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  • asiafortress cup 14

yuko

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Everything posted by yuko

  1. yuko

    AFA pugs

    there are admins who are very very dedicated to asiafortress and are cracking their brains and keeping themselves busy to make this whole community a better place, putting their utmost into this community so don't disturb those admins just add me up and i'll schedule stuff for u when u want. link's in siggy
  2. yuko

    AFA pugs

    in top tier games i don't think leaking would be very high on the priority list as compared to holding your position and not making stupid mistakes.
  3. yuko

    AFA pugs

    Thanks for your concern. AFA pugs have been going on rather smoothly with insane response from the newbies and several mentors taking their time off to help mentor, call and even medic for teams. Several players whom I deemed as too experienced for AFA were barred from playing any class other than med by me just yesterday and yeah, it seems to be going fine. Kudos to all other mentors who took time off to help; pizza and 7(:
  4. yuko

    Am bored at work, will answer questions!

    once again it has to depend on the situation you're faced with. IF the situation requires you to be the one who does the aggro, don't forget that you have another scout. he/she can watch the flank during your absence. as much as i do not like nor want to point fingers, if you CALL that you're gonna aggro, and your team KNOWS you're gonna aggro, then it becomes their responsibility to help you; your partner scout should continue watching the flank, your roam should jump together with you or can choose to flank with your other scout, your demoman should start moving forward or even jumping in, and your combo should follow shortly after. if you're gonna aggro and in the end have to take the blame when your med dies/push fails, and so you decide to run back everytime you aggro, i'd rather you not aggro at all. aggro with a purpose, and make sure everyone in your team knows that purpose, and that they know what to do. it comes with practice, it comes with countless hours of playing as a team. a scout isn't assigned pocket for a reason; it has countless other things to do, so don't think of yourself as one.
  5. yuko

    Am bored at work, will answer questions!

    Sorry if I'm not meant to be answering in this thread but I've got my opinions on what madman posted. The safety of the medic has to be ensured by everyone in the team. The scouts keep flanks clear, the demoman denies the main choke, the roam helps whichever side needs help and the pocket keeps the medic safe of any immediate threat should there be a leak. Leaks, 99% of the time stems from a very Simple reason, someone isn't doing their job. While it is discouraged to immediately point fingers at anyone during the game itself, the team should question themselves as to why there was such a problem in the first place and improve adequately in the subsequent rounds. However, fingers will almost instantly point to the pocket should the medic die. Most teams however do not realise it's entirely the pocket's fault. You also mentioned that despite having a man advantage you guys can't push. Well situations might differ but as long as you've got some sort of advantage you should be able to work something. Man advantage for example, you could always start a flank or initiate the next cap but be prepared to fall fast collectively. The only time you should be calling aggro is when you need to take ground for your demoman. This is done alot on rollouts. Demomen and roams should spearhead the aggro and you're there to hold, then mop up. I never believed scouts were meant to be an aggressive class to play. Think of him as an assassin. You lurk and wait for when they dont notice you. You capitalise on their faults and wrongs and not make any yourself. There are times when you have to create a play but never do this alone if you're not confident. For myself I switch to sniper when we are having a disadvantage (uber). For you you might wanna Consider spy. Just my 2c, over 2 u flare
  6. yuko

    Am bored at work, will answer questions!

    what are your views of having a dedicated pocket and roam soldier for the team, where the pocket just perma-whores the med and the roam just perma-whores the enemy med? this compared to having highly versatile soldier duo who swaps their roles when needed. would it be better to have a dedicated pocket and roam so as to avoid confusion for the medic? ive seen many teams who blame the 'pocket' the moment the med dies, but its also the team's fault in general for allowing a leak (scout) in the first place isn't it? if the pocket sees an opportunity to jump and choke off an area, should he do it? what are the things he should be considering when he does so. also what are your views on having a scout-temporary-pocket when both of your sollies aggro. i see this in NFR sometimes when xe and atx jumps leaving k1 to pocket med for the time being. i might be wrong. thanks
  7. yuko

    Toughluck's view on #

    I reckon it makes no dif- oh that's the joke.
  8. yuko

    Post masters cup teams discussion

    you guys going down. down i say. now to actually do that hmmm.. you can't get us. we ain't stayin around
  9. yuko

    TF2 Masters GRAND FINALS

    Exciting games. Thanks all
  10. yuko

    offering medic lessons

    4. four
  11. fix'd smasht. also ding, i didn't take a single piece of EQ, didn't need them.
  12. Grats to everyone involved for making such an event possible. We as cataclysmic certainly enjoyed ourselves to the fullest throughout the event. Here's hoping everyone else did too.
  13. thanks bro. appreciated.
  14. One of my members can only make it down before our first game. Can I just register him in as well? Thx for reply btw.
  15. How many people can I register. Also must everyone be present for registration.
  16. so we load them into the folders then remove the usb yeah?
  17. stay there i'll pick you up geez. kid
  18. i thought it would take place yesterday so my guys were around. uh
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