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Aqua

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Everything posted by Aqua

  1. Banner by concor AsiaFortress Cup 11 Match Thread [Rules] [Unlocks] [Division Administrators] [Registration] [Key Dates and Map Pool] [Discussion] [Team Directory] [Demo Uploads] [Server Bookings] [Match Threads] [Cast Requests] (Round 1) Round: 1 Home Team: Technical Difficulties Away Team: Open Minds Map Pool: cp_badlands cp_process_final Reminders: P-REC is required for all players in the server. Every player involved in a match (including mercenaries) must record a demo for each map of their matches (we recommend using P-REC or the in-game demo system) and keep it until at least one week after the end of the season. While not compulsory, we recommend for all players to upload their demos after each match to the Demo Uploads page, to avoid situations where their demos are misplaced or lost. Scoreboard screenshots or logs.tf must be posted in the thread when reporting scores. Any mercenaries used in the round must be reported and stated in the thread. Please refer to section 4C of the AFC 11 Rules for further details regarding mercenaries. To be scheduled by: Friday 3rd February 2017 To be played within: Tuesday 31st January 2017 to Sunday 5th February 2017
  2. Aqua

    BYE Week: Asterisk

    Banner by concor AsiaFortress Cup 11 Match Thread [Rules] [Unlocks] [Division Administrators] [Registration] [Key Dates and Map Pool] [Discussion] [Team Directory] [Demo Uploads] [Server Bookings] [Match Threads] [Cast Requests] (BYE Week) Round: BYE Week Home Team: Asterisk Away Team: BYE Map Pool: cp_badlands cp_process_final Reminders: P-REC is required for all players in the server. Every player involved in a match (including mercenaries) must record a demo for each map of their matches (we recommend using P-REC or the in-game demo system) and keep it until at least one week after the end of the season. While not compulsory, we recommend for all players to upload their demos after each match to the Demo Uploads page, to avoid situations where their demos are misplaced or lost. Scoreboard screenshots or logs.tf must be posted in the thread when reporting scores. Any mercenaries used in the round must be reported and stated in the thread. Please refer to section 4C of the AFC 11 Rules for further details regarding mercenaries. To be scheduled by: Friday 3rd February 2017 To be played within: Tuesday 31st January 2017 to Sunday 5th February 2017
  3. Aqua

    AFC11 Discussion

    Banner by concor AsiaFortress Cup 11 Discussion [Rules] [Unlocks] [Division Administrators] [Registration] [Key Dates and Map Pool] [Discussion] [Team Directory] [Demo Uploads] [Server Bookings] [Match Threads] [Cast Requests] Any queries, doubts, complaints and suggestions regarding AsiaFortress Cup 11 can be posted here. This will be your primary method of contacting the AsiaFortress administration. Should you require urgent or private assistance, you may contact your Division Administrators.
  4. Aqua

    AFC11 Discussion

    Contact your Division Administrators
  5. Aqua

    Hello AsiaFortress community!

    hello himari
  6. Banner by concor, write-up by vetia, vetted by moosepi AFC 11: Division 1 Roundup INTRODUCTION Division 1 has expanded the most since its all-time low in AFC10, and with a heftier size comes heftier competition. Names and rosters have shuffled, but a few teams pack familiar IGNs, bringing a healthy mix of established cores attempting to retain dominance and rising stars looking to make their mark to the table. Seven teams have readied up to fight for Asia’s most prestigious TF2 badge, and right now the winner is anyone’s guess. TEAM LIST Burger Apocalypse [bBQ] With the Taiwanese combo of Aqua and Choo Choo at the helm, Burger Apocalypse is vying for the championship with cold hard experience, calling in some of the oldest names around in natta and xvo. It remains to be seen whether their collective experience will be worth its weight on the battlefield and whether the team will be able to put their knowledge to good use. However, most of its players have already seen high-level play in each of their respective divisions, so it should be no surprise to anyone that BBQ is fully prepared to take Division 1 by storm. HBZB Division 1 is not itself without challengers from Korea, and the Republic has not pulled its fingers from AsiaFortress just yet. Featuring a full lineup of natives (plus one Japanese), HBZB was cobbled together by Hwain to contest the throne in the light of the previous season’s winners; for no Singaporean team should be allowed to win Division 1 for more than half a year. With strong returns like Larky, 10 and Shocky, HBZB has the power to take first place, if they put their heart into it. BALI 6 Hailing from the harsh lands of down under comes a big team of big names. After seasons of South East Asians taking dives into Australian play, the indigenous people decided to do the same in return. Sporting a lineup of premier-seasoned players like ohai, v4na, emgee and muppet, these players are no newcomers to high-level play and will prove tough customers for the rest of the division; provided they can overcome the delayed pipes and rockets that come from playing across large oceans. bb Tommy It’s the old crew that’s been around for countless seasons, but with a thinner roster and heavier heart. With one of its star players departing the team, the old roster of Xiao has had to scramble for new scouts to fill tommy’s not inconsiderable shoes; and with new challengers stepping up to the plate, the reigning champions have their work cut out if they want to maintain their title from AFC10. P00t1s..iz..kil?1! [P00tis] Led by Aloy, this variable mix team has set its sights on the highest of Asian TF2 honors, and is putting in all the hard work and dedication necessary for it. With a combination of old hands comfortable in Division 1 and new faces fresh off hard-fought victories in Division 2, P00t1s are no slouches, to say nothing of the effort they’re putting in to make the cut for playoffs. Muscle Revolution AsiaFortress has been missing a Japanese team since their disappointing fourth place finish in MC7, and perhaps Muscle Revolution can rectify this past shame. A mix of old and new, it’s definitely not the strongest lineup Japan has ever had. However, one hopes that the intuitive competitive spirit found in every Japanese pub will carry over into these players’ performances, and drive them to stir up trouble for all the other teams scrabbling for the top. A Motley Crew [AMC] Rounding out the list is a name that’s entirely used to competition. AMC has contended for every cup it possibly could in the last four seasons, and this one is no exception. Whilst finishing third (out of four teams) in Division 1 previously, AMC has the full capacity to perform much better if they step up their game. With a roster that’s been locked for practically two seasons, the team has to know each other’s ins and outs, which should give them the edge against up and comers. CONCLUSION AFC11 is seeing Division 1 get back on track, with more teams vying for the championship and more players aiming to become Asia’s best. In the light of this surge of competitive spirit, the viewers and spectators can look forward to a good show for the next three months. May the best team win! Click here to view the article
  7. Banner by concor, write-up by vetia, vetted by moosepi AFC 11: Division 1 Roundup INTRODUCTION Division 1 has expanded the most since its all-time low in AFC10, and with a heftier size comes heftier competition. Names and rosters have shuffled, but a few teams pack familiar IGNs, bringing a healthy mix of established cores attempting to retain dominance and rising stars looking to make their mark to the table. Seven teams have readied up to fight for Asia’s most prestigious TF2 badge, and right now the winner is anyone’s guess. TEAM LIST Burger Apocalypse [bBQ] With the Taiwanese combo of Aqua and Choo Choo at the helm, Burger Apocalypse is vying for the championship with cold hard experience, calling in some of the oldest names around in natta and xvo. It remains to be seen whether their collective experience will be worth its weight on the battlefield and whether the team will be able to put their knowledge to good use. However, most of its players have already seen high-level play in each of their respective divisions, so it should be no surprise to anyone that BBQ is fully prepared to take Division 1 by storm. HBZB Division 1 is not itself without challengers from Korea, and the Republic has not pulled its fingers from AsiaFortress just yet. Featuring a full lineup of natives (plus one Japanese), HBZB was cobbled together by Hwain to contest the throne in the light of the previous season’s winners; for no Singaporean team should be allowed to win Division 1 for more than half a year. With strong returns like Larky, 10 and Shocky, HBZB has the power to take first place, if they put their heart into it. BALI 6 Hailing from the harsh lands of down under comes a big team of big names. After seasons of South East Asians taking dives into Australian play, the indigenous people decided to do the same in return. Sporting a lineup of premier-seasoned players like ohai, v4na, emgee and muppet, these players are no newcomers to high-level play and will prove tough customers for the rest of the division; provided they can overcome the delayed pipes and rockets that come from playing across large oceans. bb Tommy It’s the old crew that’s been around for countless seasons, but with a thinner roster and heavier heart. With one of its star players departing the team, the old roster of Xiao has had to scramble for new scouts to fill tommy’s not inconsiderable shoes; and with new challengers stepping up to the plate, the reigning champions have their work cut out if they want to maintain their title from AFC10. P00t1s..iz..kil?1! [P00tis] Led by Aloy, this variable mix team has set its sights on the highest of Asian TF2 honors, and is putting in all the hard work and dedication necessary for it. With a combination of old hands comfortable in Division 1 and new faces fresh off hard-fought victories in Division 2, P00t1s are no slouches, to say nothing of the effort they’re putting in to make the cut for playoffs. Muscle Revolution AsiaFortress has been missing a Japanese team since their disappointing fourth place finish in MC7, and perhaps Muscle Revolution can rectify this past shame. A mix of old and new, it’s definitely not the strongest lineup Japan has ever had. However, one hopes that the intuitive competitive spirit found in every Japanese pub will carry over into these players’ performances, and drive them to stir up trouble for all the other teams scrabbling for the top. A Motley Crew [AMC] Rounding out the list is a name that’s entirely used to competition. AMC has contended for every cup it possibly could in the last four seasons, and this one is no exception. Whilst finishing third (out of four teams) in Division 1 previously, AMC has the full capacity to perform much better if they step up their game. With a roster that’s been locked for practically two seasons, the team has to know each other’s ins and outs, which should give them the edge against up and comers. CONCLUSION AFC11 is seeing Division 1 get back on track, with more teams vying for the championship and more players aiming to become Asia’s best. In the light of this surge of competitive spirit, the viewers and spectators can look forward to a good show for the next three months. May the best team win!
  8. Aqua

    AFC11 Server Bookings

    Match Threads are not even up yet, how are you guys even playing? Please mind (AF)servers can only be booked for official AFC 11 matches in this thread. Teams found to have booked the servers for their personal usage (i.e. scrims) will be penalized.
  9. Banner by concor [Rules] [Unlocks] [Division Administrators] [Registration] [Key Dates and Map Pool] [Discussion] [Team Directory] [Demo Uploads] [Server Bookings] [Match Threads] [Cast Requests] Hello, all participants of AsiaFortress Cup 11! The first match threads will be going up very soon, and the AsiaFortress administration would like to brief you on some changes we have made to the tournament's structure and rules. Division 2 Format Changes Due to the overwhelming number of Division 2 teams, a Round Robin is not feasible. Therefore, we have switched to a Swiss-style format, over the course of 7 weeks to match the number of weeks for Division 1 and Division 3 teams. Teams will be ranked first by map wins, then by round wins and finally by rounds won minus rounds lost. Division 1 Format Changes On the other hand, due to the increased number of players in Division 1, teams will play the Round Robin sequence once only with a team on bye-week each week. As with Division 2 and 3, Division 1 teams will also be ranked first by map wins, then by round wins and finally by rounds won minus rounds lost. Whitelist Changes Administrators from ozfortress, ESEA, ETF2L and UGC as well as top players from each region have collaborated together to review the Global Whitelist. After the first public meeting, there was a proposal for controversial changes and this was met with harsh backlash from the international community. The administrators from ozfortress, ETF2L and ESEA met together and collated feedback from the top teams in their respective regions and adjusted the whitelist based on the discussion. Banned: Rescue Ranger Unbanned: Pomson 6000 Dalokohs Bar You can view the whitelist here. All changes should be reflected in AsiaFortress servers, and the whitelist can be downloaded in the AFC 11 Config+Map Pack. Cast Requests a Cast Request thread has been created for community members to request permission for a cast. This will allow us to help promote your casts on platforms such as our Steam group and Facebook page. It also helps us to ensure that there is no conflict of interest (e.g. caster is on one of the teams being cast) and to provide assistance should you need it. Transfer Window Please note that all transfers have to be approved by AsiaFortress Administrators, and will only take effect from the next week and onwards. Roster Lock and Team Directory Do note that rosters are locked until the first Transfer window. Do not add an Administrator to request for a roster change as it will not be allowed. The Team Directory is a record of all teams participating in AFC 11, along with links to their leaders and members. It will serve as the definitive record of each team's roster. If you spot an error in your team's roster, please inform your Division Administrator immediately. That concludes the commencement brief for AsiaFortress Cup 11! The first week's Match Threads will be going up soon, and you can get to scheduling your first matches of the season. As always, if you have any questions, do not hesitate to ask your Division Administrator. Best of luck, and may the best team win!
  10. Banner by concor [Rules] [Unlocks] [Division Administrators] [Registration] [Key Dates and Map Pool] [Discussion] [Team Directory] [Demo Uploads] [Server Bookings] [Match Threads] [Cast Requests] Hello, all participants of AsiaFortress Cup 11! The first match threads will be going up very soon, and the AsiaFortress administration would like to brief you on some changes we have made to the tournament's structure and rules. Division 2 Format Changes Due to the overwhelming number of Division 2 teams, a Round Robin is not feasible. Therefore, we have switched to a Swiss-style format, over the course of 7 weeks to match the number of weeks for Division 1 and Division 3 teams. Teams will be ranked first by map wins, then by round wins and finally by rounds won minus rounds lost. Division 1 Format Changes On the other hand, due to the increased number of players in Division 1, teams will play the Round Robin sequence once only with a team on bye-week each week. As with Division 2 and 3, Division 1 teams will also be ranked first by map wins, then by round wins and finally by rounds won minus rounds lost. Whitelist Changes Administrators from ozfortress, ESEA, ETF2L and UGC as well as top players from each region have collaborated together to review the Global Whitelist. After the first public meeting, there was a proposal for controversial changes and this was met with harsh backlash from the international community. The administrators from ozfortress, ETF2L and ESEA met together and collated feedback from the top teams in their respective regions and adjusted the whitelist based on the discussion. Banned: Rescue Ranger Unbanned: Pomson 6000 Dalokohs Bar You can view the whitelist here. All changes should be reflected in AsiaFortress servers, and the whitelist can be downloaded in the AFC 11 Config+Map Pack. Cast Requests a Cast Request thread has been created for community members to request permission for a cast. This will allow us to help promote your casts on platforms such as our Steam group and Facebook page. It also helps us to ensure that there is no conflict of interest (e.g. caster is on one of the teams being cast) and to provide assistance should you need it. Transfer Window Please note that all transfers have to be approved by AsiaFortress Administrators, and will only take effect from the next week and onwards. Roster Lock and Team Directory Do note that rosters are locked until the first Transfer window. Do not add an Administrator to request for a roster change as it will not be allowed. The Team Directory is a record of all teams participating in AFC 11, along with links to their leaders and members. It will serve as the definitive record of each team's roster. If you spot an error in your team's roster, please inform your Division Administrator immediately. That concludes the commencement brief for AsiaFortress Cup 11! The first week's Match Threads will be going up soon, and you can get to scheduling your first matches of the season. As always, if you have any questions, do not hesitate to ask your Division Administrator. Best of luck, and may the best team win! Click here to view the article
  11. Banner by concor [Rules] [Unlocks] [Division Administrators] [Registration] [Key Dates and Map Pool] [Discussion] [Team Directory] [Demo Uploads] [Server Bookings] [Match Threads] [Cast Requests] Divisions have been finalized by the AsiaFortress Administrator and Staff Team. They are as follows: Division 1 Burger Apocalypse HBZB BALI 6 bb tommy p00t1s..iz..kil?1!... Muscle Revolution A Motley Crew Division 2 The Mighty Gibuses 2years The Chess Foundation Maiden Voyage Steal Your Job Technology Eclipse Shufflee Aetiology Arte et Marte nubsquad Division 3 Teme Machines Atomic Energy ChaoTicZ The International Justice League of Super Acquaintances RememberUs? Technical Difficulties Ugly Ducklings OTCD 6nubs We Are Pros KhairuL's Legacy Reborn Dead Of Night Open Minds White Wing Asterisk Team distributions are final and NOT subject to change. Click here to view the article
  12. Banner by concor [Rules] [Unlocks] [Division Administrators] [Registration] [Key Dates and Map Pool] [Discussion] [Team Directory] [Demo Uploads] [Server Bookings] [Match Threads] [Cast Requests] Divisions have been finalized by the AsiaFortress Administrator and Staff Team. They are as follows: Division 1 Burger Apocalypse HBZB BALI 6 bb tommy p00t1s..iz..kil?1!... Muscle Revolution A Motley Crew Division 2 The Mighty Gibuses 2years The Chess Foundation Maiden Voyage Steal Your Job Technology Eclipse Shufflee Aetiology Arte et Marte nubsquad Division 3 Teme Machines Atomic Energy ChaoTicZ The International Justice League of Super Acquaintances RememberUs? Technical Difficulties Ugly Ducklings OTCD 6nubs We Are Pros KhairuL's Legacy Reborn Dead Of Night Open Minds White Wing Asterisk Team distributions are final and NOT subject to change.
  13. Banner by concor AsiaFortress Cup 11 Registration [Rules] [Unlocks] [Division Administrators] [Registration] [Key Dates and Map Pool] [Discussion] [Team Directory] [Demo Uploads] [Server Bookings] [Match Threads] [Cast Requests] Division 1: For the battle-hardened veterans of the 6v6 format. Only the cream of the crop will be accepted here! Division 2: The intermediate skill level for already experienced teams to prove their mettle. Division 3: An open division for newcomers to challenge each other and see where they stand. Note: This thread is for registrations only. Please direct all queries and discussion here. Please follow the template below when submitting your team's registration: Example: Registrations will be closed on 20th January 2017 23:59 GMT+8 All teams are expected to fully familiarize themselves with the AsiaFortress Cup 11 Rules before registering. Ignorance of the rules will NOT be accepted as an excuse for any breach.
  14. Banner by concor, write-up by moosepi [Rules] [Unlocks] [Division Administrators] [Registration] [Key Dates and Map Pool] [Discussion] [Team Directory] [Demo Uploads] [Server Bookings] [Match Threads] [Cast Requests] It's that time of the year again! The 10th AsiaFortress Cup has recently (for a very generous definition of the word) reached its conclusion, with xiao, Fruit Salad, and The Mighty Gibuses triumphing over their opponents to win their respective divisions. And as one competition reaches completion, another commences; it is thus our pleasure to announce that we will NOT be hosting Mercenaries Cup 8! Yes, you read that correct. After careful deliberation, the AsiaFortress admin team has decided to shelve the Mercenaries Cup until further notice in favor of running our regular season more frequently. That's not the only change this new year, as we've also made a number of alterations to the rule sets, which, as always, you should be reading here before signing up. Of course, I'm willing to bet that none of you actually clicked the link, so here's what you really need to know: As of AFC11, AsiaFortress is now on the Global Whitelist. Granary is out of the map pool, and we've replaced it with Reckoner. Download it here. Every player involved in a match (including mercenaries) must record a demo for each map of their matches, and keep it until at least a week after the end of the season. Whether you're just getting your feet wet or you're vying for the top, AFC has something for you. Registrations will be closed on 20th January 2017 23:59 GMT+8 [signup here!]
  15. Banner by concor, write-up by moosepi [Rules] [Unlocks] [Division Administrators] [Registration] [Key Dates and Map Pool] [Discussion] [Team Directory] [Demo Uploads] [Server Bookings] [Match Threads] [Cast Requests] It's that time of the year again! The 10th AsiaFortress Cup has recently (for a very generous definition of the word) reached its conclusion, with xiao, Fruit Salad, and The Mighty Gibuses triumphing over their opponents to win their respective divisions. And as one competition reaches completion, another commences; it is thus our pleasure to announce that we will NOT be hosting Mercenaries Cup 8! Yes, you read that correct. After careful deliberation, the AsiaFortress admin team has decided to shelve the Mercenaries Cup until further notice in favor of running our regular season more frequently. That's not the only change this new year, as we've also made a number of alterations to the rule sets, which, as always, you should be reading here before signing up. Of course, I'm willing to bet that none of you actually clicked the link, so here's what you really need to know: As of AFC11, AsiaFortress is now on the Global Whitelist. Granary is out of the map pool, and we've replaced it with Reckoner. Download it here. Every player involved in a match (including mercenaries) must record a demo for each map of their matches, and keep it until at least a week after the end of the season. Whether you're just getting your feet wet or you're vying for the top, AFC has something for you. Registrations will be closed on 20th January 2017 23:59 GMT+8 [signup here!] Click here to view the article
  16. Aqua

    AFC11 Registration

    Team Name: Burger Apocalypse Countries: Taiwan, Singapore, Hong Kong, Malaysia Preferred Division: 1 Team Steam Group URL: http://steamcommunity.com/groups/barbecuebaconburgerapocalypse Team Captain(s) (Name / Steam ID / Profile URL): Aqua / STEAM_0:1:43503746 / http://steamcommunity.com/profiles/76561198047273221 Choo Choo / STEAM_0:1:1399169 / http://steamcommunity.com/profiles/76561197963064067 Players (Name / Steam ID / Profile URL): Dream / STEAM_0:0:26171515 / http://steamcommunity.com/profiles/76561198012608758 floaty / STEAM_0:0:46648353 / http://steamcommunity.com/profiles/76561198053562434 kenny / STEAM_0:0:51300017 / http://steamcommunity.com/profiles/76561198062865762 Kuma / STEAM_0:0:22720341 / http://steamcommunity.com/profiles/76561198005706410 Moonlit / STEAM_0:0:27545946 / http://steamcommunity.com/profiles/76561198015357620 natta / STEAM_0:1:2842392 / http://steamcommunity.com/profiles/76561197965950513 Teejay / STEAM_0:0:40040225 / http://steamcommunity.com/profiles/76561198040346178 Vorson / STEAM_0:1:20308078 / http://steamcommunity.com/profiles/76561198000881885/ xvo / STEAM_0:1:25116914 / http://steamcommunity.com/profiles/76561198010499557/
  17. Banner by concor AsiaFortress Cup 11 Team Directory [Rules] [Unlocks] [Division Administrators] [Registration] [ Key Dates and Map Pool] [Discussion] [Team Directory] [Demo Uploads] [Server Bookings] [Match Threads] [Cast Requests] This thread will be used as a reference for team leaders looking to contact each other for match scheduling, as well as to keep track of teams still participating in the tournament. Teams are not allowed to alter their team rosters outside of the Transfer Windows. Please contact your Division Administrators if you suspect a team has illegally changed their team roster. Disqualified teams will be struck out (example) to indicate their status. Division 1 Division 2
  18. Aqua

    AFC11 Rules

    Banner by concor AsiaFortress Cup 11 Rules Last updated 5th January 2017 [Rules] [Unlocks] [Division Administrators] [Registration] [Key Dates and Map Pool] [Discussion] [Team Directory] [Demo Uploads] [Server Bookings] [Match Threads] [Cast Requests] 1. Teams and Players 1A. Registration Teams will register for the tournament through the specified Registration thread. Teams are subject to the following restrictions: Minimum of 6 and maximum of 12 registered players per team No team leader with an active AsiaFortress team leader ban No players with active AsiaFortress competition bans No players with a previous VAC ban for Team Fortress 2 Offensive team and/or player names may result in rejection, subject to the discretion of AsiaFortress administrators 1B. Team Captains At least one player for each team must be nominated to act as the Team Captain to represent the team in organizing matches and liaising with AsiaFortress administrators. The Captain(s) will be responsible for the team's timeliness in organizing matches and must be contactable within a reasonable time in the event of a dispute. A maximum of three Team Captains is allowed per team. 1C. Roster Lock and Transfer Windows Any roster changes during the season will be prohibited as soon as the Registrations close. Teams will be allowed roster changes (player transfers, new player additions) during scheduled Transfer Windows. The Transfer Windows will allow players who are a member of a clan competing in the tournament to move to another team, pending admin approval. While we appreciate the need for team to add additional players to their roster mid-season, our transfer approvals are based on the legitimacy of the transfer/addition. The Team Directory will dictate each team's rosters. Teams which alter their rosters without approval will be subject to penalties. 1D. Disbanding Teams which disband during the course of the tournament before they are eliminated will face penalties. The Captain of a disbanded team will not be permitted to lead another team in an AsiaFortress league. Where responsibility for an imminent disband is the sole fault of the captain, a simple majority of registered team members may elect to nominate a new captain or remove the captain entirely at any point during the season. The team at large will then remain unpenalized. To avoid a penalty, captains and team members should approach an AsiaFortress Administrator at the first sign of trouble to work through a solution. 2. Tournament Format 2A. Division Distribution After Registration closes, teams will be allocated to their respective divisions (1, 2 or 3). Allocated divisions are final and not open to dispute or change. The AsiaFortress administration will exercise their best efforts to distribute teams fairly to encourage even competition. 2B. Ranking The regular season will be played in a Round Robin format. The top 4 teams in each division at the end of the Round Robin will be advanced to the Playoffs. Playoffs will be played in a Double Elimination format. Note: Any team to win the final match will be the champion. 2C. Key Dates Click here to view the AsiaFortress Cup 11 Key Dates. These dates are subject to change by the AsiaFortress administration. 3. Scheduling 3A. Round Schedule There will be match fixtures for every week, and all regular season match fixtures will be posted before the tournament begins. Match discussion threads will be posted in the match discussion forum approximately 1 week before the upcoming round, for teams to negotiate a suitable day and time for their match. The weekly round fixtures must then be played between the specified Tuesday and Sunday of the fixtures schedule. Teams must post in the match threads the time and date they decide to play their match at least two days before their match. Failure to do so will result in penalties to both teams. 3B. Acceptable Match Times Generally acceptable match start times for AsiaFortress Cup matches are as follows: 8:00PM to 11:00PM GMT+8These times are only general guidelines and teams are given flexibility in finding mutually beneficial arrangements. However, where two teams are unable to agree on a time, an Administrator will set a match date and time using the above guideline. 3C. Negotiating Match Times Once the match schedules for the round have been posted, teams can begin negotiating with each other to arrange a time and date for their match. It is important to note that only the Team Leaders can organise the match (as indicated on their team roster); Any player who puts forward a proposed time and day when he or she isn't the respective teams' Team Leader, whether jokingly or seriously, will be penalized. There are two ways scheduling can be done: Teams can make contact with each other through mediums such as Steam Chat, and the arranged date and time must be posted in the match discussion thread. The home team is to initially propose (in the match discussion thread) three acceptable (see Section 3A/3B) time and dates for the match and also mention if they are able to organise an acceptable server (see Section 5B) for them. The higher ranked team must then reply and either accept one of the proposed dates or, if none are acceptable, propose three new dates and if they are able to organize a server for them. Repeat if needed until an agreement on the date and time is reached. If it is proving difficult to get in contact with the other team or they are not making a reasonable effort to organise the match with you, please bring it to the attention of an AsiaFortress Administrator immediately. Once teams have agreed to a date and time, the consent of both teams is required if there is a desire or need to organise a new date and time thereafter. All match details must be finalized in the match thread at least two days before the match is scheduled to be played. This includes the map selections (Section 3H). 3D. Rescheduling If for whatever reason a match cannot be played within the time frame outlined in Sections 3A and 3B, and both teams consent to a round extension, they are required to contact their division's assigned Administrator as soon as possible for approval. 3E. Postponing Matches Each team is allowed a maximum of one (1) match postponement to the following week without penalty. The team which postpones will have to play two matches the following week to compensate and keep the tournament on schedule. 3F. Forfeits A maximum of two (2) forfeits are permitted in the AsiaFortress Cup. On the third forfeit, a team is considered inactive and removed from the league. Exclusion penalties will then apply for future AsiaFortress participation. It is the team's responsibility to contact your division's Administrator as soon as possible if there is a change in circumstances that will affect your team's ability to field a team each round. When a forfeit is recorded, the team they were scheduled to play will be awarded a default win unless both teams forfeited. In the event that both teams forfeit, an AsiaFortress Administrator may allow a rescheduling or rule that no points will be awarded to either team. 3G. Technical Forfeits A technical forfeit will be awarded in the following circumstances: Technical problems (e.g. Steam connectivity issues) prevent the match being played at the arranged time and the match cannot be rescheduled to a later date within the acceptable time frame outlined in Section 3A/3B Server/Network problems render the server unplayable, an alternative server cannot be found and the match cannot be rescheduled to a later date within the acceptable time frame outlined in Section 3A/3B If the server crashes during a match, rounds won are carried over to the next server and an additional 5 minutes will be added to the map time left before the server crashed (Screenshots are recommended) A new update is released which significantly alters gameplay through changes to a class, weapon, map or mechanic during the round in which it is scheduled, as declared at the Head Administrator or League Owner's discretion In the case of a technical forfeit being awarded, teams may opt to reschedule the match, or split the points (awarding three points to each team). Technical forfeits, unlike regular forfeits explained in Section 3E, do not count against a team. An AsiaFortress Administrator must be informed to seek approval as soon as a technical forfeit is being considered. 3H. Map Selection In each match thread, the home and away team will be specified as well as the map pool for that round. Maps are fixed for each round. Teams may play on an older version of the specified map if it isn't in the servers map list if both teams agree to it. Otherwise, the version specified for the tournament must be used. 4. Matches 4A. Pre-match Responsibilities Both teams should be ready to start the match in the server no later than 15 minutes after the agreed match start time. For matches that are receiving stream coverage, players participating are required to use their proper aliases as specified in the Team Directory. 4B. Minimum Number of Eligible Players Teams must have a minimum of four rostered (i.e. does not include any mercenaries) players ready in order to start or continue a match. 4C. Mercenaries (Regarding Teams) A maximum of two mercenaries may be used during a regular season round, and a maximum of 6 mercenaries per season. In emergency circumstances, a maximum of one mercenary per team may be permitted during playoff matches, at the discretion of the AsiaFortress Administrator team. A mercenary can be used without the permission of the other team if they are a member of a team currently active in the same division or below. If the proposed mercenary is not a member of any team participating in the AsiaFortress Cup 11 the opposing team’s captain and your division administrator must agree to allow them to play. The following guidelines apply: It is clearly and honestly communicated to the other team who the mercenary is and why they are being used. A mercenary cannot be used in place of an available eligible player. The mercenary must be named when reporting or confirming results in the match thread. 4D. Demo Recording and Match Screenshots Every player involved in a match (including mercenaries) must record a demo for each map of their matches (we recommend using P-REC) and keep it until at least one week after the end of the season. This is to facilitate rule-breaking investigations and to protect the players against false disputes and allegations of cheating. In the event of a cheating accusation deemed worth further investigation, demos will be requested from the entire division involved. Inability or refusal to produce the requested demos will result in penalties to players and their teams, and will result in far less benefit of doubt towards the accused player as the SourceTV demo will be ruled on as conclusive evidence. While not compulsory, we recommend for all players to upload their demos after each match to the Demo Uploads page, to avoid situations where their demos are misplaced or lost. 4E. Spectators Under no circumstances are spectators allowed in a game with the exception of casters and AsiaFortress Administrators (unless they are rostered members of either team). A team with more than 6 players in a server will be disqualified. In the event of a team requiring a substitute player to enter the server, the game must first be paused, and the player being replaced must leave the server. The substitute may then join the server, and the game may be unpaused. 4G. Class Restrictions The following class restrictions apply in AFC11: 1 Medic 1 Demoman 1 Heavy 1 Engineer 1 Spy 2 Scouts 2 Snipers 2 Soldiers 2 Pyros 4H. Random Elements and Weapon Unlocks Random Critical Hits: Off Random Damage Spread: Off Random Bullet Spread: Off For a complete list for what unlocks are allowed, refer to the Unlocks page. 4I. Map Pool Click here to view the current map pool for AFC 11. 4IA. Mirrored Maps (5CP) First to win difference of 5 or 30 minutes. 4IB. KOTH Maps First to 4 rounds wins. No time limit. 4IC. Draws and Golden Cap The Golden Cap round will last until either team captures the enemy’s last point. There is no time limit to a Golden Cap round. 4J. Pausing in Game Pausing during a match will now be allowed where players clearly exhibit technical issues that inhibit their gameplay. As a guideline, the pause should not last longer than five minutes before teams attempt to find a replacement. Both teams must give the all clear to un-pause. Both teams are given a maximum of 3 pauses per game. Further pauses must be agreed upon by the enemy team. Excessive use of this function or use for inappropriate and/or unfair purposes will be heavily punished. Reporting such inappropriate use should be done as a dispute to a match upon which the League Administrators will make a ruling. 4K. Post-Match Responsibilities Both teams must reply to the match discussion thread with the results of both maps within three hours of the match ending. Screenshots of each map must be attached to the thread. Teams must clearly state who the winner of each map was and by what margins Example: cp_granary: 4-1 to execute crew cp_badlands: 3-4 Golden Cap win to inA If a team has used a mercenary, they must post the mercenaries' name in the same post which reports the outcome of the match. If only one team submits results, then they will be accepted without verification, so make sure you either confirm the posted results or challenge them if they are incorrect. In the case of neither team submitting results, a forfeit will be recorded against both teams. 4L. In-Game Penalties Misconduct by any members of a team will be actively enforced in AFC 11. Teams found breaching unacceptable behavior or caught intentionally breaking any AFC 11 rules during live matches will face collective penalties as outlined below. The severity of a breach will be handled case by case. The following guidelines apply: First minor team offence: Warning Second team offence: 1 point group stages penalty Repeated or major team offences: Technical forfeit (loss of all points won that round) Gross misconduct or cheating: Removal from current and potentially future AFC competitions Teams with offending players under probation, see rule 6E: Will not be afforded a first-offence warning. 4M. Disputing a Match To lodge a dispute or report misconduct, please contact your Division Administrator at the earliest opportunity. Disputes and reports made more than 48 hours after a match has ended, and/or have insufficient evidence will be disregarded. 5. Servers 5A. Server Configuration Instructions on how to download and install AFC 11 configs can be found here. 5B. Acceptable Servers In the event of AsiaFortress servers being unavailable or unsuitable for a match, acceptable servers may be played on as an alternative. To be regarded as acceptable, alternative servers must: Give both teams no more than a 100 ping difference on average Have the AFC 11 configs and whitelist installed and be running on sv_pure 2 Have SourceTV set up and running to record demos If teams cannot agree on a server, an official AsiaFortress server must be arranged by contacting an Administrator via Steam, or over the forums. 5C. Foreign Teams Any match pitting a foreign team against a local team must use an alternative Asian server, if one is available, that provides a fairer playing field if AsiaFortress servers are found unavailable or unsuitable. This server must also meet the acceptable server criteria outlined in rule 5B. It is the foreign team's responsibility to bring this to the attention of the local team when negotiating the match details and book or organise the server in advance. However, if an agreement can not be reached, the match will be played on an AsiaFortress server giving as fair latency to both teams as possible. 6. Cheating, Exploits, Bans, and Alias Account 6A. Exploits Exploiting game or map bugs or flaws for an unfair advantage, whether they are listed in the rules or not is prohibited. The following is an incomplete list of known unfixed exploits: Exploiting flaws in map design to enter areas that put you underneath or above the map. Causing damage through the Control Point A floor on cp_gravelpit. Building Sentry Guns, Dispensers or Teleporters in indestructable areas. Shooting through gates or walls during the setup phase. Using any map entities to reach areas that cannot be mirrored by the other team in the same situation Using scripts, macros or key combinations that allow you to bypass movement restrictions (e.g. the "Mega Jump" exploit). Any other script which is deemed disruptive to hitboxes or gameplay. Medics changing hat/items/weapons in spawn to back spawn and preserve Über percentage. If you are unsure if something is considered an exploit, please contact an AsiaFortress Administrator and request a ruling be made before performing it. 6B. Third Party Software The use of any third-party addons, hooks, programs or wrappers that interact with or alter the Team Fortress 2 client, its appearance or behavior for the purposes of gaining an unfair advantage are banned. Custom HUDs and hit sounds are allowed. 6C. Malicious Server Administration The use of any server commands, variables or plugins for the purposes of gaining an unfair advantage or to interfere with an AFC 11 match is prohibited. Once the match is underway, the server administrator must let the match run its course and not make any changes without the consent of both teams. 6D. Steam Account Sharing A Steam account may only be used by its owner in any AFC 11 match. Sharing your login details with a third party for use in an AFC 11 match is strictly prohibited and if found out will result in harsh penalties for all involved parties. Alias accounts -­­ Additional steam accounts (also known as alias accounts) owned by the same player may not be rostered without explicit admin permission. 6E. Alias Account Players who are found to be using an alias account will be subject to suspension and/or banishment from AsiaFortress. Suspension will also apply to the­ player's main account.­ Teams who roster such players will be disqualified.
  19. Banner by concor AsiaFortress Cup 11 Demo Uploads [Rules] [Unlocks] [Division Administrators] [Registration] [Key Dates and Map Pool] [Discussion] [Team Directory] [Demo Uploads] [Server Bookings] [Match Threads] [Cast Requests] Every player involved in a match (including mercenaries) must record a demo for each map of their matches (we recommend using P-REC or the in-game demo system) and keep it until at least one week after the end of the season. This is to facilitate rule-breaking investigations and to protect the players against false disputes and allegations of cheating. In the event of a cheating accusation deemed worth further investigation, demos will be requested from the entire division involved. Inability or refusal to produce the requested demos will result in penalties to players and their teams, and will result in far less benefit of doubt towards the accused player as the SourceTV demo will be ruled on as conclusive evidence. While not compulsory, we recommend for all players to upload their demos after each match to the Demo Uploads page, to avoid situations where their demos are misplaced or lost.
  20. Banner by concor AsiaFortress Cup 11 Division Administrators [Rules] [Unlocks] [Division Administrators] [Registration] [Key Dates and Map Pool] [Discussion] [Team Directory] [Demo Uploads] [Server Bookings] [Match Threads] [Cast Requests] The following Administrators should be your primary contact for any questions, disputes, and problems you may have with regards to AsiaFortress Cup 11. This includes delaying or rescheduling matches or disputing a match due to a cheating allegation. Division 1 Teejay himari Division 2Aqua fwishy Division 3apples vetia erio For more general queries with regards to AsiaFortress, refer to the List of AsiaFortress Administrators and Staff.
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    AFC11 Unlocks

    Banner by concor AsiaFortress Cup 11 Unlocks [Rules] [Unlocks] [Division Administrators] [Registration] [Key Dates and Map Pool] [Discussion] [Team Directory] [Demo Uploads] [Server Bookings] [Match Threads] [Cast Requests] New items added to the game are: NOT allowed Hats are: allowed Miscs are: allowed Pyrovision is: NOT allowed Noisemakers are: NOT allowed Restricted noisemakers are: NOT allowed Halloween/Full Moon items are: allowed Noise making miscs are: NOT allowed Explosion on death miscs are: NOT allowed Festive weapon reskins are: allowed Botkiller weapon reskins are: allowed Blocked weapons for Multiple classes SecondaryB.A.S.E. Jumper Reserve Shooter Blocked weapons for Scout PrimarySoda Popper SecondaryBonk! Atomic Punch Crit-a-Cola Flying Guillotine Mad Milk MeleeAtomizer Sandman Blocked weapons for Soldier MeleeDisciplinary Action Blocked weapons for Heavy SecondaryBuffalo Steak Sandvich Dalokohs Bar MeleeFists of Steel Gloves of Running Urgently Blocked weapons for Engineer Primary Pomson 6000 SecondaryShort Circuit Wrangler Blocked weapons for Medic SecondaryQuick-Fix MeleeSolemn Vow Vita-Saw Blocked weapons for Sniper PrimarySydney Sleeper SecondaryDarwin's Danger Shield You may view and download the whitelist here.
  22. Banner by concor, write-up by moosepi [Rules] [Unlocks] [Division Administrators] [Registration] [Key Dates and Map Pool] [Discussion] [Team Directory] [Demo Uploads] [Server Bookings] [Match Threads] [Cast Requests] It's that time of the year again! The 10th AsiaFortress Cup has recently (for a very generous definition of the word) reached its conclusion, with xiao, Fruit Salad, and The Mighty Gibuses triumphing over their opponents to win their respective divisions. And as one competition reaches completion, another commences; it is thus our pleasure to announce that we will NOT be hosting Mercenaries Cup 8! Yes, you read that correct. After careful deliberation, the AsiaFortress admin team has decided to shelve the Mercenaries Cup until further notice in favor of running our regular season more frequently. That's not the only change this new year, as we've also made a number of alterations to the rule sets, which, as always, you should be reading here before signing up. Of course, I'm willing to bet that none of you actually clicked the link, so here's what you really need to know: As of AFC11, AsiaFortress is now on the Global Whitelist. Granary is out of the map pool, and we've replaced it with Reckoner. Download it here. Every player involved in a match (including mercenaries) must record a demo for each map of their matches, and keep it until at least a week after the end of the season. Whether you're just getting your feet wet or you're vying for the top, AFC has something for you. Registrations will be closed on 20th January 2017 23:59 GMT+8 [signup here!] This post has been promoted to an article
  23. Banner by concor AsiaFortress Cup 11 Key Dates and Map Pool [Rules] [Unlocks] [Division Administrators] [Registration] [Key Dates and Map Pool] [Discussion] [Team Directory] [Demo Uploads] [Server Bookings] [Match Threads] [Cast Requests] Challonge Brackets Division 1 Division 2 Division 3 Key Dates Registrations open 6th January 2017 Registrations close 20th January 2017 Round 1 Between 31st January 2017 and 5th February 2017 (Badlands, Process) Round 2 Between 7th February 2017 and 12nd February 2017 (Process, Gullywash) Round 3 Between 14th February 2017 and 19th February 2017 (Gullywash, Snakewater) Transfer Window 1Between 21st February 2016 and 26th February 2017 (Transfers will only take effect on Round 5.) Round 4 Between 21st February 2017 and 26th February 2017 (Snakewater, Sunshine) Round 5 Between 28th February 2017 and 5th March 2017 (Sunshine, Reckoner) Round 6 Between 7th March 2017 and 12th March 2017 (Reckoner, Product) Round 7 Between 14th March 2017 and 19th March 2017 (Product, Badlands) Catch-up Week and Transfer Window 2 Between 21st March 2017 and 26th March 2017 Semifinals Between 28th March 2017 and 2nd April 2017 (Each team bans 1 map from a 5 map pool.) Lower Bracket Semifinals Between 4th April 2017 and 9th April 2017 (Each team bans 1 map from a 5 map pool.) Grand Finals Between 11th April 2017 and 16th April 2017 (Each team bans 1 map from a 5 map pool. For division 1, each team bans 1 map from a 7 map pool.) Map Pool Badlands (cp_badlands) Process (cp_process_final) Gullywash (cp_gullywash_final1) Reckoner (cp_reckoner_rc1) Product (koth_product_rc8) Sunshine (cp_sunshine) Snakewater (cp_snakewater_final1)
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    AsiaFortress Discord Announcement

    Banner by Robin, write-up by moosepi AsiaFortress Discord Announcement AsiaFortress now has a Discord server! Join us here to get the latest news, find teams to scrim, shitposts, unfunny inside jokes, and more! Also, don’t forget to like us on Facebook here and follow us on Twitter here!
  25. Banner by Robin, write-up by moosepi AsiaFortress Discord Announcement AsiaFortress now has a Discord server! Join us here to get the latest news, find teams to scrim, shitposts, unfunny inside jokes, and more! Also, don’t forget to like us on Facebook here and follow us on Twitter here! Click here to view the article
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