spammah 103 Report post Posted October 17, 2011 In the last engine update.... Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) Fixed an issue with the multi-threaded renderer which could cause a crash on map change Adjusted whitespace to improve formatting in status command output Changed stats output to show KB/s instead of bytes/sec, added a connections column, and changed the users column to "Map changes" Fixed game servers not being able to execute the retry command due to the dependence on the connect command (which is not executable by game servers) Made sndplaydelay executable by servers Server frame rate is now based on the tickrate of the active Source mod, not the fps_max convar Server processing delays have been reduced, especially for servers on modern Linux kernels Entity processing logic has been optimized to significantly reduce CPU usage on full servers Multi-threaded server code is now enabled by default under Linux (already enabled on Windows) An exploit with non-printable characters causing lag on Windows servers has been fixed CPU is fully yielded back to the system whenever the server is running faster than the tickrate Dramatic increase in performance for low-level math libraries Does anybody feel a difference when playing TF2 in public or pugs or scrims now? Share this post Link to post Share on other sites
LToro 2 Report post Posted October 17, 2011 The crouchjump stutter thing. Share this post Link to post Share on other sites
HaXxorIzed 17 Report post Posted October 18, 2011 Ruins trickjumping a bit for me. Share this post Link to post Share on other sites
sam 1 Report post Posted October 18, 2011 i do feel its a lot smoother and now getting constant 150 fps but ithe crouch jump stutter. Share this post Link to post Share on other sites