Jump to content
Upcoming
  • asiafortress cup 14

Madman

Legacy Staff
  • Content count

    712
  • Joined

  • Last visited

  • Days Won

    38

Everything posted by Madman

  1. Madman

    Best Roller 2013

  2. Madman

    Best Roller 2013

    GODSHOT
  3. I've found a small but budding competitive scene for tribes ascend in the region (singaporean servers), they have mumble and pug daily. Currently theres around 30 players filling up 3 teams. Now I know many of you have pubbed this game in the past and I would like to gather a bunch of TF2ers to form a comp team or at least join in on their pugs every once in a while as a show of support. Games are played in 7v7 or 8v8 but I only have around three guys now (r3sty, 6x, myself). Anyone interested? I'm particularly interested in recruiting a sniper and a juggernaut.
  4. Madman

    AFC7: Teams and Divisions

    Don't forget the last time we had two divisions, there was div2a and 2b.
  5. Madman

    Competitive Tribes Ascend in Asia

    hi dirtuy, unfortunately you're a little late, our TF2 season is starting again and most of us would rather spend time training our main game hahaha. Here are the mumble details for the tribes puggers you can ask around and let them know you're new ip 106.187.95.211 port 64738
  6. Madman

    helig pls

    I've made it: https://docs.google....dit?usp=sharing LOL
  7. Madman

    Need help with cl_interp

    If this is true, this is best piece of news I've heard in months. For those innocent and honest minds out there, I think you will find that there are some 'godly' and 'pro' snipers out there who have suddenly become 'rusty' and unable to aim anymore with this new update...
  8. Madman

    Need help with cl_interp

    To answer your questions: 1. It stands for interpolation and it is a method that networking uses to disguise the fact that there is lag in this physical universe. It makes things on your screen look smooth when it actually isn't; in a sense, think of motion blurring masking a low frame rate to look smooth. The value you set cl_interp to will determine what balance between choppy-but-accurate-and-updated and smooth looking but maybe targets positions aren't as accurate on YOUR screen (client) compared to where they ACTUALLY ARE (as dictated by the server). 0 = most warpy most updated. 2. There is no 'optimal' but you are advised to set a value lower than default 0.1 (as long as you're under 100 ping) and there are two magic values 0 and 0.03 (see below). 3. It will not increase your skill in aiming, but it might have been the limiting factor on your aim that was all the while that good. Example: A noob will not get better changing his interp but a pro may get better. 4. No, unless you're moving from low ping servers to high ping servers frequently. 5. It is a client value and not related to servers, you should increase it slightly (up to 0.1 max) for every 100 ping (approximate guess out of my ass value, read valves networking and rates guide for the exact math) so you give yourself more latency-grace in higher ping. A few things: Assuming you're local and you don't have to play above 100 ping ever, you don't have to care too much about increasing your interp as you change servers. Having said that, here's what you need to know: 1. Its personal preference. 2. The higher the interp, the bigger the delay between the point where you click your mouse and the rocket/pellet comes out. 3. The default interp is 0.10 The average player cannot tell the difference in ms so TF2 does not feel sluggish to them with 0.1 and having 0.1 means they have better lag compensation ('easier' and 'more forgiving' shots). 4. Competitive players strive for consistency and mastery of execution, a lower interpolation will allow you to maximize how fast your reaction has become from those 4000 hours of MGE/iPhone games. The most obvious change from 0.1 to 0 interp would be how much more responsive rockets feel. 5. 0 is actually only setting it as low as the server allows, in most cases the minimum value is 0.015. In other words, in most cases 0 = 0.015. You may check your current actual setting with net_graph (lerp value.) 6. The other 'commonly accepted' value is 0.033. People claim they feel 'right' and that this is the best balance between smoothness and natural human reaction. Fuck 'feelings', the scientific explanation is that the average human reaction is somewhere between 200-300ms. Note that average includes old people. Theoretically, projectile weapons should always be kept as low as possible (0) while 0.03 is debatable for hitscan. But this is still preference lol. 7. If you are a cheap bastard with no honor leave your spy and sniper interp at 0.1. This allows ridiculous room for facestabs and random flick headshots that clearly missed. 8. Interp at 0 may cause everyone in public servers (20++ players) to warp, increase it if this is the case. My personal values are 0 (actually 0.015 as translated by servers) for under 80 ping and 0.025 for pubbing/laggy servers. http://en.wikipedia.org/wiki/Lag_(online_gaming)#Client-side
  9. Madman

    Tf2 Matchmaking System

    #18 Royce: Have you ever played a 6s lobby? They are awful. And the playerbase is significantly smaller and already kind of knows about competitive. You put a bunch of pub players in that environment and it would be even worse. Without people knowing what they're doing, 6s is not fun. It makes TF2 look bad and it makes 6s look bad. #23 Killing: I'm extremely excited for an in game comp lobby system but this weapon pick/ban thing is going about it the wrong way. I can't remember anyone saying CS is boring as shit because they don't go for the auto sniper or that quake had two few weapons. The strategic differences in MOBA and FPS are more than you can possibly count so going about the games in the same way is kinda ridiculous. If anything, this will eventually devolve from who has better aim into who has better items. That literally kills what I find so beautiful about this game, the majority of TF2 is pure execution. Aim, movement, awareness.. not gimmicky weapons. If robin finds players striving for perfect execution boring and that we need to have heavys punching people to laughter then tis a sad sad day. #26 the301stspartan: ... Let's be realistic-basically no one on here who is into comp at a higher level already was really gonna play a "valve" 6s league (probably with no mumble comms) seriously, were you? It will simply boost the comp tf2 scene a lot if it goes well, and all options are open for the future. QFT LOL
  10. Madman

    Yuki's demo review - Summer

    Really interesting watching the same game from your pov, learnt a few things too. The disjointedness he pointed out is really one of the biggest issues many teams face I think, sure we were a pick-up group but I think some pushes just weren't made with proper comms of who wanted who where. The second issue raised which I think wasn't limited to that match but our scene in general is missing good opportunities to push and holding too far up when we shouldnt because of the pug habit of trying to get forward picks. As for the tunnel vision of demo/med, I can't comment because I don't really know how to play any of the heavy classes but I've always felt that it was more important to kill things that are nearer to you since they pose a greater immediate threat. Generally speaking I think its safe to say our pug demos/roamers need to wake up and pay more attention to helping their scouts so we can be free to 'frame' the enemy combo forcing them to choose between being surrounded then dying or being forced into spam then dying. Most of our SEA scouts are stuck in the herp derp dm under badlands midcap phase because they've never had a chance to understand what their role is. As mentioned in the VOD, scouts get better the longer the fight goes on (because of their easy reloading and hard-to-deny repositioning) but most players seem more interested in randomly discharging 6 shots ASAP on a target that doesn't need to be shot at then going back to spawn and blaming the new guy in the team for being shit.
  11. Madman

    Haha Dowan

    div legendary troll 3 years on people still think we're a nigerian team
  12. Madman

    Broken hitboxes

    I got see some people in pug more dubious.
  13. Madman

    Am I mentally ill?

    Also someone made fun of Summer's solly this afternoon because he lost in bball. BBall with shotguns and gunboats and instaspawn ok can.
  14. Madman

    Am I mentally ill?

    MGE is meant to be a convenient way for two players to train a specific skillset. The fact that you spawn instantly with a buff and full ammo in close proximity to an enemy targets provides an environment where you're free to experiment with a low cost of failure (when you die you don't lose your team 3 minutes of buildup for a cap, you simply respawn immediately). MGE is only meaningful when you're engaging an opponent with the same mindset as you, that is, to train something for use in a real game. Somewhere along the way it became a game mode of its own, appealing mostly to a crowd of pubbers with an elitist complex who wish to think themselves as highly skilled but ironically will never know what true skill is because of their unwillingness or inability to put in real time and effort in growing a team in Team Fortress 2. My point is that: its possible to 'win' in MGE scenarios by using (in my opinion, cheap) strategies that will not work in a real team game. The most obvious example of such a strategy would be the kind of player who spams and spams 4 rockets 6 shotguns to kill 1 target or 12-14 scattergun shots + pistol. There are many many other stupid gimmicky plays ranging from movement patterns to positioning that can be exploited to give yourself a silly advantage that won't work outside a 1v1. Even though TF2 simply isn't balanced for 1v1 play it has apparently not stopped an entire breed of players who are admittedly very skilled in things that you will almost never need or should do in a game with more than one enemy (rocket jumping straight up when someone jumps your crate is another example). Also as a side effect they've developed aim and movement styles specially catered to fight 1v1 of the same class (but will miss everything else ranging from medics to stationary heavies). You see it ALL the time in pugs/pubs. NOW TO ANSWER YOUR QUESTION if you want to get good start scrimming actively, pugs barely help you we've seen people pug for 7-8 months and not improve a little bit, or worse- base their whole gameplay around the fact that the enemy team isn't talking to each other. If you can't commit to a team find random people/subs each time; a mixed team of randoms on mumble will fare better than pug teams. When you learn to handle yourself (and hopefully carry your teammates) in a team fight you'll become a very balanced player that will see improvements in any game type or class- winning in mge is a completely separate system that you should not worry about until later ever. The bad news is that you'll still lose to the hardcore specialized single class killing cheesecake players, but it won't be as bad I'm sure. Side note: scout v scout at higher levels is almost random who lives and who dies; its almost never an accurate reflection of what will happen in a game
  15. yall need to get your shit together. Don't be contented with weeklies and thats-it-for-my-highlander-diet. The highlander weeklies are held as a bridging for the casual player, a fact that is sorely evident to anyone who has tried to play competitively in them (holy shit the voice comms are just messed up, its like you guys gather in mumble solely to perv on female/pre-pube male voices). But of course thats exactly what you're there for. For those among you who have come to identify yourself with the term "highlander player", it is time to step up your game by being more active with regard to scrimming. Start organizing scrims, you may either use the UGC rules to practice for the upcoming division or play with no whitelist as a way to experiment with unlocks. You guys are free to suggest any new rules for the weeklies (instead of following UGC to the dot) if there is a sound reason for doing so. You guys as players have a ridiculous pool of resources in the form of this forum, servers and admins who know their technical shit, these are things we would have killed for in the past so make use of it to grow the community and gameplay format that you love. When we have an active scrimming culture with team captains playing an active role in building the community (suggestions, guides, videos, ANYTHING) then you'll find everyone gradually improving together, and thats a wonderful experience. You'll only be taken seriously as players if you yourself be serious about improving and being respected. If you're in here for the hats, the boasting in pub servers about "being a 9v9 player" or some other stupid fucking reason, then the 9v9 crowd will stagnate and slowly die off (not to mention play like complete shit in the process). Remember start scrimming, wear your clan tags with pride, take lots of demos, lead the newer players. On a side note, I hope you guys don't take the admins for granted. Not everyone is guilty of this of course, but since the SVF days we've been literally at 24/7 support hotline beck-and-call cleaning up shit. Its not that we need sleep or our own personal time (we do), but realize we won't be around forever and we need capable leaders to take over (a few days in advance before you request anything of us would be nice too). If you don't really care about what I have to say, then you shouldn't really bother replying to this thread either. Cheers.
  16. Madman

    ATTENTION

    I find it hilarious you would say something like that.
  17. Madman

    ATTENTION

    I can't believe theres even a discussion on this: I quoted the point of #2 which seems to have gone over everyones heads BECAUSE OMG FUK U GUYS SO ELITIST OMG SMURFING. The whole thing is solved by having simple conversational skills that you employ when talking to strangers. For example, while you may say "lol learn to use your shotgun u noob" to your friend (even if he's higher skilled) in jest, it is rather inappropriate to say that to someone unaquainted. So in this case "paintrain makes you die to scout dont use it" becomes "hey did you leave your paintrain on by accident or do you intentionally have it equipped, because you seem to be having problems with the enemy scout". In other words, I would also like to stress the importance of reading and comprehending the things people say before getting your panties in a knot (remember the order is important, read first THEN overreact). That way you don't look like an idiot when someone has to step in to explain basic social concepts. Also, I smurf because you're all two-faced bastards. Thank you for your kind attention.
  18. Madman

    An Open Letter to Highlander Players

    Hi I appreciate your enthusiasm and drive, however, I cannot commit to mentoring your highlander team. If you guys are a new team I think the most important thing would be to actually go out there and play some 'clueless' games for a start and learn for yourself what are your strengths and weaknesses before approaching a mentor. If you don't know which specific areas you need help in then you're essentially asking for a 'mentor' to come and help you to play the game for you. Seeing as the HL scene has changed quite a bit in the four months that have passed since I first posted this thread: I wish you the best of luck in making a name for yourself .
  19. Madman

    Singapore!

    http://gothere.sg/maps#q:orchard%20to%20sim%20lim%20square A site that will save your life. I've dumped in some random directions as an example, you can try your own.
  20. Madman

    AsiaFortress Meetup part 2.5

    let's go to the zoo together
  21. Madman

    TF2 on SteamPipe: Everything* you need to know!

    As it turns out, you CAN'T play TF2 without converting, and you can't convert without disk space. SSD users be warned.
  22. Madman

    Competitive Tribes Ascend in Asia

    practice predefined routes you find on youtube and you'll eventually get better at freestyle skiing a word of warning though if you find TF2 rollouts tough, the tribes 300+ routes will make you rage. I took like 5 hours to learn some of the routes during the beta and then they changed the map so it wouldn't work LOL
  23. Madman

    LF PROPER SEASON 10 UGC

    What is with your obsession with men who like other men?
  24. Madman

    TF2 on SteamPipe: Everything* you need to know!

    What happens when I wait until the inevitable conversion (30th?) but I do not have enough disk space for the operation anyway?
×