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Soulperception

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Posts posted by Soulperception


  1. Tf2 had an update recently, could someone check the correctness of this?

     

    Updated the Heavy's sandvich so it will only resupply ammo if the owner picks it up after dropping it. This means the only way to gain health from the sandvich is by eating it.

     

    If the heavy can no longer drop a sandvich and regain half of his health, the heavies may need to have a change of tactics o.O


  2. Soul's guide to pub medic (v0.5)

     

    Abstract:

    "Some of you might just be like me, not really that keen into pugging. Some of you may just be regular pubbers, and you wonder how to win.You then recall that medics are the key to winning games. Given that there’re no other medics on the team, you instantly switch to medic.You build up your ubercharge to a nice 95%, only to get trapped and get raped by stickies.You then wonder, “How am I supposed to play this class well when it’s a 12v12?”."

     

    I've made a medic guide that appeals to the newer medics that are learning to play tf2 well. The guide, is however, not complete yet, as there may be many other points which i have yet to include. I'm also welcome to comments and constructive criticism, and I'm looking forward to improving this guide! :)

     

    Version: 0.5

    Download link: http://bit.ly/SoulMedicGuide

     

    Todo list:

    -Title screenie

    -Screenshots for other sections

    -More explanation for selected sections

    -Update guide with future medic updates

    -Add section: "The Medic's Enemies"

     

    Acknowledgement:

     

     

    Edits: Pladicus, b1,cleric

    Thanks for pointing out the flaws and room for improvement so that this guide can be refined! :)

     

    Illustrations (to be updated): Master Blaster Thanks for taking time off to help me capture some screenies! :)

    • Like 1

  3. Just to correct you, It is allowed in AsiaFortress, it isn't allowed in AFL/Pug servers.

     

    One possible reason they disallowed it in AFL was probably since AFL wanted scouts to actually go out and deal/take some damage (i.e. scouting) and come back for healing, instead of staying with the medic.

     

    AFL doesn't just let classes use an unlock that other leagues have already implemented. The unlock under scrutiny will undergo some discussion, so if you still insist that the boston basher should be allowed, go ahead and give a few good reasons, I'm sure an admin will hear you out :)


  4. To jump far without height, do the same rocket jump to a wall as you would against the ground. The sideways explosion will give you length instead of height. Rocket jumpers are quite useless imo, you should be seasoned with the stock rocket launcher. (Unless you want to have some fun with goomba-stomping ;) )


  5. A bind will solve your problems. The following script is taken from the edited version of natapon's competitive config files (http://code.google.com/p/tf2compconfiguration/):

     

    //Rocket Jump

    alias +rocketjump "+jump;+duck;wait;+attack"

    alias -rocketjump "-jump;-attack;wait;wait;wait;-duck"

    bind mouse2 "+rocketjump"

     

     

    Otherwise, if you do not want to be reliant on scripts, you may need to make sure that your keyboard/mouse are functioning properly and your fps is slightly high. With practice, you will then be able to produce rocket jumps quite consistently.

     

    Good luck :)


  6. Hi again =)

     

    I'm sure that many people who play TF2 enable auto-reload. However, there might actually be some benefits for making the effort to hold down reload. The following tests were performed with tournament settings, and was repeated 3 times. A demo is recorded for each run, and then replayed in the demoui frame-by-frame to record the start and end ticks.

     

    Not holding reload:

    Screenshot2011-12-29at52540PM.png

     

    Holding reload:

    Screenshot2011-12-29at52532PM.png

     

    Given that 10 syringes are fired every 1 second, holding reload will make you fire at a rate of 8 to 9 syringes every second.

    As shown, holding reload can slow down the rate of fire (although not that significant), which may 'save' ammo. However, the opponent will not be able to die as fast. Any comments? :)

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