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Teejay

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Everything posted by Teejay

  1. Banner by concor, write-up by hsr AsiaFortress Cup 12 [Rules] [Unlocks] [Division Administrators] [Registration] [Key Dates and Map Pool] [Discussion] [Team Directory] [Demo Uploads] [Server Bookings] [Match Threads] [Cast Requests] [Ban List] Its finally here! After an incredibly long wait for AFC11 to end, we were left with Burger Apocalypse, The Chess Foundation and Teme Machine as the last ones standing. With this tournament(fiesta) finally behind us, we can now start the registrations for the 12th iteration of the AsiaFortress Cup. With the AFC12 tournament registration up, there are several important changes to take note of: There are now new rules that can be observed via this link. Do check them out to update yourself! We have once again incorporated Granary to our map pool, removing Sunshine. Download it here! Its time to show your mettle through this AFC12 tournament, so what are you waiting for?! Registrations for the tournament will end on the 3rd of July at 00:00 GMT+8. Register your team here! View full article
  2. Teejay

    AFC 12 Match Thread

    AsiaFortress Cup 12 Match Thread [Rules] [Unlocks] [Division Administrators] [Registration] [Key Dates and Map Pool] [Discussion] [Team Directory] [Demo Uploads] [Server Bookings] [Match Threads] [Cast Requests] [Ban List] Round: - Home Team: - Away Team: - Map Pool: - - Reminders: P-REC is required for all players in the server. The in-game demo system may be used as well. Every player involved in a match (including mercenaries) must record a demo for each map of their matches (we recommend using P-REC or the in-game demo system) and keep it until at least two weeks after the end of the season. While not compulsory, we recommend for all players to upload their demos after each match to the Demo Uploads page, to avoid situations where their demos are misplaced or lost. Scoreboard screenshots or logs.tf must be posted in the thread when reporting scores. Any mercenaries used in the round must be reported and stated in the thread. Please refer to section 4b of the AFC 12 Rules for further details regarding mercenaries. To be scheduled by: - To be played within: -
  3. Teejay

    AFC 12 Unlocks

    AsiaFortress Cup 12 Unlocks [Rules] [Unlocks] [Division Administrators] [Registration] [Key Dates and Map Pool] [Discussion] [Team Directory] [Demo Uploads] [Server Bookings] [Match Threads] [Cast Requests] [Ban List] You may view and download the whitelist here.
  4. AsiaFortress Cup 12 Division Administrators [Rules] [Unlocks] [Division Administrators] [Registration] [Key Dates and Map Pool] [Discussion] [Team Directory] [Demo Uploads] [Server Bookings] [Match Threads] [Cast Requests] [Ban List] The following Administrators should be your primary contact for any questions, disputes, and problems you may have with regards to AsiaFortress Cup 12. This includes delaying or rescheduling matches or disputing a match due to a cheating allegation. Division 1 Gothmog teejay Division 2 hsr fwishy himari Division 3 apples vetia Aqua For more general queries with regards to AsiaFortress, refer to the List of AsiaFortress Administrators and Staff.
  5. Teejay

    AFC 12 Demo Uploads

    AsiaFortress Cup 12 Demo Uploads [Rules] [Unlocks] [Division Administrators] [Registration] [Key Dates and Map Pool] [Discussion] [Team Directory] [Demo Uploads] [Server Bookings] [Match Threads] [Cast Requests] [Ban List] Every player involved in a match (including mercenaries) must record a demo for each map of their matches (we recommend using P-REC or the in-game demo system) and keep it until at least one week after the end of the season. This is to facilitate rule-breaking investigations and to protect the players against false disputes and allegations of cheating. In the event of a cheating accusation deemed worth further investigation, demos will be requested from the entire division involved. Inability or refusal to produce the requested demos will result in penalties to players and their teams, and will result in far less benefit of doubt towards the accused player as the SourceTV demo will be ruled on as conclusive evidence. While not compulsory, we recommend for all players to upload their demos after each match to the Demo Uploads page or to an online storage service, to avoid situations where their demos are misplaced or lost.
  6. Teejay

    AFC 12 Rules

    AsiaFortress Cup Rules Last updated 25th June 2017 [Rules] [Unlocks] [Division Administrators] [Registration] [Key Dates and Map Pool] [Discussion] [Team Directory] [Demo Uploads] [Server Bookings] [Match Threads] [Cast Requests] [Ban List] 1. Teams and Players 1a. Registration Teams are to register for the AsiaFortress Cup in the designated Registration Thread, adhering strictly to the format provided in the opening post of the thread. Registration must be posted by the captain of the team. Registered teams are to observe the following restrictions: A minimum of six and maximum of ten total players, inclusive of team captains. A maximum of one primary captain, maximum of two secondary captains. Captains are responsible for all aspects of team management, including but not limited to scheduling, attending matches, and liaising with AsiaFortress administration in the event of a dispute. The primary captain will be our main point of contact and the secondary captains will be contacted in the event they are uncontactable. Rostered players must not be subject to an active AsiaFortress Cup ban. Rostered captains must not be subject to an active AsiaFortress Cup captain ban. Rostered players must have never received a VAC ban for Team Fortress 2. All teams and rostered players must have appropriate names. If a name is deemed to be inappropriate, the team captain will be informed at the earliest convenience and be given until Division seeding is announced to submit a different name to the AsiaFortress administration. Should the team captain fail to do so within the given timeframe, the AsiaFortress administration will select a different name at their own discretion. Each player may only be on one team's roster. 1b. Roster Lock and Transfer Windows Upon conclusion of registration, rosters will be locked until the Transfer Windows. The first Transfer Window will take place during the fourth week of the regular season, while the second will be during the last week of the regular season. Roster changes take effect only after the conclusion of the Transfer Window. In other words, players obtained in the first Transfer Window will only be on the roster from Week 5 onwards, while players obtained in the second will only be on the roster for playoffs. In any given Transfer Window, a maximum of two players may be added to the roster. 1c. Disbanding Teams will be considered inactive and disbanded upon forfeiting three or more of their regular season matches, or upon informing AsiaFortress Administrators of their intent to disband. If a team is disbanded in this fashion, all of their previous opponents will be granted retroactive forfeit wins. We encourage teams having internal troubles to contact a Division Administrator either for aid in resolving said issues or to inform them of the team's disbanding. If Administrators deem (on a case-by-case basis) that a disbanded team has failed to take steps towards avoiding disbandment, the captain will be held responsible by being barred from captaining any AsiaFortress team for one season. 2. Tournament Format 2a. Divisions Teams will be seeded and then split into 3 divisions based on their players' experience and past results in AsiaFortress competitions. While you may indicate your team's preferred division on the registration form, be aware that this allocation is ultimately done at the discretion of AsiaFortress administration in the interest of maximising competition and is therefore non-negotiable. 2b. Regular Season The regular season will consist of seven weeks, during each of which teams will play two maps. Map ties may occur during the regular season; as such, no Golden Caps will take place during the regular season. The top four teams in each division will proceed to the playoffs. Division 1 will play the regular season in a round-robin format, where each team plays each other once. Teams will be ranked first by map wins, then (in the event of a tie) the head to head result between tied teams, then (if said result was also a tie) total round wins. Division 2 will play the regular season in the Swiss format, where the next match is determined by the results of previous matches. Teams will be ranked first by match wins, followed by map wins, then (in the event of a tie) the head to head result between tied teams, then (if said result was also a tie) total round wins. 2c. Playoffs The top four teams in each division will enter the playoffs, after being seeded according to their results in the regular season. Playoffs will be in the double elimination format. Each playoff match will be a best-of-three, with the exception of the grand finals for Divisions 1 and 2, which will be best-of-five. Teams will alternately ban and pick maps from the provided pool to determine what maps are played in what order. Every map must have a winner, hence Golden Cap rules will be enforced during playoffs. Grand finals: Higher Seeded team gets to ban 2 maps and select map order. 3. Pre/Post-Match Responsibilities 3a. Scheduling Match threads will be posted on each division’s respective subforum on the Monday of each match week. Team captains are to discuss with each other over a medium such as Steam Chat or Discord in hopes of finding a suitable time for the match. Upon agreeing on a time, team captains are to post chat logs on the match thread, clearly indicating the date and time of the match and the agreement of both teams. Should the opposing team captain fail to respond, team captains may also propose a date and time for the match on the match thread. The responsibility then falls on the opposing team to counter-propose an alternate timing on the match thread before whichever of the following timings is later: Friday 23:59 (UTC+8) of the match week 24 hours before the proposed match time Should the opposing team fail to respond by the stipulated time or reject the proposed match time without counter-proposing, the match time will be fixed at the initially proposed time. In the interests of allowing teams sufficient time to respond, all proposed timings must be a minimum of 24 hours from the time of the proposal post. If neither team leader makes a scheduling post on the match thread by Friday 2359 (UTC+8), a division administrator will post a match time on the thread. This time will be taken as final unless both team leaders are able to agree on an alternate timing and post chat logs on the thread. 3b. Match Postponement The AsiaFortress administration provides key dates prior to the season, and hence teams and players are expected to plan around them and ensure they are free at least once a week for the entire duration of the tournament. As such, postponing matches to be played at a date later than the stipulated match week is strongly discouraged. However, if absolutely necessary, approach one of the division administrators to discuss the postpone as soon as possible, and it will be handled on a case-by-case basis. If a team wishes to postpone a match, the team leader must make a post on the match thread before a time is fixed. In other words, the postpone must be done either within the stipulated response time to the opposing team’s match proposal, or in the event of the other team not proposing a time, by Friday 2359 (UTC+8). The team postponing must clearly state: When they wish to postpone to (a specific date within the following week) The reason for their postpone Chat logs showing the other team's agreement to playing the match in the indicated week 3c. Forfeits In the event that a team fails to attend or is unable to both attend and postpone any given match, a forfeit win will be awarded to their opponents. A team that forfeits greater than two matches will be treated as inactive, and thus disqualified from the tournament. A team disqualified in this way will then be treated as though it had disbanded, and will face similar penalties. 3d. Map Selection As mentioned earlier, teams must pick and ban maps for each playoff match. The home team may choose which team begins the selection process. The teams will first ban one map each, following which they will alternately pick maps until map order is established. This process must be completed by 24 hours before the stipulated match time, else the division administrator will select map order himself and post it on the match thread. If this occurs, map order will then be non-negotiable; it is thus the duty of the team captains involved to ensure that the map selection process is completed in a timely fashion. If the opposing team captain fails to respond within a reasonable timeframe, contact your division administrator. A forfeit will be reported as a 1-0 for each map on the challonge brackets. 3e. Score Reporting Upon completion of the match, the team captain of the winning team is to post the results on the match thread. Score posts should clearly state the winner, scoreline, and if necessary, mercenaries used for each map, as well as link to the logs of the match. If logs are unavailable, a screenshot of the scoreboard at the end of the map should be provided. Score report posts should be done immediately after match completion. Please note that scores will be finalised and no longer subject to change 24 hours from the first report post. Team captains are responsible for confirming the correct scoreline is submitted before this deadline — late disputes will not be entertained. 4. Matches 4a. Punctuality and Attendance Each team is expected to have all their players in the server by at most twenty minutes after the scheduled match time. Should a team fail to adhere to this timing, their opponents may opt to claim a forfeit win. 4b. Mercenaries In the event that a team cannot field a full team at the stipulated match time for whatever reason, they may elect to bring in an unrostered player to act as a mercenary for said match. During the regular season, mercenary usage is subject to the following restrictions: A maximum of two mercenaries may be used in any given match (i.e. a team must field a bare minimum of four players to play the match) Mercenaries may be used a maximum of six times total throughout the season. Take note that using two mercenaries in a single match will be counted as two usages. Using more will result in a team being treated as inactive, and disbandment penalties will apply. Mercenaries may be chosen without the consent of the other team if they are registered in a team participating in the same or lower division. Players who do not fulfil this condition may still be brought in as mercenaries, but only subject to the approval of the opposing team. In all cases, the team using a mercenary must clearly and honestly communicate both the identity of the mercenary and the reason he is being employed. In no circumstance may a mercenary be employed in place of an available rostered player. Mercenaries must be reported together with the scores in the match thread. During playoffs, a further restriction applies. A maximum of one mercenary per match may be used, and mercenary usage must be approved by the division administrator prior to each usage. 4c. Servers Any server that has been can load the latest AFC configs and maps may be used. Ideally, a server should have minimal choke, loss, stuttering and ping difference between the two teams. If a server satisfactory for both teams cannot be found, they are to use an official AsiaFortress server that provides the lowest average ping difference. 4d. Unlocks, Map Pool and Rule Set AsiaFortress competitions use the global whitelist. Please refer here [link] to familiarise yourself with the weapons allowed. Classes are limited to two each of Scouts, Soldiers, Pyros, Snipers, and Spies, and one each of Demos, Heavies, Engineers, and Medics. The map pool can be found in the key dates thread. In the event that the server being used is not running the latest version of a given map, an older version may be played provided that both teams agree. At the time of this writing, all AsiaFortress maps are either in the 5CP or KOTH format. 5CP maps are to be played to either a time limit of 30 minutes or a difference of five rounds, whichever happens sooner. KOTH maps are to be played as a best of seven rounds, with no time limit. During the regular season, map draws are allowed, hence for 5CP maps, the scoreline at the end of thirty minutes is to be taken as final. During playoffs, each map must have a conclusive winner; in the event of a tie after thirty minutes, a Golden Cap is to be played. The Golden Cap is a single round with no time limit, and whoever wins it will win the map. 5. Offenses and Penalties 5a. Cheating Cheating of any kind in an AsiaFortress competition is strictly forbidden. Cheating, here, is defined as either exploiting unintended aspects of the game or employing third-party software to gain an unfair advantage over other players. This includes, but is not limited to: Using HUD elements to remove the sniper scope Changing loadout to move back a spawn while retaining Ubercharge Using glitches to deliberately exit the normally playable area of the map Any form of aim assistance In addition, receiving a VAC ban for TF2 at any time will be treated equivalently to being caught cheating in an official match, and similar penalties will apply. 5b. Alternate Accounts Usage of alternate accounts is not necessarily forbidden; it is, however, discouraged and subject to a number of restrictions. Alternate accounts may not be used to circumvent active AsiaFortress bans, nor may they be used to disguise one's identity to play in a division lower than their actual skill. Account sharing is also strictly prohibited; a single account may not be used by more than one player in AsiaFortress matches. Conversely, players are also not allowed to have more than one account participating in the same competition. Any violation of the above rules will lead to the player in question and possibly his team being subject to penalties. The rules are currently in the process of being rewritten.
  7. AsiaFortress Cup 12 Key Dates and Map Pool [Rules] [Unlocks] [Division Administrators] [Registration] [Key Dates and Map Pool] [Discussion] [Team Directory] [Demo Uploads] [Server Bookings] [Match Threads] [Cast Requests] [Ban List] Challonge Brackets Division 1 (Playoff Brackets) Division 2 Division 3 Key Dates Registration open 26th of June Registration close 3rd of July 6th of July Week 1 Between 11th of July and 16th of July (Gullywash, Process) Week 2 Between 18th of July and 23rd of July (Snakewater, Badlands) Week 3 Between 25th of July and 30th of July (Granary, Reckoner) Week 4 Between 1st of August and 6th of August (Process, Product, Transfer window 1) Week 5 Between 8th of August and 13th of August (Snakewater, Gullywash) Week 6 Between 15th of August and 20th of August (Granary, Badlands) Week 7 Between 22th August and 27th of August (Product, Reckoner, Transfer window 2) Playoffs Upper Bracket Semifinals Between 29th of August and 3rd of September Playoffs Upper Bracket Finals and Lower Bracket Semifinals Between 5th September and 10th September Playoffs Lower Bracket Finals Between 12th September and 17th September Grand Finals Between 19th September and 24th September Map Pool Badlands (cp_badlands) Process (cp_process_final) Gullywash (cp_gullywash_final1) Reckoner (cp_reckoner_rc2) Product (koth_product_rc8) Granary (cp_granary_pro_rc8) Snakewater (cp_snakewater_final1)
  8. Teejay

    AsiaFortress Cup 11: Conclusion

    Banner by concor Congratulations if you have stayed this long in our league! After a hard fought division 1 grand finals and an even harder fought administrative battle to end this season before 2018, we have laid this season to rest. The winners of each division are as follows, in case you are not aware: Division 1 First Place: Burger Apocalypse Second place: bb Tommy Third place: p00t1s..iz..kil?1!... Division 2 First Place: The Chess Foundation Second Place: Technology Eclipse Third Place: The Mighty Gibuses Division 3 First Place: Teme Machines Second Place: ChaoTicZ Third Place: Technical Difficulties Also, we know you are tired of waiting, so the registration for the long awaited AsiaFortress Cup 12 tournament is coming really soon, so stay tuned for the announcements!
  9. Banner by concor Congratulations if you have stayed this long in our league! After a hard fought division 1 grand finals and an even harder fought administrative battle to end this season before 2018, we have laid this season to rest. The winners of each division are as follows, in case you are not aware: Division 1 First Place: Burger Apocalypse Second place: bb Tommy Third place: p00t1s..iz..kil?1!... Division 2 First Place: The Chess Foundation Second Place: Technology Eclipse Third Place: The Mighty Gibuses Division 3 First Place: Teme Machines Second Place: ChaoTicZ Third Place: Technical Difficulties Also, we know you are tired of waiting, so the registration for the long awaited AsiaFortress Cup 12 tournament is coming really soon, so stay tuned for the announcements! View full article
  10. Teejay

    Grand Finals: Burger Apocalypse vs bb tommy

    http://logs.tf/1759753#76561198040346178 http://logs.tf/1759779#76561198040346178 Process 4-5 to bb tommy http://logs.tf/1759787#76561198040346178 Sunshine 2-1 to Burger Apocalypse http://logs.tf/1759820#76561198040346178 Reckoner 5-2 to Burger Apocalypse http://logs.tf/1759850#76561198040346178 Badlands 4-1 to bb tommy http://logs.tf/1759876#76561198040346178 http://logs.tf/1759919#76561198040346178 Gullywash 5-4 to Burger Apocalypse ggs i got a 6k on pyro i am a god thanks manceloot
  11. Banner by concor AsiaFortress Cup 11 Match Thread [Rules] [Unlocks] [Division Administrators] [Registration] [Key Dates and Map Pool] [Discussion] [Team Directory] [Demo Uploads] [Server Bookings] [Match Threads] [Cast Requests] (Grand Finals) Round: Grand Finals Home Team: Burger Apocalypse Away Team: bb tommy Map Pool: Home Team bans one map first followed by the Away Team. Home Team decides map order. cp_gullywash_final1 cp_process_final cp_snakewater_final1 cp_badlands koth_product_rc8 cp_sunshine cp_reckoner_rc2 Reminders: P-REC is required for all players in the server. Every player involved in a match (including mercenaries) must record a demo for each map of their matches (we recommend using P-REC or the in-game demo system) and keep it until at least one week after the end of the season. While not compulsory, we recommend for all players to upload their demos after each match to the Demo Uploads page, to avoid situations where their demos are misplaced or lost. Scoreboard screenshots or logs.tf must be posted in the thread when reporting scores. Any mercenaries used in the round must be reported and stated in the thread. Please refer to section 4C of the AFC 11 Rules for further details regarding mercenaries. To be scheduled by: - To be played within: -
  12. Teejay

    Grand Finals: Burger Apocalypse vs bb tommy

    Saturday 24/06/2017 at 9 9:30 PM GMT+8 Delay Burger Apocalypse bans Snakewater. Please end this season just end it the season isn't even over yet and tommy is going to be back on monday our name is going to be irrelavant at this rate bb tommy bans Product. Map order is process sunshine reckoner badlands gullywash.
  13. http://logs.tf/1747200#76561198040346178 3-2 to poot1s http://logs.tf/1747229#76561198040346178 5-0 to bbt http://logs.tf/1747247#76561198040346178 5-0 to bbt ggs
  14. Banner by concor AsiaFortress Cup 11 Match Thread [Rules] [Unlocks] [Division Administrators] [Registration] [Key Dates and Map Pool] [Discussion] [Team Directory] [Demo Uploads] [Server Bookings] [Match Threads] [Cast Requests] (Lower Bracket Semifinals) Round: Lower Bracket Semifinals Home Team: bb tommy Away Team: p00t1s..iz..kil?1! Map Pool: Home Team bans one map first followed by the Away Team. Home Team decides map order. cp_gullywash_final1 cp_process_final cp_snakewater_final1 cp_badlands koth_product_rc8 Reminders: P-REC is required for all players in the server. Every player involved in a match (including mercenaries) must record a demo for each map of their matches (we recommend using P-REC or the in-game demo system) and keep it until at least one week after the end of the season. While not compulsory, we recommend for all players to upload their demos after each match to the Demo Uploads page, to avoid situations where their demos are misplaced or lost. Scoreboard screenshots or logs.tf must be posted in the thread when reporting scores. Any mercenaries used in the round must be reported and stated in the thread. Please refer to section 4C of the AFC 11 Rules for further details regarding mercenaries. To be scheduled by: - To be played within: -
  15. FINALLY scheduled for Saturday 10 PM GMT+8 bb tommy bans product poot1s bans badlands map order is process, gullywash, badlands in that order.
  16. http://logs.tf/1724067#76561198040346178 http://logs.tf/1724097#76561198040346178 http://logs.tf/1724128#76561198040346178 2-1 to BBQ
  17. After much investigation, consideration and discussion, the Administrators have concluded that player ‘momo’ for team ChaoticZ (CTZ) has been utilising hacks in Division 3, gaining an unfair advantage over enemy opponents. Sentence Under section 6B of the rules, this illegal action will result in a permanent league ban for the cheating player. Momo will not be allowed to participate in any future competitions, tournaments and events hosted by the league. Unfortunately, this means that all matches completed by CTZ have been overturned; an essential disqualification from the tournament. With CTZ removed from the competition, the Grand Final match for Division 3 shall be played between Teme Machines (TM) and Technical Difficulties (TDI). Furthermore, Team Remember Us (ReUs) shall be given the 3rd place medal, in light of two other teams being disqualified from playoffs. This is due to their 5th placing in the group stages. In summary CTZ has been ‘disqualified’, matches overturned ‘Momo’ has received a permanent league ban for 2 seasons Division 3 Grand Finals between TM and TDI ReUs given 3rd place medal Conclusion The administrators would like to remind all league participants that AsiaFortress has a zero tolerance policy to the use of any and all cheats. All participants are subject to the rules, and must follow them in order to maintain the fun and fairness of the competition for all parties. View full article
  18. Teejay

    AsiaFortress Cup 11: Player Ban

    After much investigation, consideration and discussion, the Administrators have concluded that player ‘momo’ for team ChaoticZ (CTZ) has been utilising hacks in Division 3, gaining an unfair advantage over enemy opponents. Sentence Under section 6B of the rules, this illegal action will result in a permanent league ban for the cheating player. Momo will no longer be allowed to participate in any future competitions, tournaments and events hosted by the league. Unfortunately, this means that all matches completed by CTZ have been overturned; an essential disqualification from the tournament. With CTZ removed from the competition, the Grand Final match for Division 3 shall be played between Teme Machines (TM) and Technical Difficulties (TDI). Furthermore, Team Remember Us (ReUs) shall be given the 3rd place medal, in light of two other teams being disqualified from playoffs. This is due to their 5th placing in the group stages. In summary CTZ has been ‘disqualified’, matches overturned ‘Momo’ has received a permanent league ban Division 3 Grand Finals between TM and TDI ReUs given 3rd place medal Conclusion The administrators would like to remind all league participants that AsiaFortress has a zero tolerance policy to the use of any and all cheats. All participants are subject to the rules, and must follow them in order to maintain the fun and fairness of the competition for all parties.
  19. Teejay

    AsiaFortress Cup 11: Player Ban

    Based on our own judgement, the admin team and I believe the evidence we have is concrete. I'm sorry but we cannot make the evidence available to the public as we are worried hackers in the future will know what signs we're looking for and they'll try to avoid showing those signs which will make it harder for us to identify hackers. Reasons stated above. He still actively plays MGE. This season we're ranking teams based on map wins and ReUS has more map wins than open minds. ReUs has 8 and Open Minds has 7. Alright, so there was a forfeit map win that wasn't marked on challonge and with that map win Open Minds has 8.5 so they're in 5th place. Sorry, was our bad. It was stated here. However, next season we will be ranking teams by their wins, losses and ties. We can't make the evidence available to the public. Reasons are stated above. The reasons behind the two bans are completely different and they are not subject to the same treatment. Edit: We're looking into restarting the playoffs for division 3 if all the team leaders involved are willing to play it out again. CTZ will be allowed to continue the season without momo. So what the admin team and I have decided to overturn the CTZ vs TM game which makes TM one of the grand finalists. TechD will have to play against CTZ (without momo) in the lower bracket finals. Winner of this game will move onto the finals.
  20. Banner by concor AsiaFortress Cup 11 Match Thread [Rules] [Unlocks] [Division Administrators] [Registration] [Key Dates and Map Pool] [Discussion] [Team Directory] [Demo Uploads] [Server Bookings] [Match Threads] [Cast Requests] (Grand FInals) Round: Grand Finals Home Team: The Chess Foundation Away Team: Technology Eclipse Map Pool: Home Team bans one map first followed by the Away Team. Home Team decides map order. cp_badlands cp_process_final cp_gullywash_final1 cp_reckoner koth_product_rc8 Reminders: P-REC is required for all players in the server. Every player involved in a match (including mercenaries) must record a demo for each map of their matches (we recommend using P-REC or the in-game demo system) and keep it until at least one week after the end of the season. While not compulsory, we recommend for all players to upload their demos after each match to the Demo Uploads page, to avoid situations where their demos are misplaced or lost. Scoreboard screenshots or logs.tf must be posted in the thread when reporting scores. To be scheduled by: n/a To be played within: n/a
  21. Banner by concor, write-up by vetia It has recently come to light that team International Justice League Of Super Acquaintances (JLOSA) has been utilising smurf accounts from Division 2 in order to achieve an unfair advantage over their opponents (namely Team Technical Difficulties). Evidence 95 "JLOSA.BoyBluee #afc11 #hype" [U:1:377005117] 14:27 75 0 active 116.100.242.xxx:27005 105 "JLOSA. rouen ✿" [U:1:381041051] 14:27 87 0 active 120.29.117.xx:1131 44 "teePUG" [U:1:139041873] 12:38 81 0 active 116.100.242.xxx:27005 47 "acerPUG" [U:1:107398911] 07:13 112 0 active 120.29.117.xx:27005 As demonstrated above, registered player 'Teehee' shares a similar IP to registered player 'BoyBluee', and registered player 'acervus' shares a similar IP to registered player 'rouen'; evidence of using multiple accounts to participate in competitions across divisions. Sentence As stated in 6D, smurfing and use of alternative accounts in multiple teams is against the rules, and warrants the disqualification of JLOSA from the competition. The match of TDI vs JLOSA shall be turned over, with JLOSA disqualified and TDI moved back into the lower bracket finals. The accounts of 'rouen' and 'BoyBluee' have been banned for the period of 1 season, and JLOSA's team leaders shall be suspended from captaining permanently, as well as banned for the period of 1 season. Furthermore, due to the dual participation of members, the team of The Mighty Gibuses has had its two players disqualified from the roster, with acervus and teehee banned for the period of 1 season. TMG shall continue to participate in Division 2 in the light of its members not being involved in the smurfing. In summary: JLOSA has been disqualified Team leader(s) of JLOSA suspended permanently from captaining + banned 1 season 'rouen' and 'BoyBluee' banned 1 season 'acervus' and 'teehee' banned 1 season TMG unaffected Match overturned for TDI Conclusion The administrators would like to remind that all AsiaFortress Cup 11 Participants are subject to the rules, and must follow them in order to maintain the fun and fairness of the competition for all parties. View full article
  22. Banner by concor, write-up by vetia It has recently come to light that team International Justice League Of Super Acquaintances (JLOSA) has been utilising smurf accounts from Division 2 in order to achieve an unfair advantage over their opponents (namely Team Technical Difficulties). Evidence 95 "JLOSA.BoyBluee #afc11 #hype" [U:1:377005117] 14:27 75 0 active 116.100.242.xxx:27005 105 "JLOSA. rouen ✿" [U:1:381041051] 14:27 87 0 active 120.29.117.xx:1131 44 "teePUG" [U:1:139041873] 12:38 81 0 active 116.100.242.xxx:27005 47 "acerPUG" [U:1:107398911] 07:13 112 0 active 120.29.117.xx:27005 As demonstrated above, registered player 'Teehee' shares a similar IP to registered player 'BoyBluee', and registered player 'acervus' shares a similar IP to registered player 'rouen'; evidence of using multiple accounts to participate in competitions across divisions. Sentence As stated in 6D, smurfing and use of alternative accounts in multiple teams is against the rules, and warrants the disqualification of JLOSA from the competition. The match of TDI vs JLOSA shall be turned over, with JLOSA disqualified and TDI moved back into the lower bracket finals. The accounts of 'rouen' and 'BoyBluee' have been banned for the period of 1 season, and JLOSA's team leaders shall be suspended from captaining permanently, as well as banned for the period of 1 season. Furthermore, due to the dual participation of members, the team of The Mighty Gibuses has had its two players disqualified from the roster, with acervus and teehee banned for the period of 1 season. TMG shall continue to participate in Division 2 in the light of its members not being involved in the smurfing. In summary: JLOSA has been disqualified Team leader(s) of JLOSA suspended permanently from captaining + banned 1 season 'rouen' and 'BoyBluee' banned 1 season 'acervus' and 'teehee' banned 1 season TMG unaffected Match overturned for TDI Conclusion The administrators would like to remind that all AsiaFortress Cup 11 Participants are subject to the rules, and must follow them in order to maintain the fun and fairness of the competition for all parties.
  23. i guess they've been shounic'd
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