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  • asiafortress cup 14

yuko

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Everything posted by yuko

  1. 4-3 viaduct 5-3 badlands secret.tf2 wins
  2. yuko

    ASK ME STUFF

    @aloy99 watch more local matches/scrims to understand local metagame then watch more premier division games in other leagues on YouTube and try to understand why those players do what they do.
  3. 11:33 PM - lust゜bongera?: time , 9:30pm gmt+8 can? 11:33 PM - Que: should be okay trilogy server. 116.49.135.54:27018
  4. tuesday? 9pm GMT+8 onwards, pretty much only day we can do.
  5. 5-0 snakewater 3-1 process secret.tf2 wins
  6. yuko

    Rating Thread Redux

    wouldn't that still be 10/10? 10-2-2+2+2 = 10. im probably wrong though you guys know how good i am at math. anyways back on topic: 10/10 because operation protect jester
  7. 7:10 PM - MKㅤ: can u day 28 probably gonna play this on thursday. time tbc
  8. would be nice if one of you actually browsed the forums and stuff. we can play tonight (Tuesday). please check if you can play tonight.
  9. hello. we can only do Monday (today) and Thursday (28th). asiafortress or ozfortress server my steam profile is in signature please reply ASAP cheers
  10. hello. we can only do Monday (today) and Thursday (28th). asiafortress or ozfortress server my steam profile is in signature
  11. yuko

    Thank you AllStars and Secrets.TF2!

    great game!!!
  12. yuko

    Appreciation thread :D

    oh YY you much love
  13. yuko

    The official gossip thread

    Abel walks into you. where are you rufus
  14. yuko

    mercenaries cup local derby!

    ZEE___T!!!!! edit: nvm i'm lame
  15. yuko

    An appeal for sanity.

    such excellently drawn lines
  16. yuko

    happy cny!

    happy cny! have a great time
  17. yuko

    Rating Thread Redux

    0/10 off class police make me scared. 7/10 nice guy do not like accent
  18. yuko

    Rating Thread Redux

    9.9/10 GOOD MEDIC SHOOK HANDS WITH ME SUMMER'S LAOPO IS GIRL -0.1 because i didnt get to adopt the kitten even tho i really wanted to and i just took my sadness out on ur rating
  19. yuko

    Rating Thread Redux

    10/10 for being my medic
  20. yuko

    Rating Thread Redux

    7/10 pretty nice guy, slightly annoying at times lacks confidence when he does have confidence however, he makes the wrong-est decisions possible definitely improved alot in terms of game sense blames himself alot looks ... meh hope you do well in JC!
  21. yuko

    vods with commentaries

    that would be great. was thinking of something along those lines. i wanna keep the group of people small tho, dont want it to be too cluttered.
  22. yuko

    vods with commentaries

    was looking to get you/nata/puzz/some SCRT guys
  23. i'm gonna attempt to answer your query and i might be wrong, so someone good might wanna correct me if i am. generally we term the sniper and spy as "pick classes", and as the term suggests, we run them for a much-needed pick in certain scenarios (holding with uber disadvantage would be the most common one). the main difference between the two (as far as i am concerned) is that the sniper, unlike the spy, can perform the pick from a distance, whereas running a spy comes with a relatively higher risk than that of the sniper. most teams would choose to run a sniper when defending last at the spawn-shutters (map dependent; granary last, snakewater last, gullywash last, badlands last) just to get a possible early pick as the offensive team ubers through the door (might not be able to multi-uber in time). when i played scout/util for RNR in afl5 i used to run sniper alot on last defense. positioning myself at spawn shutters would mean i get to swap classes easily and quickly if i need to (to heavy for further defense / scout to cleanup/push). of course teams can opt to run a sniper on last point pushes as well, turtling till the sniper gets a pick before pushing in. now most teams would run spies on either one of two occasions (i used to at least); 1. pushing last with uber vs uber, and suicides (sending roam soldier in to force med pop) have not been going too well and we want to shake things up a bit. 2. the game has slowed down alot and there is a snooze-fest where both teams cannot decide if they should attack/defend and i go spy to break the hideousness which is the match. thing about spy is that you generally want to run it sparingly, when teams least expect it. however that being said, some of the players in the community are known for being excellent spies, and so it becomes pretty damn obvious when they switch to spy and teams will become more alert. most players fail to realise that there is not just one pick class but two, and switching between the two from time to time will more often than not get you better results than just playing sniper all the way, and having the opposing team expect it and spam you down. now before you go on and say "wow pick classes are awesome i'll run them all the time on every last defense/push", think again. you will find that running an utility class in place of a scout will have its downsides as well and some of them are 1. you lack scout firepower. scouts are the cleaners of the game, they mop up the damage your heavy classes deal and you will find that running two scouts instead of one will benefit your team much more as the fight drags on and your scouts stay alive for the entirety of the fight. this is in comparison to running a sniper/spy where you might not achieve the desired outcome for running that certain class. 2. you lack flank cover. generally when i see that they are running a pick class i will call for my team to overrun the flank which should be generally weaker if i move another player (soldier) over to overpower that lone scout/scout+roam who is watching the flank. one of the scouts' many jobs is to watch the flank, and sacrificing one scout for a pick class might have some consequences on your flank, unless your team is capable enough to deal with running a pick class then...don't do it. 3. pushing into last uber v uber. (i know this is not phrased as a downside - you get what i mean) you generally want to run two scouts when doing so because you will need to do stuff like bait the point / forward the demo / shoot stickies / provide firepower / cleanup and more often than not an extra scout would be more beneficial. do note that there is no standard rule as to when to run what class, it all boils down to your team dynamics and the situation at hand, tf2 is a game of adapting quickly to multiple changing situations and the better team is normally the one who adapts faster. i'm not sure if your question include when to run heavy/engy/pyro but here goes: as you keep playing this game you will realise that there will be multiple occasions where your team will get completely destroyed on mid point, ensuring your opponents to leave a soldier/scout on mid for a slow cap while the rest move up to take 2nd point. at this juncture there is no point holding 2nd committedly but instead spam from every direction possible and hope that they pop (highly unlikely). however you do not want them to take 2nd for free so show some presence while your utility gets up a sentry gun. now, if your utility died early on mid, it means he will spawn earlier as well - might buy him some time to get a sentry up which will spread their uber thin. if you know that there is not enough time to set up a proper level 3 sentry, run a heavy instead, also forcing them to focus you down at some point in time and hopefully the rest of your team kites the uber well enough to fight post-uber. i'm typing all these based off experience and from what i see, there is still no definitive rule as to when i should run what class because well, several things like your adequacy at the relevant class are determining factors as well. talk to your team, figure out who plays what if needed, and sometimes you might need to run two offclasses! i know i made grammar errors and shit don't flame me. cheers
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