I really want to start a drama
As mentioned on the thread, nata's original argument for banning strange weapons has been invalidated due to updates on stranges.
Killstreak weapons do have 'popups' of sorts for killstreak milestones but they are much less annoying than the strange one and are basically an extension to the killfeed.
Think it'll be nice if saki's updated whitelist got the stranges and killstreaks put into the AFL servers for cosmetic purposes.
Regarding discussion of the unlock list, is it really necessary for another thread to be made for the purpose of garnering more opinion? Can discussion only happen in the General Discussion sub-forum? This thread after all seems to have been made regarding unlocks in the first place.
As to changing the unlock list itself, I don't see why taking a step towards the direction of allowing more weapons might be a bad thing.
A good point to note is that it's the direction that the larger TF2 scenes of NA (ESEA) and more recently EU (ETF2L) have taken. While some may be against the idea of 'following blindly' and 'hopping on the bandwagon', most of us will agree that the NA and EU scenes are much more successful with less of the problem of a stagnant metagame. While unlocks might not be the only factor, or even a factor at all, there's little risk in opening this possibility to the Asian scene.
We won't need to be revolutionary with the unlocks and allow ridiculous things like the G.R.U. , but following in the footsteps of the larger scenes that have already proven that these unlocks don't completely break the 6v6 game despite some of them apparently being far from balanced (Direct Hit, Axtinguisher/Degreaser/Flare Gun, Dead Ringer, Force-a-Nature, Black Box, among others) doesn't strike me as something to avoid.
Granted, what will happen in the first couple of weeks will probably be chaos, much like giving a child a new shiny toy (there's already been a precedent in this scene showing that) in that puggers will not be able to resist trying out the new unlocks, potentially ruining the pug experience for some.
However, once the novelty wears off and we learn to DEAL with these other weapons instead of dismissing them as gimmicks and ridiculously balanced products of power creep, (the non-default pyro being a main example) the integration of these weapons will improve general skill level on the whole as the necessity of adapting to the unlocks facilitates improvement of our players. (off the top of my head: airstrafing to avoid the direct hit)
This will be alongside the opening of more options during more serious games such as scrims/matches where the possibility of including these weapons and accounting for their shortcomings can be taken as part of a pre-planned strategy. (Running the FaN full time on one scout and thinking of ways to lessen the problem of a small clip in exchange for finding means to put the knockback and mobility to your full advantage.)
The viability of more weapons won't only serve to cure our own 'boredom', as suggested earlier this thread, but will make games themselves less 'boring' to viewers, as well as improve participation from more players (re: pubbers). After all, developing this scene is something we're all shooting for, right?
The main problems I see with allowing more weapons are firstly that pugs will potentially be even more disastrous (cancer) than current standards. We've just had several threads regarding off-classing (let's not detour here) and many might see unlocks accentuating this problem. To be frank, I don't think the problem will be much worse, as other than the 'shiny new toy' period of time, we'll end up with the same people callously offclassing who will use unlocks outside of applicable situations, whatever their reasoning would be. If you're going to have a cancer pug anyway, might as well have a laugh at it with the unlocks, eh?
I can't argue much against this point though, but, will avoiding this annoyance be worth the potential loss of much development of the scene?
Aside from these unassuaged problems of annoyances, nata, being as busy as he is, will invariably bring up the problem of "So, who will handle it?", to which I honestly have no answer.
So to recap, why not talk here, let's follow NA/EU being good, unlocks at first ruin us, then improve us, develop scene, much cancer pugs, already cancer pugs, such responsibility.