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Aqua

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Everything posted by Aqua

  1. Banner by concor AsiaFortress Cup 11 Match Thread [Rules] [Unlocks] [Division Administrators] [Registration] [Key Dates and Map Pool] [Discussion] [Team Directory] [Demo Uploads] [Server Bookings] [Match Threads] [Cast Requests] (Upper Bracket Semifinals) Round: Upper Bracket Semifinals Home Team: bb tommy Away Team: Burger Apocalypse Map Pool: Home Team bans one map first followed by the Away Team. Home Team decides map order. cp_process_final cp_sunshine cp_snakewater_final1 cp_reckoner_rc1 koth_product_rc8 Reminders: P-REC is required for all players in the server. Every player involved in a match (including mercenaries) must record a demo for each map of their matches (we recommend using P-REC or the in-game demo system) and keep it until at least one week after the end of the season. While not compulsory, we recommend for all players to upload their demos after each match to the Demo Uploads page, to avoid situations where their demos are misplaced or lost. Scoreboard screenshots or logs.tf must be posted in the thread when reporting scores. Any mercenaries used in the round must be reported and stated in the thread. Please refer to section 4C of the AFC 11 Rules for further details regarding mercenaries. To be scheduled by: Friday 14th April 2017 To be played within: Tuesday 10th April 2017 to 16th April 2017
  2. BBQ postponed bbt postponed BBQ postponed BBQ bans snakewater bbt bans product
  3. Need money for eye surgery 

  4. rate 65000 // Anything above 62000ish is pointless in HL. Shana Servers rate limit = 65000. cl_cmdrate 66 // 67 for AFL Servers only. cl_updaterate 66 / /67 for AFL Servers only. net_splitrate 4 // Value higher than 4 isn't beneficial anymore. net_splitpacket_maxrate 65000 // Set to same value as rate. net_maxfilesize 64 // Increase max download file size. cl_timeout 18000 // Increase timeout time. cl_localnetworkbackdoor 0 // Set to 0 for higher fps. cl_interp_all 0 // Enables interpolation list optimizations. cl_interp_ratio 1 // AFL servers force 1 cl_interp 0.015152 // Projectile = 0.015152, Hitscan = 0.030303 / 0.333333 net_maxcleartime 0.0 // ( def. "4" ) Less time for how long a packet can wait before being sent to a server. cl_pred_optimize 2 // Possibly better registration with 1 at very high fps. cl_smooth 1 // Smooth view/eye origin after prediction errors. Set to 0 if you don't like smoothing effect. cl_smoothtime 0.01388888888 // Set to 2/refresh rate. net_compresspackets 0 // Disable packets compressing.
  5. // Press <KEY> for winger auto-switch & jump. // Auto-Crouch Jump alias +rj "spec_mode;-duck;+cr;alias checkrj +cr" alias -rj "-cr;checkduck;alias checkrj none" alias +crouch "-cr;+duck;alias checkduck +duck" alias -crouch "-duck;checkrj;alias checkduck none" alias checkduck none alias checkrj none alias +cr "+jump;+duck" alias -cr "-duck;-jump" alias none "" // Winger Switch & Jump Script alias +wjump "slot2; use tf_weapon_handgun_scout_secondary; use tf_weapon_secondary; +rj" alias -wjump "slot1; use tf_weapon_scattergun; -rj" bind <KEY> "+wjump"
  6. just hopping around here, nothing much

  7. // 0:Random 1:Scout 2:Soldier 3:Pyro 4:Demoman 5:Heavy 6:Engineer 7:Medic 8:Sniper 9:Spy bind kp_end "joinclass scout" bind kp_downarrow "joinclass soldier" bind kp_pgdn "joinclass pyro" bind kp_leftarrow "joinclass demoman" bind kp_5 "joinclass heavyweapons" bind kp_rightarrow "joinclass engineer" bind kp_home "joinclass medic" bind kp_uparrow "joinclass sniper" bind kp_pgup "joinclass spy" bind kp_ins "joinclass random"
  8. // Press <KEY> once to start voicing chatting; press again to end. alias voiceon "+voicerecord; alias togglevoice voiceoff" alias voiceoff "-voicerecord; alias togglevoice voiceon" alias togglevoice voiceon bind <KEY> togglevoice
  9. // Type "prec" in console to unload P-REC; type again to reload. // You MUST unload P-REC before you open Casual or Competitive Mode Menu. alias prec "prec_unload" alias prec_unload "plugin_unload prec;plugin_print;alias prec prec_reload" alias prec_reload "plugin_load addons/prec;plugin_print;alias prec prec_unload;exec binds"
  10. "You said this morning I was your first crush" "When did you, y'know, realized you liked me?" Aishou connected "It was back when we were eleven, back when I was getting bullied" Aqua confessed "It was time those kids in my class put a gaming mouse on my desk with a note 'You can't aim for shit' remember?" "I remember finding out who put that note on your desk and rekting their ass in MGE." Aishou replied with fire in his voice. "What sticks out in my mind was when you found me crying beside the bike shed, you didn't say a word; you just hugged me until I stopped sobbing. I felt so safe in your arms; the softness of your hands, the way you smelt. I even peeked a few looks at your face. That's when I realized I wanted to kiss you." Aqua admitted. his voice warm with the memory before adding "Hell that was so corny." "I like corny you, don't ever change." Aishou replied.
  11. "Oh Aishou, what are you doing here?" "Well…" Aishou began but ceased talking when a jittery Aqua appeared from the hallway with an excited looking Floaty behind him. "H-hey." Aqua stammered. His nerves wracking and feeling like an idiot in his kigurumi. Aishou's ignitus red eyes absorbed the beauty Aqua was radiating from himself right now. If Aishou was smitten before, he was definitely hooked now. "You look cute." Aishou breathed. "Thanks, you look amazing too." Aqua replied with a bit of shyness. Aishou took a step forward and handed Aqua the bunch of peonies "I got you these, you always said they were your favourite." He charmed. "Thank you." Aqua smiled. Touched by the sweet gesture. Now or never, he mentally rallied before biting the bullet, leaning in and kissing his boyfriend on the lips. Aqua pulled back and whispered to Aishou "Will you marry me?"
  12. Aqua was hesitant but removed Aishou's hands with his paws, so his watery eyes could see; Aishou stopped breathing when he saw that Aqua's alluring muzzle was a few centimetres away from his. Aqua raised his paws and placed it under AiShou's chin then guided him in for a kiss. Aishou could hardly believe what was happening; he closed his eyes and focused his other senses on the kiss. The kiss was soft and sweet, just like him. AiShou's heart was thundering along as he felt all his face heat up; the butterflies in his stomach were dancing and his lips felt like they were melting. After what seems like eternity, Aqua ended the kiss, pulled back and admitted shyly, "I like you."
  13. It is the sound of love, my friend.
  14. Banner by concor AsiaFortress Cup 11 Match Thread [Rules] [Unlocks] [Division Administrators] [Registration] [Key Dates and Map Pool] [Discussion] [Team Directory] [Demo Uploads] [Server Bookings] [Match Threads] [Cast Requests] (Lower Bracket Semifinals) Round: Upper Bracket Semifinals Home Team: Technology Eclipse Away Team: The Mighty Gibuses Map Pool: Home Team bans one map first followed by the Away Team. Home Team decides map order. cp_process_final cp_badlands cp_snakewater_final1 cp_gullywash_final1 koth_product_rc8 Reminders: P-REC is required for all players in the server. Every player involved in a match (including mercenaries) must record a demo for each map of their matches (we recommend using P-REC or the in-game demo system) and keep it until at least one week after the end of the season. While not compulsory, we recommend for all players to upload their demos after each match to the Demo Uploads page, to avoid situations where their demos are misplaced or lost. Scoreboard screenshots or logs.tf must be posted in the thread when reporting scores. Any mercenaries used in the round must be reported and stated in the thread. Please refer to section 4C of the AFC 11 Rules for further details regarding mercenaries. To be scheduled by: Friday 21st April 2017 To be played within: Tuesday 17th April 2017 to 23rd April 2017
  15. fixed
  16. Banner by concor AsiaFortress Cup 11 Match Thread [Rules] [Unlocks] [Division Administrators] [Registration] [Key Dates and Map Pool] [Discussion] [Team Directory] [Demo Uploads] [Server Bookings] [Match Threads] [Cast Requests] (Lower Bracket) Round: Lower Bracket Home Team: HBZB Away Team: p00t1s..iz..kil?1! Map Pool: Home Team bans one map first followed by the Away Team. Home Team decides map order. cp_gullywash_final1 cp_sunshine cp_snakewater_final1 cp_reckoner_rc1 koth_product_rc8 Reminders: P-REC is required for all players in the server. Every player involved in a match (including mercenaries) must record a demo for each map of their matches (we recommend using P-REC or the in-game demo system) and keep it until at least one week after the end of the season. While not compulsory, we recommend for all players to upload their demos after each match to the Demo Uploads page, to avoid situations where their demos are misplaced or lost. Scoreboard screenshots or logs.tf must be posted in the thread when reporting scores. Any mercenaries used in the round must be reported and stated in the thread. Please refer to section 4C of the AFC 11 Rules for further details regarding mercenaries. To be scheduled by: Friday 14th April 2017 To be played within: Tuesday 10th April 2017 to 16th April 2017
  17. Hopping around.

  18. Banner by concor, write-up by iFun, vetted by vetia and moosepi AFC 11: Division 3 Roundup INTRODUCTION Welcome to the jungle, where some animals have developed opposing thumbs to fend off attackers, and others use their teeth to shred their prey to pieces. This savage arena holds the hopefuls of the next generation, and AFC11 is here to throw them all into the blender and let the cream settle at the top. So which teams have the ability to trample upon the faces of their opponents, climbing that blood-stained stairway of bodies to the top? Which teams have the dumbest, working strategies and strongest Division 3 gimmicks? Here at the AsiaFortress writing panel, we believe in quality and efficiency. We also believe it would be insanity to try and cover all 15 teams that will slaughter one another for an internet medal. Besides, Division 3 is always a toss up, and any number of upsets could happen along the way. In light of that, here are our four writeup picks for your enjoyment; may they satisfy your thirst for useless previews! TEAM LIST The International Justice League of Super Acquaintances Are they superheroes? Villains? Who actually cares about that in Division 3? What matters is that IJLSA has history coming into this season of AsiaFortress, with ex-TMG and ex-MJM players Bee and CabbageOfLove (respectively) bringing a key advantage of experience to the team. But every hero and/or villain has his Achilles Heel, and IJLSA is no exception. With the rest of the roster being a mishmash of adepts and unproven blood, it falls to the battleground to see if the team can sustain cohesion and find victory against naysayers everywhere! ChaoticZ CTZ boasts many promising players like Pronessf, Nameloc and Habib; certainly a roster of puggers that would make any newcomers nervous. With an aggressive playstyle channeled from the blind, deathmatch heavy PUGs they arose from, CTZ could potentially break the competition on pure bloodlust alone. However, this form of playstyle is a double-edged sword and a slippery slope rolled into one. While this tenacity is perfect against weaker, inexperienced teams, stronger and more coordinated ones will be able to pick them off easily; and without an intelligent maincaller to turn sour situations around, CTZ will have to either commit to their brainless style entirely, or attempt to grow one before being dropped from the competition. Technical Difficulties If anything can be said about Technical Difficulties, it’s that they understand the value of hard work. Formed from the remnants of the once celebrated Hoomanitee, the team holds gems in its roster like Dmnator, Ledraj, and Ecl1ps3; all players capable of catapulting their team to victory. However, any team has its doubters, and TDI will have to sort through its bugs and glitches before release if they want to have any hope of taking the championship from teams with DM ability behind them. It’s a solid team overall, and even this early on, they're already demonstrating that they’re not to be underestimated by any means. But will that be enough to impress audiences when the deadline hits, or will they be another technical failure in the production process? Khairul’s Legacy Reborn Oozing with deathmatch proficiency and boasting a fundamental mastery of the game's’ tactical nuances, KLR seems set to take the podium of 1st place by storm, with players like Smeski and Adelante prepared to carry them on their backs. It’s definitely predicted to be one of the tactically superior teams in the division, and it's an anomaly that confuses competitors and spectators alike; who even obtains gamesense before they enter Division 2? KLR have the aim and the brain (really, that’s all you need in life), and so they seem bound for that championship title. But fear not; remember that Achilles Heel? One member of KLR believes that if their team came against scouts out of their calibre, momentum would take a back seat and pandemonium would ensue. CONCLUSION Now you possess a knowledge of the jungle’s strongest inhabitants. With all that reading done, it’s finally time to sit back and watch the bloodbath unfold. Or, if you’re a participant in this hellhole who wants to know what he (or she) is getting into, there are no words that can describe this proving ground beside these: evolve or die... Good luck to all the teams! This post has been promoted to an article
  19. Banner by concor, write-up by iFun, vetted by vetia and moosepi AFC 11: Division 3 Roundup INTRODUCTION Welcome to the jungle, where some animals have developed opposing thumbs to fend off attackers, and others use their teeth to shred their prey to pieces. This savage arena holds the hopefuls of the next generation, and AFC11 is here to throw them all into the blender and let the cream settle at the top. So which teams have the ability to trample upon the faces of their opponents, climbing that blood-stained stairway of bodies to the top? Which teams have the dumbest, working strategies and strongest Division 3 gimmicks? Here at the AsiaFortress writing panel, we believe in quality and efficiency. We also believe it would be insanity to try and cover all 15 teams that will slaughter one another for an internet medal. Besides, Division 3 is always a toss up, and any number of upsets could happen along the way. In light of that, here are our four writeup picks for your enjoyment; may they satisfy your thirst for useless previews! TEAM LIST The International Justice League of Super Acquaintances Are they superheroes? Villains? Who actually cares about that in Division 3? What matters is that IJLSA has history coming into this season of AsiaFortress, with ex-TMG and ex-MJM players Bee and CabbageOfLove (respectively) bringing a key advantage of experience to the team. But every hero and/or villain has his Achilles Heel, and IJLSA is no exception. With the rest of the roster being a mishmash of adepts and unproven blood, it falls to the battleground to see if the team can sustain cohesion and find victory against naysayers everywhere! ChaoticZ CTZ boasts many promising players like Pronessf, Nameloc and Habib; certainly a roster of puggers that would make any newcomers nervous. With an aggressive playstyle channeled from the blind, deathmatch heavy PUGs they arose from, CTZ could potentially break the competition on pure bloodlust alone. However, this form of playstyle is a double-edged sword and a slippery slope rolled into one. While this tenacity is perfect against weaker, inexperienced teams, stronger and more coordinated ones will be able to pick them off easily; and without an intelligent maincaller to turn sour situations around, CTZ will have to either commit to their brainless style entirely, or attempt to grow one before being dropped from the competition. Technical Difficulties If anything can be said about Technical Difficulties, it’s that they understand the value of hard work. Formed from the remnants of the once celebrated Hoomanitee, the team holds gems in its roster like Dmnator, Ledraj, and Ecl1ps3; all players capable of catapulting their team to victory. However, any team has its doubters, and TDI will have to sort through its bugs and glitches before release if they want to have any hope of taking the championship from teams with DM ability behind them. It’s a solid team overall, and even this early on, they're already demonstrating that they’re not to be underestimated by any means. But will that be enough to impress audiences when the deadline hits, or will they be another technical failure in the production process? Khairul’s Legacy Reborn Oozing with deathmatch proficiency and boasting a fundamental mastery of the game's’ tactical nuances, KLR seems set to take the podium of 1st place by storm, with players like Smeski and Adelante prepared to carry them on their backs. It’s definitely predicted to be one of the tactically superior teams in the division, and it's an anomaly that confuses competitors and spectators alike; who even obtains gamesense before they enter Division 2? KLR have the aim and the brain (really, that’s all you need in life), and so they seem bound for that championship title. But fear not; remember that Achilles Heel? One member of KLR believes that if their team came against scouts out of their calibre, momentum would take a back seat and pandemonium would ensue. CONCLUSION Now you possess a knowledge of the jungle’s strongest inhabitants. With all that reading done, it’s finally time to sit back and watch the bloodbath unfold. Or, if you’re a participant in this hellhole who wants to know what he (or she) is getting into, there are no words that can describe this proving ground beside these: evolve or die... Good luck to all the teams! This post has been promoted to an article View full article
  20. sorry, our bad. the match will be played next week.
  21. We ban koth_product the match may be delayed but will be started no later than 11:00pm gmt +9
  22. Aqua: hello Aqua: our team captain and medic still not online so i think i need to forfeit for our team Aqua: but Aqua: can we still play a scrim? need friends list slots: ya sure sry for this.
  23. Server: AFL HK 04 if not available we will see. SceptorBlade merc allowed. We will see you on match