yuko 46 Report post Posted October 9, 2010 1. League Format 1A. Fixtures Regular season match fixtures will be posted prior to the start of the season. Match organisation/discussion threads will be posted in the Match Discussion forum. Playoffs and finals fixtures and rules will be posted at the conclusion of the regular season. 1B. Ranking Teams are ranked by order of: (1) points and (2) rounds win and loss difference. If teams are of equal standing after (1) and (2) there will be playoffs after the regular season. The following points will be awarded after a match has been completed. Overall Points: 4 Points for an match win 2 Points for a drawn match 1 Point for an match loss Forfeits: 4 Points for the forfeit receiver 0 Points for team which forfeited 1C. Map selection In each match thread, the home and away team will be specified as well the map pool for that round. Map selection will be carried out in this order. The home team eliminates one map from the list of five maps The away team eliminates one map from the four remaining maps The home team then picks one map as their map selection from the three remaining maps The away team then picks one map as their map selection from the two remaining maps Each team has a 24 hour window to choose their map. If they fail to choose a map in this time then the other team will choose both maps. 1D. Maps 5 CP Maps cp_granary cp_badlands cp_follower cp_freight_final1 cp_obscure_final cp_coldfront cp_gullywash KOTH Maps koth_viaduct CTF Maps ctf_turbine A/D Maps cp_gravelpit 1DA. Time Based Maps cp_pro_dustbowl cp_gravelpit cp_gorge Asiafortress Leagues use the scoring format of ABBA(AB) to ease calculation of results. A small reminder of what ABBA(AB) is: With stopwatch ON. The home team will attack first, the away team will then respond to the home teams attack. Once completed the winning team will receive ONE (1) point. The teams will then switch sides and the away team will set the stopwatch time first, following by the home teams response. The winner of this will receive one point. The score is to be reported as how many rounds you win. eg: 1-2, 2-0. If at the end of the ABBA round, teams are tied at 1-1, an additional set of AB will be played out where the home team attacks first again. Draws are not allowed in time-based maps. 1DB. Mirrored Maps First to five or 30 minutes. 1DC. King Of The Hill Maps First to four or 30 minutes. 2. Matches 2A. Pre-match Responsibilities The team who has the responsibility of organising the server should set up the server for the match with the required settings outlined in rule section 3, 15 minutes before the organised start of the match. Once the server is ready, contact the other team via the prior agreed method during the match time negotiation and give them the appropriate server details. Both teams should be in the server and ready to start the match no later than 15 minutes after the agreed match start time. size] 2AA. Post-match Responsibilities Both teams must reply to the match discussion thread with the results of both maps within three hours of the match ending. Clans must clearly state who the winner of each map was and by what margins(eg: cp_granary 4-1 to team spammah, , cp_gravelpit 1-0 to team anas, cp_badlands 2-2 DRAW) If a team has used a mercenary, they must post the mercenaries name in the same post which reports the outcome of the match. If only one team submits results, then they will be accepted without verification, so make sure you either confirm the posted results or challenge them if they are incorrect. In the case of neither team submitting results, a forfeit will be recorded against both teams. 2B. Minimum Number of Eligible Players Teams must have a minimum of five rostered (i.e. does not include any mercenaries) players ready to start or continue a match. 2C. Mercenaries (regarding teams) A maximum of one mercenary may be used during a regular season round. No mercenaries are permitted during the playoffs. A mercenary can be used without the permission of the other team if they are a member of a team currently active in the same division. If the proposed mercenary is not a member of any team participating in the Asiafortress League, they are strictly forbidden from playing. The following guidelines apply: It is clearly and honestly communicated to the other team who the mercenary is and why they are being used. A mercenary cannot be used in place of an available eligible player. The mercenary must be named when reporting or confirming results in the match thread. The mercenary in question does not break rule 2CA. Mercenaries are designed to give teams flexibility to meet their league commitments when unforseen circumstances prevent a team fielding their normal roster. They are not designed to give teams a competitive edge, and teams found doing so, will find themselves deducted points for the matches the mercenary participated in. 2CA. Mercenaries (regarding mercenary) A mercenary may only play for each team only once. 2D. Demo Recording Teams should attempt to arrange for a recording STV to be present for their match. If one cannot be arranged or the STV does not record, one player from each team MUST be able to provide a POV demo. All players must be able to provide a POV demo should a dispute arise. 2E. Spectators Under no circumstances are spectators allowed in a game with the exception of ShoutCasters and League Administrator (unless they are members of either team). A team with more than 6 players in a server will be disqualified. 2F. Sportsmanship Teams participating are required to conduct themselves in a sportsmanlike manner once the match has started. Global chat is frowned upon unless it's limited and friendly in nature. Any abusive chat is prohibited, and point deductions will occur for teams who breach this rule. 2G. Class Restrictions The following class restrictions apply in AsiaFortress Season 3 1 Medic 1 Demoman 1 Heavy 1 Engineer 1 Spy 2 Scouts 2 Snipers 2 Soldiers 2 Pyros These must be enforced using the 'tf_tournament_classlimit_X' commands. 2H. Weapon Unlocks and Game-play Settings Critical hits: OFF Damage spread: OFF Fixed weapon spread: ON UNLOCKABLES BANNED ScoutSandman is banned.Crit-A-Cola and Bonk (Only one per team) SoldierBuff Banner (Only one per team) Heavy Natascha is banned.Killing Gloves of Boxing is banned. EngineerWrangler is banned.Gunslinger is banned. All polycount items except the holy mackerel are banned.All other unlockables are allowed. 2I. Pausing during a match Pausing during a match will now be allowed where players clearly exhibit (technological) performance issues. As a guideline, the pause should not last longer than five minutes before teams attempt to find a replacement. Both teams must give the all clear to un-pause. Excessive use of this function or use for inappropriate matters will be heavily punished. Reporting such inappropriate use should be done as a dispute to a match upon which the League Administrators will make a ruling. How to pause: Make sure sv_pausable "1" is set, as required. To pause: Execute the pause command in the game console. By default it is bound to the Pause/Break key. To un-pause: Execute the pause command again. Please note any player in the server is able to pause and unpause the game. 2J. Rescheduling If for whatever reason a match cannot be played within the time frame, and both teams consent to a round extension, they are required to contact their division's assigned administrator as soon as possible for approval. 3. Servers 3A. Acceptable Servers To be regarded as an acceptable server, the server must: Have no lower than 256 tickrate/server fps A SourceTV running Official configuration files If you require a SourceTV relay, please try to provide us as much notice as possible. Please contact spammah or hcaz for booking and SourceTV demo retrieval. Servers choose by either team must provide playable pings for one team or the other. 3B. Configurations [ 5 Point CP Maps ] [ Stopwatch Maps ] [ King Of The Hill ] 3C. Ping Imbalance The difference between each team's average pings can be no greater than fifty (50) milliseconds. Pings must be confirmed by logging into the agreed upon server. Loss and choke will in no way be an acceptable reason not to play in a server; ping will be the only determining factor. If the difference between the average team pings is less than fifty (50) milliseconds, the server is acceptable for play. Each team has the RIGHT to play at least one half of the match in their server, provided it falls within the Ping Imbalance rule. The Home team will choose which half to play on their server, if two servers are going to be used. If neither team can provide a server that is within the Ping Imbalance rule Asiafortress league admins will determine what server MUST be used for the match. Share this post Link to post Share on other sites