natapon 124 Report post Posted July 1, 2010 A LOT OF CHANGES HAVE BEEN MADE EVEN THOUGH IT LOOKS LIKE THE AFL3 RULES, PLEASE GO THROUGH AND ENQUIRE ON ANYTHING YOU HAVE DOUBTS ABOUT 1. Cup format 1.1. General The cup will be played in a double-elimination format and admins will finalise the match scheduling should any conflict arise. //Since we have a maximum of 8 teams I am actually thinking of making it a 1/2 day cup, since there is no point dragging it out as there will be a maximum of 15 matches. I am going to use Google docs as my main source of presenting information to the public. 1.2. Maps Any discussions regarding maps, be it removal or addition of maps, or a change to a different version of the map, shall be made in the map thread. Map thread - http://asiafortress.com/thread-699.html 1.2.1. Map selection There will be 3 map choices for each match decided by the admins, the games at the same stage will have the same map pool. //stage = I'll talk more on it later, make up a Google doc excel sheet to show this. The selection of the maps by both teams will most likely be right after their previous matches. 1.2.2. Time Based Maps cp_pro_dustbowl cp_gravelpit cp_gorge Asiafortress Nations Cup use the scoring format of ABBA to ease calculation of results. A small reminder of what ABBA is: With stopwatch ON. The home team will attack first, the away team will then respond to the home teams attack. Once completed the winning team will receive ONE (1) point. The teams will then switch sides and the away team will set the stopwatch time first, following by the home teams response. The winner of this will receive one point. The score is to be reported as how many rounds you win. eg: 1-1, 2-0. 1.2.3. Mirrored/5CP/Push Maps First to five or 30 minutes. 1.2.4. King Of The Hill Maps First to four or 30 minutes. 1.2.5. Draws In the case of draws after the first two games which will come from 2 possibilities, each team winning a map each or drawing from the first 2 maps, a third map which will be the remaining map from the map pool, will be the decider. If a draw occurs on the decider map, a golden cap will be played in the decider map to decide the winner. 2. Matches 2.1.1. Pre-match Responsibilities Teams must arrange with every single other team before the cup starts to ensure it runs smoothly as it will be a short tournament and all foreseeable conflicts and difficulties must be solved before it starts. There will be no rescheduling. Threads will be made for every single possible match-up and discussions of servers must be made in the specific threads. Before each and everyone match, each team must provide 2 players who are playing in the actual match and talk to the match administrator 15 minutes before the match and be invited into a group chat by the admin 2.1.2. Post-match Responsibilities The match admins will post the results of the match on the respective threads. Any conflicts or difficulties should be posted on the thread as well. 2.2. Group chat For every match 2 players of each team will be invited into a steam chat by the match administrator, during the game if conflicts arise during a pause and players are unable to communicate, they are to use the steam chat. Post-game the match administrator will post the results on the steam chat and players are to confirm it there. 2.3. Players Teams must have a minimum of five rostered players to start the match. Only the rostered players are allowed to play in the match. 2.4. Demo Recording Teams should attempt to arrange for a recording STV to be present for their match. If one cannot be arranged or the STV does not record, one player from each team MUST be able to provide a POV demo. All players must be able to provide a POV demo should a dispute arise. 2.5. Spectators Under no circumstances are spectators allowed in a game with the exception of ShoutCasters and Match Administrator (unless they are members of either team). 2.6. Sportsmanship Teams participating are required to conduct themselves in a sportsmanlike manner once the match has started. Global chat is frowned upon unless it's limited and friendly in nature. Any abusive chat is prohibited, and point deductions will occur for teams who breach this rule. 2.7. Class Restrictions The following class restrictions apply in AsiaFortress Season 3 1 Medic 1 Demoman 1 Heavy 1 Engineer 1 Spy 2 Scouts 2 Snipers 2 Soldiers 2 Pyros These must be enforced using the 'tf_tournament_classlimit_X' commands. 2.8. Weapon Unlocks and Game-play Settings //MOST LIKELY TO FOLLOW AFL4's DISCUSSION. Critical hits: OFF Damage spread: ON Fixed weapon spread: ON Weapon unlocks: ON, except Buff Banner, Crit-a-Cola, Sandman 2.9. Pausing during a match Pausing during a match will now be allowed where players clearly exhibit (technological) performance issues. As a guideline, the pause should not last longer than five minutes before teams attempt to find a replacement. Both teams must give the all clear to un-pause. Excessive use of this function or use for inappropriate matters will be heavily punished. Reporting such inappropriate use should be done as a dispute to a match upon which the Match Administrators will make a ruling. How to pause: Make sure sv_pausable "1" is set, as required. To pause: Execute the pause command in the game console. By default it is bound to the Pause/Break key. To un-pause: Execute the pause command again. Please note any player in the server is able to pause and unpause the game. 3. Servers 3.1. Acceptable Servers To be regarded as an acceptable server, the server must: Have no lower than 256 tickrate/server fps A SourceTV running Official configuration files If you require a SourceTV relay, please try to provide us as much notice as possible. //I'VE NO CLUE ABOUT SOURCETV THINGS HALP. 3.2. Configurations [ 5 Point CP Maps ] [ Stopwatch Maps ] [ King Of The Hill ] //Will be changed if AFL4 follows another config. 3.3. Ping Imbalance Ping imbalance for both teams must be kept to a minimal, for example if team A gets 80 ping to the server and team B gets 400, that server must be changed to something that is closer in ping for fairness. So something that looks like 150 - 180 will be accepted. Choke and loss will also be considered for choosing servers. Each team has the RIGHT to play at least one half of the match in their server, provided it falls within the Ping Imbalance rule. The Home team will choose which half to play on their server, if two servers are going to be used. In the case of conflicts report to your respective match administrators and they will decide. Share this post Link to post Share on other sites