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fwishyy

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Everything posted by fwishyy

  1. fwishyy

    Round 1: ABEnomix vs xiao

    [Yesterday, 9:35 PM] 安倍晋三 (ABE): hi sry late for reply we can friday 20:30 gmt+8 Thursday, September 13, 2018 [1:23 AM] fwishy: Ok thank you Match will be played Friday 14th September 8:30PM GMT+8
  2. AsiaFortress Cup 14 Match Thread [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool] [Team Directory] [Server Bookings] [Match Threads] [Cast Requests] [Ban List] Round: 1 Home Team: UMU Away Team: ExtremeSaigonese Map Pool: cp_prolands_b5 cp_gullywash_final1 Reminders: P-REC is required for all players in the server. The in-game demo system may be used as well. Every player involved in a match (including mercenaries) must record a demo for each map of their matches (we recommend using P-REC or the in-game demo system) and keep it until at least two weeks after the end of the season. Players may face penalties if demos are not produced upon the request of the Administrator team. Scoreboard screenshots or logs.tf must be posted in the thread when reporting scores. Any mercenaries used in the round must be reported and stated in the thread. Please refer to section 4b of the AFC 14 Rules for further details regarding mercenaries. To be scheduled by: 14th of September To be played within: Between 11th of September and 16th of September
  3. AsiaFortress Cup 14 Match Thread [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool] [Team Directory] [Server Bookings] [Match Threads] [Cast Requests] [Ban List] Round: - Home Team: - Away Team: - Map Pool: - - Reminders: P-REC is required for all players in the server. The in-game demo system may be used as well. Every player involved in a match (including mercenaries) must record a demo for each map of their matches (we recommend using P-REC or the in-game demo system) and keep it until at least two weeks after the end of the season. Players may face penalties if demos are not produced upon the request of the Administrator team. Scoreboard screenshots or logs.tf must be posted in the thread when reporting scores. Any mercenaries used in the round must be reported and stated in the thread. Please refer to section 4b of the AFC 14 Rules for further details regarding mercenaries. To be scheduled by: - To be played within: -
  4. AsiaFortress Cup 14 [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool] [Team Directory] [Server Bookings] [Match Threads] [Cast Requests] [Ban List] Divisions have been finalized by the AsiaFortress Administrators. They are as follows: Division 1 xiao The Chess Foundation Luminaire Anuj Fan Club.BLK R%% ABEnomix Division 2 Bokorimon Poverty Boys UMU Sexi roti makers ABNA Ayam Fruit Salad HYPEBEAST ExtremeSaigonese Teme Machines Massive cranium esports Division 3 Signatured MonOwOChrome CutieFroggie Butter Fan Club Cute Little Sister 6s Dumplings.div Anti-Clockwise Backdoor Plunder time to do daniel luiz Divided As6mbly ooferators Arete GRILLED CHIKEN Cobra Kai Wubwub's Team Division Zero SB669 Xenia School We would also like to clarify the requirements to receive a medal in AFC14. For a participating player to qualify for a medal, he must: Be rostered on a team that successfully completes the season without dropping out either willingly or due to disqualifying acts. Play at least TWO FULL MAPS for the team. These can either be played in one match or in separate matches. The AsiaFortress Administrators would also like to kindly request for your cooperation in using recognizable aliases during matches to ensure that medals are distributed smoothly. Have a great season everyone!
  5. AsiaFortress Cup 14 [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool] [Team Directory] [Server Bookings] [Match Threads] [Cast Requests] [Ban List] Divisions have been finalized by the AsiaFortress Administrators. They are as follows: Division 1 xiao The Chess Foundation Luminaire Anuj Fan Club.BLK R%% ABEnomix Division 2 Bokorimon Poverty Boys UMU Sexi roti makers ABNA Ayam Fruit Salad HYPEBEAST ExtremeSaigonese Teme Machines Massive cranium esports Division 3 Signatured MonOwOChrome CutieFroggie Butter Fan Club Cute Little Sister 6s Dumplings.div Anti-Clockwise Backdoor Plunder time to do daniel luiz Divided As6mbly ooferators Arete GRILLED CHIKEN Cobra Kai Wubwub's Team Division Zero SB669 Xenia School We would also like to clarify the requirements to receive a medal in AFC14. For a participating player to qualify for a medal, he must: Be rostered on a team that successfully completes the season without dropping out either willingly or due to disqualifying acts. Play at least TWO FULL MAPS for the team. These can either be played in one match or in separate matches. The AsiaFortress Administrators would also like to kindly request for your cooperation in using recognizable aliases during matches to ensure that medals are distributed smoothly. Have a great season everyone! View full article
  6. fwishyy

    AFC 14 Registration

    AsiaFortress Cup 14 Registration [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool] [Team Directory] [Server Bookings] [Match Threads] [Cast Requests] [Ban List] Division 1: For the battle-hardened veterans of the 6v6 format. Only the cream of the crop will be accepted here! Division 2: The intermediate skill level for already experienced teams to prove their mettle. Division 3: An open division for newcomers to challenge each other and see where they stand. Note: This thread is for registrations only. Please direct all queries toward any of the Division Managers. Only 10 players can be rostered on a team. Please follow the template below when submitting your team's registration: Example: Registrations close on the 7th of September 2018 at 23:59 GMT+8. All teams are expected to fully familiarise themselves with the AsiaFortress Cup 14 Rules before registering. Ignorance of the rules will NOT be accepted as an excuse for any breach.
  7. fwishyy

    AFC 14 Registration

    Team Name: xiao Countries: Singapore, Hong Kong Preferred Division: 1 Team Steam Group URL: https://steamcommunity.com/groups/bn00b Team Captain(s) (Name / Steam ID 32 / Profile URL): fwishy / STEAM_0:0:61232397 / http://steamcommunity.com/profiles/76561198082730522 hsr / STEAM_0:0:66052768 / http://steamcommunity.com/profiles/76561198092371264 Players (Name / Steam ID 32 / Profile URL): aishou / STEAM_0:1:128046100 / http://steamcommunity.com/profiles/76561198216357929 cloverella / STEAM_0:0:41484397 / http://steamcommunity.com/profiles/76561198043234522 26 / STEAM_0:1:46477626 / http://steamcommunity.com/profiles/76561198053220981 iMauriceiNoob / STEAM_0:0:69798914 / http://steamcommunity.com/profiles/76561198099863556 tommy / STEAM_0:1:66928237 / http://steamcommunity.com/profiles/76561198094122203 floaty / STEAM_0:0:46648353 / http://steamcommunity.com/profiles/76561198053562434
  8. banner by concor, writeup by moosepi AsiaFortress Cup 14 [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool] It's that time of the year again! Coming hot on the heels on the end of the inaugural season of the PURE league, the world-renowned (?) AsiaFortress Cup returns for its fourteenth edition! Map Pool Changes As many of you know, we hosted a showmatch featuring the best players Asia has to offer, with the purpose of showcasing the latest versions of both Granary and Reckoner then letting you decide which should be included in the AFC14 map pool. Well, the results are in and cp_granary_pro2 has won! Congratulations to all soldier mains in Asia; it looks like you'll at least be useful on one map this season. Furthermore, we have updated to the new versions of old maps. These changes are: cp_prolands_b3b updated to cp_prolands_b5 koth_product_rc8 updated to koth_product_rc9 As always, the full map rotation can be viewed in this thread. Rule Changes We have made no changes to the rules during the season. However, there are changes regarding the distribution of medals. Players are advised to take note of these changes under Section 6 of the AFC14 ruleset. Whitelist Changes We have updated to the latest version of the global whitelist found here. The newly featured whitelist will ban the Machina from play, a highly disputed issue from last season. That's all for now, so what are you waiting for? Head over to the signup thread by 7 September 2018 to get your team registered for AFC14!
  9. banner by concor, writeup by moosepi AsiaFortress Cup 14 [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool] It's that time of the year again! Coming hot on the heels on the end of the inaugural season of the PURE league, the world-renowned (?) AsiaFortress Cup returns for its fourteenth edition! Map Pool Changes As many of you know, we hosted a showmatch featuring the best players Asia has to offer, with the purpose of showcasing the latest versions of both Granary and Reckoner then letting you decide which should be included in the AFC14 map pool. Well, the results are in and cp_granary_pro2 has won! Congratulations to all soldier mains in Asia; it looks like you'll at least be useful on one map this season. Furthermore, we have updated to the new versions of old maps. These changes are: cp_prolands_b3b updated to cp_prolands_b5 koth_product_rc8 updated to koth_product_rc9 As always, the full map rotation can be viewed in this thread. Rule Changes We have made no changes to the rules during the season. However, there are changes regarding the distribution of medals. Players are advised to take note of these changes under Section 6 of the AFC14 ruleset. Whitelist Changes We have updated to the latest version of the global whitelist found here. The newly featured whitelist will ban the Machina from play, a highly disputed issue from last season. That's all for now, so what are you waiting for? Head over to the signup thread by 7 September 2018 to get your team registered for AFC14! View full article
  10. fwishyy

    AFC 14 Ban List

    AsiaFortress Cup 15 Ban List [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool] [Server Bookings] [Match Threads] [Cast Requests] [Ban List] The list of banned players that have violated the AsiaFortress Cup Rules can be found here.
  11. fwishyy

    AFC 14 Cast Requests

    AsiaFortress Cup 14 Cast Requests [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool] [Team Directory] [Server Bookings] [Match Threads] [Cast Requests] [Ban List] This thread is for casters requesting permission to cast an AFC 14 match. Casts that have not been approved by AsiaFortress Administrators are not permitted. You are advised to post in this thread as early as possible. In the event you need urgent permission to cast a match, you may contact the respective Division Administrators. Follow the format below to request permission: Match Week: Cast Team Name (if any): Stream Link: Casters: Teams being casted: <Team 1> vs <Team 2>, <Team 3> vs <Team 4>, etc.Remarks (if any):
  12. fwishyy

    AFC 14 Team Directory

    AsiaFortress Cup 14 Team Directory [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool] [Team Directory] [Server Bookings] [Match Threads] [Cast Requests] [Ban List] The team directory can be found here.
  13. AsiaFortress Cup 14 Key Dates and Map Pool [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool] [Team Directory] [Server Bookings] [Match Threads] [Cast Requests] [Ban List] Challonge Brackets Division 1 Playoffs Division 2 Playoffs Division 3 Playoffs Division 1 Division 2 Division 3 Key Dates Registration Open 24 August 2018 Registration Close 7 September 2018 Week 1 (Prolands Gullywash) 10 September 2018 - 16 September 2018 Week 2 (Gullywash Product) 17 September 2018 - 23 September 2018 Week 3 (Product Granary) 24 September 2018 - 30 September 2018 Week 4 (Granary Snakewater) 1 October 2018 - 7 October 2018 Transfer Window 1 1 October 2018 - 7 October 2018 Week 5 (Snakewater Sunshine) 8 October 2018 - 14 October 2018 Week 6 (Sunshine Process) 15 October 2018 - 21 October 2018 Week 7 (Process Prolands) 22 October 2018 - 28 October 2018 Catch-up Week and Transfer Window 2 29 October 2018 - 4 November 2018 Playoffs Upper Bracket Semifinals 5 November 2018 - 11 November 2018 Playoffs Upper Bracket Finals and Playoffs Lower Bracket Semifinals 12 November 2018 - 18 November 2018 Lower Bracket Finals 19 November 2018 - 25 November 2018 Grand Finals 26 November 2018 - 2 December 2018 Map Pool Prolands (cp_prolands_b5) Process (cp_process_final) Gullywash (cp_gullywash_final1) Granary (cp_granary_pro2) Product (koth_product_rc9) Sunshine (cp_sunshine) Snakewater (cp_snakewater_final1)
  14. AsiaFortress Cup 14 Division Managers [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool] [Team Directory] [Server Bookings] [Match Threads] [Cast Requests] [Ban List] The following Administrators should be your primary contact for any questions, disputes, and problems you may have with regards to AsiaFortress Cup 14. This includes delaying or rescheduling matches or disputing a match due to a cheating allegation. Division 1 Gothmog hsr Division 2 fwishy LERL Division 3 Takuto himari For more general queries with regards to AsiaFortress, refer to the List of AsiaFortress Administrators and Staff.
  15. fwishyy

    AFC 14 Rules

    AsiaFortress Cup Rules [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool] [Team Directory] [Server Bookings] [Match Threads] [Cast Requests] [Ban List] 1. Teams and Players 1a. Registration Teams are to register for the AsiaFortress Cup in the designated Registration Thread, adhering strictly to the format provided in the opening post of the thread. Registration must be posted by the captain of the team. Registered teams are to observe the following restrictions: A minimum of six and maximum of ten total players, inclusive of team captains. A maximum of one primary captain, maximum of two secondary captains. Captains are responsible for all aspects of team management, including but not limited to scheduling, attending matches, and liaising with AsiaFortress administration in the event of a dispute. The primary captain will be our main point of contact and the secondary captains will be contacted in the event they are uncontactable. Rostered players must not be subject to an active AsiaFortress Cup ban. Rostered captains must not be subject to an active AsiaFortress Cup captain ban. Rostered players must have never received a VAC ban for Team Fortress 2. All teams and rostered players must have appropriate names. If a name is deemed to be inappropriate, the team captain will be informed at the earliest convenience and be given until Division seeding is announced to submit a different name to the AsiaFortress administration. Should the team captain fail to do so within the given timeframe, the AsiaFortress administration will select a different name at their own discretion. Each player may only be on one team's roster. 1b. Roster Lock and Transfer Windows Upon conclusion of registration, rosters will be locked until the Transfer Windows. The first Transfer Window will take place during the fourth week of the regular season, while the second will be during the last week of the regular season. Roster changes take effect only after the conclusion of the Transfer Window. In other words, players obtained in the first Transfer Window will only be on the roster from Week 5 onwards, while players obtained in the second will only be on the roster for playoffs. In any given Transfer Window, a maximum of two players may be added to the roster. 1c. Disbanding Teams will be considered inactive and disbanded upon forfeiting three or more of their regular season matches, or upon informing AsiaFortress Administrators of their intent to disband. If a team is disbanded in this fashion, all of their previous opponents will be granted retroactive forfeit wins. We encourage teams having internal troubles to contact a Division Administrator either for aid in resolving said issues or to inform them of the team's disbanding. If Administrators deem (on a case-by-case basis) that a disbanded team has failed to take steps towards avoiding disbandment, the captain will be held responsible by being barred from captaining any AsiaFortress team for one season. 2. Tournament Format 2a. Divisions Teams will be seeded and then split into 3 divisions based on their players' experience and past results in AsiaFortress competitions. While you may indicate your team's preferred division on the registration form, be aware that this allocation is ultimately done at the discretion of AsiaFortress administration in the interest of maximising competition and is therefore non-negotiable. 2b. Regular Season The regular season will consist of seven weeks, during each of which teams will play two maps. Map ties may occur during the regular season; as such, no Golden Caps will take place during the regular season. The top four teams in each division will proceed to the playoffs. Division 1 will play the regular season in a round-robin format, where each team plays each other once. Teams will be ranked first by map wins, then (in the event of a tie) the head to head result between tied teams, then (if said result was also a tie) total round wins. Division 2 will play the regular season in the Swiss format, where the next match is determined by the results of previous matches. Teams will be ranked first by match wins, followed by map wins, then (in the event of a tie) the head to head result between tied teams, then (if said result was also a tie) total round wins. 2c. Playoffs The top four teams in each division will enter the playoffs, after being seeded according to their results in the regular season. Playoffs will be in the double elimination format. Each playoff match will be a best-of-three, with the exception of the grand finals for Division 1, which will be best-of-five. Teams will alternately ban and pick maps from the provided pool to determine what maps are played in what order. Every map must have a winner, hence Golden Cap rules will be enforced during playoffs. 3. Pre/Post-Match Responsibilities 3a. Scheduling Match threads will be posted on match.tf on the Monday of each match week. Team captains are to discuss with each other over a medium such as Steam Chat or Discord in hopes of finding a suitable time for the match. Upon agreeing on a time, team captains are to post chat logs on the match thread, clearly indicating the date and time of the match and the agreement of both teams. Should the opposing team captain fail to respond, team captains may also propose a date and time for the match on the match thread. The responsibility then falls on the opposing team to counter-propose an alternate timing on the match thread before whichever of the following timings is later: Friday 23:59 (UTC+8) of the match week 24 hours before the proposed match time Should the opposing team fail to respond by the stipulated time or reject the proposed match time without counter-proposing, the match time will be fixed at the initially proposed time. In the interests of allowing teams sufficient time to respond, all proposed timings must be a minimum of 24 hours from the time of the proposal post. If neither team leader makes a scheduling post on the match thread by Friday 2359 (UTC+8), a division administrator will post a match time on the thread. This time will be taken as final unless both team leaders are able to agree on an alternate timing and post chat logs on the thread. 3b. Match Postponement The AsiaFortress administration provides key dates prior to the season, and hence teams and players are expected to plan around them and ensure they are free at least once a week for the entire duration of the tournament. As such, postponing matches to be played at a date later than the stipulated match week is strongly discouraged. However, if absolutely necessary, approach one of the division administrators to discuss the postpone as soon as possible, and it will be handled on a case-by-case basis. If a team wishes to postpone a match, the team leader must make a post on the match thread before a time is fixed. In other words, the postpone must be done either within the stipulated response time to the opposing team’s match proposal, or in the event of the other team not proposing a time, by Friday 2359 (UTC+8). The team postponing must clearly state: When they wish to postpone to (a specific date within the following week) The reason for their postpone Chat logs showing the other team's agreement to playing the match in the indicated week 3c. Forfeits In the event that a team fails to attend or is unable to both attend and postpone any given match, a forfeit win will be awarded to their opponents. A team that forfeits greater than two matches will be treated as inactive, and thus disqualified from the tournament. A team disqualified in this way will then be treated as though it had disbanded, and will face similar penalties. 3d. Map Selection As mentioned earlier, teams must pick and ban maps for each playoff match. Bans and picks will be done from the whole mappool, with the home team banning one map followed by the away team banning one map. The away team will then pick the first map, followed by the home team picking the second and third map. In the event of a best-of-five series, the away team will decide the remaining map order. This process must be completed by 24 hours before the stipulated match time, else the division administrator will select map order himself and post it on the match thread. If this occurs, map order will then be non-negotiable; it is thus the duty of the team captains involved to ensure that the map selection process is completed in a timely fashion. If the opposing team captain fails to respond within a reasonable timeframe, contact your division administrator. A forfeit will be reported as a 1-0 for each map on the challonge brackets. 3e. Score Reporting Upon completion of the match, the team captain of the winning team is to post the results on the match thread. Score posts should clearly state the winner, scoreline, and if necessary, mercenaries used for each map, as well as link to the logs of the match. If logs are unavailable, a screenshot of the scoreboard at the end of the map should be provided. Score report posts should be done immediately after match completion. Please note that scores will be finalised and no longer subject to change 24 hours from the first report post. Team captains are responsible for confirming the correct scoreline is submitted before this deadline — late disputes will not be entertained. 4. Matches 4a. Punctuality and Attendance Each team is expected to have all their players in the server by at most twenty minutes after the scheduled match time. Should a team fail to adhere to this timing, their opponents may opt to claim a forfeit win. 4b. Mercenaries In the event that a team cannot field a full team at the stipulated match time for whatever reason, they may elect to bring in an unrostered player to act as a mercenary for said match. During the regular season, mercenary usage is subject to the following restrictions: A maximum of two mercenaries may be used in any given match (i.e. a team must field a bare minimum of four players to play the match) Mercenaries may be used a maximum of six times total throughout the season. Take note that using two mercenaries in a single match will be counted as two usages. Using more will result in a team being treated as inactive, and disbandment penalties will apply. Mercenaries may be chosen without the consent of the other team if they are registered in a team participating in a lower division. Players who do not fulfil this condition may still be brought in as mercenaries, but only subject to the approval of the opposing team. In all cases, the team using a mercenary must clearly and honestly communicate both the identity of the mercenary and the reason he is being employed. In no circumstance may a mercenary be employed in place of an available rostered player. Mercenaries must be reported together with the scores in the match thread. During playoffs, a further restriction applies. A maximum of one mercenary per match may be used, and mercenary usage must be approved by the division administrator prior to each usage. 4c. Servers Any server that has been can load the latest AFC configs and maps may be used. Ideally, a server should have minimal choke, loss, stuttering and ping difference between the two teams. If a server satisfactory for both teams cannot be found, they are to use an official AsiaFortress server that provides the lowest average ping difference. 4d. Unlocks, Map Pool and Rule Set AsiaFortress competitions use the global whitelist. Please refer here to familiarise yourself with the weapons allowed. Classes are limited to two each of Scouts, Soldiers, Pyros, Snipers, and Spies, and one each of Demos, Heavies, Engineers, and Medics. The map pool can be found in the key dates thread. In the event that the server being used is not running the latest version of a given map, an older version may be played provided that both teams agree. At the time of this writing, all AsiaFortress maps are either in the 5CP or KOTH format. 5CP maps are to be played to either a time limit of 30 minutes or a difference of five rounds, whichever happens sooner. KOTH maps are to be played as a best of five rounds, with no time limit. During the regular season, map draws are allowed, hence for 5CP maps, the scoreline at the end of thirty minutes is to be taken as final. During playoffs, each map must have a conclusive winner; in the event of a tie after thirty minutes, a Golden Cap is to be played. The Golden Cap is a single round with no time limit, and whoever wins it will win the map. 4e. Pausing Each team is allowed one pause per map at any time for technical issues. These can include: Player losing connection Server issues The reason for pausing must be clearly communicated to the other team before any player on the server may pause. Each pause may last a maximum of 5 minutes unless given consent by the opponent team. Once the pause limit is up, the opponent team is allowed to resume the game. The pausing team will face penalties if they do not adhere to the pause limit. The game cannot be resumed without giving proper warning to the opponent team. 5. Offenses and Penalties 5a. Cheating Cheating of any kind in an AsiaFortress competition is strictly forbidden. Cheating, here, is defined as either exploiting unintended aspects of the game or employing third-party software to gain an unfair advantage over other players. This includes, but is not limited to: Using HUD elements to remove the sniper scope Changing loadout to move back a spawn while retaining Ubercharge Using glitches to deliberately exit the normally playable area of the map Any form of aim assistance In addition, receiving a VAC ban for TF2 at any time will be treated equivalently to being caught cheating in an official match, and similar penalties will apply. 5b. Alternate Accounts Usage of alternate accounts is not necessarily forbidden; it is, however, discouraged and subject to a number of restrictions. Alternate accounts may not be used to circumvent active AsiaFortress bans, nor may they be used to disguise one's identity to play in a division lower than their actual skill. Account sharing is also strictly prohibited; a single account may not be used by more than one player in AsiaFortress matches. Conversely, players are also not allowed to have more than one account participating in the same competition. Any violation of the above rules will lead to the player in question and possibly his team being subject to penalties. 6. Post Season 6a. Receiving of Medals Successful completion of an AsiaFortress Cup season earns players in all participating teams medals. To be eligible for a medal, a player must: Be rostered on a participating AsiaFortress Cup team that did not drop out mid-season Play at least TWO FULL MAPS for the team they are rostered on This rule also applies to players acquired through the two Transfer Windows. Thus, if a player decides to transfer to another team, they must play at least one match for the destination team to be eligible for the medal that team receives.
  16. fwishyy

    AsiaFortress Cup 13: Conclusion

    AsiaFortress Cup 13: Conclusion After the dominating Division 1 Grand Finals witnessed last week, AFC13 has officially come to a close. Congratulations to the Korean powerhouse Alphadog for closing out the season in a relatively close matchup against Abnormal Sodium; to A%% for proving their chance to win Division 2 to be 100%; and for ت for their clean victory versus the Prinny Pirate Plunderers. We have once again received your feedback from the thread, and have taken all the feedback posted seriously. The admin team would once again like to remind everyone in the community that abusing glitches and exploits are STRICTLY FORBIDDEN, and action against the abusing team will be taken. In the following off season to come, we have some events planned for the community, including a potential AsiaFortress Ultiduo cup, so be sure to keep and eye on the forums for further updates!
  17. AsiaFortress Cup 13: Conclusion After the dominating Division 1 Grand Finals witnessed last week, AFC13 has officially come to a close. Congratulations to the Korean powerhouse Alphadog for closing out the season in a relatively close matchup against Abnormal Sodium; to A%% for proving their chance to win Division 2 to be 100%; and for ت for their clean victory versus the Prinny Pirate Plunderers. We have once again received your feedback from the thread, and have taken all the feedback posted seriously. The admin team would once again like to remind everyone in the community that abusing glitches and exploits are STRICTLY FORBIDDEN, and action against the abusing team will be taken. In the following off season to come, we have some events planned for the community, including a potential AsiaFortress Ultiduo cup, so be sure to keep and eye on the forums for further updates! View full article
  18. fwishyy

    Grand Finals: ت vs Prinny Pirate Plunderers

    ت bans cp_sunshine Prinny Pirate Plunderers bans cp_process_final Prinny Pirate Plunderers pick koth_product_rc8 ت picks cp_gullywash_final1 and cp_snakewater_final1 Prinny Pirate Plunderers decide cp_reckoner_rc2 then cp_prolands_b3b
  19. fwishyy

    Grand Finals: ت vs Prinny Pirate Plunderers

    To be played on Saturday 14/4/18 1030PM GMT+8
  20. AsiaFortress Cup 13 Match Thread [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool] [Team Directory] [Server Bookings] [Match Threads] [Cast Requests] [Ban List] Round: Grand Finals Home Team: Delayed Last Minute Away Team: A%% Map Pool: Bans and picks will be done from the whole mappool, with the home team banning one map followed by the away team banning one map. The away team will then pick the first map, followed by the home team picking the second and third map. Prolands (cp_prolands_b3b) Process (cp_process_final) Gullywash (cp_gullywash_final1) Reckoner (cp_reckoner_rc2) Product (koth_product_rc8) Sunshine (cp_sunshine) Snakewater (cp_snakewater_final1) Reminders: P-REC is required for all players in the server. The in-game demo system may be used as well. Every player involved in a match (including mercenaries) must record a demo for each map of their matches (we recommend using P-REC or the in-game demo system) and keep it until at least two weeks after the end of the season. Players may face penalties if demos are not produced upon the request of the Administrator team. Scoreboard screenshots or logs.tf must be posted in the thread when reporting scores. Any mercenaries used in the round must be reported and stated in the thread. Please refer to section 4b of the AFC 13 Rules for further details regarding mercenaries. To be scheduled by: 6th of April To be played within: Between 2nd of April and 8th of April
  21. fwishyy

    AsiaFortress Cup 14: Ruleset Changes

    AsiaFortress Cup 14: Ruleset Changes (The banner says 13) Greetings, gamers! The official announcement of the next AsiaFortress season is yet to come as we still have some details to work out, but there are some changes that we've made to the rules in hopes of improving player experience, and we'll be sharing these changes with you so that we can get your feedback. First of all, we understand that one of the main complaints that has been arising for the past few seasons has been about the seeding of teams, such as the placing of Ayam Penyet into AFC13 Division 3 (lost their first match of the season) and allowing certain players into Excitement Beneficiaries (did not finish first place). As such, we've decided to implement a more objective measurement of skill into our league. Teams will no longer need to specify their preferred division on registration, and instead they will be sorted into divisions based on the average MGE Elo of their best 5 MGE players. Hopefully, as an unbiased, objective, mathematical measure of skill, this will allow for the best possible balance between divisions. Next, we've also noticed a sharp rise in teams using Discord over Mumble for voice communication. While we understand that Discord provides many attractive features such as the ability for weebs to endlessly post images of their waifu in every channel and the ability to add seventeen variations of the :thinking: emoji to your server, we'd like people to note that it brings with it many disadvantages as well, such as the reliance on Discord's servers being up, the relatively high CPU usage, and most importantly, Head Administrator fwishy is slightly lower in volume on Discord. As such, we've decided to implement a new rule for the upcoming AsiaFortress Cup — all teams must have a dedicated Mumble channel or personal server which must be used for all official AsiaFortress matches. As proof, teams are to use the Record feature in Mumble and must submit logs when asked. Failure to comply by this rule will result in matches being overturned. We'd love to hear your opinions on our new changes, and look forward to seeing you next season! EDIT: jk lamo
  22. AsiaFortress Cup 14: Ruleset Changes (The banner says 13) Greetings, gamers! The official announcement of the next AsiaFortress season is yet to come as we still have some details to work out, but there are some changes that we've made to the rules in hopes of improving player experience, and we'll be sharing these changes with you so that we can get your feedback. First of all, we understand that one of the main complaints that has been arising for the past few seasons has been about the seeding of teams, such as the placing of Ayam Penyet into AFC13 Division 3 (lost their first match of the season) and allowing certain players into Excitement Beneficiaries (did not finish first place). As such, we've decided to implement a more objective measurement of skill into our league. Teams will no longer need to specify their preferred division on registration, and instead they will be sorted into divisions based on the average MGE Elo of their best 5 MGE players. Hopefully, as an unbiased, objective, mathematical measure of skill, this will allow for the best possible balance between divisions. Next, we've also noticed a sharp rise in teams using Discord over Mumble for voice communication. While we understand that Discord provides many attractive features such as the ability for weebs to endlessly post images of their waifu in every channel and the ability to add seventeen variations of the :thinking: emoji to your server, we'd like people to note that it brings with it many disadvantages as well, such as the reliance on Discord's servers being up, the relatively high CPU usage, and most importantly, Head Administrator fwishy is slightly lower in volume on Discord. As such, we've decided to implement a new rule for the upcoming AsiaFortress Cup — all teams must have a dedicated Mumble channel or personal server which must be used for all official AsiaFortress matches. As proof, teams are to use the Record feature in Mumble and must submit logs when asked. Failure to comply by this rule will result in matches being overturned. We'd love to hear your opinions on our new changes, and look forward to seeing you next season! EDIT: jk lamo View full article
  23. AsiaFortress Cup 13 Match Thread [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool] [Team Directory] [Server Bookings] [Match Threads] [Cast Requests] [Ban List] Round: Lower Bracket Finals Home Team: Alphadog Away Team: Ayam Penyet United Map Pool: Bans and picks will be done from the whole mappool, with the home team banning one map followed by the away team banning one map. The away team will then pick the first map, followed by the home team picking the second and third map. Prolands (cp_prolands_b3b) Process (cp_process_final) Gullywash (cp_gullywash_final1) Reckoner (cp_reckoner_rc2) Product (koth_product_rc8) Sunshine (cp_sunshine) Snakewater (cp_snakewater_final1) Reminders: P-REC is required for all players in the server. The in-game demo system may be used as well. Every player involved in a match (including mercenaries) must record a demo for each map of their matches (we recommend using P-REC or the in-game demo system) and keep it until at least two weeks after the end of the season. Players may face penalties if demos are not produced upon the request of the Administrator team. Scoreboard screenshots or logs.tf must be posted in the thread when reporting scores. Any mercenaries used in the round must be reported and stated in the thread. Please refer to section 4b of the AFC 13 Rules for further details regarding mercenaries. To be scheduled by: 30th of March To be played within: Between 26th of March and 1st of April
  24. AsiaFortress Cup 13 Match Thread [Rules] [Unlocks] [Division Administrators] [Key Dates and Map Pool] [Team Directory] [Server Bookings] [Match Threads] [Cast Requests] [Ban List] Round: Lower Bracket Finals Home Team: Prinny Pirate Plunderers Away Team: eat sleeep game Map Pool: Bans and picks will be done from the whole mappool, with the home team banning one map followed by the away team banning one map. The away team will then pick the first map, followed by the home team picking the second and third map. Prolands (cp_prolands_b3b) Process (cp_process_final) Gullywash (cp_gullywash_final1) Reckoner (cp_reckoner_rc2) Product (koth_product_rc8) Sunshine (cp_sunshine) Snakewater (cp_snakewater_final1) Reminders: P-REC is required for all players in the server. The in-game demo system may be used as well. Every player involved in a match (including mercenaries) must record a demo for each map of their matches (we recommend using P-REC or the in-game demo system) and keep it until at least two weeks after the end of the season. Players may face penalties if demos are not produced upon the request of the Administrator team. Scoreboard screenshots or logs.tf must be posted in the thread when reporting scores. Any mercenaries used in the round must be reported and stated in the thread. Please refer to section 4b of the AFC 13 Rules for further details regarding mercenaries. To be scheduled by: 30th of March To be played within: Between 26th of March and 1st of April
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