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natapon

League Owner
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Posts posted by natapon


  1. Test pings on all these servers and give a feedback on pings and rates. state where you are located too

     

    Singaporean Servers

    StarHub:

     

    202.156.3.185:27016 (starhub #1) -> tf2pickup

    202.156.3.185:27017 (starhub #2) -> tf2pickup

     

    eClub:

     

    203.116.41.170:27019 (Eclub #1) -> idiot // Source TV: 203.116.41.170:27132

     

    SGWarGames:

     

    Malaysian Servers

     

    Korean Servers

     

    203.228.90.184:27014 (Face #1) -> facepug // Source TV: 203.228.90.184:27022

    203.228.90.184:27013 (Face #2) -> facepug // Source TV: 203.228.90.184:27026

     

    114.207.113.72:27013 (MAKUJAJA) -> gnclan // SourceTV: 114.207.113.72:27021

     

    Japanese Servers

     

    220.104.131.137:27015 (-=High=-) -> pants

    218.226.83.171:27031 (FJTF2 #1) -> 4uray // Source TV: 218.226.83.171:27051

    218.226.83.171:27032 (FJTF2 #2) -> 4uray // Source TV: 218.226.83.171:27052

    122.19.241.253:27015 ([Qor] Pvt) -> core // Source TV: 122.19.241.253:27020

    61.203.38.167:27019 (withgod #1) -> love2god // Source TV: 61.203.38.167:27025

    61.203.38.167:27020 (Withgod #2) -> love2god // Source TV: 122.19.241.253:27020

    61.203.38.167:27023 (withgod #3) -> love2god // Source TV: 61.203.38.167:27027

    122.19.241.253:27016 (GX^ Pvt) -> match

    122.18.56.126:27015 (JP IvI) -> love

     

    Taiwanese Servers

     

    124.155.161.215:27035 (K.T server) -> scrim

    219.84.165.156:27016 (Garena TW) -> tf2pickup // Source TV: 219.84.165.156:27021

    123.50.42.244:27015 (BFX #1) -> play4fun // Source TV: 123.50.42.244:27021

    140.109.32.27:27015 (MX) -> tf2scrim

     

    Indian Servers

     

    Chinese Servers

     

    Hong Kong Servers

     

    183.178.44.89:27019 (Trilogy) -> tf2scrim


  2. Rules

    =====

     

    Normal Game mode: 6on6, Medic- and Demoman limit 1,Class limit 2

     

    Captures only count to decide a map winner

     

    Use the match comments to record agreements on ringers, servers and other cases

     

    1. Server

    =======

     

    1.1 Recommend neutral server

     

    - Both teams can agree on a server which both maps are played on, or agree to play one map on each clans’ server. If you can’t agree on this then the game must be played on an AFL server (please contact an admin to arrange this)

     

    1.2 Server needs password protection

     

    - Server must be password protected at all times

     

    1.3 Server needs AFL Config

     

    - All servers used for AFL matches need to have the AFL Config loaded after every map change.

     

    1.4 Server needs to provide your opponent a playable ping

     

    - All servers used must provide your opponent with a playable ping and not disadvantage them to much with packet loss. Any team who feels a server is unplayable should bring up the issue right away. If in the event that the server is unplayable then a new server should be found or a AFL server could be assigned. If you do not raise an issue with a server during the match the league cannot intervene at a later date.

     

    1.5 Single ping problems needs to be proven

     

    - A player who is having ping problems on a specific server has to prove their bad routing by a trace-route screenshot if other team asks for it.

     

    1.6 Unusual server settings may classed as cheating

     

    - Servers with abnormal settings may be banned for matches by the league and or classed as cheating.

     

    1.7 Be sensible regarding servers

     

    - Please try and be sensible regarding servers! We hope that Teams do not try and use bad servers purely to gain a winning advantage.

     

    2. Weapons

    =========

     

    Medic Unlocks: Übersaw + Blutsauger + Kritzkrieg allowed.

     

    Pyro Unlocks: Backburner + Flare gun + Axtinguisher allowed

     

    Heavy Unlocks: Natasha + Sandvich + K.G.B. Allowed

     

    Scout Unlocks: Energy drink allowed. Force-a-nature limited to 1. Sandman is banned.

     

    Sniper Unlocks:Huntsman + Razorback + Jarate allowed

     

    Spy Unlocks: Ambassador + Dead Ringer + Cloak and Dagger allowed

     

    Demoman Unlocks: Scottish resistance + Charging targe + Eyelander allowed

     

    Soldier Unlocks: Direct Hit and Equalizer allowed. Buff banner limited

    to 1. Gunboats is banned

     

    **New items banned ( e.g The Pain Train, Dalokohs Bar, Homewrecker)

     

    3. Cheats & Scripts

    ==============

     

    3.1 Any kind of “Bug-Using” is not allowed. Player using bugs will be punished.

     

    3.2 Any kinds of cheats are not allowed. Player using cheats will be punished.

     

    3.3 Using the normal “duck jump” by a binding is allowed.

     

    3.4 Any kind of Massive-Duck-Jump-Spam-Script is forbidden. A player using a Massive-Duck-Jump-Spam-Script in an AFL2 match will be punished.

     

    3.5 It’s forbidden to use a combination of Taunt and Jump or to taunt while falling from ledges.

     

    3.6 It is not allowed to use scripts or binds that allow you to make sharp turns while charging with the targe.

     

    **For any scripts not mentioned here, you can use as general rule of thumb: anything that allows you to do something that would be impossible without that script is forbidden.

     

    When in doubt, the admins decide on the legality of the script.

     

    4. Maps

    ======

     

    4.1 Timelimit 30 for all non-Stop-Watch-Maps

     

    4.2 Stop-Watch-Maps: cp_gravelpit

     

    4.3 Gravelpit = 2 Rounds using ABBA style

     

    - cp_gravelpit have to be played with 2 rounds (possible overall results: 2:0, 1:1, 0:2). After one round the teams have to be switched so each team will end up defending first. Reload the AFL config between rounds so the teams can be switched.

     

    4.4 Possible Team Decider for Stop-Watch-Maps

     

    - Any player from either teams are to have a 1v1 melee fight (scout) on Gravelpit B capture point)

     

    4.5 cp_freight: Door bug is forbidden

     

    - last point doors (http://www.mikemarcin.com/gaming/team-fo...icks-vol3)

     

    4.6 cp_gravelpit: It’s not allowed to build a teleport in your spawn area.

     

    4.7 cp_gravelpit: The stickybomb bug on gravelpit is not allowed

     

    - You aren’t allowed to use a bug where you put stickies under capture point A and damage targets trough the floor.

     

    4.8 cp_well: It’s allowed to jump over the train regardless of timing

     

    4.9 cp_well: It’s not allowed to use the red lamp to jump over as Scout

     

    4.10 cp_gullywash: Its not allowed to put stickies to damage through the wall (http://www.youtube.com/watch?v=bAv5p2D9oxE)

     

    5. Match Rules

    ===========

     

    5.1 League Config for all matches

     

    - All AFL matches have to be played with the updated version(19.03.10) of our League Config. The config has to be loaded after every map change.

     

    5.2 Status + Scoreboard screenshots have to be made

     

    - One representative of each team has to make a status screenshot before a match is starting and after every player switch. Also a scoreboard screenshot has to be made at the end of every map/round. All relevant screenshots have to be uploaded by one team leader when submitting the result.

     

    5.3 Every player has to record Demos

     

    - Every player is supposed to record Demos of every map and keep them for at least 2 weeks. A player and his team who can’t manage to bespeak a requested demo will be punished.(Format : afl2_roundx_name_vs_opponentteam_map.dem)

     

    5.4 Scheduled Match can only be postponed if both teams agree

     

    - AFL admins must be witness that both teams agree on the postponed date. Postponed date must be within the tournament period

     

    5.5 Delay of 15 minutes is allowed

     

    - A delay of 15 minutes for showing up for a match is allowed. If a team fails to have a complete team ready on the server 15 minutes after the match was supposed to start, the other team has the possibility to claim a Default Win.

     

    *Additionally, after a map change the teams get 10 minutes to organize, starting when the first player joins the server. The same default win situation is in effect here, however only for the map concerned, not for the entire match.

     

    5.6 No ringers allowed

     

    - 12 slots per team is more than sufficient therefore no ringers is allowed.

     

    5.7 Minimum of 5 players needed to play a match

     

    5.8 Player changes during a match

     

    - You can theoretically switch all players after a map change (as long as they are entered correctly on your rosters’ page). A player change during a running map is only possible if a player has technical problems to play on.

     

    5.9 Every player has to play with the nickname of league site

     

    - You are supposed to play with the nickname you have registered on the AFL site.

     

    5.10 Only authorized spectators allowed

     

    - No spectators are allowed unless they are authorized by the league or for the use of a Source TV.

     

    5.11 Abusive chat, nicknames and avatars aren’t welcome

     

    - Try not to use the chat function during the match to comment on anything unless it’s in a positive manner. Chat abuse will be punished. Racist names and avatars will not be tolerated.

     

    5.12 Both teams not showing for a match -> Default

     

    - If both teams fail to show up for a Season Match, a 0:0 will be entered for both maps.

     

    5.13 Normal Map Overtime is counting on all matches

     

    - A possible “normal” Map Overtime which is coming up if a team is capping a point at the end of a timelimit or if an intelligence is being captured counts and has to be played by both teams.

     

    5.14 Pause if players drop

     

    - Teams may request a pause at any time during a match.

    Reasons for pausing include:

    - Player drop

    - Server problems

    - Your game is unplayable due to network issues

     

    **If you need to pause, you must clearly request a pause and give a reason for it (for example: “Pause please, player drop”). The other team is then, by rule, expected to pause at the first appropriate time in a sensible and sportsmanlike manner (e.g. not in the middle of a push). Teams will have to pause within 15 seconds of being asked. Not responding to a pause request will lead to penalties like a minor warning accompanied with the forfeit of the round in question, or, in extreme cases, a major warning and forfeit of the map.

     

    **You may not unpause the game under any circumstances without giving proper warning to the other team.

     

    **Each team has the right on one pause per map and a pause may not last longer than 5 minutes.

     

    6. Players

    =======

     

    6.1 All players are welcome

     

    6.2 Only correctly entered players are allowed to play

     

    - You are only allowed to use players who have correctly entered their nicks and Steam ID that are verified on your teams’ roster.

     

    Team change in the competition is not allowed (A player is not allowed to do any team change during a competition. Any player is not allowed to change team even though their team is dead.)

     

    6.3 Switching line-ups or hijacking teams is not allowed

     

    - It is not allowed to let another team or a new lineup take over the place of a team that is registered in AFL seasons. The AFL will look at teams breaking this rule and holds the right to remove them from the league.


  3. Download Site: http://orangad.com.ua/

     

    Pov-Record is a plugin made for easy demo recording in Team Fortress 2. It automatically records the matches you play. You can also choose when you want to record a game or not by switching between plugin modes. There are several options:

     

    * (prec_mode 0) Don’t record at all

    * (prec_mode 1) Record only when name of the next demo is set by user

    * (prec_mode 2) Record games with tournament mode enabled

    * (prec_mode 3) Record all games

     

    It automatically detects if you do long killing spree and saves demo file name, time and tick of your respawn before spree into a text document called “KillSteaks.txt“. You can also add good moments manually, e.g if you do a great airshot, you can press a key bound to prec_mark for adding time and tick into “KillSteaks.txt“.

     

    To install plugin download latest version from files section and place it in your Program Files\Steam\steamapps\YourAccountName\team fortress 2\tf\addons folder. Then launch game and set plugin’s mode you want to use in console.


  4. Team Name:

    Pancakes [sLP]

     

    Country:

    Singapore India UAE Japan

     

    Team Contact:

    Steam Community - http://steamcommunity.com/groups/fagdotcom

     

    Team Leader:

    nnnta STEAM_0:1:2842392

     

    Players:

    [slp] cleric STEAM_0:1:20869279

    [slp] cheese STEAM_0:0:11513862

    [slp] des STEAM_0:0:9807509

    [slp] flare STEAM_0:1:18511341

    [slp] freeeze STEAM_0:0:3378186

    [slp] havoK STEAM_0:1:3666352

    [slp] hitman20in STEAM_0:0:7870873

    [slp] lalj STEAM_0:1:17107

    [slp] nnnta STEAM_0:1:2842392

    [slp] row STEAM_0:1:17153567

    [slp] spammah STEAM_0:1:15323

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