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Deaglebunny

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Posts posted by Deaglebunny


  1. I'd suggest that you play to learn, instead of play to dominate. Dominating comes after you learn proper positioning, proper decision-making. Learn where you are supposed to be at the right time, and learn WHY you have to do certain things. You may not know me, considering that fact that I haven't been in the scene for about a year, I just came back for a week to practice for LAN, now I'm quitting again. I have seen you play a game, and I must say you are god awful with everything I have listed. A player who has played for 6 months should NEVER make these kinds of simple mistakes such as positioning, as well as 'making plays'. Generally, the idea to make a play is to create space for your team, but you don't even have the basis of DM, so don't bother. Get either DM or the BRAINS part right before you continue to argue with the members of the community.

    I may be rusty, but I still know that doing whatever you are doing right now won't get you far. Just practice daily if you can, pug for an hour or two. I remember when i was god awful, similar to what I am now, but there are limitations as a player, and for you, that's your attitude.

     

    Spammah is bad.

    • Like 2

  2. Heya guys. Bunny here =).

    I've been thinking about how the competitive scene in Asia has been playing a lack of variety of maps. Honestly, there isn't a problem with the little amount of the maps but really, if you think about it, playing badlands , granary and one of my personal favourites, gullywash gets boring after awhile. I know the scene in Asia isn't really that big as compared to Europe or America but the lack of variety in the maps we play is really a cause for concern for the scene since people don't come up with new strategies or have to think of a new way to counter something. eg : a sniper? a kritz push? an uber push? All I've seen in the scene is always the same tactics in badlands or granary. There really isn't anything fresh in the scene anymore. Seeing an uber combo from mid or kritz combo going through choke in badlands, it gets kind of old. Why not try something new? Something like CTF? Payload? maybe new maps? I know CTF is a little tanky and takes quite a long amount of time to win but it STILL is 30 minutes.

     

    What I propose is have the community play something fresh, stop playing maps in the same map pool. They really promote nothing. Playing new maps require people to re-strategise or think about the situation they are in. CTF promotes plenty of those and even more for thinking than for dming so if a team thinks better while the other dms better, the team that thinks better would benefit more since they know what's going on. As compared to the team with high dm capabilities. I know the asian scene is all about dming but if you think about it, strategy is also an important aspect of competitive gaming for tf2.

     

    Therefore I think that CTF will help make people stop thinking all about the dm, and more about the strategy, as well as improve people's thinking in certain situations for different maps since they'll be developing new ones as they progress in their 'career'.

     

    tl;dr , make asian players think more, that's the point of competitive, it isn't a pub anymore, it's a higher skill level, it is not longer a 6v6 pub, it is a 6v6 strategy game.

     

    Thanks for reading.


  3. Choc. -AC-: BUNNY

    DD. Bunny -AC-: ?

    Choc. -AC-: we eliminate gran

    Choc. -AC-: your pick

    DD. Bunny -AC-: okay

    DD. Bunny -AC-: can

    DD. Bunny -AC-: do we still have our deal on?

    DD. Bunny -AC-: baz & standin

    Choc. -AC-: just copy and paste chat log

    DD. Bunny -AC-: or our map

    Choc. -AC-: ya sure

    Choc. -AC-: i dont mind

    DD. Bunny -AC-: tie breaker gully?

    DD. Bunny -AC-: ?

    Choc. -AC-: uh

    Choc. -AC-: bl cna?

    DD. Bunny -AC-: cannot

    DD. Bunny -AC-: =(

    Choc. -AC-: ok lor

    Choc. -AC-: gully

    DD. Bunny -AC-: k badlands it is

     

     

    Maps played :cp_bazillion_rc5 , cp_standin_b9

    Tiebreaker : cp_badlands

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