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fwishyy

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Posts posted by fwishyy


  1. 5TRR3jy.png

    AsiaFortress Cup 13 Match Thread

     

    [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool] [Team Directory] 

    [Server Bookings] [Match Threads] [Cast Requests] [Ban List]

    Round: 1
    Home Team: Absolute Territory
    Away Team: SMISHY DA GOD
     
    Map Pool:
    • cp_process_final
    • cp_snakewater_final1
     
    Reminders:
    • P-REC is required for all players in the server. The in-game demo system may be used as well.
    • Every player involved in a match (including mercenaries) must record a demo for each map of their matches (we recommend using P-REC or the in-game demo system) and keep it until at least two weeks after the end of the season. Players may face penalties if demos are not produced upon the request of the Administrator team.
    • Scoreboard screenshots or logs.tf must be posted in the thread when reporting scores.
    • Any mercenaries used in the round must be reported and stated in the thread. Please refer to section 4b of the AFC 13 Rules for further details regarding mercenaries.
    To be scheduled by: 12th January
    To be played within: 8th January and 14th January

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    AsiaFortress Cup 13 Match Thread

     

    [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool] [Team Directory] 

    [Server Bookings] [Match Threads] [Cast Requests] [Ban List]

    Round: 1
    Home Team: No Cheese!
    Away Team: chiobu hunters
     
    Map Pool:
    • cp_process_final
    • cp_snakewater_final1
     
    Reminders:
    • P-REC is required for all players in the server. The in-game demo system may be used as well.
    • Every player involved in a match (including mercenaries) must record a demo for each map of their matches (we recommend using P-REC or the in-game demo system) and keep it until at least two weeks after the end of the season. Players may face penalties if demos are not produced upon the request of the Administrator team.
    • Scoreboard screenshots or logs.tf must be posted in the thread when reporting scores.
    • Any mercenaries used in the round must be reported and stated in the thread. Please refer to section 4b of the AFC 13 Rules for further details regarding mercenaries.
    To be scheduled by: 12th January
    To be played within: 8th January and 14th January

  3. 5TRR3jy.png

    AsiaFortress Cup 13 Match Thread

     

    [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool] [Team Directory] 

    [Server Bookings] [Match Threads] [Cast Requests] [Ban List]

    Round: 1
    Home Team: Delayed Last Minute
    Away Team: Game Over
     
    Map Pool:
    • cp_process_final
    • cp_snakewater_final1
     
    Reminders:
    • P-REC is required for all players in the server. The in-game demo system may be used as well.
    • Every player involved in a match (including mercenaries) must record a demo for each map of their matches (we recommend using P-REC or the in-game demo system) and keep it until at least two weeks after the end of the season. Players may face penalties if demos are not produced upon the request of the Administrator team.
    • Scoreboard screenshots or logs.tf must be posted in the thread when reporting scores.
    • Any mercenaries used in the round must be reported and stated in the thread. Please refer to section 4b of the AFC 13 Rules for further details regarding mercenaries.
    To be scheduled by: 12th January
    To be played within: 8th January and 14th January

  4. 5TRR3jy.png

    AsiaFortress Cup 13 Match Thread

     

    [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool] [Team Directory] 

    [Server Bookings] [Match Threads] [Cast Requests] [Ban List]

    Round: 1
    Home Team: A%%
    Away Team: classic washup
     
    Map Pool:
    • cp_process_final
    • cp_snakewater_final1
     
    Reminders:
    • P-REC is required for all players in the server. The in-game demo system may be used as well.
    • Every player involved in a match (including mercenaries) must record a demo for each map of their matches (we recommend using P-REC or the in-game demo system) and keep it until at least two weeks after the end of the season. Players may face penalties if demos are not produced upon the request of the Administrator team.
    • Scoreboard screenshots or logs.tf must be posted in the thread when reporting scores.
    • Any mercenaries used in the round must be reported and stated in the thread. Please refer to section 4b of the AFC 13 Rules for further details regarding mercenaries.
    To be scheduled by: 12th January
    To be played within: 8th January and 14th January

  5. 5TRR3jy.png

    AsiaFortress Cup 13

     

    [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool] [Team Directory] 

    [Server Bookings] [Match Threads] [Cast Requests] [Ban List]

    Divisions have been finalized by the AsiaFortress Administrators. They are as follows:

    Division 1

    • eat sleeep game
    • Prinny Pirate Plunderers
    • sapnu puas
    • Anuj Fan Club
    • Muscle revolution reborn
    • Busty Elves Online
    • Quantum Force 5
    • ت

    Division 2

    • A%%
    • Delayed Last Minute
    • No Cheese!
    • Absolute Territory
    • Kawaii 0-5
    • the real asians
    • 31cfa
    • classic washup
    • Game Over
    • chiobu hunters
    • SMISHY DA GOD
    • Nokorimon
    • ORCA
    • Hullo

    Division 3

    • Arctic Fire Enable
    • APEX. murni
    • Alphadog
    • The High Road
    • Ogygia
    • Abnormal Sodium
    • Chordus
    • Wrecked Thy Mother
    • Herbal Tea
    • Ayam Penyet United
    • Toucans'
    • Crispy Doughs
    • Mad Science
    • Boss

    Finalized divisions are non-negotiable. The team directory spreadsheet has been updated and the challonge brackets are now available on the key dates and map pool page. Look out for the match threads coming out Sunday!


    View full article


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    AsiaFortress Cup 13 Match Thread

     

    [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool] [Team Directory] 

    [Server Bookings] [Match Threads] [Cast Requests] [Ban List]

    Round: -
    Home Team: -
    Away Team: -
     
    Map Pool:
    • -
    • -
     
    Reminders:
    • P-REC is required for all players in the server. The in-game demo system may be used as well.
    • Every player involved in a match (including mercenaries) must record a demo for each map of their matches (we recommend using P-REC or the in-game demo system) and keep it until at least two weeks after the end of the season. Players may face penalties if demos are not produced upon the request of the Administrator team.
    • Scoreboard screenshots or logs.tf must be posted in the thread when reporting scores.
    • Any mercenaries used in the round must be reported and stated in the thread. Please refer to section 4b of the AFC 13 Rules for further details regarding mercenaries.
    To be scheduled by: -
    To be played within: -

  7. 5TRR3jy.png

    AsiaFortress Cup 13

     

    [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool]

    The AsiaFortress Cup 13 signups are now closed. Thank you to all the teams that have signed up! Before the season starts, we have made a few more changes to the format of league play based on player feedback:

    • KOTH maps are now played to a best of 5(First to 3)
    • AFC13 will be using the updated provisional 6v6 global whitelist with the 4 unlocks under testing banned. These include: Bonk! Atomic Punch, B.A.S.E Jumper, Gas Passer and Sandman.

    Do take note of these changes, as well as look out for the division allocation post on Friday, 5th January 2018!


    View full article


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    banner by concor, write-up by moosepi

    AsiaFortress Cup 13

     

    [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool]

    It's time to get your rosters finalised and ramp up your scrims, because the thirteenth edition of the AsiaFortress Cup is finally upon us! Newcomers and veterans alike are welcome to battle it out to claim the coveted (?) title of AsiaFortress Champion — and while the format and procedures should be familiar to the experienced players, we've made some changes in response to your feedback, so be sure to read the whole post.

     

    First and foremost, we're welcoming a new set of faces to the AsiaFortress team to match the new year. Head Administrator teejay has stepped down to take a less active role, and we'd like to thank him for his service and dedication to improving the league. In his place, we have fwishy officially stepping up. Gothmog and teejay, fwishy and LERL, Takuto and himari will be managing Divisions 1, 2 and 3 respectively for AFC13. If you have any questions, approach them!

     

    Now, onto the changes! The map pool for AFC13 will see a slight change. Prolands will be replacing Badlands and Sunshine will be replacing Granary. We've made mercenary rules a bit more stringent — only players participating in a lower division may still be called in without the other team's consent (provided they are informed, of course), while all other players may be used as mercenaries if and only if both teams consent. We've also added pause rules to make it clear what is considered reasonable. Specifically, each team is entitled to a single five minutes pause for technical reasons per map, and while your opponent may allow more as a courtesy, they are certainly not obliged to.

     

    Playoff procedures have also been changed. Bans and picks will be done from the whole mappool, with the home team banning one map followed by the away team banning one map. The away team will then pick the first map, followed by the home team picking the second and third map. In the event of a best-of-five series, the away team will decide the remaining map order. Furthermore, the Division 2 Grand Finals have been reverted to a best-of-three series, so the only playoff match which will be best-of-five is the Division 1 Grand Finals.

     

    We're also happy to announce that AsiaFortress is now officially collaborating with PURE Servers, and as such, PURE Scrim Servers will be treated as official AsiaFortress servers for the purposes of AFC13 (i.e. servers may be booked for matches in the thread, and in the event that no alternative server can be agreed upon by both teams, Division Managers may declare that a match is to be played on a PURE Server).

     

    As always, if you're not entirely clear about the changes, or if this is your first time playing in the AsiaFortress Cup, the full rules can be found in this thread. Once you're all clear, head on over to the sign-up thread and register your team! Sign-ups close 31st December 2017 and the cup starts 8th January 2017, so don't miss it!


    View full article


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    AsiaFortress Cup 13 Cast Requests

     

    [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool] [Team Directory] 

    [Server Bookings] [Match Threads] [Cast Requests] [Ban List]

    This thread is for casters requesting permission to cast an AFC 13 match.

    Casts that have not been approved by AsiaFortress Administrators are not permitted. You are advised to post in this thread as early as possible.

    In the event you need urgent permission to cast a match, you may contact the respective Division Administrators.

    Follow the format below to request permission:

    Match Week:
    Cast Team Name (if any):
    Stream Link:
    Casters:
    Teams being casted: <Team 1> vs <Team 2>, <Team 3> vs <Team 4>, etc.Remarks (if any):
    • Like 1

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    AsiaFortress Cup 13 Server Bookings

     

    [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool] [Team Directory] 

    [Server Bookings] [Match Threads] [Cast Requests] [Ban List]

    Due to foreseen server usage conflicts, we have created this thread for team leaders to book official AsiaFortress servers for their official AFC 13 matches.

     

    While this is not compulsory, booking a server will be to your team's advantage as you will be given priority to use the server by AsiaFortress administrators.

     

    Please note the following:

    • Servers can only be booked for official AFC 13 matches. Teams found to have booked the servers for their personal usage (i.e. scrims) will be penalized
    • If your team does not show up within 15 minutes after the scheduled time, your booking will be considered invalid and other teams/players may use the server instead
    • Server bookings can last for at most 3 hours
    • One team is only allowed to book one server per day
    • You are expected to post in this thread to make known you have released a booked server if your match is cancelled, forfeited or rescheduled

    Follow the format below to book a server for your match:

    Follow the format below to book a server for your match:
    Name:
    Team Name:
    Team Playing Against:
    Server Area (SG/HK):
    Server # (0/1/2/3/4/5):
    Booking Start Time:
    Booking End Time:
    Any Remarks: 

  11. 5TRR3jy.png

    AsiaFortress Cup 13 Division Managers

     

    [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool] [Team Directory] 

    [Server Bookings] [Match Threads] [Cast Requests] [Ban List]

    The following Administrators should be your primary contact for any questions, disputes, and problems you may have with regards to AsiaFortress Cup 13. This includes delaying or rescheduling matches or disputing a match due to a cheating allegation.

     

    Division 1

    Division 2

    Division 3

    For more general queries with regards to AsiaFortress, refer to the List of AsiaFortress Administrators and Staff.


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    AsiaFortress Cup 13 Key Dates and Map Pool

     

    [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool] [Team Directory] 

    [Server Bookings] [Match Threads] [Cast Requests] [Ban List]

    Challonge Brackets

    Division 1

    Division 2

    Division 3

    Key Dates

    Registration Open

    • 18 December 2017

    Registration Close

    • 31 December 2017

    Week 1 (Process Snakewater)

    • 8 January 2018 - 14 January 2018

    Week 2 (Gullywash Reckoner)

    • 15 January 2018 - 21 January 2018

    Week 3 (Product Prolands)

    • 22 January 2018 - 28 January 2018

    Week 4 (Sunshine Process)

    • 29 January 2018 - 4 February 2018

    Transfer Window 1

    • 29 January 2018 - 4 February 2018

    Week 5 (Snakewater Gully)

    • 5 February 2018 - 11 February 2018

    Week 6 (Reckoner Product)

    • 12 February 2018 - 18 February 2018

    Week 6 (Chinese New Year Extension)

    • 19 February 2018 - 25 February 2018

    Week 7 (Prolands Sunshine)

    • 26 February 2018 - 4 March 2018

    Catch-up Week and Transfer Window 2

    • 5 March 2018 - 11 March 2018

    Playoffs Upper Bracket Semifinals

    • 12 March 2018 - 18 March 2018

    Playoffs Upper Bracket Finals and Playoffs Lower Bracket Semifinals

    • 19 March 2018 - 25 March 2018

    Lower Bracket Finals

    • 26 March 2018 - 1 April 2018

    Grand Finals

    • 2 April 2018 - 8 April 2018

    Map Pool

    • Prolands (cp_prolands_b3b)
    • Process (cp_process_final)
    • Gullywash (cp_gullywash_final1)
    • Reckoner (cp_reckoner_rc2)
    • Product (koth_product_rc8)
    • Sunshine (cp_sunshine)
    • Snakewater (cp_snakewater_final1)

  13. 5TRR3jy.png

    AsiaFortress Cup Rules

    The rules are currently being updated for AFC13, the changes are listed on the sign-up post

     

    [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool] [Team Directory] 

    [Server Bookings] [Match Threads] [Cast Requests] [Ban List]

     

    1. Teams and Players

    1a. Registration

    Teams are to register for the AsiaFortress Cup in the designated Registration Thread, adhering strictly to the format provided in the opening post of the thread. Registration must be posted by the captain of the team.

    Registered teams are to observe the following restrictions:

    • A minimum of six and maximum of ten total players, inclusive of team captains.
    • A maximum of one primary captain, maximum of two secondary captains. Captains are responsible for all aspects of team management, including but not limited to scheduling, attending matches, and liaising with AsiaFortress administration in the event of a dispute. The primary captain will be our main point of contact and the secondary captains will be contacted in the event they are uncontactable.
    • Rostered players must not be subject to an active AsiaFortress Cup ban.
    • Rostered captains must not be subject to an active AsiaFortress Cup captain ban.
    • Rostered players must have never received a VAC ban for Team Fortress 2.
    • All teams and rostered players must have appropriate names. If a name is deemed to be inappropriate, the team captain will be informed at the earliest convenience and be given until Division seeding is announced to submit a different name to the AsiaFortress administration. Should the team captain fail to do so within the given timeframe, the AsiaFortress administration will select a different name at their own discretion.
    • Each player may only be on one team's roster.

    1b. Roster Lock and Transfer Windows

    Upon conclusion of registration, rosters will be locked until the Transfer Windows. The first Transfer Window will take place during the fourth week of the regular season, while the second will be during the last week of the regular season.

    Roster changes take effect only after the conclusion of the Transfer Window. In other words, players obtained in the first Transfer Window will only be on the roster from Week 5 onwards, while players obtained in the second will only be on the roster for playoffs. In any given Transfer Window, a maximum of two players may be added to the roster.

    1c. Disbanding

    Teams will be considered inactive and disbanded upon forfeiting three or more of their regular season matches, or upon informing AsiaFortress Administrators of their intent to disband. If a team is disbanded in this fashion, all of their previous opponents will be granted retroactive forfeit wins. We encourage teams having internal troubles to contact a Division Administrator either for aid in resolving said issues or to inform them of the team's disbanding. If Administrators deem (on a case-by-case basis) that a disbanded team has failed to take steps towards avoiding disbandment, the captain will be held responsible by being barred from captaining any AsiaFortress team for one season.

    2. Tournament Format

    2a. Divisions

    Teams will be seeded and then split into 3 divisions based on their players' experience and past results in AsiaFortress competitions. While you may indicate your team's preferred division on the registration form, be aware that this allocation is ultimately done at the discretion of AsiaFortress administration in the interest of maximising competition and is therefore non-negotiable.

    2b. Regular Season

    The regular season will consist of seven weeks, during each of which teams will play two maps. Map ties may occur during the regular season; as such, no Golden Caps will take place during the regular season. The top four teams in each division will proceed to the playoffs.

    Division 1 will play the regular season in a round-robin format, where each team plays each other once. Teams will be ranked first by map wins, then (in the event of a tie) the head to head result between tied teams, then (if said result was also a tie) total round wins.

    Division 2 will play the regular season in the Swiss format, where the next match is determined by the results of previous matches. Teams will be ranked first by match wins, followed by map wins, then (in the event of a tie) the head to head result between tied teams, then (if said result was also a tie) total round wins.

    2c. Playoffs

    The top four teams in each division will enter the playoffs, after being seeded according to their results in the regular season. Playoffs will be in the double elimination format.

    Each playoff match will be a best-of-three, with the exception of the grand finals for Division 1, which will be best-of-five. Teams will alternately ban and pick maps from the provided pool to determine what maps are played in what order. Every map must have a winner, hence Golden Cap rules will be enforced during playoffs.
     
    3. Pre/Post-Match Responsibilities
     
    3a. Scheduling
     
    Match threads will be posted on each division’s respective subforum on the Monday of each match week. Team captains are to discuss with each other over a medium such as Steam Chat or Discord in hopes of finding a suitable time for the match. Upon agreeing on a time, team captains are to post chat logs on the match thread, clearly indicating the date and time of the match and the agreement of both teams.
     
    Should the opposing team captain fail to respond, team captains may also propose a date and time for the match on the match thread. The responsibility then falls on the opposing team to counter-propose an alternate timing on the match thread before whichever of the following timings is later:
     

    • Friday 23:59 (UTC+8) of the match week
    • 24 hours before the proposed match time

     
    Should the opposing team fail to respond by the stipulated time or reject the proposed match time without counter-proposing, the match time will be fixed at the initially proposed time. In the interests of allowing teams sufficient time to respond, all proposed timings must be a minimum of 24 hours from the time of the proposal post.
     
    If neither team leader makes a scheduling post on the match thread by Friday 2359 (UTC+8), a division administrator will post a match time on the thread. This time will be taken as final unless both team leaders are able to agree on an alternate timing and post chat logs on the thread.
     
    3b. Match Postponement

    The AsiaFortress administration provides key dates prior to the season, and hence teams and players are expected to plan around them and ensure they are free at least once a week for the entire duration of the tournament. As such, postponing matches to be played at a date later than the stipulated match week is strongly discouraged. However, if absolutely necessary, approach one of the division administrators to discuss the postpone as soon as possible, and it will be handled on a case-by-case basis.
     
    If a team wishes to postpone a match, the team leader must make a post on the match thread before a time is fixed. In other words, the postpone must be done either within the stipulated response time to the opposing team’s match proposal, or in the event of the other team not proposing a time, by Friday 2359 (UTC+8). The team postponing must clearly state:

    • When they wish to postpone to (a specific date within the following week)
    • The reason for their postpone
    • Chat logs showing the other team's agreement to playing the match in the indicated week


    3c.  Forfeits
     
    In the event that a team fails to attend or is unable to both attend and postpone any given match, a forfeit win will be awarded to their opponents. A team that forfeits greater than two matches will be treated as inactive, and thus disqualified from the tournament. A team disqualified in this way will then be treated as though it had disbanded, and will face similar penalties.
     
    3d. Map Selection
     
    As mentioned earlier, teams must pick and ban maps for each playoff match. Bans and picks will be done from the whole mappool, with the home team banning one map followed by the away team banning one map. The away team will then pick the first map, followed by the home team picking the second and third map. In the event of a best-of-five series, the away team will decide the remaining map order. This process must be completed by 24 hours before the stipulated match time, else the division administrator will select map order himself and post it on the match thread. If this occurs, map order will then be non-negotiable; it is thus the duty of the team captains involved to ensure that the map selection process is completed in a timely fashion. If the opposing team captain fails to respond within a reasonable timeframe, contact your division administrator. A forfeit will be reported as a 1-0 for each map on the challonge brackets.
     
    3e. Score Reporting
     
    Upon completion of the match, the team captain of the winning team is to post the results on the match thread. Score posts should clearly state the winner, scoreline, and if necessary, mercenaries used for each map, as well as link to the logs of the match. If logs are unavailable, a screenshot of the scoreboard at the end of the map should be provided. Score report posts should be done immediately after match completion.
     
    Please note that scores will be finalised and no longer subject to change 24 hours from the first report post. Team captains are responsible for confirming the correct scoreline is submitted before this deadline — late disputes will not be entertained.
     
    4. Matches
     
    4a. Punctuality and Attendance
     
    Each team is expected to have all their players in the server by at most twenty minutes after the scheduled match time. Should a team fail to adhere to this timing, their opponents may opt to claim a forfeit win.
     
    4b. Mercenaries
     
    In the event that a team cannot field a full team at the stipulated match time for whatever reason, they may elect to bring in an unrostered player to act as a mercenary for said match. During the regular season, mercenary usage is subject to the following restrictions:

    • A maximum of two mercenaries may be used in any given match (i.e. a team must field a bare minimum of four players to play the match)
    • Mercenaries may be used a maximum of six times total throughout the season. Take note that using two mercenaries in a single match will be counted as two usages. Using more will result in a team being treated as inactive, and disbandment penalties will apply.
    • Mercenaries may be chosen without the consent of the other team if they are registered in a team participating in a lower division. Players who do not fulfil this condition may still be brought in as mercenaries, but only subject to the approval of the opposing team.
    • In all cases, the team using a mercenary must clearly and honestly communicate both the identity of the mercenary and the reason he is being employed.
    • In no circumstance may a mercenary be employed in place of an available rostered player.
    • Mercenaries must be reported together with the scores in the match thread.

     
    During playoffs, a further restriction applies. A maximum of one mercenary per match may be used, and mercenary usage must be approved by the division administrator prior to each usage.
     
    4c. Servers
     
    Any server that has been can load the latest AFC configs and maps may be used. Ideally, a server should have minimal choke, loss, stuttering and ping difference between the two teams. If a server satisfactory for both teams cannot be found, they are to use an official AsiaFortress server that provides the lowest average ping difference. 
     
    4d. Unlocks, Map Pool and Rule Set
     
    AsiaFortress competitions use the global whitelist. Please refer here to familiarise yourself with the weapons allowed.
     
    Classes are limited to two each of Scouts, Soldiers, Pyros, Snipers, and Spies, and one each of Demos, Heavies, Engineers, and Medics.
     
    The map pool can be found in the key dates thread. In the event that the server being used is not running the latest version of a given map, an older version may be played provided that both teams agree.
     
    At the time of this writing, all AsiaFortress maps are either in the 5CP or KOTH format. 5CP maps are to be played to either a time limit of 30 minutes or a difference of five rounds, whichever happens sooner. KOTH maps are to be played as a best of five rounds, with no time limit.
     
    During the regular season, map draws are allowed, hence for 5CP maps, the scoreline at the end of thirty minutes is to be taken as final. During playoffs, each map must have a conclusive winner; in the event of a tie after thirty minutes, a Golden Cap is to be played. The Golden Cap is a single round with no time limit, and whoever wins it will win the map.

    4e. Pausing

    Each team is allowed one pause per map at any time for technical issues. These can include:

    • Player losing connection
    • Server issues

    The reason for pausing must be clearly communicated to the other team before any player on the server may pause.

    Each pause may last a maximum of 5 minutes unless given consent by the opponent team. Once the pause limit is up, the opponent team is allowed to resume the game. The pausing team will face penalties if they do not adhere to the pause limit.

    The game cannot be resumed without giving proper warning to the opponent team.

    5. Offenses and Penalties

    5a. Cheating
     
    Cheating of any kind in an AsiaFortress competition is strictly forbidden. Cheating, here, is defined as either exploiting unintended aspects of the game or employing third-party software to gain an unfair advantage over other players. This includes, but is not limited to:
     

    • Using HUD elements to remove the sniper scope
    • Changing loadout to move back a spawn while retaining Ubercharge
    • Using glitches to deliberately exit the normally playable area of the map
    • Any form of aim assistance

     
    In addition, receiving a VAC ban for TF2 at any time will be treated equivalently to being caught cheating in an official match, and similar penalties will apply.
     
    5b. Alternate Accounts
     
    Usage of alternate accounts is not necessarily forbidden; it is, however, discouraged and subject to a number of restrictions. Alternate accounts may not be used to circumvent active AsiaFortress bans, nor may they be used to disguise one's identity to play in a division lower than their actual skill. Account sharing is also strictly prohibited; a single account may not be used by more than one player in AsiaFortress matches. Conversely, players are also not allowed to have more than one account participating in the same competition. Any violation of the above rules will lead to the player in question and possibly his team being subject to penalties.

     


  14.  

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    AsiaFortress Cup 13 Registration

     

    [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool]

    Division 1: For the battle-hardened veterans of the 6v6 format. Only the cream of the crop will be accepted here!
    Division 2: The intermediate skill level for already experienced teams to prove their mettle.
    Division 3: An open division for newcomers to challenge each other and see where they stand.
     

    Note: This thread is for registrations only. Please direct all queries toward any of the Division Managers.

    Only 10 players can be rostered on a team.

    Please follow the template below when submitting your team's registration:

     


    Team Name:
    Countries:

    Preferred Division: 
    Team Steam Group URL:
    Team Captain(s) (Name / Steam ID / Profile URL):

    •  

    Players (Name / Steam ID / Profile URL):

    •  

     

     

     

    Example:

     


    Team Name: Bodoh Warriors
    Countries: Malaysia, Singapore, China

    Preferred Division: 3

    Team Steam Group URLsteamcommunity.com/groups/bodoh_warriors
    Team Captain(s) (Name / Steam ID 32 / Profile URL):

    • Prata / STEAM_0:0:12345678 / steamcommunity.com/id/prata/

    Players (Name / Steam ID 32 / Profile URL):

    • Bodoh / STEAM_0:0:12345679 / steamcommunity.com/id/bodoh/
    • Curry / STEAM_0:0:12345670 / steamcommunity.com/id/curry/
    • Kambing / STEAM_0:0:12345671 / steamcommunity.com/id/Kambing/
    • Nasi Bagus / STEAM_0:0:12345672 / steamcommunity.com/id/Nasi_Bagus/
    • Satuduatiga / STEAM_0:0:12345673 / steamcommunity.com/id/Satuduatiga/

     

     

     

    Registrations close on the 31st of December 2017 at 23:59 GMT+8.

    All teams are expected to fully familiarise themselves with the AsiaFortress Cup 13 Rules before registering. Ignorance of the rules will NOT be accepted as an excuse for any breach.

    The rules are in the middle of being updated, all the changes are stated on the registration post, otherwise the rules remain unchanged.


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    AsiaFortress Cup 12: Conclusion

     

    With last week's Division 3 Grand Finals, AFC 12 has finally drawn to a close! Congratulations to Too Fluffy for You for proving that Division 3 did, in fact, stand a chance; to ERA for rounding out their ERA of dominance (over Division 2); and to TEAM FORTRESS 2 for playing their namesake to perfection! We've heard your feedback (unless you haven't posted it, in which case head over here) and taken it into consideration, so stay tuned for changes coming to a league near you!


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