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Summer

Legacy Staff
  • Content count

    820
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Everything posted by Summer

  1. Summer

    Football @ KALLANG CAGE 14th Dec 2013

    Wa nb the place so far... Anw i can't make it my coy is confined that Sat for outfield shit.. zz
  2. Summer

    i49 is here!

    only yuki? Sheep can probably beast most most other scouts but then i've been stuck in camp and haven't been following Yuki's twitch :|
  3. Summer

    i49 is here!

    Just waiting for Immunity to show that not only the euros and yanks are the dominant force in tf2 If not iM then i hope broder can take it
  4. Summer

    i46 Documentary

    It's finally out!
  5. Summer

    TF2 LAN COMPETITION POLL

    For the working man there is no such thing as "december holidays"
  6. Summer

    TF2 LAN COMPETITION POLL

    Most people are all talk and complaints but what the fuck do they actually contribute
  7. Summer

    AFC7: Teams and Divisions

    l8r nerds should be moved to div 2 because apparently ry4n is the "Asian TLR / Best Soldier or Demo in Asia"
  8. Summer

    Need help with cl_interp

    yeah interp toggling was patched in the most recent update. You can only change interp in spec now
  9. Summer

    Tf2 Matchmaking System

    Originally posted by Salamancer: "I promised some exciting news through twitter, so here it is. eXtine and I had a long meeting with the TF team and Robin. They are happy to make a competitive lobby system in-game. However, there are serious caveats and hurdles to overcome for us to get there. These fall into "philosophical" and "tactical" categories. Let's start with philosophy: 1) 6v6, and even most forms of highlander, are currently too different from regular pub play. This matters because the TF team is time-constrained and they simply can't spend time providing updates to a small subset of their customers. Robin's thoughts on clearing this hurdle boil down to "highlander with a pick/ban item system." More on this below. 2) The competitive format is currently too stagnant. Robin articulated this brilliantly and I'm not sure I'll do him justice, but here goes. Robin barely watches competitive TF2 anymore because nothing surprises him. There are no "sick new strats" for him to see, especially not at the pace of other games. He wants to see Vhalin's black box innovation happening once every 2-3 months. Highlander allows for this a bit more than the current ESEA setup, but it's difficult for Valve to get feedback on which items are truly overpowered vs. which ones are just hated or loved as the flavor of the month. Again, clearing this hurdle is the same: highlander with pick/ban data that Valve can see. If a weapon is banned in 95% of games, then the TF team can obviously see "oh nobody likes playing against that, now let's revisit it." Now, the tactical hurdles: 1) Valve hasn't had good insight into what works best for competitive. I think that's solvable by doing some testing and experimentation, and that's where you come in. 2) Current reasoning and feedback for league weapon bans aren't always data-driven, and Valve has no insight into that. This will probably be solved when (if?) they roll out a Highlander Lobby Update. Data on what gets banned in the pick/ban system, as I said before, will make it abundandtly clear what is just not fun to play against. Given all this, here's the path forward for putting lobbies into competitive TF2: TESTING AND FEEDBACK. By no later than this Saturday, everyone should try to play in a pick/ban PUG. The tactical questions, I leave to you. Should each team ban 5 weapons for the game? Should each team pick 9 non-stock weapons that become their only choices? Should defaults be in play for bans? Have a chat about this and run some PUGs with different rules. See what works, what's fun to play. Do so with the knowledge that you are essentially alpha-testing a competitive lobby system for TF2. I'm hoping the PUG.NAHL and other IRC titans will be able to experiment with these systems, and I hope you all get the word out. 6v6 players may be somewhat disappointed with this update, but I'm going to make it very clear: highlander is the only way Valve will ever support competitive TF2. Let's make it happen." Original thread over at: http://teamfortress.tv/forum/thread/8952-how-to-get-to-in-game-comp-lobbies
  10. Summer

    Tf2 Matchmaking System

    Yeap but the word so far is that the game we know now may be seeing drastic changes to the meta, as they want more unlocks to be utilized to make the game more interesting... I would hate to have to play against GRU heavies and sydney sleeper
  11. Summer

    Tf2 Matchmaking System

    Nah not on AF pugs. I posted this mainly because the biggest issue regarding comp tf2 is support from its developers. The fact that they are finally going to promote somewhat competitive tf2 through highlander matchmaking is the first step into making it a huge game like d2 or csgo
  12. Summer

    Mumble in PUG

    It doesn't connect automatically
  13. Summer

    Mumble in PUG

    Manually, but most players don't bother with mumble. However most of the puggers hang out in the channel "Asiafortress Lounge"
  14. Summer

    Haha Dowan

    FOREVER LEGENDARY For the newer guys this team were "Nigerian" Div 69 champions back in early 2010 and had players like mm, div, kungfu panda, aeta http://video.alienwarearena.com/movie/1227/HDW_Nigeria_Invites/
  15. Summer

    Broken hitboxes

    Minimal editing, just want to show off some dubious headshots
  16. Guys, i highly recommend you watch this vod of a demo Yuki reviewed for me (thanks alot man). I would like to highlight that one of the most basic strats we lack in our SG scene is the transition play. We absolutely blow at that. What we should be doing is moving off any slight advantage instead of point-whoring/delaying Also, believe in your dm to make non-uber pushes if you believe that you have hp/ammo/position. Every player counts and ever second matters as the enemy will get spawners/build uber. Just think about what advantages having a certain player down will have: - Enemy 2 scouts down, Our scouts just overwhelm them if they're in a shit position, or take as much ground as possible. Combo will only need to worry about their roamer but smart positioning or awareness by your own team scouts will nullify that threat. Another typical example of playing smart: - We kill their med. The most obvious instinct for the enemy team is to suicide ours to reset the ubers. Get your med to cover, or a position which is sort of forward but easy to escape, and advance while watching the flanks. Anyway here's the VOD: http://www.twitch.tv/yookstah/b/406671631 Fast forward to 1:00:00
  17. Summer

    vods with commentaries

    Bumping this bran, in case you forgot. Would be pretty cool and i will defintely help you out with this in my last few days before enlisting
  18. Summer

    Haha Dowan

    Oops double post
  19. No freight/standin/gpit/sdnaldab
  20. Summer

    OGM Ultimate Duo Rumble.

    feedback: Kill that stupid ddos'er
  21. Summer

    Am I mentally ill?

    Mge is to help your AIM. It is important in competitive but all the aim in the world will not help you if you are clueless as to what you should be doing
  22. Summer

    Am I mentally ill?

    A guy called heretotroll giving a constructive non-troll post.. I feel* so impressed. IIRC I think Cheese had quit before mge was released though oops
  23. Okay la but i think my pocket still better than yours... Your pocket is #1 pangseh kia always leave medic to die
  24. viser would get kicked every pug he plays for going afk lol
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