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vetia

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Posts posted by vetia


  1. 1kHiDiY.png

    AsiaFortress Cup 12: Player Ban

     

    [Rules] [Unlocks] [Division Administrators] [Registration] [Key Dates and Map Pool] [Discussion] [Team Directory] [Demo Uploads]

    [Server Bookings] [Match Threads]  [Cast Requests] [Ban List]

     

    It was brought to the administrative team’s attention that player ‘Jisoo’ from team ‘Remember Us’ is a smurf of a player currently active in a different Division.

    After a lengthy investigation, the administrative team has found a wide range of evidence leading to the conclusion that the player in question is ‘DeDstar’, previously of team ERA in Division 2.

    Sentence
    As stated in section 6D of the rules, smurfing and use of alternative accounts in multiple teams is against the rules (as the community is no doubt very familiar with now), and thus warrants the disqualification of REUS, with all its matches during the regular season turned over.

    Player DeDstar, in violation of rule 6D, will also suffer a ban for the period of 1 season, excluding AFC12.

    Furthermore, team leaders ‘Zel’, ‘Moo’ and ‘Kairos’ of REUS will also suffer a 1 season suspension from captaining.

    In summary
    REUS disqualified, matches overturned
    ‘DeDstar’ banned 1 season
    ‘Zel’, ‘Moo’ and ‘Kairos’ suspended from captaining 1 season

    Conclusion
    The administrators would like remind that all AsiaFortress Cup 12 Participants are subject to the rules, and must follow them in order to maintain the fun and fairness of the competition for all parties. 


    View full article


  2. Team Name: Team Intermediate

     

    Countries: Singapore, Malaysia

     

    Team Steam Group URL: http://steamcommunity.com/groups/imtf2bignose

     

    Team Captain: 

    Players:


  3. Team Name(s)/Number(s):
    Team 9, Team Nose

     

    Role (Player/Mentor/Backup/Backup Mentor):
    Mentor

     

    1. Was the event overall a positive experience for you?
    Overall, quite a positive experience.

     

    2. What did you think of the event timing? (Too early/too late/too long?)
    It took way too long to get matches started, although that is a problem on the teams' part.

     

    3. In what areas do you think we did right for the event?
    Managers were active and constantly engaged, never lazing around. Substitutes were acquired within 5 minutes of request. It felt extremely organized and seamless, creating a conducive atmosphere for both fun and learning. There was also a certain amount of excitement that I associated with an orientation camp at school that set us in the mood to enjoy the event more. (Publicity really matters).

     

    4. What are the things which could have been done better?
    Just playing 3 maps, I was beginning to feel extremely exhausted. My team was only spared the full extent of stress because another team had to forfeit due to lack of players. We were given an opportunity to take a break and spectate other people's matches, where Gothmog and I were allowed to review plays properly with our players. It says something about us taking a break and actually able to properly mentor our players away from the heat of the game.

     

    5. How much do you feel like you've improved after playing in the event? (Player/Backup)
        How much do you feel the newcomers in your team have improved during the event? (Mentor/Backup Mentor)

    They learned just enough from AFMash as they could. Our players are already consistent DM wise, and mostly we talked to them about the basics of TF2: Uber Advantage, Player Advantage, etc. I feel that by the end, we actually built chemistry that allowed us to coordinate properly and work more cohesively as a team.

     

    6. How do you feel about the mentors/players who were assigned to your team?
    I'm very proud and happy of my mentees. More important than the fact that they had basic DM, they also listened to the mentors, were active in mumble and had initiative to do things they had just learned. I'm especially impressed with Parewine, who after being told that she overextended too much in one map, died the least the next map.

     

    7. Any other suggestions/feedback?

    Gothmog has a humongous nose.

     

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