• Caldoran

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    Banner by Cell

    [Rules] [Division Administrators] [Unlocks] [Registration] [Key Dates and Map Pool] [Discussion] [Team Directory] [POV Demo Rules] [Server Bookings] [Match Threads]

     
    Registrations for AsiaFortress Cup 10 have been extended!
     
    The deadline is now 21st of July 2016, 11:59 GMT+8. That's 4 more days to get your team together on time for our biggest annual tournament!
     
    What are you waiting for? Register your team here!
    Caldoran

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    Banner by Cell, writeup by vetia

    [Rules] [Division Administrators] [Unlocks] [Registration] [Key Dates and Map Pool] [Discussion] [Team Directory] [POV Demo Rules] [Server Bookings] [Match Threads]

     

    It has begun!
     
    Sign-ups for AsiaFortress Cup 10 are finally open! The AsiaFortress Cup is our league's primary competition, featuring 3 different divisions for teams of varying skill levels to duke it out!
     
    Division 1: For the battle-hardened veterans of the 6v6 format. Only the cream of the crop will be accepted here!
    Division 2: The intermediate skill level for already experienced teams to prove their mettle.
    Division 3: An open division for newcomers to challenge each other and see where they stand.
     
    The tournament will be played in a two-stage format: Round Robin followed by a Double Elimination.
     
    For the Round Robin stage, every team will play against each other once. After this is done, the top 4 teams of each division will proceed to the Double Elimination stage. Each of these teams will be eliminated after 2 losses, to decide who gets first, second and third place.
     
    The rules have changed significantly since AsiaFortress Cup 9 especially with regards to POV demos, so make sure you familiarize yourselves with them here before participating!
     
    Enough said! Are you hungry for a challenge and to prove yourself in the Asian TF2 scene? Then get a team of at least 6, and sign up here by 16th July!
    Caldoran

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    Classes 101: FAQ and What To Do

     

    So you've signed up for Classes 101, and you're not sure what to do? Don't worry! Check to see if your question is answered below, and if you're still unsure about anything feel free to ask either erio or Caldoran!

     

    What should I do beforehand?

    You should install and set up Mumble! Not sure how? Check this guide!

     

    What time should I show up?

    You should be in Mumble by 7:30 PM GMT+8 on Saturday11th June! While we are unlikely to reject latecomers, the mentors will not be covering topics already gone through, so try to be on time.

     

    What's going to happen?

    Depending on the turnout on the day, you will be assigned to different "Classrooms" in the Mumble server. In each "Classroom", there will be a mentor.

     

    These experienced mentors will be conducting lessons on how to play the Demoman class, covering things such as rollouts, positioning, game mechanics and more.

     

    At the end of the lesson, you will get the chance to ask the mentors any questions you may have regarding the Demoman class in competitive. Don't be shy! Everyone was new at one point, and it won't hurt to clarify anything you're unsure of.

     

    Due to the high number of people expected to turn up, there will be a large number of questions that the mentors will have to answer, so do wait for your turn! We recommend that you take down your questions somewhere so you do not forget!

     

    After this FAQ session, there will be a short mix scrim session for you to play in a real competitive game. Your mentors will be observing the games, and will give pointers either during or after the game. After that, you may again ask any questions you have to the mentors.

     

    Please understand that while we will try our best to give everyone a chance to play, you may not have the chance to due to an uneven amount of players. Don't be discouraged if you don't get to play - You can learn a lot from watching the games as well!

     

    What happens after everything is over?

    Feel free to add your mentors and ask them anything else you're unsure of! If you made any friends and liked playing with any of your fellow mentees/classmates, feel free to add them as well!

     

    And if you're still hungry to learn more about competitive TF2, why not sign up for next week's classes as well? :)

     

    I'm still unsure about something!

    Well, feel free to add either erio or Caldoran on Steam for any unresolved questions you may have!

    erio
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    Announcing AsiaFortress Academy: Classes 101!
     
    Are you new to competitive TF2? Interested in joining the ranks of battle-hardened veterans you've seen in online casts, frag-movies and even local pickup games? Well, then we've got the perfect event for you!
     
    We've gathered together a bunch of mentors to guide you in various aspects of competitive play, such as class roles, inter-player co-ordination, and positioning. Our mentors will also provide answers to more technical questions, such as sensitivity, graphics and connection settings. There will be one mentor per session focusing on one class per week and the session will start off with the mentors explaining the basics followed by a short Q&A session. 
     
    After going through various topics, there will be a mix scrim (organized match) at the end of every session. These scrims will feature evenly balanced teams, and will be well suited to your skill level.
     
    These sessions are also well-suited for players who have formed new teams and are in need of help for their roles and how to communicate or work well with teammates.
     
    You are encouraged to keep in touch with your mentor after sessions if you need more help in getting to know your class. You can, by all means, join a pick-up game (PUG) if you are comfortable. You are also welcome to sign up the other class sessions as well.
     
    Mentors are as follows:
     
    Demoman - iridescentFUZZ
    Medic - Sad Katz

    Scout - Starvox

    Soldier - R dot
     
    You will be invited to join a Steam group after signing up. There, you are welcome to share/post demos of your gameplay as any class and ask for help to review them. You are welcome to also organize newbie mixes during your own time, but we do encourage you to play normal PUGs (pickup games) instead!
     
    You can sign up for the first session here, which will focus on the Demoman class!
    Caldoran
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    Banner by Cell, writeup by vetia, vetted by Caldoran

     

    It's been awhile, but Mercenaries Cup 7 is over, and the winner is the esteemed team Club Penguin Crusaders! Referred to as Pingu, it has trumped the competition after nearly four months of fighting, coming out as undefeated Champions.

     

    A run down of the Cup follows here:

     

    Opening Rounds to Week Two

     

    At the beginning of the season, it was predicted that Pingu, Cute Beast, Kusoyotech and Fireless would be the top contenders. The first two asserted their dominance by going nigh uncontested in the beginning: Cute Beast were given the BYE week and rolled team Steal Your Job in the second upper bracket rounds, while Pingu slammed Shuffled.tf out of the competition and was given a forfeit win against PSYCHOS.

     

    Meanwhile, Kusoyotech and Fireless were encountering heavier resistance. While both teams had easy wins in the opening rounds, Kusoyotech found some difficulty in upstarts Team Intermediate, who managed to take Granary off of them with a score of 4 - 2. However, Kusoyotech pulled together and proved themselves as worthy playoff teams, strongly defeating their opponents with scores of 6-1 on Sunshine and 4-0 on Product.

     

    Fireless’ competition came in the form of long-standing A Motley Crew (AMC) during Week 2, who put up a tough fight on both maps. Ultimately however, they were unable to trump the pure DM ability of Fireless’ Scouts, and the latter team won with 3-1 on  and 5-4 on Granary..

     

    Week Three to Upper and Lower Bracket Finals

     

    With the rest of the teams thrown to the lower brackets, the top four contenders finally met in Week 3. Cute Beast faced off against Fireless, and Fireless quailed under the pressure. The pure DM ability of Cute Beast’s members was too strong and they knocked out Fireless with 5–0s on both Process and Badlands, sending them down to the Lower Brackets.

     

    At the same time, Pingu and Kusoyotech, intense rivals and scrim buddies, duked it out, with a much closer game than most of the top seeded teams had seen so far. However, it was still clearly Pingu’s game, with team leader Teejay pulling a monumental 400 DPM on both maps. In the end, the score was 6-2 on Process and 4-2 on Badlands, advancing Pingu into the Upper Bracket Finals.

     

    While the two most successful teams waited for their match week, Kusoyotech and Fireless fought in 5th round of the lower bracket finals. The gap between the top 3 teams and the fourth seed was too strong however; Fireless fought hard but were unable to gain more than a point over Kusoyotech on Process, losing 5-1. Kusoyotech carried over this momentum and rolled Fireless 5-0, knocking the team out of the tournament, relegating Fireless to fourth place.

     

    Upper Bracket Finals, Lower Bracket Finals

     

    The time had come for the two strongest teams to face off against each other in the semi-finals. Maps picked were the popular Process and left-field Sunshine, with Snakewater as the tie breaker. It was predicted to be one of the most even matches of the season, with Cute Beast having never lost a round and Pingu never losing a map.

     

    The game started off fairly even, going back and forth over 12 minutes before Cute Beast finally secured a point. However, Pingu responded by picking up four rounds in quick succession, two of them being taken in less than four minutes. Cute Beast managed to bounce back, winning the sixth mid and rolling their opponents all the way to last, picking up another point. With only 4 minutes left, Cute Beast played extremely aggressively, taking the next mid as well. However, they were unable to carry on, and the coordination game of Pingu was too strong. Cute Beast failed the push into last and the game ended 4-2.

     

    The next map was a crushing defeat for Cute Beast. With traditionally less time put into scrimming Sunshine in Asia, the teamwork of Pingu triumphed, ending the game 5-0 in 16 minutes, Cute Beast unable to win a single midfight. Pingu were guaranteed a spot in the Grand Finals.

     

    Cute Beast would thus face off against Kusoyotech, both battling for another chance to take down the still undefeated Pingu. The first map was the classic Badlands, a map well practiced by all Asian teams. But it appeared that Cute Beast completely outclassed their Korean opponents. Kusoyotech lost 5-0 in 22 minutes, putting up somewhat of a fight. The second map of Gullywash was slightly closer, ending in a 5-2, but overall proving that the top two teams were a class above the rest. The pure Korean team Kusoyotech ended its run in MC7 with 3rd place.

     

    Grand Finals

     

    Cute Beast had earned its chance to take on Pingu once more, this time battling for the title of Mercenaries Cup 7 Champions. Prematch map pickings saw Cute Beast banning Sunshine, having suffered greatly on this map previously, and Pingu decided to ban Badlands, the map they felt the least confident on. The pool was thus Gullywash, Process and Snakewater as the tie-breaker.

     

    Gullywash was the most intense game of the season. Both Pingu and Cute Beast played extremely well, with teams going from last to last multiple times in single rounds. Pingu’s rebound Ubers and leapfrogs were significantly better, but the fragging ability of Flower on Sniper and Fury on Pocket pulled the game into an even match. As the clock ticked down to 1 minute left, both teams were tied 2 rounds each, holding Ubercharges while Cute Beast defended last. They needed to hold the point to push the game into a golden cap. But the misplay came when Flower was caught in river, dying whilst trying to get out under. This prompted an aggressive push by Pingu, managing to get two picks before the Medic of Cute Beast popped his Über. With 6 vs 3, Cute Beast were unable to hold the point, and Pingu picked up the map 3-2 with only 20 seconds remaining. 

     

    With that, things came full circle to Process. The game started of fairly evenly. However it soon became apparent that Pingu was in control of the game. Their teamwork, combined with Flower unable to pull the clutches and put out the damage he normally could, resulted in Cute Beast losing the first two points. Though they managed to pick up two more rounds, they were ultimately unable to overcome the solid wall of Pingu squad, who took the last point before the map ended 3-2 once more; a close game, but not close enough to let Cute Beast play a tiebreaker map. Significantly, Cute Beast were unable to win a single mid against Pingu the entire Grand Final, a testament to the latter’s strength as a team.

     

    With that, Club Penguin Crusaders were declared undefeated Champions of Mercenaries Cup 7.

     

    The Future

     

    And with that we've drawn the curtain on the 16th major AsiaFortress tournament!

     

    A sincere thanks to all participants for Mercenaries Cup 7 for helping us make such an intense and exciting tournament once again!

     

    Now anyone familiar with AsiaFortress will know what's coming up next...AsiaFortress Cup 10. And this time, we have something up our sleeves we think our talented participants will be quite pleased with...

     

    Keep your eyes peeled for details, because we'll be posting all the glorious details very soon!