Jump to content

This is asiafortress

welcome

Ready to LAN?

Upcoming
  • asiafortress cup 14
blurr

MGE: Why are some plays allowed and others not?

Recommended Posts

I personally find that my play style is mainly based around countering the enemy's initiation, and not initiating myself unless I am forced to.
In MGE, I find myself counter-jumping a lot and using melee weapons. When I use such tactics, the enemy would start telling me to stop melee-ing or counter-jumping them. If they wanna practice pipes, and don't want me to use stickies, that's understandable, but if they are forcing me to stop utilizing my play style, it's impossible to win, or even come close.
What I'd like to know is, why counter-jumping is not allowed and should I even be listening to them???? Thank you in advance.

Share this post


Link to post
Share on other sites

Because counter-jumping doesn't help you at all in a real game. I can guarantee this. Just try it in a PUG and you'll be shot down almost immediately.

People play MGE to improve and they don't want to play against someone who's doing something that won't help either sides improve at all. Although there are cases where it's just because they're losing and they're not happy about their super accurate and super awesome EGO ELO dropping.

Share this post


Link to post
Share on other sites

Don't worry about it. There've been times when i've been accused of hugging the wall in ammomod hitting splash rockets, but that's probably why i aim better as a pocket than most others

  • Like 5

Share this post


Link to post
Share on other sites

Okay la but i think my pocket still better than yours...

 

Your pocket is #1 pangseh kia always leave medic to die

  • Like 1

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×