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iridescentFUZZ

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Posts posted by iridescentFUZZ


  1. "Dead bodies, splattered brains, bloated bodies may not really appeal to the mass public, but then again, you’re not me. Each suicide was a new job for me, something to look forward to. Mixed in a sea of corpses, Bryan, Jade and I set out to rediscover the true meaning of the beginning of death and how fragile life can be when pushed off the edge. We will bring you to the world where someone’s death is our desire and how dark and fun things can get on this nerve tugging adventure."

     

    Adelante, aka the robot, aka Nicholas Ong has written a horror-fiction book, available on Google Play Books.

     

    Buy, read it, tell all your friends about this wonderful book written by a singing, sentient AI.

    • Like 3

  2.  

    Name: cashmerekat (ryan) 

    Steam Account Link: http://steamcommunity.com/id/ryantan_/

    TF2 hours: 1065 hours

    PUGs in server 4: 15

    logs.tf profile: http://logs.tf/profile/76561198058261962

    Banned in Asiafortress servers before?: yes :c

    Level of understanding the pug guidelines: defintely, fully understood the rules

     

     

     

     

     

    Name: eulogy_

    Steam Account Link: http://steamcommunity.com/id/eulogy_

    TF2 hours:  7,858

    PUGs in server 4: 43

    LogsTF Profile: http://logs.tf/profile/76561197968081365

    Banned in Asiafortress servers before?: No

    Level of understanding the pug guidelines: 10/10

     

     

     

     

     

    Name: ringo

    Steam Account Link: http://steamcommunity.com/id/nogiringo_46/

    TF2 hours: 2600+ hours

    PUGs in server 4: none

    LogsTF Profile: http://logs.tf/profile/76561198074588836

    Banned in Asiafortress servers before?: No

    Level of understanding the pug guidelines: I fully understand

     

     

    Invited. The rest are incomplete(missing logs.tf links, steam profiles, names, etc) or do not have enough playtime in server #4 or well-respected competitive servers.


  3. The subjectivity may make a lot of people unhappy so the admins have to try to take as much subjectivity out of it as possible  :huh:

     

    Even within the admin team we are all not fixed on a common consensus for this issue, in terms of its implementation, impact and justification, so the more feedback we get, the better.


  4. For everyone who has said that new players will receive verbal abuse instead of text abuse, this is the way I see it; people are more likely to actually say things that are useful(maybe accompanied by insults) rather than just typing out rubbish.

     

    Why? Because when forced to use mumble, people are bound to at least try and provide constructive criticism in the interests of it helping their win chances.

     

    In all honesty,  i feel that the compulsory mumble in designated pug channels is a step forward towards raising the level (albeit slowly)of play in pugs. It promotes a more fluid team  communication which in turn leads to better(most of the time) teamwork between players. Typing in team chat will always have a delay time. Also as Caldoran has mentioned before, new players will be able to socialise with the older players and also learn how to call,  what the different part of the maps are called and etc. So good job admins.

     

    Disabling the text chat during live pugs is justifiable. It'll certainly stop people from being keyboard warriors. Players that wants their slot back can just ask for their slot back in mumble since mumble is compulsory. The only thing that im not entirely sure about is whether you can still !sub if the text chat is disabled. If this is still possible, then it's fine. Disabling the text chat isnt the best idea but you cant have the perfect solution which will please everyone and solve every problem.

     

    As to everyone that is in some way talking about verbal abuse through text chat and now mumble, there'll always be verbal abuse. It can be reduced but not prevented. Not everyone is a nice person. Grow a thick skin and take the verbal abuse with a grain of salt. 

     

    TL;DR I got nothing better to do at 5 in the morning so I came here and saw this article and gave my opinion about it.

     

    Good old blob and his 5AM posts.

    • Like 1

  5. Before we start with the melodramatic knee jerk reactions, please note that as mentioned in the post, this is an experimental initiative . 

     

    Disabling chat has less to do with mumble and more to do with chat abuse by -  let's put it mildly -  "competitive" players within the community.

     

    I'm surprised you of all people hedwig are against something that prevents people from being abusive toads in chat.  


  6. 1.I actually have check ETF2L league before i alleged poorly-informed criticism. In ETF2L It's actually based on admin's request as it's stated there and as i said it should be compulsory it should be uploaded after every single map (maybe i should have posted that on my post ealier to make it more clear. I apologize). As for you guys, you guys are asking it to be compulsory to be uploaded after every single map as part of the league's features. The other leagues only require demos if they are to review accusations being made that is what i meant as it clearly mentioned there. Not everyone will be always keeping their demos or having so much time on their PC especially this period of time with exams or even have technical PC problems.

    You make it sound like the single, tiny difference between us and ETF2L in this respect - the difference that is uploading demos instead of only recording and keeping them is such a painful undertaking. Last league season I played, I don't recall having a single problem with my team's demo uploads, barring one or two demos. The system is there to get people used to the fact that they need to be saving demos, so in the event that something happens, players are aware that a standard has been set and must be followed.

     

    2. Why can't u see that isn't the efficiency of the solution? If the accused player failed to provide demo that is requested by admin/anti-cheat team/opposing player then severely penalize the player/team. Drop 3 matches of them or something severe. It's simple. If they try to make a stand or argue then just show them that they fail to abide such rules and because it's already stated in the rules. That's why u have rules and regulations for guidelines. It's simple. It's irrelevant.

    Because we don't want people to be missing demos out of forgetfulness/carelessness. The best way to prevent forgetfulness and carelessness is to make the community aware by punishing players who don't consistently upload demos.

     

    3. Sorry, i wouldn't want to volunteer myself to a community that chooses their administration based on whose close to the head admins and not because of their qualities of leadership, professionalism, good PR, respectful. The sort of people you guys should have given higher admin powers you guys leave them in the dark and where-else empower an immature high school kid to lead the entire thing because he has the time to do it.

    Ah, the famous circle-jerk argument. Having witnessed numerous fiascos and drama threads across NA and EU leagues, I've learned to ignore the conspiracy theories which suggest league admins have some sort of collusion to pick only incredibly like-minded community members for reasons I cannot begin to comprehend. World domination? Embezzlement? Gross subsidy at the tax-payers expense?

     

    But for the sake of unbiased discourse, I shall indulge this notion of yours. Admins are picked out of the pool of active community helpers, based on who has put in a considerable amount of effort and has shown to be trust-worthy in their community and individual player endeavours. So, instead of lamenting about the people we "leave in the dark", maybe get those people to try handling something smaller, before assuming we will blindly trust them with administrative responsibilities.

     

    Additionally, you seem to think that there are a bunch of good, reliable candidates for admin-related posts, but I can literally only think of a handful of people who would make good admins; people who either have no time, or no inclination to assume such a responsibility.

     

    4. I agree being a team leader isn't a thing taken lightly. I have been leading teams for more then 4 years and helped leading teams it's nothing to be taken lightly and it's a-lot of responsibility that's why i applause the newer and younger players that stepped up to try to lead the teams but you guys could just actually approached them in a better and more respectful way then to post wall of shame to try to embarrassed them when u expect them to go read a dead forum especially when we have players from country from Japan/Korea where they don't really have best of level english. He could have just redirected them nicely to the forum whenever someone approached him. The point of being an admin is to be approached-able . Like UGC admins they e-mailed me or PM me through Steam when there was any problems rise.

    Sure, the demo submissions warning could have been more "polite" to offenders, and I'm sure that mistake won't be made again. You're still blowing this out of proportion by a significant order of magnitude.

     

    I have the outmost respect for you Fuzz, and i understand and appreciate your say in this but yes i done my homework and i have read everything. And also i know your not blind and your wise enough to see how Shounic being an admin ever since he took charge. I understand and appreciate shounic's help and contribution to Asiafortress since no one else steps up to help you guys whom are severely understaffed at the moment but please my advice is that you guys get admins that have actual true qualities as an admin.

    Your thinly veiled provocations are starting to get tiresome. "already dying league and community", "Respect the community as you want them to respect you", "an immature high school kid", "expect them to go read a dead forum", "get admins that have actual true qualities as an admin".

     

    You seem to be insinuating that the activity and growth levels of the community are a result of mis-handling on our part, when in reality, most of the "authoritarian" actions we have taken or continue to take are a result of the inability of the community to self-regulate, and the lack of volunteers willing to make administration a more efficient, affair.

    You also seem to have a problem with Shounic's administration in general, to which I say; that is purely your opinion. He has undertaken his administrative duties to the best of his ability, and has been made aware of his failings and shortcomings by our administrative group.

     

    I'm not going to go off on a tangent on how much the admins(especially nata) have done over the years for the community, but I'd like to remind you that we get literally nothing out of this besides the satisfaction of creating and maintaining a healthy, well-run community. If you feel like it isn't enough, you're free to go elsewhere.

    • Like 5

  7.  

    Name: mdhanif

    Steam Account Link: http://steamcommunity.com/id/atillathehan/

    TF2 hours: 1197

    PUGs in server 4: 11 i think

    LogsTF Profile: http://logs.tf/profile/76561198060458259

    Banned in Asiafortress servers before: No

    Understand the pugging guidelines: Yes

     

     

     

     

    Name:[KCN]Dude

    Steam Account Link:https://steamcommunity.com/id/whysomad1/home/

    TF2 hours:1244

    PUGs in server 4:

    LogsTF Profile:  http://logs.tf/profile/76561198118406698

    Banned in Asiafortress servers before?: Nope

    Level of understanding the pug guidelines: High

     

     

     

    Name: Shank

    Steam Account Link: steamcommunity.com/id/Four-Nine

    TF2 hours: 1513

    PUGs in server 4: A lot. Probably around 60?

    LogsTF Profile: http://logs.tf/profile/76561198039913278

    Banned in Asiafortress servers before?: No, but I have left the steam group, leaving me asking to rejoin the whitelist.

    Level of understanding the pug guidelines: I understand the PUG Guidelines.

     

     

    Invited

     

    The rest have incomplete applications, private profiles or insufficient logs in their logs.tf profile.


  8. Let me preface this by saying that the inconsistency in the demo-uploads section of the rules and regulations was an oversight on my part as I have brought them upto date to reflect our new policies. If anyone notices such inconsistencies, feel free to point them out to us and we will update the rules at an appropriate time during, or outside of the season; or better yet, volunteer your services as a community helper, since we are under-staffed anyway.
     

    In my opinion, which will not matter anyways, is that EVERY players should record a demo of the match and keep it till at least 2 weeks after the tournament ends but it SHOULDN'T BE COMPULSORY to upload them after every map. The demos that are recorded are to be kept should there be any dispute arise and the accused should present the demo to an anti-cheat team (which i'm not sure if u guys have) or admin. [/background]

     
    Very nice in theory, but I have significant doubts about the efficiency of this solution. Without the shadow of a match/league penalty looming over their heads, I don't see teams taking demo-recording or uploading seriously enough. When that happens, good luck proving any sort of cheats/scripts.
     

    So your going to ban new captains from forever playing anymore in AsiaFortress and eventually kill their passion for competitive TF2? Back to my point. I understand you guys can't EFFICIENTLY solve previous problems with hack accusations etc but other TF2 leagues have seem to be running just ok with responding with these accusations etc. and they didn't have to resolve to these sort of demo submission compulsory rule.

     
    Being a team captain is not a responsibility to be taken lightly; subsequently, failure to be informed about(and carry out) one's duties as a team captain should not be allowed to slide. Nevertheless, as the penalty of a league ban for team captains is not actually in our rules, said penalty is subject to revision or removal.
     
    As for your insinuation that other leagues seem to be running fine without compulsory demo submission, allow me to direct you to ETF2L's General Rules.
     
    As quoted from the above link
     

    [i]2.4 Every player has to record Demos[/i]
    Demos can be requested by an admin or any player of the opposing team.
    Admins may request demos up to the end of the competition the match was played in (until the wrap up post is published). They can request as many demos as they require.
    The opposing team can request demos up to 48 hours after the match was scheduled to start. They can request demos from up to 2 players, who will then have to provide their demos for all played maps.
    A player whose demos have been requested has 72 hours to upload the demo, starting from the time the request was made. All requested demos up to 64 MB have to be uploaded to ETF2L. Links to third party hosters will be ignored.
    Failure to supply a requested demo will be punished.
    

    Do refrain from poorly-informed criticism in the future.

    • Like 2
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