somehow i think gravelpit is a very tactical map to play in.
it shouldn't be removed from the map pool.
after playing in round 16 of the OZFL, with the map being cp_gravelpit, i realised how strategic and tactical this particular map can be. so many different ways to attack / defend. so many sentry spots, or you might not even field an engineer at all. it's one of the more liked maps amongst aussies - and i can begin to see why too. defending B would require a good height advantage control etc, defending A would require much more compact team awareness etc.
just my 2 cents, gravelpit shouldn't be removed despite its potential into taking too long to complete.