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Caldoran

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Everything posted by Caldoran

  1. Caldoran

    AsiaFortress Cup 10: Commencement Brief

    Banner by Cell [Rules] [Division Administrators] [Unlocks] [Registration] [Key Dates and Map Pool] [Discussion] [Team Directory] [POV Demo Rules] [Server Bookings] [Match Threads] [Cast Requests] Hello all participants of AsiaFortress Cup 10! The first match threads will be going up very soon, and the AsiaFortress administration would like to brief you on some changes we have made to the tournament's structure and rules. Division 3 Format Changes Due to the overwhelming number of Division 3 teams, a Round Robin is not feasible. Therefore, we have switched to a Swiss-style format, over the course of 7 weeks to match the number of weeks for Division 2 teams. As with the Round Robin format, at the end of the 7 weeks we will advance the top 4 teams to play-offs, to determine the 1st, 2nd and 3rd place teams. Teams will be ranked first by map wins, then by round wins and finally by rounds won minus rounds lost to determine which teams will advance. Division 1 Format Changes On the other hand, due to the lower number of players in Division 1, teams will play the Round Robin sequence twice. In other words, teams will play against every other team twice, for a total of 6 weeks of matches. As with Division 2 and 3, Division 1 teams will be ranked first by map wins, then by round wins and finally by rounds won minus rounds lost. At the end of the Round Robin stage, the top ranked Division 1 team will proceed straight to the Grand Finals. The 2nd and 3rd ranked Division 1 teams will compete in the playoffs to decide which one will proceed to the Grand Finals. The Grand Finals for Division 1 will be played in a Best of 5 format, while Division 2 and 3 will be played in a Best of 3 format. Whitelist Changes With the new Meet Your Match update, we have changed a few of the items allowed. The Quickiebomb Launcher has been banned, while the Cozy Camper and Bazaar Bargain have been allowed. All changes should be reflected in AsiaFortress servers, and the whitelist can be downloaded in the AFC 10 Config Pack. Cast Requests Following a significant amount of interest for casters looking to cover AsiaFortress Cup 10 matches, a Cast Request thread has been created for community members to request permission for a cast. Casts which have not been approved by an AsiaFortress Administrator are not permitted. This will allow us to help promote your casts on platforms such as our Steam group and Facebook page. It also helps us to ensure that there is no conflict of interest (e.g. caster is on one of the teams being casted) and to provide assistance should you need it. Transfer Window Addition A Transfer Window has been added between Week 3 and Week 4 (between 12th August and 14th August). The Transfer Window is a limited period for team leaders to add and remove players from their team's rosters. Please note that all transfers have to be approved by AsiaFortress Administrators, and will only take effect from Week 4 (16th August) onwards. Roster Lock and Team Directory Do note that rosters are locked until the first Transfer Window. Do not add an Administrator to request for a roster change as it will not be allowed. The Team Directory is a record of all teams participating in AFC 10, along with links to their leaders and members. It will serve as the definitive record of each team's roster. If you spot an error in your team's roster, please inform your Division Administrator immediately. That concludes the commencement brief for AsiaFortress Cup 10! The first week's Match Threads will be going up soon, and you can get to scheduling your first matches of the season. As always, if you have any questions, do not hesitate to ask your Division Administrator. Best of luck, and may the best team win!
  2. Caldoran

    AFC 10 Discussion

    The Round Robin (and for Division 3, Swiss-style) stage for the first 7 weeks will be for ranking purposes. No teams will be eliminated during this period, unless they are disqualified. The top 4 teams at the end of the Round Robin/Swiss-style stages will proceed to playoffs to decide who will get first, second and third place. All other teams are eliminated at that point. The Transfer Windows are for teams to transfer players in or out of their rosters.
  3. Banner by Cell [Rules] [Division Administrators] [Unlocks] [Registration] [Key Dates and Map Pool] [Discussion] [Team Directory] [POV Demo Rules] [Server Bookings] [Match Threads] Divisions have been finalized by the AsiaFortress Administrator and Staff Team. They are as follows: Division 1 xiao Crescendo A Motley Crew Memesquad xd Division 2 Wine n Cheese FRUIT SALAD Steal Your Job LFT Overwatch GODsenS Beyond Velocity AESTHETIC_091 Hairy Ares Division 3 Reddit Headliners Majiami Technology Eclipse BADRATSGAMING.NET LL1c Last Minute Mixup Clown 9 patrick.gaming Hoomanitee what the fam! Smite The Mighty Gibuses Laughing Kills 50dm Forever LFT NohMercy Team distributions are final and not subject to change. Please stay tuned for a list of updated rules and whitelist changes to be published soon.
  4. Banner by Cell [Rules] [Division Administrators] [Unlocks] [Registration] [Key Dates and Map Pool] [Discussion] [Team Directory] [POV Demo Rules] [Server Bookings] [Match Threads] Divisions have been finalized by the AsiaFortress Administrator and Staff Team. They are as follows: Division 1 xiao Crescendo A Motley Crew Memesquad xd Division 2 Wine n Cheese FRUIT SALAD Steal Your Job LFT Overwatch GODsenS Beyond Velocity AESTHETIC_091 Hairy Ares Division 3 Reddit Headliners Majiami Technology Eclipse BADRATSGAMING.NET LL1c Last Minute Mixup Clown 9 patrick.gaming Hoomanitee what the fam! Smite The Mighty Gibuses Laughing Kills 50dm Forever LFT NohMercy Team distributions are final and not subject to change. Please stay tuned for a list of updated rules and whitelist changes to be published soon. Click here to view the article
  5. Version

    153 downloads

    Server Configurations and Whitelists for AsiaFortress Cup 10
  6. Caldoran

    AFC 10 Discussion

    Both maps will be played. In the event of both teams each winning a map, they will be taken to have tied for the match win. Match wins do not influence rankings in the Round Robin or Swiss-style portions. Teams will be ranked first by map wins, then by round wins and finally by rounds won minus rounds lost in the event of a tie in the Round Robin or Swiss-style rankings. EDIT: Updated to reflect new changes
  7. Caldoran

    AFC 10 Registration

    Banner by Cell AsiaFortress Cup 10 Registration [Rules] [Division Administrators] [Unlocks] [Registration] [Key Dates and Map Pool] [Discussion] [Team Directory] [POV Demo Rules] [Server Bookings] [Match Threads] Note: This thread is for registrations only. Please direct all queries and discussion here. Please follow the template below when submitting your team's registration: Example: Registrations will be closed on: 17th 21st July 2016 23:59 GMT+8 All teams are expected to fully familiarize themselves with the AsiaFortress Cup 10 Rules before registering. Ignorance of the rules will not be accepted as an excuse for any breach. Registered Teams
  8. Caldoran

    AFC 10 Discussion

    Yes. In order to objectively and fairly assess cheating and other misconduct allegations, POV demos are required for all players playing an official AsiaFortress Cup match. Starting from one week after the entire season concludes, players may then delete their demos as they please. POV demos can now be recorded automatically in the game itself (check the Adv. Options menu). There is thus no excuse for players to not have recorded demos for their matches. In the event of a cheating or other misconduct accusation that requires the use of demos in investigations, the entire division involved will be made to upload their demos for review. This is to facilitate a fast and thorough investigation, and also serves as a spot-check to ensure that all players have been abiding by the rules. Players who fail to produce their demos will not have the benefit of doubt in cheating allegations, and will be served with a warning for first-time offenders. Repeated offenses will result in heavier penalties, up to and including a points deduction from the team, to complete disqualification in extreme cases.
  9. Banner by Cell [Rules] [Division Administrators] [Unlocks] [Registration] [Key Dates and Map Pool] [Discussion] [Team Directory] [POV Demo Rules] [Server Bookings] [Match Threads] Registrations for AsiaFortress Cup 10 have been extended! The deadline is now 21st of July 2016, 11:59 GMT+8. That's 4 more days to get your team together on time for our biggest annual tournament! What are you waiting for? Register your team here!
  10. Banner by Cell [Rules] [Division Administrators] [Unlocks] [Registration] [Key Dates and Map Pool] [Discussion] [Team Directory] [POV Demo Rules] [Server Bookings] [Match Threads] Registrations for AsiaFortress Cup 10 have been extended! The deadline is now 21st of July 2016, 11:59 GMT+8. That's 4 more days to get your team together on time for our biggest annual tournament! What are you waiting for? Register your team here! Click here to view the article
  11. Active Mercenaries/Ringers Directory Last updated 15th May 2016 by Caldoran Read before using: The purpose of this directory is for teams to find active mercenaries/ringers easily Follow the format below properly or you will not be added to the list Post a reply to this thread to update your personal details or inform that you are no longer available to play as a mercenary/ringer Do not use the list to harass or waste the time of the mercenaries/ringers What is a Mercenary/Ringer? A mercenary or ringer is a player who plays for a team he or she is not officially a part of. Oftentimes, teams may not have enough players for a practice match, or "scrim", and will thus look for a mercenary or ringer to fill the missing slot(s). This is a great way for the mercenaries and ringers to be exposed to more matches and the playstyles of different teams and players. If you agree to "merc" or "ring" for a team, you are usually expected to promptly join the team's Mumble channel and server at the time of the game. If you find out that you are unable to make it, inform the team leader at the earliest opportunity to avoid any potential delays and conflicts. Format: Player Name: Country: Preferred Division: Usual Available Times (incl. timezones): Steam URL: Remarks: Example:
  12. Caldoran

    Ban Appeals

    I wasn't joking about that being your last chance. Suspended from the forums for 30 days.
  13. Banner by Cell, writeup by vetia [Rules] [Division Administrators] [Unlocks] [Registration] [Key Dates and Map Pool] [Discussion] [Team Directory] [POV Demo Rules] [Server Bookings] [Match Threads] It has begun! Sign-ups for AsiaFortress Cup 10 are finally open! The AsiaFortress Cup is our league's primary competition, featuring 3 different divisions for teams of varying skill levels to duke it out! Division 1: For the battle-hardened veterans of the 6v6 format. Only the cream of the crop will be accepted here! Division 2: The intermediate skill level for already experienced teams to prove their mettle. Division 3: An open division for newcomers to challenge each other and see where they stand. The tournament will be played in a two-stage format: Round Robin followed by a Double Elimination. For the Round Robin stage, every team will play against each other once. After this is done, the top 4 teams of each division will proceed to the Double Elimination stage. Each of these teams will be eliminated after 2 losses, to decide who gets first, second and third place. The rules have changed significantly since AsiaFortress Cup 9 especially with regards to POV demos, so make sure you familiarize yourselves with them here before participating! Enough said! Are you hungry for a challenge and to prove yourself in the Asian TF2 scene? Then get a team of at least 6, and sign up here by 16th July!
  14. Banner by Cell, writeup by vetia [Rules] [Division Administrators] [Unlocks] [Registration] [Key Dates and Map Pool] [Discussion] [Team Directory] [POV Demo Rules] [Server Bookings] [Match Threads] It has begun! Sign-ups for AsiaFortress Cup 10 are finally open! The AsiaFortress Cup is our league's primary competition, featuring 3 different divisions for teams of varying skill levels to duke it out! Division 1: For the battle-hardened veterans of the 6v6 format. Only the cream of the crop will be accepted here! Division 2: The intermediate skill level for already experienced teams to prove their mettle. Division 3: An open division for newcomers to challenge each other and see where they stand. The tournament will be played in a two-stage format: Round Robin followed by a Double Elimination. For the Round Robin stage, every team will play against each other once. After this is done, the top 4 teams of each division will proceed to the Double Elimination stage. Each of these teams will be eliminated after 2 losses, to decide who gets first, second and third place. The rules have changed significantly since AsiaFortress Cup 9 especially with regards to POV demos, so make sure you familiarize yourselves with them here before participating! Enough said! Are you hungry for a challenge and to prove yourself in the Asian TF2 scene? Then get a team of at least 6, and sign up here by 16th July! Click here to view the article
  15. Caldoran

    AFC 10 Rules

    Banner by Cell AsiaFortress Cup 10 Rules Last updated 2nd July 2016 [Rules] [Division Administrators] [Unlocks] [Registration] [Key Dates and Map Pool] [Discussion] [Team Directory] [POV Demo Rules] [Server Bookings] [Match Threads] 1. Teams and Players 1A. Registration Teams will register for the tournament through the specified Registration thread. Teams are subject to the following restrictions: Minimum of 6 and maximum of 12 registered players per team No team leader with an active AsiaFortress team leader ban No players with active AsiaFortress competition bans No players with a previous VAC ban for Team Fortress 2 Offensive team and/or player names may result in rejection, subject to the discretion of AsiaFortress administrators 1B. Team Captains At least one player for each team must be nominated to act as the Team Captain to represent the team in organizing matches and liaising with AsiaFortress administrators. The Captain(s) will be responsible for the team's timeliness in organizing matches and must be contactable within a reasonable time in the event of a dispute. A maximum of three Team Captains is allowed per team. 1C. Roster Lock and Transfer Windows Any roster changes during the season will be prohibited as soon as the Registrations close. Teams will be allowed roster changes (player transfers, new player additions) during scheduled Transfer Windows. The Transfer Windows will allow players who are a member of a clan competing in the tournament to move to another team, pending admin approval. While we appreciate the need for team to add additional players to their roster mid-season, our transfer approvals are based on the legitimacy of the transfer/addition. The Team Directory will dictate each team's rosters. Teams which alter their rosters without approval will be subject to penalties. 1D. Disbanding Teams which disband during the course of the tournament before they are eliminated will face penalties. The Captain of a disbanded team will not be permitted to lead another team in an AsiaFortress league. Where responsibility for an imminent disband is the sole fault of the captain, a simple majority of registered team members may elect to nominate a new captain or remove the captain entirely at any point during the season. The team at large will then remain unpenalised. To avoid penalty, captains and/or team members should approach an AsiaFortress Administrator at the first sign of trouble to work through a solution. 2. Tournament Format 2A. Division Distribution After Registration closes, teams will be allocated to their respective divisions (1, 2 or 3). Allocated divisions are final and not open for dispute or change. The AsiaFortress administration will exercise their best efforts to distribute teams fairly to encourage even competition. 2B. Ranking The regular season will be played in a Round Robin format. The top 4 teams of each division at the end of the Round Robin will be advanced to the Playoffs. Playoffs will be played in a Double Elimination format. 2C. Key Dates Click here to view the AsiaFortress Cup 10 Key Dates. These dates are subject to change by the AsiaFortress administration. 3. Scheduling 3A. Round Schedule There will be match fixtures for every week, and all regular season match fixtures will be posted before the tournament begins. Match discussion threads will be posted in the match discussion forum approximately 1 week before the upcoming round, for teams to negotiate a suitable day and time for their match. The weekly round fixtures must then be played between the specified Tuesday and Sunday of the fixtures schedule. Teams must post in the match threads the time and date they decide to play their match at least two days before their match. Failure to do so will result in penalties to both teams. 3B. Acceptable Match Times Generally acceptable match start times for AsiaFortress Cup matches are as follows: 8:00PM to 11:00PM GMT+8 These times are only general guidelines and teams are given flexibility in finding mutually beneficial arrangements. However, where two teams are unable to agree on a time, an Administrator will set a match date and time using the above guideline. 3C. Negotiating Match Times Once the match schedules for the round have been posted, teams can begin negotiating with each other to arrange a time and date for their match. It is important to note that only the Team Leaders can organise the match (as indicated on their team roster); Any player who puts forward a proposed time and day when he or she isn't the respective teams' Team Leader, whether jokingly or seriously, will be penalized. There are two ways scheduling can be done: Teams can make contact with each other through mediums such as Steam Chat, and the arranged date and time must be posted in the match discussion thread. The home team is to initially propose (in the match discussion thread) three acceptable (see Section 3A/3B) time and dates for the match and also mention if they are able to organise an acceptable server (see Section 5B) for them. The higher ranked team must then reply and either accept one of the proposed dates or, if none are acceptable, propose three new dates and if they are able to organise a server for them. Repeat if needed until an agreement on the date and time is reached. If it is proving difficult to get in contact with the other team or they are not making a reasonable effort to organise the match with you, please bring it to the attention of an AsiaFortress Administrator immediately. Once teams have agreed to a date and time, the consent of both teams is required if there is a desire or need to organise a new date and time thereafter. All match details must be finalised in the match thread at least two days before the match is scheduled to be played. This includes the map selections (Section 3H). 3D. Rescheduling If for whatever reason a match cannot be played within the time frame outlined in Sections 3A and 3B, and both teams consent to a round extension, they are required to contact their division's assigned Administrator as soon as possible for approval. 3E. Postponing Matches Each team is allowed a maximum of one (1) match postponement to the following week without penalty. The team which postpones will have to play two matches the following week to compensate and keep the tournament on schedule. 3F. Forfeits A maximum of two (2) forfeits are permitted in the AsiaFortress Cup. On the third forfeit a team is considered inactive and removed from the league. Exclusion penalties will then apply for future AsiaFortress participation. It is the team's responsibility to contact your division's Administrator as soon as possible if there is a change in circumstances that will affect your team's ability to field a team each round. When a forfeit is recorded the team they were scheduled to play will be awarded a default win unless both teams forfeited. In the event that both teams forfeit, an AsiaFortress Administrator may allow a rescheduling or rule that no points will be awarded to either teams. 3G. Technical Forfeits A technical forfeit will be awarded in the following circumstances: Technical problems (e.g. Steam connectivity issues) prevent the match being played at the arranged time and the match cannot be rescheduled to a later date within the acceptable time frame outlined in Section 3A/3B Server/Network problems render the server unplayable, an alternative server cannot be found and the match cannot be rescheduled to a later date within the acceptable time frame outlined in Section 3A/3B If the server crashes during a match, rounds won are carried over to the next server and an additional 5 minutes will be added to the map time left before the server crashed (Screenshots are recommended) A new update is released which significantly alters gameplay through changes to a class, weapon, map or mechanic during the round in which it is scheduled, as declared at the Head Administrator or League Owner's discretion In the case of a technical forfeit being awarded, teams may opt to reschedule the match, or split the points (awarding three points to each team). Technical forfeits, unlike regular forfeits explained in Section 3E, do not count against a team. An AsiaFortress Administrator must be informed to seek approval as soon as a technical forfeit is being considered. 3H. Map Selection In each match thread, the home and away team will be specified as well as the map pool for that round. Maps are fixed for each round. Teams may play on an older version of the specified map if it isn't in the servers map list if both teams agree to it. Otherwise, the version specified for the tournament must be used. 4. Matches 4A. Pre-match Responsibilities Both teams should be ready to start the match in the server no later than 15 minutes after the agreed match start time. For matches that are receiving stream coverage, players participating are required to use their proper aliases as specified in the Team Directory. 4B. Minimum Number of Eligible Players Teams must have a minimum of four rostered (i.e. does not include any mercenaries) players ready in order to start or continue a match. 4C. Mercenaries (Regarding Teams) A maximum of two mercenaries may be used during a regular season round, and a maximum of 6 mercenaries per season. In emergency circumstances, a maximum of one mercenary per team may be permitted during playoff matches, at the discretion of the AsiaFortress Administrator team. A mercenary can be used without the permission of the other team if they are a member of a team currently active in the same division or below. If the proposed mercenary is not a member of any team participating in the AsiaFortress Cup 10 the opposing team’s captain and your division administrator must agree to allow them to play. The following guidelines apply: It is clearly and honestly communicated to the other team who the mercenary is and why they are being used. A mercenary cannot be used in place of an available eligible player. The mercenary must be named when reporting or confirming results in the match thread. 4D. Demo Recording and Match Screenshots Every player involved in a match (including mercenaries) must record a demo for each map of their matches (we recommend using P-REC) and keep it until at least one week after the end of the season. This is to facilitate rule-breaking investigations and to protect the players against false disputes and allegations of cheating. In the event of a cheating accusation deemed worth further investigation, demos will be requested from the entire division involved. Inability or refusal to produce the requested demos will result in penalties to players and their teams, and will result in far less benefit of doubt towards the accused player as the SourceTV demo will be ruled on as conclusive evidence. While not compulsory, we recommend for all players to upload their demos after each match to the Demo Uploads page, to avoid situations where their demos are misplaced or lost. 4E. Spectators Under no circumstances are spectators allowed in a game with the exception of casters and AsiaFortress Administrators (unless they are rostered members of either team). A team with more than 6 players in a server will be disqualified. In the event of a team requiring a substitute player to enter the server, the game must first be paused, and the player being replaced must leave the server. The substitute may then join the server, and the game may be unpaused. 4G. Class Restrictions The following class restrictions apply in AFC10: 1 Medic 1 Demoman 1 Heavy 1 Engineer 1 Spy 2 Scouts 2 Snipers 2 Soldiers 2 Pyros 4H. Random Elements and Weapon Unlocks Random Critical Hits: Off Random Damage Spread: Off Random Bullet Spread: Off For a complete list for what unlocks are allowed, refer to the Unlocks page. 4I. Map Pool Click here to view the current map pool for AFC 10. 4IA. Mirrored Maps (5CP) First to win difference of 5 or 30 minutes. 4IB. KOTH Maps First to 4 rounds wins. No time limit. 4IC. Draws and Golden Cap The Golden Cap round will last until either team captures the enemy’s last point. There is no time limit to a Golden Cap round. 4J. Pausing in Game Pausing during a match will now be allowed where players clearly exhibit technical issues that inhibit their gameplay. As a guideline, the pause should not last longer than five minutes before teams attempt to find a replacement. Both teams must give the all clear to un-pause. Both teams are given a maximum of 3 pauses per game. Further pauses must be agreed upon by the enemy team. Excessive use of this function or use for inappropriate and/or unfair purposes will be heavily punished. Reporting such inappropriate use should be done as a dispute to a match upon which the League Administrators will make a ruling. 4K. Post-Match Responsibilities Both teams must reply to the match discussion thread with the results of both maps within three hours of the match ending. Screenshots of each map must be attached to the thread. Teams must clearly state who the winner of each map was and by what margins Example: cp_granary: 4-1 to execute crew cp_badlands: 3-4 Golden Cap win to inA If a team has used a mercenary, they must post the mercenaries' name in the same post which reports the outcome of the match. If only one team submits results, then they will be accepted without verification, so make sure you either confirm the posted results or challenge them if they are incorrect. In the case of neither team submitting results, a forfeit will be recorded against both teams. 4L. In-Game Penalties Misconduct by any members of a team will be actively enforced in AFC 10. Teams found breaching unacceptable behavior or caught intentionally breaking any AFC 10 rules during live matches will face collective penalties as outlined below. The severity of a breach will be handled case by case. The following guidelines apply: First minor team offence: Warning Second team offence: 1 point group stages penalty Repeated or major team offences: Technical forfeit (loss of all points won that round) Gross misconduct or cheating: Removal from current and potentially future AFC competitions Teams with offending players under probation, see rule 6E: Will not be afforded a first-offence warning. 4M. Disputing a Match To lodge a dispute or report misconduct, please contact your Division Administrator at the earliest opportunity. Disputes and reports made more than 48 hours after a match has ended, and/or have insufficient evidence will be disregarded. 5. Servers 5A. Server Configuration Instructions on how to download and install AFC 10 configs can be found here. 5B. Acceptable Servers In the event of AsiaFortress servers being unavailable or unsuitable for a match, acceptable servers may be played on as an alternative. To be regarded as acceptable, alternative servers must: Give both teams no more than a 100 ping difference on average Have the AFC 10 configs and whitelist installed and be running on sv_pure 2 Have SourceTV set up and running to record demos If teams cannot agree on a server, an official AsiaFortress server must be arranged by contacting an Administrator via Steam, or over the forums. 5C. Foreign Teams Any match pitting a foreign team against a local team must use an alternative Asian server, if one is available, that provides a fairer playing field if AsiaFortress servers are found unavailable or unsuitable. This server must also meet the acceptable server criteria outlined in rule 5B. It is the foreign team's responsibility to bring this to the attention of the local team when negotiating the match details and book or organise the server in advance. However, if an agreement can not be reached, the match will be played on an AsiaFortress server giving as fair latency to both teams as possible. 6. Cheating, Exploits and Bans 6A. Exploits Exploiting game or map bugs or flaws for an unfair advantage, whether they are listed in the rules or not is prohibited. The following is an incomplete list of known unfixed exploits: Exploiting flaws in map design to enter areas that put you underneath or above the map. Causing damage through the Control Point A floor on cp_gravelpit. Building Sentry Guns, Dispensers or Teleporters in indestructable areas. Shooting through gates or walls during the setup phase. Using any map entities to reach areas that cannot be mirrored by the other team in the same situation Using scripts, macros or key combinations that allow you to bypass movement restrictions (e.g. the "Mega Jump" exploit). Any other script which is deemed disruptive to hitboxes or gameplay. Medics changing hat/items/weapons in spawn to back spawn and preserve Über percentage. If you are unsure if something is considered an exploit, please contact an AsiaFortress Administrator and request a ruling be made before performing it. 6B. Third Party Software The use of any third-party addons, hooks, programs or wrappers that interact with or alter the Team Fortress 2 client, its appearance or behaviour for the purposes of gaining an unfair advantage are banned. Custom HUDs and hitsounds are allowed. 6C. Malicious Server Administration The use of any server commands, variables or plugins for the purposes of gaining an unfair advantage or to interfere with an AFC 10 match is prohibited. Once the match is underway, the server administrator must let the match run its course and not make any changes without the consent of both teams. 6D. Steam Account Sharing A Steam account may only be used by its owner in any AFC 10 match. Sharing your login details with a third party for use in an AFC 10 match is strictly prohibited and if found out will result in harsh penalties for all involved parties.
  16. Banner by Cell AsiaFortress Cup 10 Division Administrators [Rules] [Division Administrators] [Unlocks] [Registration] [Key Dates and Map Pool] [Discussion] [Team Directory] [POV Demo Rules] [Server Bookings] [Match Threads] The following Administrators should be your primary contact for any questions, disputes and problems you may have with regards to AsiaFortress Cup 10. This includes delaying or rescheduling matches or disputing a match due to a cheating allegation. Division 1 Teejay Division 2 vetia Gothmog Division 3 himari Caldoran Fwishy erio For more general queries with regards to AsiaFortress, refer to the List of AsiaFortress Administrators and Staff.
  17. Caldoran

    AFC 10 Team Directory

    Banner by Cell AsiaFortress Cup 10 Team Directory [Rules] [Division Administrators] [Unlocks] [Registration] [Key Dates and Map Pool] [Discussion] [Team Directory] [POV Demo Rules] [Server Bookings] [Match Threads] This thread will be used as a reference for team leaders looking to contact each other for match scheduling, as well as to keep track of teams still participating in the tournament. Teams are not allowed to alter their team rosters outside of the Transfer Windows. Please contact your Division Administrator if you suspect a team has illegally changed their team roster. Disqualified teams will be struck out (example) to indicate their status. Division 1 Division 2 ​ Division 3
  18. Banner by Cell AsiaFortress Cup 10 Key Dates and Map Pool [Rules] [Division Administrators] [Unlocks] [Registration] [Key Dates and Map Pool] [Discussion] [Team Directory] [POV Demo Rules] [Server Bookings] [Match Threads] Challonge Brackets Division 1 [Round Robin 1] [Round Robin 2] [Finals] Division 2 Division 3 Key Dates Registrations open2nd July 2016 Registrations close21st July 2016 Round 1Between 26th July 2016 and 31st July 2016 (Badlands, Gullywash) Round 2Between 2nd August 2016 and 7th August 2016 (Gullywash, Process) Round 3Between 9th August 2016 and 14th August 2016 (Process, Snakewater) Transfer Window 1Between 12th August 2016 and 14th August 2016 (Transfers will only take effect Round 4 onwards) Round 4Between 16th August 2016 and 21st August 2016 (Snakewater, Sunshine) Round 5Between 23rd August 2016 and 28th August 2016 (Sunshine, Granary) Round 6Between 30th August 2016 and 4th September 2016 (Granary, Badlands. Division 1 will play Granary and Product.) Round 7Between 6th September 2016 and 11th September 2016 (Badlands, Product. Division 1 will not have a Round 7.) Catch-up Week and Transfer Window 2Between 13th September 2016 and 18th September 2016 SemifinalsBetween 20th September 2016 and 25th September 2016 (Each team bans 1 map from a 5 map pool. Home team bans first.) Lower Bracket SemifinalsBetween 27th September 2016 and 2nd October 2016 (Each team bans 1 map from a 5 map pool. Home team bans first.) Grand FinalsBetween 4th October 2016 and 9th October 2016 (Each team bans 1 map from a 5 map pool. Division 1 will ban from a 7 map pool. Home team bans first.) Map Pool Badlands (cp_badlands) Process (cp_process_final) Gullywash (cp_gullywash_final1) Granary Pro (cp_granary_pro_rc4) Product (koth_product_rc8) Sunshine (cp_sunshine) Snakewater (cp_snakewater_u10) Maps can be downloaded from the AsiaFortress AFC 10 Configs and Map Pack.
  19. Caldoran

    AFC 10 POV Demo Rules

    Banner by Cell AsiaFortress Cup 10 POV Demo Rules [Rules] [Division Administrators] [Unlocks] [Registration] [Key Dates and Map Pool] [Discussion] [Team Directory] [POV Demo Rules] [Server Bookings] [Match Threads] Every player involved in a match (including mercenaries) must record a demo for each map of their matches (we recommend using P-REC or the in-game demo system) and keep it until at least one week after the end of the season. This is to facilitate rule-breaking investigations and to protect the players against false disputes and allegations of cheating. In the event of a cheating accusation deemed worth further investigation, demos will be requested from the entire division involved. Inability or refusal to produce the requested demos will result in penalties to players and their teams, and will result in far less benefit of doubt towards the accused player as the SourceTV demo will be ruled on as conclusive evidence. While not compulsory, we recommend for all players to upload their demos after each match to the Demo Uploads page, to avoid situations where their demos are misplaced or lost.
  20. Caldoran

    AFC 10 Unlocks

    Banner by Cell AsiaFortress Cup 10 Unlocks [Rules] [Division Administrators] [Unlocks] [Registration] [Key Dates and Map Pool] [Discussion] [Team Directory] [POV Demo Rules] [Server Bookings] [Match Threads] The following weapons are allowed for use in AsiaFortress Cup 10: Pain Train Force-a-Nature Pretty Boy's Pocket Pistol Winger Boston Basher Black Box Direct Hit Liberty Launcher Concheror Gunboats Escape Plan Market Gardener Degreaser Flare Gun Ali Baba's Wee Booties Iron Bomber Loch-n-Load Loose Cannon Scottish Resistance Tomislav Family Business Jag Southern Hospitality Blutsauger Crusader's Crossbow Overdose Kritzkrieg Amputator Übersaw Bazaar Bargain Cozy Camper Shahanshah Tribalman's Shiv Ambassador L'Etranger Big Earner Cloak and Dagger Any weapon reskins of the above Any weapons which are not listed above are not allowed to be used under any circumstances, including if and when the whitelist is not working or implemented in a match server. You may view and download the whitelist here.
  21. Caldoran

    Ban Appeals

    No, it is not "k". This is your final chance. Read the first post and follow the format. If you aren't even going to bother putting in that minimal amount of effort, forget about getting unbanned.
  22. Caldoran

    Ban Appeals

    If you are appealing for an unban, the least we expect from you is to at least read the first post. Disregarded.
  23. Caldoran

    Classes 101: Discussion and Q&A

    Classes 101: Discussion and Q&A Have any questions, doubts or suggestions? Feel free to post them here and we'll answer them!
  24. Caldoran

    Classes 101: Demoman Week Registration

    Hi all, thank you for your interest in the event! Please note that registrations are closed. For all who signed up, please take a look at the FAQ! It should answer any questions or doubts you may have. Thank you again for your interest, and if you have any unanswered questions do not hesitate to post them in the Discussion and Q&A thread! Hope you find the class useful, and we will appreciate your feedback after the event!
  25. Classes 101: Demoman Week Details Date: Saturday, June 11th Time: 8:00 PM GMT+8 Please be in Mumble by 7:30 PM GMT+8. Not sure how to use Mumble? Follow this guide! Disruptive or otherwise problematic players may be removed from the session, at the discretion of the mentors or AsiaFortress Administrators. Have any questions, doubts or suggestions? Post them here! Mumble Address: mumble.asiafortress.com Port: 64778 Channel: Classes 101 Please follow the format given below: Name/Alias: Country: Steam ID: Steam Profile URL: Registration will CLOSE on Friday, 10 June 2016 at 11:59 PM GMT+8
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