natapon 124 Report post Posted January 6, 2011 League Rules 1. 2011 Seasons 1.1 Division System 1.2 Every League Match has to be scheduled using the match thread 1.3 Map Pool 1.4 Team with more than 2 Default Losses will be expelled from the Season 1.5 Dropped teams’ results will be deleted if they play less than 75% 2. 6v6 Rules 2.1.1 Normal Gamemode: 6on6, Scout 2, Soldiers 2, Pyros 2, Snipers 2, Medic 1, Demoman 1, Heavy 1, Engineer 1, Spy 1 2.1.2 Minimum of 5 players needed to play a match 2.1.3 Winlimit = Point difference of 5 2.1.4 Captures only count to decide a map winner 2.1.5 Decider round in case of a draw 2.2 Weapons - Refer to Competition Weapons Thread 1. 2011 Seasons 1.1 Division System All teams will be split in different Divisions according to their skill level, past Season results and stability. Every participant of same Division will meet each other. Three points will be awarded for each map won. No points are given for a loss. In case of a draw a golden round will be played where 2 points will be given for a win and 1 point for a loss. 1.2 Every League Match has to be scheduled using in the match discussion thread Every team is supposed to contact their opponents’ team leaders to schedule their league match in the match thread. 1.3 Map Pool The map pool consists of 6 maps. Each map will feature twice in the league’s fixed map list. Map Pool * cp_badlands * cp_coldfront * cp_yukon * cp_granary * cp_well * cp_gravelpit * cp_follower * cp_freight_final1 * cp_gullywash_imp3 * cp_obscure_final * koth_ashville_rc1 * koth_viaduct 1.4 Team with more than 2 Default Losses will be expelled from the Season Teams with more than two default losses will be expelled from the league for the running season. 1.5 Dropped teams’ results will be deleted if they play less than 75% Results of a dropped team will be deleted from the tables if they played less then 75% of their matches. This comes down to the following: In a division with 10 or 9 teams left, a dropped team can miss 2 matches and it’s results will stay; however in a division with eight or less teams left, it can miss only one match. 2. 6V6 RULES 2.1.1 Normal Gamemode: 6on6, Scout 2, Soldiers 2, Pyros 2, Snipers 2, Medic 1, Demoman 1, Heavy 1, Engineer 1, Spy 1 Normal Gamemode for 6on6 competitions is Mediclimit 1, Demoman limit 1, Classlimit 2. Special Gamemodes for other competitions can be found at the specific competition rule pages. 2.1.2 Minimum of 5 players needed to play a match Your team will need at least 5 players to play a scheduled 6on6 match. You can ask your opponent to allow you a merc (maximum: 2) to field in your team. 2.1.3 Additional Winlimit = Point difference of 5 If a team reaches a 5 point difference lead on a CP map, the map ends and they have won that map. This rule has no effect on Stopwatch Maps and CTF maps. 2.1.4 Captures only count to decide a map winner Captures do not count into this league other than to decide a map winner. 2.1.5 Decider round in case of a draw If the score is tied after the timelimit has been reached a decider round (golden cap) will have to be played. If no team has scored a round after 10 minutes have passed the team that is holding the middle point after the 10 minutes will win. 2.2 WEAPONS Refer to Competition Weapons Thread http://asiafortress.com/thread-1307.html Share this post Link to post Share on other sites