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  • asiafortress cup 14

natapon

League Owner
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Everything posted by natapon

  1. natapon

    Retarded

    Trollers are going to have a hard time in afl
  2. natapon

    AFL2 Required Maps Pack

    I put mainline there so I don't need to make another map pack just to add it in. But the again there will probably be new maps too add anyway.
  3. natapon

    Mentor Project and Ammomod

    we can just come up with a list of volunteered people who would want to mentor players/teams so they can look them up. as simple as it gets
  4. natapon

    Team Cataclysmic Interview

    more pictures please
  5. natapon

    Please

    why do you want to buy your own bag?
  6. natapon

    Evolution A TF2 TrickJump Video

    Old video. Enjoy
  7. natapon

    Pro sniper in gullywash

    retarded spammah got lost on gullywash. HAHAHAHHAHAHAA
  8. natapon

    Pro sniper in gullywash

    retarded spammah got lost on gullywash. HAHAHAHHAHAHAA
  9. natapon

    PRE-AFL2 COMMUNITY EVENT (9v6)

    asiafortress server ip is 120.50.44.44:27015; password asia stv for asiafortress server is up at 120.50.44.44:27030
  10. natapon

    HAPPY FUN FUN ADVENTURE CLUB

    im so happy fun fun :3 going to spam icons :demoman::medic::sniper:|::idea::I:P:B:E:0:c>:3:lovestruck::O:C:U:(:@:>:oni:
  11. natapon

    teh colors r making me bliiiiiiiiind

    identity crisis lol
  12. natapon

    Your tf2 cfg/hud

    no hands
  13. natapon

    teh colors r making me bliiiiiiiiind

    mum jokes again
  14. natapon

    WinMTR Traceroute program

    Download site: http://winmtr.sourceforge.net/
  15. Rules ===== Normal Game mode: 6on6, Medic- and Demoman limit 1,Class limit 2 Captures only count to decide a map winner Use the match comments to record agreements on ringers, servers and other cases 1. Server ======= 1.1 Recommend neutral server - Both teams can agree on a server which both maps are played on, or agree to play one map on each clans’ server. If you can’t agree on this then the game must be played on an AFL server (please contact an admin to arrange this) 1.2 Server needs password protection - Server must be password protected at all times 1.3 Server needs AFL Config - All servers used for AFL matches need to have the AFL Config loaded after every map change. 1.4 Server needs to provide your opponent a playable ping - All servers used must provide your opponent with a playable ping and not disadvantage them to much with packet loss. Any team who feels a server is unplayable should bring up the issue right away. If in the event that the server is unplayable then a new server should be found or a AFL server could be assigned. If you do not raise an issue with a server during the match the league cannot intervene at a later date. 1.5 Single ping problems needs to be proven - A player who is having ping problems on a specific server has to prove their bad routing by a trace-route screenshot if other team asks for it. 1.6 Unusual server settings may classed as cheating - Servers with abnormal settings may be banned for matches by the league and or classed as cheating. 1.7 Be sensible regarding servers - Please try and be sensible regarding servers! We hope that Teams do not try and use bad servers purely to gain a winning advantage. 2. Weapons ========= Medic Unlocks: Übersaw + Blutsauger + Kritzkrieg allowed. Pyro Unlocks: Backburner + Flare gun + Axtinguisher allowed Heavy Unlocks: Natasha + Sandvich + K.G.B. Allowed Scout Unlocks: Energy drink allowed. Force-a-nature limited to 1. Sandman is banned. Sniper Unlocks:Huntsman + Razorback + Jarate allowed Spy Unlocks: Ambassador + Dead Ringer + Cloak and Dagger allowed Demoman Unlocks: Scottish resistance + Charging targe + Eyelander allowed Soldier Unlocks: Direct Hit and Equalizer allowed. Buff banner limited to 1. Gunboats is banned **New items banned ( e.g The Pain Train, Dalokohs Bar, Homewrecker) 3. Cheats & Scripts ============== 3.1 Any kind of “Bug-Using” is not allowed. Player using bugs will be punished. 3.2 Any kinds of cheats are not allowed. Player using cheats will be punished. 3.3 Using the normal “duck jump” by a binding is allowed. 3.4 Any kind of Massive-Duck-Jump-Spam-Script is forbidden. A player using a Massive-Duck-Jump-Spam-Script in an AFL2 match will be punished. 3.5 It’s forbidden to use a combination of Taunt and Jump or to taunt while falling from ledges. 3.6 It is not allowed to use scripts or binds that allow you to make sharp turns while charging with the targe. **For any scripts not mentioned here, you can use as general rule of thumb: anything that allows you to do something that would be impossible without that script is forbidden. When in doubt, the admins decide on the legality of the script. 4. Maps ====== 4.1 Timelimit 30 for all non-Stop-Watch-Maps 4.2 Stop-Watch-Maps: cp_gravelpit 4.3 Gravelpit = 2 Rounds using ABBA style - cp_gravelpit have to be played with 2 rounds (possible overall results: 2:0, 1:1, 0:2). After one round the teams have to be switched so each team will end up defending first. Reload the AFL config between rounds so the teams can be switched. 4.4 Possible Team Decider for Stop-Watch-Maps - Any player from either teams are to have a 1v1 melee fight (scout) on Gravelpit B capture point) 4.5 cp_freight: Door bug is forbidden - last point doors (http://www.mikemarcin.com/gaming/team-fo...icks-vol3) 4.6 cp_gravelpit: It’s not allowed to build a teleport in your spawn area. 4.7 cp_gravelpit: The stickybomb bug on gravelpit is not allowed - You aren’t allowed to use a bug where you put stickies under capture point A and damage targets trough the floor. 4.8 cp_well: It’s allowed to jump over the train regardless of timing 4.9 cp_well: It’s not allowed to use the red lamp to jump over as Scout 4.10 cp_gullywash: Its not allowed to put stickies to damage through the wall (http://www.youtube.com/watch?v=bAv5p2D9oxE) 5. Match Rules =========== 5.1 League Config for all matches - All AFL matches have to be played with the updated version(19.03.10) of our League Config. The config has to be loaded after every map change. 5.2 Status + Scoreboard screenshots have to be made - One representative of each team has to make a status screenshot before a match is starting and after every player switch. Also a scoreboard screenshot has to be made at the end of every map/round. All relevant screenshots have to be uploaded by one team leader when submitting the result. 5.3 Every player has to record Demos - Every player is supposed to record Demos of every map and keep them for at least 2 weeks. A player and his team who can’t manage to bespeak a requested demo will be punished.(Format : afl2_roundx_name_vs_opponentteam_map.dem) 5.4 Scheduled Match can only be postponed if both teams agree - AFL admins must be witness that both teams agree on the postponed date. Postponed date must be within the tournament period 5.5 Delay of 15 minutes is allowed - A delay of 15 minutes for showing up for a match is allowed. If a team fails to have a complete team ready on the server 15 minutes after the match was supposed to start, the other team has the possibility to claim a Default Win. *Additionally, after a map change the teams get 10 minutes to organize, starting when the first player joins the server. The same default win situation is in effect here, however only for the map concerned, not for the entire match. 5.6 No ringers allowed - 12 slots per team is more than sufficient therefore no ringers is allowed. 5.7 Minimum of 5 players needed to play a match 5.8 Player changes during a match - You can theoretically switch all players after a map change (as long as they are entered correctly on your rosters’ page). A player change during a running map is only possible if a player has technical problems to play on. 5.9 Every player has to play with the nickname of league site - You are supposed to play with the nickname you have registered on the AFL site. 5.10 Only authorized spectators allowed - No spectators are allowed unless they are authorized by the league or for the use of a Source TV. 5.11 Abusive chat, nicknames and avatars aren’t welcome - Try not to use the chat function during the match to comment on anything unless it’s in a positive manner. Chat abuse will be punished. Racist names and avatars will not be tolerated. 5.12 Both teams not showing for a match -> Default - If both teams fail to show up for a Season Match, a 0:0 will be entered for both maps. 5.13 Normal Map Overtime is counting on all matches - A possible “normal” Map Overtime which is coming up if a team is capping a point at the end of a timelimit or if an intelligence is being captured counts and has to be played by both teams. 5.14 Pause if players drop - Teams may request a pause at any time during a match. Reasons for pausing include: - Player drop - Server problems - Your game is unplayable due to network issues **If you need to pause, you must clearly request a pause and give a reason for it (for example: “Pause please, player drop”). The other team is then, by rule, expected to pause at the first appropriate time in a sensible and sportsmanlike manner (e.g. not in the middle of a push). Teams will have to pause within 15 seconds of being asked. Not responding to a pause request will lead to penalties like a minor warning accompanied with the forfeit of the round in question, or, in extreme cases, a major warning and forfeit of the map. **You may not unpause the game under any circumstances without giving proper warning to the other team. **Each team has the right on one pause per map and a pause may not last longer than 5 minutes. 6. Players ======= 6.1 All players are welcome 6.2 Only correctly entered players are allowed to play - You are only allowed to use players who have correctly entered their nicks and Steam ID that are verified on your teams’ roster. Team change in the competition is not allowed (A player is not allowed to do any team change during a competition. Any player is not allowed to change team even though their team is dead.) 6.3 Switching line-ups or hijacking teams is not allowed - It is not allowed to let another team or a new lineup take over the place of a team that is registered in AFL seasons. The AFL will look at teams breaking this rule and holds the right to remove them from the league.
  16. natapon

    Pianists are cool too ok.

    say pianist a lot of times very fast.
  17. natapon

    ASIA(N) FORTRESS 2 PRIZES (TENTATIVE)

    Cuz spammah is a medic
  18. natapon

    i have something great to reveal!

    I can't load it on my I touch
  19. natapon

    AFL2 Tournament Server List

    i remember getting only 40+ update/cmd rate to kt server. can that be fixed?
  20. natapon

    Time for a break

    E drama. asians seem to hate each other. but we all love spammah :3
  21. natapon

    PRE-AFL2 COMMUNITY EVENT (9v6)

    nnnta demo/solly teamof6 by the way, we know who are the real pubbers :3
  22. natapon

    PVHUD

    nice and clean :3
  23. natapon

    Galaxy FJTF2 9 Highlights

    http://www.youtube.com/watch?v=GaZ6_3_FK88
  24. natapon

    TF2 POV demo recording tool

    Download Site: http://orangad.com.ua/ Pov-Record is a plugin made for easy demo recording in Team Fortress 2. It automatically records the matches you play. You can also choose when you want to record a game or not by switching between plugin modes. There are several options: * (prec_mode 0) Don’t record at all * (prec_mode 1) Record only when name of the next demo is set by user * (prec_mode 2) Record games with tournament mode enabled * (prec_mode 3) Record all games It automatically detects if you do long killing spree and saves demo file name, time and tick of your respawn before spree into a text document called “KillSteaks.txt“. You can also add good moments manually, e.g if you do a great airshot, you can press a key bound to prec_mark for adding time and tick into “KillSteaks.txt“. To install plugin download latest version from files section and place it in your Program Files\Steam\steamapps\YourAccountName\team fortress 2\tf\addons folder. Then launch game and set plugin’s mode you want to use in console.
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