• Announcements

    • natapon

      Migration   04/14/17

      We have migrated the site to a new host Some stuff may not be working as expected If you do encounter any issues, let us know!

Teejay

Head Administrator
  • Content count

    268
  • Joined

  • Last visited

  • Days Won

    18

Teejay last won the day on June 25

Teejay had the most liked content!

Community Reputation

330 Excellent

1 Follower

About Teejay

  • Rank
    I'm actually Harambe

Profile Information

  • Location
    Malaysia

Converted

  • Sex
    A few times a week
  • User Country
    Malaysia
  • steamcommunityid
    TeejayHira
  • Location
    Kuala Lumpur
  • Bio
    Asiafortress Community vs Pros - Community Soldier
    UGC Highlander Season 9 Asian Divison - 5th with Team Mainstream as Soldier
    AFC 7 Divison 1 - 3rd with For Freak's Sake as Pocket / Roamer
    UGC Highlander Season 11 Asian Division - 2nd with Anyhow Only as Pyro
    UGC 6v6s Season 13 Asian Division - 3rd with For Freak's Sake as Roamer
    [email protected] Best of 14 - 2nd with For Freak's Sake as Roamer
    AF Mercenaries Cup 5 - 2nd with For Freak's Sake as Roamer
    UGC Highlander Season 13 Asian Division - 1st with Walaos as Soldier
    AFC 8 Division 1 - 3rd with ♛MVP as Roamer
    UGC Highlander season 14 Asian division - 1st with Walaos as Soldier
    UGC Highlander season 15 Asian division - 1st with Walaos as Soldier
    AF Mercenaries cup 6 - 3rd with ♛MVP as Roamer
    AFC 9 Division 1 - 1st with Mihaly's Flow as Scout
    UGC Highlander season 17 Asian division - 3rd with Xiao as Soldier
    AF Mercenaries cup 7 - 1st with Club Penguin Crusaders as Scout / Pocket
    OZF 15 Premier Division - 7th with Fly-in Fly-out as Scout
    OZF 16 Premier Division - 3rd with Cooking without Coolio as Scout
    AFC 10 Division 1 - 1st with xiao as Sub
    OZF 17 Premier Division - 2nd with eLo_aSsAsSiNs as Scout

Recent Profile Visitors

5089 profile views
  1. Banner by concor, write-up by hsr AsiaFortress Cup 12 Registration [Rules] [Unlocks] [Division Administrators] [Registration] [Key Dates and Map Pool] [Discussion] [Team Directory] [Demo Uploads] [Server Bookings] [Match Threads] [Cast Requests] Its finally here! After an incredibly long wait for AFC11 to end, we were left with Burger Apocalypse, The Chess Foundation and Teme Machine as the last ones standing. With this tournament(fiesta) finally behind us, we can now start the registrations for the 12th iteration of the AsiaFortress Cup. With the AFC12 tournament registration up, there are several important changes to take note of: There are now new rules that can be observed via this link. Do check them out to update yourself! We have once again incorporated Granary to our map pool, removing Sunshine. Download it here! Its time to show your mettle through this AFC12 tournament, so what are you waiting for?! Registrations for the tournament will end on the 3rd of July at 00:00 GMT+8. Register your team here! View full article
  2. Banner by concor, write-up by hsr AsiaFortress Cup 12 Registration [Rules] [Unlocks] [Division Administrators] [Registration] [Key Dates and Map Pool] [Discussion] [Team Directory] [Demo Uploads] [Server Bookings] [Match Threads] [Cast Requests] Its finally here! After an incredibly long wait for AFC11 to end, we were left with Burger Apocalypse, The Chess Foundation and Teme Machine as the last ones standing. With this tournament(fiesta) finally behind us, we can now start the registrations for the 12th iteration of the AsiaFortress Cup. With the AFC12 tournament registration up, there are several important changes to take note of: There are now new rules that can be observed via this link. Do check them out to update yourself! We have once again incorporated Granary to our map pool, removing Sunshine. Download it here! Its time to show your mettle through this AFC12 tournament, so what are you waiting for?! Registrations for the tournament will end on the 3rd of July at 00:00 GMT+8. Register your team here!
  3. AsiaFortress Cup 12 Discussion [Rules] [Unlocks] [Division Administrators] [Registration] [Key Dates and Map Pool] [Discussion] [Team Directory] [Demo Uploads] [Server Bookings] [Match Threads] [Cast Requests] Any queries, doubts, complaints and suggestions regarding AsiaFortress Cup 12 can be posted here. This will be your primary method of contacting the AsiaFortress administration. Should you require urgent or private assistance, you may contact your Division Administrators.
  4. AsiaFortress Cup 12 Registration [Rules] [Unlocks] [Division Administrators] [Registration] [Key Dates and Map Pool] [Discussion] [Team Directory] [Demo Uploads] [Server Bookings] [Match Threads] [Cast Requests] Division 1: For the battle-hardened veterans of the 6v6 format. Only the cream of the crop will be accepted here! Division 2: The intermediate skill level for already experienced teams to prove their mettle. Division 3: An open division for newcomers to challenge each other and see where they stand. Note: This thread is for registrations only. Please direct all queries and discussion here. Please follow the template below when submitting your team's registration: Example: Registrations close on the 3rd of July 2017 at 00:00 GMT+8. All teams are expected to fully familiarise themselves with the AsiaFortress Cup 12 Rules before registering. Ignorance of the rules will NOT be accepted as an excuse for any breach.
  5. AsiaFortress Cup Rules Last updated 25th June 2017 [Rules] [Unlocks] [Division Administrators] [Registration] [Key Dates and Map Pool] [Discussion] [Team Directory] [Demo Uploads] [Server Bookings] [Match Threads] [Cast Requests] 1. Teams and Players 1a. Registration Teams are to register for the AsiaFortress Cup in the designated Registration Thread, adhering strictly to the format provided in the opening post of the thread. Registration must be posted by the captain of the team. Registered teams are to observe the following restrictions: A minimum of six and maximum of ten total players, inclusive of team captains. A maximum of one primary captain, maximum of two secondary captains. Captains are responsible for all aspects of team management, including but not limited to scheduling, attending matches, and liaising with AsiaFortress administration in the event of a dispute. The primary captain will be our main point of contact and the secondary captains will be contacted in the event they are uncontactable. Rostered players must not be subject to an active AsiaFortress Cup ban. Rostered captains must not be subject to an active AsiaFortress Cup captain ban. Rostered players must have never received a VAC ban for Team Fortress 2. All teams and rostered players must have appropriate names. If a name is deemed to be inappropriate, the team captain will be informed at earliest convenience and be given until Division seeding is announced to submit a different name to the AsiaFortress administration. Should the team captain fail to do so within the given timeframe, the AsiaFortress administration will select a different name at their own discretion. Each player may only be on one team's roster. 1b. Roster Lock and Transfer Windows Upon conclusion of registration, rosters will be locked until the Transfer Windows. The first Transfer Window will take place during the fourth week of the regular season, while the second will be during the last week of the regular season. Roster changes take effect only after the conclusion of the Transfer Window. In other words, players obtained in the first Transfer Window will only be on the roster from Week 5 onwards, while players obtained in the second will only be on the roster for playoffs. In any given Transfer Window, a maximum of two players may be added to the roster. 1c. Disbanding (Will be updated.) 2. Tournament Format 2a. Divisions Teams will be seeded and then split into 3 divisions based on their players' experience and past results in AsiaFortress competitions. While you may indicate your team's preferred division on the registration form, be aware that this allocation is ultimately done at the discretion of AsiaFortress administration in the interest of maximising competition and is therefore non-negotiable. 2b. Regular Season The regular season will consist of seven weeks, during each of which teams will play two maps. Map ties may occur during the regular season; as such, no Golden Caps will take place during the regular season. The top four teams in each division will proceed to the playoffs. Division 1 will play the regular season in a round-robin format, where each team plays each other once. Teams will be ranked first by map wins, then (in the event of a tie) the head to head result between tied teams, then (if said result was also a tie) total round wins. Division 2 will play the regular season in the Swiss format, where the next match is determined by the results of previous matches. Teams will be ranked first by match wins, followed by map wins, then (in the event of a tie) the head to head result between tied teams, then (if said result was also a tie) total round wins. 2c. Playoffs The top four teams in each division will enter the playoffs, after being seeded according to their results in the regular season. Playoffs will be in the double elimination format. Each playoff match will be a best-of-three, with the exception of the grand finals for Divisions 1 and 2, which will be best-of-five. Teams will alternately ban and pick maps from the provided pool to determine what maps are played in what order. Every map must have a winner, hence Golden Cap rules will be enforced during playoffs. Grand finals: Higher Seeded team gets to ban 2 maps and select map order. 3. Pre/Post-Match Responsibilities 3a. Scheduling Match threads will be posted on each division’s respective subforum on the Monday of each match week. Team captains are to discuss with each other over a medium such as Steam Chat or Discord in hopes of finding a suitable time for the match. Upon agreeing on a time, team captains are to post chat logs on the match thread, clearly indicating the date and time of the match and the agreement of both teams. Should the opposing team captain fail to respond, team captains may also propose a date and time for the match on the match thread. The responsibility then falls on the opposing team to counter-propose an alternate timing on the match thread before whichever of the following timings is later: Friday 23:59 (UTC+8) of the match week 24 hours before the proposed match time Should the opposing team fail to respond by the stipulated time or reject the proposed match time without counter-proposing, the match time will be fixed at the initially proposed time. In the interests of allowing teams sufficient time to respond, all proposed timings must be a minimum of 24 hours from the time of the proposal post. If neither team leader makes a scheduling post on the match thread by Friday 2359 (UTC+8), a division administrator will post a match time on the thread. This time will be taken as final unless both team leaders are able to agree on an alternate timing and post chat logs on the thread. 3b. Match Postponement Each team may postpone a maximum of one match in the regular season. The match will then be played either the following week or during the Catch-Up week. If a team wishes to postpone a match, the team leader must make a post on the match thread before a time is fixed. In other words, the postpone must be done either within the stipulated response time to the opposing team’s match proposal, or in the event of the other team not proposing a time, by Friday 2359 (UTC+8). The team using their postpone must clearly state: When they wish to postpone to (i.e. following week or Catch-Up week) The reason for their postpone Chat logs showing the other team's agreement to playing the match in the indicated week Please note that postponing more than one match in the regular season and postponing matches in playoffs is strictly forbidden. The AsiaFortress administration provides key dates prior to the season, and hence teams and players are expected to plan around them and ensure they are free at least once a week for the entire duration of the tournament. If absolutely necessary, approach one of the division administrators to discuss the postpone as soon as possible, and it will be handled on a case-by-case basis. 3c. Forfeits In the event that a team fails to attend or is unable to both attend and postpone any given match, a forfeit win will be awarded to their opponents. A team that forfeits greater than two matches will be treated as inactive, and thus disqualified from the tournament. A team disqualified in this way will then be treated as though it had disbanded, and will face similar penalties. 3d. Map Selection As mentioned earlier, teams must pick and ban maps for each playoff match. The home team may choose which team begins the selection process. The teams will first ban one map each, following which they will alternately pick maps until map order is established. This process must be completed by 24 hours before the stipulated match time, else the division administrator will select map order himself and post it on the match thread. If this occurs, map order will then be non-negotiable; it is thus the duty of the team captains involved to ensure that the map selection process is completed in a timely fashion. If the opposing team captain fails to respond within a reasonable timeframe, contact your division administrator. 3e. Score Reporting Upon completion of the match, the team captain of the winning team is to post the results on the match thread. Score posts should clearly state the winner, scoreline, and if necessary, mercenaries used for each map, as well as link to the logs of the match. If logs are unavailable, a screenshot of the scoreboard at the end of the map should be provided. Score report posts should be done immediately after match completion. Please note that scores will be finalised and no longer subject to change 24 hours from the first report post. Team captains are responsible for confirming the correct scoreline is submitted before this deadline — late disputes will not be entertained. 4. Matches 4a. Punctuality and Attendance Each team is expected to have all their players in the server by at most twenty minutes after the scheduled match time. Should a team fail to adhere to this timing, their opponents may opt to claim a forfeit win. 4b. Mercenaries In the event that a team cannot field a full team at the stipulated match time for whatever reason, they may elect to bring in an unrostered player to act as a mercenary for said match. During the regular season, mercenary usage is subject to the following restrictions: A maximum of two mercenaries may be used in any given match (i.e. a team must field a bare minimum of four players to play the match) Mercenaries may be used a maximum of six times total throughout the season. Take note that using two mercenaries in a single match will be counted as two usages. Using more will result in a team being treated as inactive, and disbandment penalties will apply. Mercenaries may be chosen without the consent of the other team if they are registered in a team participating in the same or lower division. Players who do not fulfil this condition may still be brought in as mercenaries, but only subject to the approval of the opposing team. In all cases, the team using a mercenary must clearly and honestly communicate both the identity of the mercenary and the reason he is being employed. In no circumstance may a mercenary be employed in place of an available rostered player. Mercenaries must be reported together with the scores in the match thread. During playoffs, a further restriction applies. A maximum of one mercenary per match may be used, and mercenary usage must be approved by the division administrator prior to each usage. 4c. Servers Any server that has been can load the latest AFC configs and maps may be used. Ideally, a server should have minimal choke, loss, stuttering and ping difference between the two teams. If a server satisfactory for both teams cannot be found, they are to use an official AsiaFortress server that provides the lowest average ping difference. 4d. Unlocks, Map Pool and Rule Set AsiaFortress competitions use the global whitelist. Please refer here [link] to familiarise yourself with the weapons allowed. Classes are limited to two each of Scouts, Soldiers, Pyros, Snipers, and Spies, and one each of Demos, Heavies, Engineers, and Medics. The map pool can be found in the key dates thread. In the event that the server being used is not running the latest version of a given map, an older version may be played provided that both teams agree. At the time of this writing, all AsiaFortress maps are either in the 5CP or KOTH format. 5CP maps are to be played to either a time limit of 30 minutes or a difference of five rounds, whichever happens sooner. KOTH maps are to be played as a best of five rounds, with no time limit. During the regular season, map draws are allowed, hence for 5CP maps, the scoreline at the end of thirty minutes is to be taken as final. During playoffs, each map must have a conclusive winner; in the event of a tie after thirty minutes, a Golden Cap is to be played. The Golden Cap is a single round with no time limit, and whoever wins it will win the map. 5. Offenses and Penalties 5a. Cheating Cheating of any kind in an AsiaFortress competition is strictly forbidden. Cheating, here, is defined as either exploiting unintended aspects of the game or employing third-party software to gain an unfair advantage over other players. This includes, but is not limited to: Using HUD elements to remove the sniper scope Changing loadout to move back a spawn while retaining Ubercharge Using glitches to deliberately exit the normally playable area of the map Any form of aim assistance In addition, receiving a VAC ban for TF2 at any time will be treated equivalently to being caught cheating in an official match, and similar penalties will apply. 5b. Alternate Accounts Usage of alternate accounts is not necessarily forbidden; it is, however, discouraged and subject to a number of restrictions. Alternate accounts may not be used to circumvent active AsiaFortress bans, nor may they be used to disguise one's identity to play in a division lower than their actual skill. Account sharing is also strictly prohibited; a single account may not be used by more than one player in AsiaFortress matches. Conversely, players are also not allowed to have more than one account participating in the same competition. Any violation of the above rules will lead to the player in question and possibly his team being subject to penalties. The rules are currently in the process of being rewritten.
  6. AsiaFortress Cup 12 Key Dates and Map Pool [Rules] [Unlocks] [Division Administrators] [Registration] [Key Dates and Map Pool] [Discussion] [Team Directory] [Demo Uploads] [Server Bookings] [Match Threads] [Cast Requests] Challonge Brackets Division 1 Division 2 Division 3 Key Dates Registration open 26th of June Registration close 3rd of July Week 1 Between 11th of July and 16th of July (Badlands, Gullywash) Week 2 Between 18th of July and 23rd of July (Gullywash, Reckoner) Week 3 Between 25th of July and 30th of July (Reckoner, Process) Week 4 Between 1st of August and 6th of August (Process, Granary, Transfer window 1) Week 5 Between 8th of August and 13th of August (Granary, Product) Week 6 Between 15th of August and 20th of August (Product, Snakewater) Week 7 Between 22th August and 27th of August (Snakewater, Badlands, Transfer window 2) Playoffs Upper Bracket Semifinals Between 29th of August and 3rd of September Playoffs Upper Bracket Finals and Lower Bracket Semifinals Between 5th September and 10th September Playoffs Lower Bracket Finals Between 12th September and 17th September Grand Finals Between 19th September and 24th September
  7. Banner by concor Congratulations if you have stayed this long in our league! After a hard fought division 1 grand finals and an even harder fought administrative battle to end this season before 2018, we have laid this season to rest. The winners of each division are as follows, in case you are not aware: Division 1 First Place: Burger Apocalypse Second place: bb Tommy Third place: p00t1s..iz..kil?1!... Division 2 First Place: The Chess Foundation Second Place: Technology Eclipse Third Place: The Mighty Gibuses Division 3 First Place: Teme Machines Second Place: ChaoTicZ Third Place: Technical Difficulties Also, we know you are tired of waiting, so the registration for the long awaited AsiaFortress Cup 12 tournament is coming really soon, so stay tuned for the announcements!
  8. Banner by concor Congratulations if you have stayed this long in our league! After a hard fought division 1 grand finals and an even harder fought administrative battle to end this season before 2018, we have laid this season to rest. The winners of each division are as follows, in case you are not aware: Division 1 First Place: Burger Apocalypse Second place: bb Tommy Third place: p00t1s..iz..kil?1!... Division 2 First Place: The Chess Foundation Second Place: Technology Eclipse Third Place: The Mighty Gibuses Division 3 First Place: Teme Machines Second Place: ChaoTicZ Third Place: Technical Difficulties Also, we know you are tired of waiting, so the registration for the long awaited AsiaFortress Cup 12 tournament is coming really soon, so stay tuned for the announcements! View full article
  9. http://logs.tf/1759753#76561198040346178 http://logs.tf/1759779#76561198040346178 Process 4-5 to bb tommy http://logs.tf/1759787#76561198040346178 Sunshine 2-1 to Burger Apocalypse http://logs.tf/1759820#76561198040346178 Reckoner 5-2 to Burger Apocalypse http://logs.tf/1759850#76561198040346178 Badlands 4-1 to bb tommy http://logs.tf/1759876#76561198040346178 http://logs.tf/1759919#76561198040346178 Gullywash 5-4 to Burger Apocalypse ggs i got a 6k on pyro i am a god thanks manceloot
  10. Saturday 24/06/2017 at 9 9:30 PM GMT+8 Delay Burger Apocalypse bans Snakewater. Please end this season just end it the season isn't even over yet and tommy is going to be back on monday our name is going to be irrelavant at this rate bb tommy bans Product. Map order is process sunshine reckoner badlands gullywash.
  11. Banner by concor AsiaFortress Cup 11 Match Thread [Rules] [Unlocks] [Division Administrators] [Registration] [Key Dates and Map Pool] [Discussion] [Team Directory] [Demo Uploads] [Server Bookings] [Match Threads] [Cast Requests] (Grand Finals) Round: Grand Finals Home Team: Burger Apocalypse Away Team: bb tommy Map Pool: Home Team bans one map first followed by the Away Team. Home Team decides map order. cp_gullywash_final1 cp_process_final cp_snakewater_final1 cp_badlands koth_product_rc8 cp_sunshine cp_reckoner_rc2 Reminders: P-REC is required for all players in the server. Every player involved in a match (including mercenaries) must record a demo for each map of their matches (we recommend using P-REC or the in-game demo system) and keep it until at least one week after the end of the season. While not compulsory, we recommend for all players to upload their demos after each match to the Demo Uploads page, to avoid situations where their demos are misplaced or lost. Scoreboard screenshots or logs.tf must be posted in the thread when reporting scores. Any mercenaries used in the round must be reported and stated in the thread. Please refer to section 4C of the AFC 11 Rules for further details regarding mercenaries. To be scheduled by: - To be played within: -
  12. http://logs.tf/1747200#76561198040346178 3-2 to poot1s http://logs.tf/1747229#76561198040346178 5-0 to bbt http://logs.tf/1747247#76561198040346178 5-0 to bbt ggs
  13. FINALLY scheduled for Saturday 10 PM GMT+8 bb tommy bans product poot1s bans badlands map order is process, gullywash, badlands in that order.
  14. Banner by concor AsiaFortress Cup 11 Match Thread [Rules] [Unlocks] [Division Administrators] [Registration] [Key Dates and Map Pool] [Discussion] [Team Directory] [Demo Uploads] [Server Bookings] [Match Threads] [Cast Requests] (Lower Bracket Semifinals) Round: Lower Bracket Semifinals Home Team: bb tommy Away Team: p00t1s..iz..kil?1! Map Pool: Home Team bans one map first followed by the Away Team. Home Team decides map order. cp_gullywash_final1 cp_process_final cp_snakewater_final1 cp_badlands koth_product_rc8 Reminders: P-REC is required for all players in the server. Every player involved in a match (including mercenaries) must record a demo for each map of their matches (we recommend using P-REC or the in-game demo system) and keep it until at least one week after the end of the season. While not compulsory, we recommend for all players to upload their demos after each match to the Demo Uploads page, to avoid situations where their demos are misplaced or lost. Scoreboard screenshots or logs.tf must be posted in the thread when reporting scores. Any mercenaries used in the round must be reported and stated in the thread. Please refer to section 4C of the AFC 11 Rules for further details regarding mercenaries. To be scheduled by: - To be played within: -
  15. http://logs.tf/1724067#76561198040346178 http://logs.tf/1724097#76561198040346178 http://logs.tf/1724128#76561198040346178 2-1 to BBQ