal Korean shuffle rises yet another all-Korean superteam. Korea's been a powerhouse in Asian TF2 since the beginning, with nearly every Grand Final in major Asian competitions featuring at least one Korean team, and MC7 looks to be no exception to this rule. Kusoyotech's roster is made up entirely of players who have proven they can stand at the top of the Asian scene, with some of the standouts being janus, babel and LK; janus' skilful Medic play was an integral part of his team's victory in the ninth AsiaFortress Cup, while babel and LK have been a constant presence in Korean superteams through the ages thanks to their incredible DM and gamesense.
 
Of course, while they can undoubtedly put up a good fight, Kusoyotech hasn't been together nearly as long as Cute Beast. While many of their players have experience playing together (babel, LK and Friez3 were all in the AsiaFortress Cup 9 runner-up team Emi Dizziness), it remains to be seen if this is enough to overcome the other powerhouses in the tournament. If they can, though, Kusoyotech is well on their way to securing a spot in the Grand Finals, if not on the winner's podium.
 
Club Penguin Crusaders (Singapore 3ibRu62.png / Hong Kong 4atFrDQ.png / Malaysia BNOrjZL.png / Taiwan z0coSDS.png / Korea LeuEbWb.png)
  • hBkNbCx.png Medic: And
  • j3eMpHs.png Demoman: Moy
  • W5WmBJp.png Pocket: teejay
  • W5WmBJp.png Roamer: creep
  • VLEbrY5.png Scouts: fwishy / marcato
Club Penguin Crusaders isn't nearly as homogeneous as the rest of the teams here; The only players who hail from the same country are creep and marcato, both Korean. Nonetheless, their lineup's just as strong, with players like teejay, arguably the best (and saltiest) player in Asia, creep, an old-time Soldier player whose skill and decision-making has led many a team to victory, including his AsiaFortress Cup 9 team Mihaly's Flow, and marcato, an up-and-coming Korean Scout whose overwhelming DM brought his Division 2 team to an uncontested victory in AFC 9.
 
Unfortunately, synergy could be a huge problem for the team. The different nationalities of the players could definitely lead to communication difficulties; And even assuming they overcome this, the only two players on the team who have played together before are teejay and creep. They've been practising a lot, however, and if the results of this show, it's very possible that Club Penguin Crusaders could claim the title of the best team in Asia.
 
Fireless (Japan MOWM5RH.png)
  • hBkNbCx.png Medic: pnt
  • j3eMpHs.png Demoman: matsukaze
  • W5WmBJp.png Pocket: bk
  • W5WmBJp.png Roamer: hirapa23
  • VLEbrY5.png Scouts: timo / ozr
For the longest time, Japan vs. Korea was a staple of the Grand Finals in AsiaFortress tournaments, and it looks like Fireless is trying to bring that back for Mercenaries Cup 7. With players like pnt, ozr and hirapa23, all of whom have played on AsiaFortress Cup 8 runner-up team deadly momentum, this team looks set to come out in full force and put up a fierce fight against the other powerhouse teams.
 
Rust is undoubtedly a factor, though. Many of these players haven't participated in tournaments for a long time, and it's up for debate whether they can compete with some of the newer players, especially given the inevitable rise in DM skill over the past year. That said, though, it'd only be a small surprise to see this team in the Grand Finals, especially given their dominance in past seasons.
 
Stay Tuned!
Which team will come out on top? Will one of the 11 other teams also hungry for the title pull an upset and surprise us all by emerging victorious?
 
Only one way to find out, and that's by tuning into our coverage of the Mercenaries Cup! More information about the tournament, including the brackets, schedule and full rosters of every team can be found on the AsiaFortress website, and we'll be casting some of the more exciting matches, so keep your eyes peeled!


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AsiaFortress Mercenaries Cup 7 is Now Accepting...

Jan 03 2016 09:16 PM | Caldoran in News

NEecO0u.png

Banner by Cell, writeup by vetia

[Rules] [Unlocks] [Registration] [Brackets and Key Dates] [Discussion]

 
Attention all frag-hungry competitors! 
 
Registrations for the annual AsiaFortress Mercenaries Cup 7 tournament are now open!
 
For those of you that are unaware, the Mercenaries Cup is one of two major tournaments AsiaFortress hosts each year, played in a Double Elimination format. Teams which sign up will be seeded against each other, and will be eliminated from the tournament after losing two matches until only four teams remain for the Semi-Finals.
 
Mercenaries Cup is a tournament with no divisions, as opposed to the AsiaFortress Cup. This means that you could encounter teams from any end of the skill spectrum; A worthy chance to test your team's mettle in the Asian competitive TF2 scene!
 
What are you waiting for? Sign your team up here and prove your dominance!



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AsiaFortress 2015 Christmas Wrapper-Up!

Dec 17 2015 07:25 PM | Caldoran in News

S1HzWoh.png

Writeup by moosepi and vetia

 

Hello again, denizens of the AsiaFortress community!
 
Christmas and the New Year is almost upon us, and our Administrator and Staff Team has just finished running both the Top Gun MGE Tournament and AsiaFortress Mash Potatoes 2015. As such, it's the perfect time for a news post to both wrap up said events and cover our plans for the near future!
 
Without further ado…
 
Top Gun MGE Tourney Conclusion
It’s been a long time coming, but the inaugural Top Gun MGE Tournament has finally come to a close, and so we’d like to formally announce the winners for both the Scout and Soldier divisions!
 
Scout

  • 1st Place: larkyy
  • 2nd Place: tommy
  • 3rd Place: Sphere (Choo Choo)

 

Soldier

  • 1st Place: oro
  • 2nd Place: slyr
  • 3rd Place: Gordan

 

The 2nd and 3rd place winners were awarded 2 keys and 1 key respectively, while the champions earned a lot of salt Professional Killstreak Weapon and the tags [Scatter-Lord] and [Rocketeer] on both Shana and AsiaFortress MGE servers. Congratulations!
 
We’d like to thank all those who participated, especially our Competition Administrator Gothmog, who both sponsored the prizes and coordinated the event for others' enjoyment.
 
Congratulations everyone!
 
AsiaFortress Mash Potatoes Conclusion
Meanwhile, the latest (but definitely not the last!) edition of AsiaFortress Mash Potatoes just happened, and it was bigger than ever! 
 
We received over double the number of signups of last year's Mash — so many that we had to split the Mash teams into two groups! While this did cause some slight technical difficulties along the way, we managed to form a grand total of twelve teams, almost all of which got to play through the whole event.
 
Ultimately, Xiao Team claimed victory in Group A without dropping a single map, while Team Boleh had a record almost as stellar, only tying once against Team Meme.

 

Well done to both teams! 

However as per the old adage, it’s not the destination, but the journey that’s important. We hope that all of the mentees had fun and learned something from the event about 6v6, and got the opportunity to know a little more about the AF community. 

Our Head Administrator and overall manager of the event, Caldoran, said that he’s “thankful for my admin/staff team, the mentors, the players and the backups for making the event a success”. And indeed, every individual who showed up, mentor or mentee, deserves thanks for dedicating their day bringing the event to life.
 
But the unsung heroes of the event were both Teejay and Caldoran himself. These two champions ran the whole show, behind the scenes, preparing the entire event and acquiring substitutes almost immediately.
 
Of course, we hope to Mash again next year and make it better than ever, so remember, if you have any feedback you’d like to give about the event, remember to post here!
 
And now, we’d like to announce our next upcoming event…
 
AsiaFortress Mercenaries Cup 7
The Administration team formally announces the 7th season of the Mercenaries Cup!
 
This long running event is a double elimination tournament devoid of divisions, meaning anyone can sign a team up. You get to duke it out with the entire community of AsiaFortress, even the best of the best!
 
Registrations for MC begin in the first week of January 2016, so start gathering your players for teams and prepare for another great series of matches.
 
On the other hand, if you don't have a team because you're a newer player, and you either just missed Mash or want to learn a little more before getting your feet wet in PUGs, fret not — there'll be something lined up for you very soon!

 

Administration

The AsiaFortress Administrator and Staff Team would like to officially welcome erio as our returning General Administrator!

 

Having already dedicated her time in the past to the AsiaFortress administration, we have no doubt she will contribute greatly. Welcome!

 

Towards 2016

Thank you everyone for making 2015 such an eventful and successful year for our league and community.

 

Let's strive to make 2016 an even better one for AsiaFortress!



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AsiaFortress Mash Potatoes 2015: Teams Have Bee...

Dec 10 2015 07:00 PM | Caldoran in News

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Banner by Blobinet and Cell

AsiaFortress Mash Potatoes Groups and Teams

Reminder: The event is on 12th December 2015 (Saturday), at 2:30 PM GMT+8. Please be on time!
 
Hello all Mash participants!
 
After endless hours of tireless deliberating, we have finally come up with the team rosters! Do note that this list is still subject to change, though it's unlikely.
 
As many of you are aware, there has been an unexpected and overwhelming response to the sign-ups. Therefore, we have decided to split the teams into 2 groups, A and B for better management. That means teams in Group A will only play against the teams in Group A, and likewise for Group B.
 
The teams and the groups they're in are as follows:
 
Group A
 
[1] Xiao Team
Mentors: bait (Demoman), cloverella (Pocket)

[2] Team Weaboo
Mentors: slyr (Pocket), bio (Scout)

[3] Team MGE
Mentors: spiky cactus (Pocket), Alui (Roamer)

[4] Team FFS
Mentors: crab patty (Scout), Cuteman (Pocket)

[5] Team FwishlessDoge
Mentors: fwishy (Scout), Legend (Medic)

[6] Team Tommoy
Mentors: Tommy (Scout), Moy (Demoman)

Group B
 
[7] Team Calduelran
Mentors: Caldoran (Medic), duel (Pocket)

[8] Team Meme
Mentors: nova (Roamer), scot (Pocket)

[9] Team Nose
Mentors: Gothmog (Medic), vetia (Demoman)

[10] Team Boleh
Mentors: hedwig (Demoman), jakku (Scout)

[11] Team Abu
Mentors: Baddyz (Medic), teejizz (Pocket)

[12] Team Beard
Mentors: iridescentFUZZ (Pocket), sad_katz (Medic)

Backups
 
Backup Mentors

Backup Players

So what should I do now?
If you're a player, then add your mentors and fellow teammates to your friends list! Make sure you've also installed and set up Mumble - if you're not sure how to, refer to the FAQ and Guidelines to learn how!
 
Remember, the teams will not play until everyone is in Mumble!
 
In the meantime, it'd also be good to read up on the 6v6 basics like rolloutscalling and positioning. On top of that, you can also come up with questions you'd like to ask your mentors, either immediately or during the event between matches. If you don't ask, you won't know!
 
If you're a mentor, then add your assigned trainees to your friends list!
 
Guide them through installing Mumble if they're still having difficulty and ensure they have it properly set up before the event starts, and answer any doubts and queries they may have.
 
As always, if you're not sure of anything or require assistance, feel free to contact Caldoran on Steam.
 
What's going to happen on the day?
By 2:30 PM GMT+8 on December 12th 2015, all players should be ready in Mumble.
 
After the initial briefing, all team mentors will direct their team's players to the correct server. Each team will play a total of 5 maps during the event. Mentors should refer to this page for the match schedule as well as which servers to use.
 
All of the maps will be played with standard AsiaFortress rules. After each map, the mentors will direct the team's players to the next server until all 5 maps are played and the event is over.
 
Match results, inclusive of round scores, can be communicated to the Administrators via Steam chat or Mumble.
 
Finals can be played between teams at their discretion.
 
Backups will be needed if a player or mentor has to go mid-game. Chances will be increased if the backup is already waiting in Mumble.
 
I can't play anymore / I have to go halfway during the event!
Please inform your mentors or an administrator as soon as possible so we can find a replacement with minimal delay.
 
My mentor is being mean / There's a newcomer in my team throwing!
Inform Caldoran at the earliest opportunity so we could resolve the situation.
 
If you don't speak up, we won't know. We will take the appropriate action if necessary.
 
Thanks once again for all the interest, and happy Mashing!



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Announcing AsiaFortress Mash Potatoes 2015!

Nov 26 2015 01:27 AM | Caldoran in News

Announcing AsiaFortress Mash Potatoes 2015!9e7aFkV.png
Banner by Blobinet and Cell, writeup by vetia, vetted by Caldoran, moosepi and Himari


Unlike Valve, we can count to three! Welcome to the third iteration of our annual Mash Potatoes tournament!

Want to meatshot like Teejay? Airshot like 26? "Nyaa" like helig or cook curry like natapon? Or maybe even crossbow everyone like W40klife? Well, we can help you get there!

AsiaFortress Mash Potatoes is the perfect opportunity for newcomers to the competitive 6v6 format and our community. You’ll play matches in a friendly environment and still learn something new!

What is AsiaFortress Mash Potatoes?
Let’s face it, 6v6 can be an extremely confusing gamemode. When should a roamer bomb in? When should Scouts clean up? When should you take an Über fight and when should you run away?

AsiaFortress Mash Potatoes is where we help new players familiarize themselves with the format and move along the path to become a better player. Teams of new players are pitted against each other in a tournament format, with the aid of helpful and experienced mentors. These mentors will personally play alongside the new players and guide them on what it takes to function in a proper 6v6 game, without the raging criticism!

How do I participate?
First of all, you need to sign up as an individual here. After you sign up, you’ll be sorted into a team based on your skill level to ensure, as far as possible, all participating teams are on even ground.

You will be allowed to name the 6v6 cookie-cutter classes you’d prefer to play (i.e. Scout, Pocket Soldier, Roamer Soldier, Demo or Medic). As much as possible, we’ll try to accommodate your preferences, but in the event we’re unable to, you will be asked to play a different class instead. Yes, you can request to switch classes with the teammates you are grouped with!

Who are the players I will play with, and how many teams will there be?
There will be 4 new players and 2 mentors per team. The teams will then battle each other in a Round Robin format first to determine their rankings before proceeding to the Grand Finals to determine final placement.

This year, we have planned to have 4 teams, but if we greatly exceed the expected number of sign-ups then we may have additional teams! Priority will be given to players newer to the community and format, while the rest may be asked to act as backup for any missing players or mentors.

Confirmed Mentors:
  • Caldoran
  • vetia
  • Gothmog
  • Hirasagi
  • fwishy
  • biotics
  • crab patty
  • bait
Backup Mentors:
  • iridescentFUZZ
  • slyr
What are you waiting for? Sign up here!


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Top Gun MGE Tournament

Nov 21 2015 06:40 PM | Gothmog in News

Posted Image




SFM by Gothmog, Poster by Cell






Ho there, all you Asian mercenaries! Think you have what it takes to go toe to toe with the best? If so, come join our Top Gun MGE tournament!

There will be two categories for this tournament: Scattergun Specialist, and Ruling Rocketeer. If you’re unclear which class falls under which category, we helpfully refer you to this link. Each person is only allowed to join ONE category.

The format will be double elimination, which means you have to lose TWICE to be knocked out of the tournament. So if you don’t perform too well on that first match, no worries, you’ll still get another shot! (Which is no doubt delightful news to those of you who are having an off day, or whose mice aren’t working, or whose opponents are SO LUCKY THEY’RE LAGGING TODAY!)





REGISTRATION




Each participant may only join ONE category. Scout vs Scout, or Soldier vs Soldier.

There are only 24 slots for each category. Registration will end on the 29th of November, or when all the slots are filled up, whichever comes first.

To sign up for Soldier, click here
To sign up for Scout, click here


(All participants must sign up for an account on challonge.com)





RULES



Weapons Allowed:
Scout:
  • Scattergun
  • Pistol
  • Winger
  • Bat
  • Boston Basher
Soldier:
  • Rocket Launcher/Original
  • Shotgun
  • Shovel
  • Escape Plan
Match Scheduling
Participants will be responsible for arranging their own matches and servers. You can start once you see the Challonge brackets updated. All preliminary matches must be played within 1 December 2015 and 5 December 2015. Grand Finals and Third-Place matches will be played on 6 December 2015.

Best of Three Maps
Participants will choose 1 map of their preference from the map pool below and both maps will be played. Players whose name appears on top of the Challonge brackets get to choose first. You may not choose the same map.

In the event of a tie-breaker, Ammomod [MGE] will be played.

Map Pool:
  • Badlands Middle
  • Granary Middle
  • Granary Last
  • Viaduct Middle (Not permitted for soldier)
  • Badlands Spire
  • Gullywash Middle
  • Snakewater Middle (take note this is glitched on mge_training_v8_beta4b)
  • Process Middle


Ghosting is strictly prohibited. If you are found to be ghosting a participant’s health or position to your friend, both players guilty of ghosting will be disqualified.

Results Posting
The onus is on the winner of the match to update the score in the challonge site (eg. if you win both maps, you post 2-0 etc. They are also required to take a screenshot of the finalised scores and upload it onto the challonge site (by attaching the file.) If the file is too big, they can upload it to imgur and attach link.

When a match is completed, text will appear in chat stating the outcome of the match e.g. “tharnos defeats kol 20-0 in Granary Middle”. You may screenshot that portion as proof. You may also save screenshot within steam so that we know the screenshot is linked to your account. Please see example below:
http://i.imgur.com/gzDd0sr.jpg

Demos
As there has been an increase in hackers of late, all players are REQUIRED to record demos of their matches. If a player is suspected of cheating, his or her demo will be reviewed. If found guilty, the cheater will be permanently banned. Demos should be kept until the end of the tournament.

Participants are also advised to save chatlogs when arranging their matches and provide them to the respective admins in the event of a dispute





PRIZES


Some say it’s the journey, not the destination, that matters. But who are we kidding? No one’s in it for the journey. All of you are hungry for frags, and hungrier for a reward. In fact, if I hadn’t put this at the end, most of you wouldn’t even have read through all the stuff above.

So. To satisfy your curiosity.

For either class:
  • 3rd place: 1 key
  • 2nd place: 2 keys
Scout Champion: Strange Professional Killstreak Scattergun
Soldier Champion: Strange Professional Killstreak Rocket Launcher

The champions will be given the tags of [Rocketeer] and [Scatter-lord] respectively in the MGE servers, just to sweeten the deal.

Now, if that doesn’t convince you to stop dilly-dallying and sign up NOW, then we don’t know what will. So click the link below, and add your name to the pool of hopeful mercenaries. We wish you all the best!

To sign up for Soldier, click here
To sign up for Scout, click here


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Moving Forward: New Administration, Whitelist a...

Sep 13 2015 03:11 AM | Caldoran in News

oQrWo8P.jpg

Banner by Cell

 
Hello AsiaFortress Community
As many of you are aware, Shounic left for Canada some time back and has passed on the role of Head Administrator to me. In light of these major changes, I'd like to give all of you an idea of what to expect, the changes I've already made, as well as formally introduce you to the revamped Administrator and Staff Team.
 
Whitelist Changes
First, I'd like to announce a new whitelist for our PUG servers and potentially future tournaments.
 
The following unlocks have been added to the PUG whitelist with immediate effect:
  • Liberty Launcher
  • Concheror
  • Flare Gun
  • Ali Baba's Wee Booties
  • Jag
  • L'Etranger
  • Cloak and Dagger
These unlocks being added to the whitelist are tentative. If they show good usage within the community they will be brought over to the next major tournaments (i.e. Mercenaries Cup, AsiaFortress Cup) and more unlocks will be considered in the future.
 
On the other side of the coin, if the community is unable to use these weapons responsibly (e.g. offclass excessively causing grief and frustration within their PUG team) then they will be removed and future additions to the whitelist will be less likely.
 
Offclassing Rule Changes
On that note, there is a revision to the offclassing rules in PUGs to accompany these whitelist changes.
 
To put it simply: If at any point in time during an ongoing PUG while you are playing an offclass a teammate objects to you offclassing in team chat, then you must switch back to a standard cookie cutter class next life (after you die as your current class).
 
After you have been told to stop offclassing once, you are required to ask for any objections in team chat before proceeding to offclass again for the duration of the PUG. As long as there is a single objection to you offclassing you are not allowed to offclass for that life.
 
Please note that this rule only applies to teammates objecting. You are free to disregard complaints from the enemy team that you are headshotting them too much.
 
If you believe someone to have broken this rule, then alert an Administrator if they are in the server. If there are no Administrators in the server, then you may report it directly to me after the game through Steam chat or the Private Message function on these forums.
 
You must produce evidence by uploading a demo (on Dropbox, Google Drive, etc.) showing the player in question breaking this rule if you are reporting it after the match. Reports without proper evidence and documentation will not be accepted.
 
Those who have been found guilty will be dealt with following a three-strike system. First-time offenders will be served with a clear warning. A subsequent offense will result in a kick from the server. Repeated offenses will be dealt with by bans of increasing durations, eventually resulting in a permanent ban for the most severe cases.
 
After extensive discussion with my Administrator and Staff Team, we have agreed that this is the best compromise between freedom in offclassing, reducing administrator subjectivity and ensuring a reasonable quality in PUGs.
 
Of course, you are free to disagree - let us listen to your feedback in the posts below, both before and after you have played a PUG with this rule in place. These rules are subject to change and reiteration following feedback and observations in PUGs. If they don't work as well as they should, then rest assured they will be changed.
 
Medigun Pickup Changes
With immediate effect, all Medigun pickups are banned in both PUGs and official matches.
 
For AsiaFortress PUGs, the cvar tf_dropped_weapon_lifetime 0 will be used, which means that all weapon drops are disabled until a way to either disable only Medigun pickups or Ubercharge retainment is found.
 
For official matches, the same cvar will be used for official AsiaFortress servers to disable all weapon pickups. However, in the event the match is played on servers which do not have the cvar set (i.e. weapon drops are enabled), teams are still not allowed to pick up Mediguns. Doing so intentionally will cause the offending team to automatically forfeit the match.
 
Any team which suspects the other team has done so can submit a demo (preferably SourceTV) to request for a match overturn on the grounds of rulebreaking.
 
The Creation of the Cast Team
One of the things I’d like to focus on improving within our league is the casting. I have found the quality of our previous casts to be lacking, and have made plans to create an official Cast Team to handle coverage for our future events.
 
For this undertaking, I have requested for Sakiisa to take charge of the team which he has generously accepted. If you’d like to help, we’re always looking for more casters and assistants, so don’t hesitate to post your interest in this thread or contact me directly.
 
Saki is a great caster himself, as demonstrated in his excellent coverage of the AsiaFortress Cup 9 Grand Finals despite the tight time constraints, and I trust in his ability to lead our Cast Team into one comparable to our fellow leagues in North America, Europe and Australia.
 
Administrator and Staff Team Changes
Next, I'd like to introduce the new Administrator and Staff Team who will join me in managing and improving the League.
 
Administrators
These individuals  have been granted administrative powers in-game, but some can only use their powers in specific situations.
 
First-in-line are Caldoran (me), Life and And. We are the Head Administrators of the SEA, Korean and Hong Kong communities respectively. We lead and handle major changes, as well as manage the League as a whole. All Administrators and Staff will report to us for the respective regions. We have all administrative powers such as kicking, banning, changing maps, etc.
 
Next are the Competition Administrators. Teejay and Gothmog will be holding this role. Teejay will be organizing and managing the Major Competitions (i.e. Merc Cup, AFC) while Gothmog will be organizing and managing the Minor Tournaments and Events (i.e. Mash Potatoes, Ultiduo and MGE tournaments). They have most administrative powers like kicking, banning, changing maps, RCON, and etc. but can only use these powers in official events they are managing. In other words, they cannot use these specific powers in PUGs or matches they are not in charge of.
 
As mentioned earlier, Sakiisa will be taking on the role of Casting Team Administrator. He will be in charge of leading and managing our Cast Team, and has the same powers as the Competition Administrators. Like them, he can only use these powers in official events where the Cast Team is involved.
 
For the General Administrators, I have appointed pttypwr, iridescentFUZZ, moosepi, Himari, oro and vetia. These are the Administrators in charge of enforcing the rules in the AsiaFortress PUG servers. They will also assist the Competition Administrators in the organizing and administrating of tournaments and events. They have the ability to kick, ban, change the map and execute different config files in the PUG servers.
 
Above the General Administrators are Senior Administrators. Hirasagi and Gothmog will be taking on this role. On top of taking on the responsibilities of a General Administrator, they are also in charge of keeping track of bans and player activity. They will also lead and manage the General Administrators to ensure proper procedures are being followed. Like General Administrators, they are able to kick, ban, change the map and execute config files in the PUG servers.
 
Staff
Staff have no administrative powers associated with them in-game, but are nonetheless a crucial part of our team.
 
Community Managers are a new role I have created for the purpose of understanding and interacting with the community better. Fwishy and vetia have been assigned this role. Their responsibilities involve gathering and responding to opinions and feedback from the community, and presenting them to the entire Administrator and Staff Team for further action and planning. If you have any feedback for the community, these two are who you should be looking for.
 
In the Design department, Cell has graciously lent her amazing artistic talent as our Official Designer. moosepi and vetia have also been hard at work creating official writeups as our Content Creators, as evidenced in the awesome AFC 9 writeups on our website and saloon.tf.
 
Of course, our team of Administrators and Staff welcomes anyone interested and qualified in helping us out. If you think there’s a role here you can assist in, or there are other ways you believe you can contribute, feel free to contact me directly on Steam or send me a PM on these forums to apply.
 
Moving Forward
In recent times, I have been made aware of several things community members are dissatisfied about, and I will be working on improving them.
 
To give a quick rundown, these are the goals I am aiming for, in no particular order:
  • A more flexible and transparent administrative team open to feedback and suggestions
  • Clearer and better defined rules
  • A more inclusive unlock whitelist
  • Higher quality PUGs
  • More frequent tournaments and events
  • LANs and cash prizes if and when feasible
  • A PUG community more open and welcoming to newcomers
  • A respectable Cast Team with strong production values
As more plans get finalized I will be announcing them directly on these forums, so stay tuned! We have several events and competitions in store before the next Merc Cup and AFC, including a collaboration with Razer Arena with potential cash prizes in the future as previously hinted.
 
I am always open to feedback and suggestions. If you don’t like the rules that have been put in place, think one of the Administrators or Staff have crossed the line, or simply have an idea or concern that you wish to share, then feel free to post it in the Suggestions and Feedback board in our forums.
 
However, if for any reason you feel uncomfortable or hesitant to post it in public, then you are also welcome to add me to talk to me directly on Steam.
 
To the AsiaFortress community, let’s work together to revitalize our community and improve our league to new heights. I ask of you to put behind us all the past drama and grievances as we head forward into yet another year of Team Fortress 2.
 
I hope for and look forward to your support.
 
With regards,
Caldoran

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