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AsiaFortress Cup Tournament Rules

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Table of Contents
(i) Summary of Changes
 
1. League Format
1A. Fixtures
1B. Ranking
1C. Key Dates
 
2. Teams
2A. Joining
2B. Roster
2C. Captain
2D. New Player Additions
2E. Player Transfers
2F. Transfer Widows
2G. Roster Lock
2H. Disbanding
 
3. Scheduling
3A. Round Schedule
3B. Acceptable Match Times
3C. Negotiating Match Times
3D. Rescheduling
3E. Forfeits
3F. Technical Forfeits
3G. Map Selection
 
4. Matches
4A. Pre-Match Responsibilities
4B. Minimum Number of Eligible Players
4C. Mercenaries (Regarding Teams)
4CA. Mercenaries (Regarding Mercenary)
4D. Demo Recording
4E. Spectators
4G. Class Restrictions
4H. Critical Hits, Damage Spread and Weapon Unlocks
4I. Maps
4IA. Mirrored Maps
4IB. KOTH Maps
4IC. Draws and Golden Cap
4J. Pausing in Game
4K. Post-Match Responsibilities
4L. In-Game Penalties
4M. Disputing a Match
 
5. Servers
5A. Server Configuration
5B. Acceptable Servers
5C. Foreign Teams
 
6. Cheating, Exploits and Bans
6A. Exploits
6B. Third Party Software
6C. Malicious Server Administration
6D. Steam Account Sharing
6E. AsiaFortress Forum Bans
 
(i) Summary of Changes
The AsiaFortress Cup 8 ruleset contains changes that teams are required to be familiar with.
 
If clarification is required on any section, contact your AFC8 Division Administrator via the forums or on Steam. Ignorance of the rules will not be taken into consideration if a breach has occurred.
 
Key Changes:
  • The new iteration of AsiaFortress Cup continues as AFC8 (AsiaFortress Cup 8).
  • Servers must be running the AFC8 configs and whitelist to be considered eligible to host matches.
  • Playoffs are single elimination instead of double elimination.
  • P-REC Demo recorder tool must be installed by every player and POV demos must be recorded for every match played for its entirety.
  • Key admins still have the power to veto any rule should the need arise.
1. League Format
1A. Fixtures
Regular season match fixtures will be posted prior to the start of the season. Fixtures are set at weekly intervals to be played between Sunday and Thursday. Match organisation/discussion threads will be posted roughly two weeks prior to that round's fixtures.
 
Playoffs and finals fixtures and rules will be posted at the conclusion of the regular season.
 
1B. Ranking
Teams may score Match Points from any match.
 
During the regular season teams are ranked by round points. If two teams or more are tied at the end of the group stages, additional qualifying play-offs may be organised to determine who advances to any finals matches, and for the purposes of seeding.
 
The following points will be awarded after a match has been completed.
 
Match Points:
  • 3 Points for a map win
  • 2 Points for a map win after Golden Cap
  • 1 Point for a map loss after Golden Cap
  • 0 Points for a map loss
  • The top 4 teams qualify for the playoffs. The playoffs rounds are double-elimination best of 3 maps.
1C. Key Dates
Click here for AFC8 key dates. These dates are subject to change by the League Administrators.
 
 
2. Teams
2A. Joining
Teams have to apply pre-season to enter the league and nominate their desired division. A minimum of six eligible players (refer to section 2B) are required for the application to be considered. Application does not guarantee entry into the league.
 
The registration fee for AFC8 is 6 Refined per team. 2 Refined will be returned to the team captain upon full participation of the league (scheduling matches accordingly without forfeiting). Payment is to be made to http://steamcommunit.../duckbp/ Please indicate your team name and pay the 6 refined in full amounts (6 total refined, not 18 reclaimed).

2B. Roster
To be eligible to participate in AFC8:
  • Player must be listed on the teams roster thread (can be accessed here).
  • Players must use a name similar to their AsiaFortress account name or must match their alias, which can be entered via their roster.
  • Players must have a valid Steam ID set in their user profile (Set your Steam ID here).
  • Players must not be under any exclusion penalties (such as cheating or disbanding).
  • A team can only have a maximum of 12 players, with a minimum of 5.
2C. Captain
One player from each team must be nominated to act as a captain to represent the team in organising matches and liaising with AFC8 Administrators.
 
2D. New Player Additions
Players who are not competing in AFC8 are free to join a clan, but only during the player transfer period that allows new player additions.
 
All transfers will be pending approval from the league administrators.
 
2E. Player Transfers
Players who are a member of one AFC8 clan and wish to transfer to another may do so, but only during a transfer window.
 
2F. Transfer Windows
The transfer windows will allow players who are a member of a clan competing in AFC8 to move to another clan, pending admin approval. While we appreciate the need for clans to add additional players to their roster mid-season, our transfer approvals are based on the legitimacy of the transfer/addition.
 
We aim to provide a league that is fair and competitive and we judge all cases based on that premise. Transfer applications may be made in the forum thread at any point. The transfer windows will be 24 hours long and will occur on four days distributed across the tournament.
 
See the full list of Key Dates for more details.
 
2G. Roster Lock
Rosters will be locked upon the end of registration. Rosters will be locked for the entire duration of the season and are only unlocked during the set transfer window period. Whilst the roster lock is in effect, no player additions or transfers are allowed. Special cases may be granted at the discretion of their Division's Administrator.
 
2H. Disbanding
Teams who disband during the regular season will be denied entry to the next league season. A team that disbands during the league season, only to reform at a later date with 3 or more players from the original lineup will be required to submit logs of an extended period of scrims with a consistent lineup before being granted entry to another league season.
 
The captain of a disbanded team will not be permitted to lead another team in an AsiaFortress league. Where responsibility for an imminent disband is the sole fault of the captain, a simple majority of registered team members may elect to nominate a new captain, or remove the captain entirely, at any point of the season. The team at large will then remain penalty-free.
 
To avoid penalty, captains and/or team members should approach their League Administrators at the first sign of trouble to work through a solution.
 
 
3. Scheduling
3A. Round Schedule
The AsiaFortress Cup 8 schedules fixtures every week, and all match fixtures will be posted pre-season.
 
Match discussion threads will be posted in the match discussion forum approximately 2 weeks before the upcoming round, for teams to negotiate a suitable day and time for their match.
 
The weekly round fixtures must ideally be played between the specified Tuesday and Sunday of the fixtures schedule.
 
3B. Acceptable Match Times
Generally acceptable match start times for AsiaFortress Cup 8 matches are as follows:
 
Greenwich Mean Time (GMT) +8:
7:30PM to 10:30PM
 
These times are only general guidelines and teams are given all flexibility in finding mutually beneficial arrangements. However, where two teams are unable to agree on a time, an administrator will set a match date and time using the above guideline.
 
3C. Negotiating Match Times
Once the match schedule for the round has been posted, teams can begin negotiating with each other to arrange a time and date for their match. It is important to note that only the Clan Leader's can organise the match (as indicated on their team roster). Non Clan Leaders who put forward proposed Times and Days, joking or serious, may incur penalties.
 
Teams can make contact with each other through the AsiaFortress League Captains Steam Community Group or over other mediums such as IRC if that is more convenient to organise their matches, but the arranged date and time must be posted in the match discussion thread on the forums.
 
The away team is to initially propose (in the match discussion thread) three acceptable (see rule 3A/3B) time and dates for the match and also mention if they are able to organise an acceptable server (see rule 5B) for them. The home team must then reply and either accept one of the proposed dates or, if none are acceptable, propose three new dates and if they are able to organise a server for them.
 
Repeat if needed until an agreement on the date and time is reached.
 
If it is proving difficult to get in contact with the other team or they are not making a reasonable effort to organise the match with you, please bring it to the attention of your division's Administrator immediately.
 
Once teams have agreed to a date and time, the consent of both teams is required to organise a new date and time.
 
All match details must be finalised in the match thread by 11:59PM GMT+8 on the Thursday prior to the round commencing. This includes the map selections (see 3G below). Failure to do so without valid reason will see both teams penalised 1 match point.

3D. Rescheduling
If for whatever reason a match cannot be played within the time frame outlined in rule 3A/3B, and both teams consent to a round extension, they are required to contact their division's assigned Administrator as soon as possible for approval.
 
If both teams do not consent to a round extension, teams will be forced to play their match on a default date. 
Default matches must be played on Saturday, between 6:30PM and 9:30PM (GMT +8)
If one team shows up with a full lineup to a default date, they may claim a forfeit win by contacting an administrator to at the time of the match.
 
3E. Forfeits
A maximum of two forfeits is permitted in the AsiaFortress Cup 8, on the thirdforfeit a team is considered inactive and removed from the league. Exclusion penalties will then apply for future AsiaFortress participation.
 
It is the team's responsibility to contact your division's Administrator as soon as possible if there is a change in circumstances that will affect your team's ability to field a team each round. If it's a temporary problem (e.g. if a number of your team will be absent next round)
 
When a forfeit is recorded the team they were scheduled to play will be awarded a default win unless both teams forfeited.

3F. Technical Forfeits
A technical forfeit will be awarded in the following circumstances:
Technical problems (e.g. Steam connectivity issues) prevent the match being played at the arranged time and the match cannot be rescheduled to a later date within the acceptable time frame outlined in rule 3A/3B.
 
Server/Network problems render the server unplayable and an alternative server cannot be found nor match rescheduled to a later date within the acceptable time frame outlined in rule 3A/3B.
A new update is released which alters gameplay of a map significantly during the round which it is scheduled.
 
In the case of a technical forfeit being awarded, teams may opt to reschedule the match, or split the points (awarding three points to each team). Technical forfeits, unlike regular forfeits explained in rule 3E, do not count against a team.
 
3G. Map Selection
In each match thread, the home and away team will be specified as well as the map pool for that round. Maps are fixed for each round of the group stages. Click here to view the map list for AFC8.
 
Playoff map selection is based on seeding. The higher seeded team in a playoff match will pick the first map. The second and third maps will be picked by the loser of the first and second round, respectively. 
 
In the event that two teams share the same seed, additional qualifying playoffs will be arranged.


4. Matches
4A. Pre-match Responsibilities
The home team with the responsibility of organising the server should set up the server for the match with the required settings outlined in rule section 5.
 
Once the server is ready, contact the other team via the prior agreed method during the match time negotiation and give them the appropriate server details which include the server IP and the server password.
 
Both teams should be in the server and ready to start the match no later than 15 minutes after the agreed match start time. For matches that are receiving stream coverage, players participating are expected to use the aliases in their registry thread entry.
 
4B. Minimum Number of Eligible Players
Teams must have a minimum of five rostered (i.e. does not include any mercenaries) players ready to start or continue a match.
 
4C. Mercenaries (Regarding Teams)
A maximum of one mercenary may be used during a regular season round, and a maximum of 2 mercenaries per season. In dire circumstances, a maximum of one mercenary per team may be permitted during playoff matches, at the discretion of the admin team.
 
A mercenary can be used without the permission of the other team if they are a member of a team currently active in the same division or below. If the proposed mercenary is not a member of any team participating in the AsiaFortress Cup 8 the opposing team’s captain and your division administrator must agree to allow them to play.
 
The following guidelines apply:
 
It is clearly and honestly communicated to the other team who the mercenary is and why they are being used.
A mercenary cannot be used in place of an available eligible player.
The mercenary must be named when reporting or confirming results in the match thread.
 
4CA. Mercenaries (Regarding Mercenary)
A mercenary may only play once at most for each team during the season.
 
4D. Demo Recording and Match Screenshots
It is the home team's responsibility to arrange for a recording STV to be present for their match. If one cannot be arranged or the STV does not record, one player from the home team MUST be able to provide a POV demo (we recommend using P-REC). OS X and Linux users must record their demos manually. Demos must be uploaded and published no later than 1 week after the match date. Screen-shots of in-game scoreboard must be taken and posted in the match threads.
 
Any team not submitting either an STV or POV demo within 1 week of the match will be penalised 1 Match point. (Teams new to AFC may receive 1 warning before penalties will arise)
 
All players must be able to provide a POV demo should a dispute arise. Failure to do so may result in penalties.
 
4E. Spectators
Under no circumstances are spectators allowed in a game with the exception of ShoutCasters and League Administrators (unless they are members of either team). A team with more than 6 players in a server will be disqualified.
 
In the event of a team requiring a substitute player to enter the server, the game must first be paused, and the player being replaced must leave the server. The substitute may then join the server, and the game may be unpaused.
 
4G. Class Restrictions
The following class restrictions apply in AFC8:
  • 1 Medic
  • 1 Demoman
  • 1 Heavy
  • 1 Engineer
  • 1 Spy
  • 2 Scouts
  • 2 Snipers
  • 2 Soldiers
  • 2 Pyros
These must be enforced using the 'tf_tournament_classlimit_X' commands. The full listing of these can be found in rule 5A.
 
4H. Critical Hits, Damage Spread and Weapon Unlocks
CriticalHits: Off
Damage Spread: Off
For a complete list for what unlocks are allowed click here.
 
4I. Map Pool
Click here to view the current map pool for AFC8.
 
4IA. Mirrored Maps (5CP)
First to win difference of five or 30 minutes.
 
4IB. KOTH Maps
First to 4 rounds wins. No time limit.
 
4IC. Draws and Golden Cap
The Golden Cap round will last till either team captures the enemy’s last point. There is no time limit to a Golden Cap round.

4J. Pausing in Game
Pausing during a match will now be allowed where players clearly exhibit (technological) performance issues. As a guideline, the pause should not last longer than five minutes before teams attempt to find a replacement. Both teams must give the all clear to un-pause.
 
Both teams are given a maximum of 3 pauses per game. Further pauses must be agreed upon by the enemy team.
 
Excessive use of this function or use for inappropriate matters will be heavily punished. Reporting such inappropriate use should be done as a dispute to a match upon which the League Administrators will make a ruling.

4K. Post-Match Responsibilities
Both teams must reply to the match discussion thread with the results of both maps within three hours of the match ending. Screenshots of each map must be attached to the thread.
 
Teams must clearly state who the winner of each map was and by what margins
 
Example:
  • cp_granary: 4-1 to execute crew
  • cp_badlands: 3-4 Golden Cap win to inA
If a team has used a mercenary, they must post the mercenaries' name in the same post which reports the outcome of the match.
 
If only one team submits results, then they will be accepted without verification, so make sure you either confirm the posted results or challenge them if they are incorrect.
 
In the case of neither team submitting results, a forfeit will be recorded against both teams.
 
Demos must be uploaded as described here:
 
4L. In-Game Penalties
Misconduct by any members of a team will be actively enforced in AFC8. Teams found breaching unacceptable behavior or caught intentionally breaking any AFC8 rules during live matches will face collective penalties as outlined below. The severity of a breach will be handled case by case.
 
The following guidelines apply:
  • First minor team offence: Warning
  • Second team offence: 1 point group stages penalty
  • Repeated or major team offences: Technical forfeit (loss of all points won that round)
  • Gross misconduct or cheating: Removal from current and potentially future AFC competitions
  • Teams with offending players under probation, see rule 6E: Will not be afforded a first-offence warning.
4M. Disputing a Match
To lodge a dispute or report misconduct, please open up a ticket in the Disputes Thread. The decision of the League Administrator is final.

 
5. Servers
5A. Server Configuration
Instructions on how to download and install AFC8 configs can be found here.
 
5B. Acceptable Servers
 
To be regarded as acceptable, servers must:
  • Be physically located in Asia, unless the match is between two New Zealand or two Australian based teams.
  • Have the AFC8 configs and whitelist installed and be running on sv_pure 2.
  • Admins reserve the right to choose which server a match will be played on.
If teams cannot agree on a server, an official AsiaFortress server must be arranged by contacting an Administrator via Steam, or over the forums.
 
If you require a SourceTV relay, please try to provide us as much notice as possible.
For retrieving the automatically recorded SourceTV demos of your matches on AsiaFortress servers, please follow the link to our demos page.
 
5C. Foreign Teams
Any match pitting a foreign team against a local team must use an alternative Asian server, if one is available, that provides a fairer playing field. This server must also meet the acceptable server criteria outlined in rule 5B.
 
It is the foreign team's responsibility to bring this to the attention of the local team when negotiating the match details and book or organise the server in advance.
 
However, if an agreement can not be reached, the match will be played on an AsiaFortress server giving even latency to both teams.

 
6. Cheating, Exploits and Bans
6A. Exploits
Exploiting game or map bugs or flaws for an unfair advantage, whether they are listed in the rules or not is prohibited.
 
The following is an incomplete list of known unfixed exploits:
  • Exploiting flaws in map design to enter areas that put you underneath or above the map.
  • Causing damage through the Control Point A floor on cp_gravelpit.
  • Building Sentry Guns, Dispensers or Teleporters in indestructable areas.
  • Shooting through gates or walls during the setup phase.
  • Using any map entities to reach areas that cannot be mirrored by the other team in the same situation
  • Using scripts, macros or key combinations that allow you to bypass movement restrictions (e.g. the "Mega Jump" exploit).
  • Any other script which is deemed disruptive to hitboxes or gameplay.
  • Medics changing hat/items/weapons in spawn to back spawn and preserve Über percentage.
If you are unsure if something is considered an exploit, please contact a League Administrator and request a ruling be made on it.
 
6B. Third Party Software
The use of any third-party addons, hooks, programs or wrappers that interact with or alter the Team Fortress 2 client, its appearance or behaviour for the purposes of gaining an unfair advantage are banned.
 
6C. Malicious Server Administration
The use of any server commands, variables or plugins for the purposes of gaining an unfair advantage or to interfere with an AFC8 match is prohibited. Once the match is underway, the server administrator must let the match run its course and not make any changes without the consent of both teams.
 
6D. Steam Account Sharing
A Steam account may only be used by its owner in any AFC8 match. Sharing your login details with a third party for use in an AFC8 match is strictly prohibited and if found out will result in lengthy bans for all involved parties.
 
6E. AsiaFortress Forum Bans
Members who are banned on the AsiaFortress website are also banned from leading clans in AFC8. Players banned from the AsiaFortress website may also be subject to competition bans, and are considered under probation; see Rule 4L.
 
Please read the infraction information thread for more information. Bans issued that affect a players ability to play will be listed here. Please contact your division's administrator for further clarification.

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