- Season 9 : Division 1
- Season 9 : Division 2
- Season 9 : Division 3
- Season 8 : Division 1
- Season 8 : Division 2
- Season 8 : Division 3
- Season 7 : Division 1
- Season 7 : Division 2
- Season 7 : Division 3
- Season 6 : Division 1
- Season 6 : Division 2
- Season 6 : Division 3
- Season 5 : Division 1
- Season 5 : Division 2
- Season 4
- Season 3
- Season 2
- Season 1
Banner by Cell
Mercenaries Cup 7 Week 2
The Match Threads for the Upper Bracket and Lower Bracket matches are officially open, and teams can begin scheduling their matches! Click here for the Match Threads.
Congratulations to the teams Steal Your Job, Fireless, A Motley Crew, Club Penguin Crusaders, PSYCHOS, Kusoyotech and Team Intermediate for winning their first matches to claim their place in the Upper Bracket!
Meanwhile, the teams Trake's Bae, Cozy Home, Connection Drops In The Rice Fields and Mak Kau Terbang will fight against the threat of elimination in the Lower Bracket.
The tournament is far from over yet however, and all participants still have a chance to prove themselves as the Grand Champions of Mercenaries Cup 7!
Best of luck to all participants!
The team Shuffled.tf Inc. has announced their decision to drop out of the tournament to AsiaFortress Administrators, and has been removed from play. As a result, Edelweiss gets a walkover win for this week's matches and has automatically been advanced to Lower Bracket Round 2.
In accordance with the Mercenaries Cup 7 rules, Shuffled.tf Inc.'s leaders Novaroid and Insanity will be barred from leading any more teams in major AsiaFortress competitions until further notice.
A Reminder of the Rules
Following a breach in last week's matches which was met with a stern warning, the AsiaFortress administrators would like to remind all participating teams that mercenaries are allowed under the following conditions:
- It is clearly and honestly communicated to the other team who the mercenary is and why they are being used
- A mercenary cannot be used in place of an available rostered player
- Teams can only use up to 2 mercenaries in total during a regular season match
- No mercenaries are allowed during a playoff match (Semifinals, Lower Bracket Semifinals, Finals)
- The mercenary must be named together with his or her Steam ID when reporting or confirming results in the match thread
- "Alts", "smurfs" and other ways of concealing identity are prohibited and will be dealt with harshly.
The Rules can be found here, and all teams are reminded once again that ignorance of the rules will not be taken as an excuse for a breach.
Teams are also reminded to post in the Match Threads the date, time and server used for the match upon scheduling with the opposing team's leader. Booking a server is recommended to avoid a situation where servers could not be found to play on.
After playing a match, teams are to post the final scores along with screenshots of the final scoreboard or links to the match logs on logs.tf.
Best of luck to all teams!
Banner by Cell, writeup by vetia and moosepi, edited by Caldoran
- Medic: RLE
- Demoman: Hysteria
- Pocket: Fury
- Roamer: Shad0w
- Scouts:10 / Flower
- Medic: janus
- Demoman: Friez3
- Pocket: babel
- Roamer: daylight
- Scouts: LK / starky
- Medic: And
- Demoman: Moy
- Pocket: teejay
- Roamer: creep
- Scouts: fwishy / marcato
- Medic: pnt
- Demoman: matsukaze
- Pocket: bk
- Roamer: hirapa23
- Scouts: timo / ozr
Banner by Cell, writeup by vetia
Attention all frag-hungry competitors!
Registrations for the annual AsiaFortress Mercenaries Cup 7 tournament are now open!
For those of you that are unaware, the Mercenaries Cup is one of two major tournaments AsiaFortress hosts each year, played in a Double Elimination format. Teams which sign up will be seeded against each other, and will be eliminated from the tournament after losing two matches until only four teams remain for the Semi-Finals.
Mercenaries Cup is a tournament with no divisions, as opposed to the AsiaFortress Cup. This means that you could encounter teams from any end of the skill spectrum; A worthy chance to test your team's mettle in the Asian competitive TF2 scene!
What are you waiting for? Sign your team up here and prove your dominance!
Writeup by moosepi and vetia
Hello again, denizens of the AsiaFortress community!
Christmas and the New Year is almost upon us, and our Administrator and Staff Team has just finished running both the Top Gun MGE Tournament and AsiaFortress Mash Potatoes 2015. As such, it's the perfect time for a news post to both wrap up said events and cover our plans for the near future!
Without further ado…
Top Gun MGE Tourney Conclusion
It’s been a long time coming, but the inaugural Top Gun MGE Tournament has finally come to a close, and so we’d like to formally announce the winners for both the Scout and Soldier divisions!
- 1st Place: larkyy
- 2nd Place: tommy
- 3rd Place: Sphere (Choo Choo)
- 1st Place: oro
- 2nd Place: slyr
- 3rd Place: Gordan
The 2nd and 3rd place winners were awarded 2 keys and 1 key respectively, while the champions earned a
lot of salt Professional Killstreak Weapon and the tags [Scatter-Lord] and [Rocketeer] on both Shana and AsiaFortress MGE servers. Congratulations!
We’d like to thank all those who participated, especially our Competition Administrator Gothmog, who both sponsored the prizes and coordinated the event for others' enjoyment.
AsiaFortress Mash Potatoes Conclusion
Meanwhile, the latest (but definitely not the last!) edition of AsiaFortress Mash Potatoes just happened, and it was bigger than ever!
We received over double the number of signups of last year's Mash — so many that we had to split the Mash teams into two groups! While this did cause some slight technical difficulties along the way, we managed to form a grand total of twelve teams, almost all of which got to play through the whole event.
Ultimately, Xiao Team claimed victory in Group A without dropping a single map, while Team Boleh had a record almost as stellar, only tying once against Team Meme.
Well done to both teams!
However as per the old adage, it’s not the destination, but the journey that’s important. We hope that all of the mentees had fun and learned something from the event about 6v6, and got the opportunity to know a little more about the AF community.
Our Head Administrator and overall manager of the event, Caldoran, said that he’s “thankful for my admin/staff team, the mentors, the players and the backups for making the event a success”. And indeed, every individual who showed up, mentor or mentee, deserves thanks for dedicating their day bringing the event to life.
But the unsung heroes of the event were both Teejay and Caldoran himself. These two champions ran the whole show, behind the scenes, preparing the entire event and acquiring substitutes almost immediately.
Of course, we hope to Mash again next year and make it better than ever, so remember, if you have any feedback you’d like to give about the event, remember to post here!
And now, we’d like to announce our next upcoming event…
AsiaFortress Mercenaries Cup 7
The Administration team formally announces the 7th season of the Mercenaries Cup!
This long running event is a double elimination tournament devoid of divisions, meaning anyone can sign a team up. You get to duke it out with the entire community of AsiaFortress, even the best of the best!
Registrations for MC begin in the first week of January 2016, so start gathering your players for teams and prepare for another great series of matches.
On the other hand, if you don't have a team because you're a newer player, and you either just missed Mash or want to learn a little more before getting your feet wet in PUGs, fret not — there'll be something lined up for you very soon!
The AsiaFortress Administrator and Staff Team would like to officially welcome erio as our returning General Administrator!
Having already dedicated her time in the past to the AsiaFortress administration, we have no doubt she will contribute greatly. Welcome!
Thank you everyone for making 2015 such an eventful and successful year for our league and community.
Let's strive to make 2016 an even better one for AsiaFortress!
Banner by Blobinet and Cell
AsiaFortress Mash Potatoes Groups and Teams
Reminder: The event is on 12th December 2015 (Saturday), at 2:30 PM GMT+8. Please be on time!
Hello all Mash participants!
After endless hours of tireless deliberating, we have finally come up with the team rosters! Do note that this list is still subject to change, though it's unlikely.
As many of you are aware, there has been an unexpected and overwhelming response to the sign-ups. Therefore, we have decided to split the teams into 2 groups, A and B for better management. That means teams in Group A will only play against the teams in Group A, and likewise for Group B.
The teams and the groups they're in are as follows:
 Xiao Team
Mentors: bait (Demoman), cloverella (Pocket)
So what should I do now?
If you're a player, then add your mentors and fellow teammates to your friends list! Make sure you've also installed and set up Mumble - if you're not sure how to, refer to the FAQ and Guidelines to learn how!
Remember, the teams will not play until everyone is in Mumble!
In the meantime, it'd also be good to read up on the 6v6 basics like rollouts, calling and positioning. On top of that, you can also come up with questions you'd like to ask your mentors, either immediately or during the event between matches. If you don't ask, you won't know!
If you're a mentor, then add your assigned trainees to your friends list!
Guide them through installing Mumble if they're still having difficulty and ensure they have it properly set up before the event starts, and answer any doubts and queries they may have.
As always, if you're not sure of anything or require assistance, feel free to contact Caldoran on Steam.
What's going to happen on the day?
By 2:30 PM GMT+8 on December 12th 2015, all players should be ready in Mumble.
After the initial briefing, all team mentors will direct their team's players to the correct server. Each team will play a total of 5 maps during the event. Mentors should refer to this page for the match schedule as well as which servers to use.
All of the maps will be played with standard AsiaFortress rules. After each map, the mentors will direct the team's players to the next server until all 5 maps are played and the event is over.
Match results, inclusive of round scores, can be communicated to the Administrators via Steam chat or Mumble.
Finals can be played between teams at their discretion.
Backups will be needed if a player or mentor has to go mid-game. Chances will be increased if the backup is already waiting in Mumble.
I can't play anymore / I have to go halfway during the event!
Please inform your mentors or an administrator as soon as possible so we can find a replacement with minimal delay.
My mentor is being mean / There's a newcomer in my team throwing!
Inform Caldoran at the earliest opportunity so we could resolve the situation.
If you don't speak up, we won't know. We will take the appropriate action if necessary.
Thanks once again for all the interest, and happy Mashing!
Announcing AsiaFortress Mash Potatoes 2015!
Banner by Blobinet and Cell, writeup by vetia, vetted by Caldoran, moosepi and Himari
Unlike Valve, we can count to three! Welcome to the third iteration of our annual Mash Potatoes tournament!
Want to meatshot like Teejay? Airshot like 26?
AsiaFortress Mash Potatoes is the perfect opportunity for newcomers to the competitive 6v6 format and our community. You’ll play matches in a friendly environment and still learn something new!
What is AsiaFortress Mash Potatoes?
Let’s face it, 6v6 can be an extremely confusing gamemode. When should a roamer bomb in? When should Scouts clean up? When should you take an Über fight and when should you run away?
AsiaFortress Mash Potatoes is where we help new players familiarize themselves with the format and move along the path to become a better player. Teams of new players are pitted against each other in a tournament format, with the aid of helpful and experienced mentors. These mentors will personally play alongside the new players and guide them on what it takes to function in a proper 6v6 game, without the raging criticism!
How do I participate?
First of all, you need to sign up as an individual here. After you sign up, you’ll be sorted into a team based on your skill level to ensure, as far as possible, all participating teams are on even ground.
You will be allowed to name the 6v6 cookie-cutter classes you’d prefer to play (i.e. Scout, Pocket Soldier, Roamer Soldier, Demo or Medic). As much as possible, we’ll try to accommodate your preferences, but in the event we’re unable to, you will be asked to play a different class instead. Yes, you can request to switch classes with the teammates you are grouped with!
Who are the players I will play with, and how many teams will there be?
There will be 4 new players and 2 mentors per team. The teams will then battle each other in a Round Robin format first to determine their rankings before proceeding to the Grand Finals to determine final placement.
This year, we have planned to have 4 teams, but if we greatly exceed the expected number of sign-ups then we may have additional teams! Priority will be given to players newer to the community and format, while the rest may be asked to act as backup for any missing players or mentors.
- crab patty
SFM by Gothmog, Poster by Cell
Ho there, all you Asian mercenaries! Think you have what it takes to go toe to toe with the best? If so, come join our Top Gun MGE tournament!
There will be two categories for this tournament: Scattergun Specialist, and Ruling Rocketeer. If you’re unclear which class falls under which category, we helpfully refer you to this link. Each person is only allowed to join ONE category.
The format will be double elimination, which means you have to lose TWICE to be knocked out of the tournament. So if you don’t perform too well on that first match, no worries, you’ll still get another shot! (Which is no doubt delightful news to those of you who are having an off day, or whose mice aren’t working, or whose opponents are SO LUCKY THEY’RE LAGGING TODAY!)
Each participant may only join ONE category. Scout vs Scout, or Soldier vs Soldier.
There are only 24 slots for each category. Registration will end on the 29th of November, or when all the slots are filled up, whichever comes first.
To sign up for Soldier, click here
To sign up for Scout, click here
(All participants must sign up for an account on challonge.com)
- Boston Basher
- Rocket Launcher/Original
- Escape Plan
Participants will be responsible for arranging their own matches and servers. You can start once you see the Challonge brackets updated. All preliminary matches must be played within 1 December 2015 and 5 December 2015. Grand Finals and Third-Place matches will be played on 6 December 2015.
Best of Three Maps
Participants will choose 1 map of their preference from the map pool below and both maps will be played. Players whose name appears on top of the Challonge brackets get to choose first. You may not choose the same map.
In the event of a tie-breaker, Ammomod [MGE] will be played.
- Badlands Middle
- Granary Middle
- Granary Last
- Viaduct Middle (Not permitted for soldier)
- Badlands Spire
- Gullywash Middle
- Snakewater Middle (take note this is glitched on mge_training_v8_beta4b)
- Process Middle
Ghosting is strictly prohibited. If you are found to be ghosting a participant’s health or position to your friend, both players guilty of ghosting will be disqualified.
The onus is on the winner of the match to update the score in the challonge site (eg. if you win both maps, you post 2-0 etc. They are also required to take a screenshot of the finalised scores and upload it onto the challonge site (by attaching the file.) If the file is too big, they can upload it to imgur and attach link.
When a match is completed, text will appear in chat stating the outcome of the match e.g. “tharnos defeats kol 20-0 in Granary Middle”. You may screenshot that portion as proof. You may also save screenshot within steam so that we know the screenshot is linked to your account. Please see example below:
As there has been an increase in hackers of late, all players are REQUIRED to record demos of their matches. If a player is suspected of cheating, his or her demo will be reviewed. If found guilty, the cheater will be permanently banned. Demos should be kept until the end of the tournament.
Participants are also advised to save chatlogs when arranging their matches and provide them to the respective admins in the event of a dispute
Some say it’s the journey, not the destination, that matters. But who are we kidding? No one’s in it for the journey. All of you are hungry for frags, and hungrier for a reward. In fact, if I hadn’t put this at the end, most of you wouldn’t even have read through all the stuff above.
So. To satisfy your curiosity.
For either class:
- 3rd place: 1 key
- 2nd place: 2 keys
Soldier Champion: Strange Professional Killstreak Rocket Launcher
The champions will be given the tags of [Rocketeer] and [Scatter-lord] respectively in the MGE servers, just to sweeten the deal.
Now, if that doesn’t convince you to stop dilly-dallying and sign up NOW, then we don’t know what will. So click the link below, and add your name to the pool of hopeful mercenaries. We wish you all the best!
To sign up for Soldier, click here
To sign up for Scout, click here
Banner by Cell
Hello AsiaFortress Community
As many of you are aware, Shounic left for Canada some time back and has passed on the role of Head Administrator to me. In light of these major changes, I'd like to give all of you an idea of what to expect, the changes I've already made, as well as formally introduce you to the revamped Administrator and Staff Team.
First, I'd like to announce a new whitelist for our PUG servers and potentially future tournaments.
The following unlocks have been added to the PUG whitelist with immediate effect:
- Liberty Launcher
- Flare Gun
- Ali Baba's Wee Booties
- Cloak and Dagger
On the other side of the coin, if the community is unable to use these weapons responsibly (e.g. offclass excessively causing grief and frustration within their PUG team) then they will be removed and future additions to the whitelist will be less likely.
Offclassing Rule Changes
On that note, there is a revision to the offclassing rules in PUGs to accompany these whitelist changes.
To put it simply: If at any point in time during an ongoing PUG while you are playing an offclass a teammate objects to you offclassing in team chat, then you must switch back to a standard cookie cutter class next life (after you die as your current class).
After you have been told to stop offclassing once, you are required to ask for any objections in team chat before proceeding to offclass again for the duration of the PUG. As long as there is a single objection to you offclassing you are not allowed to offclass for that life.
Please note that this rule only applies to teammates objecting. You are free to disregard complaints from the enemy team that you are headshotting them too much.
If you believe someone to have broken this rule, then alert an Administrator if they are in the server. If there are no Administrators in the server, then you may report it directly to me after the game through Steam chat or the Private Message function on these forums.
You must produce evidence by uploading a demo (on Dropbox, Google Drive, etc.) showing the player in question breaking this rule if you are reporting it after the match. Reports without proper evidence and documentation will not be accepted.
Those who have been found guilty will be dealt with following a three-strike system. First-time offenders will be served with a clear warning. A subsequent offense will result in a kick from the server. Repeated offenses will be dealt with by bans of increasing durations, eventually resulting in a permanent ban for the most severe cases.
After extensive discussion with my Administrator and Staff Team, we have agreed that this is the best compromise between freedom in offclassing, reducing administrator subjectivity and ensuring a reasonable quality in PUGs.
Of course, you are free to disagree - let us listen to your feedback in the posts below, both before and after you have played a PUG with this rule in place. These rules are subject to change and reiteration following feedback and observations in PUGs. If they don't work as well as they should, then rest assured they will be changed.
Medigun Pickup Changes
With immediate effect, all Medigun pickups are banned in both PUGs and official matches.
For AsiaFortress PUGs, the cvar tf_dropped_weapon_lifetime 0 will be used, which means that all weapon drops are disabled until a way to either disable only Medigun pickups or Ubercharge retainment is found.
For official matches, the same cvar will be used for official AsiaFortress servers to disable all weapon pickups. However, in the event the match is played on servers which do not have the cvar set (i.e. weapon drops are enabled), teams are still not allowed to pick up Mediguns. Doing so intentionally will cause the offending team to automatically forfeit the match.
Any team which suspects the other team has done so can submit a demo (preferably SourceTV) to request for a match overturn on the grounds of rulebreaking.
The Creation of the Cast Team
One of the things I’d like to focus on improving within our league is the casting. I have found the quality of our previous casts to be lacking, and have made plans to create an official Cast Team to handle coverage for our future events.
For this undertaking, I have requested for Sakiisa to take charge of the team which he has generously accepted. If you’d like to help, we’re always looking for more casters and assistants, so don’t hesitate to post your interest in this thread or contact me directly.
Saki is a great caster himself, as demonstrated in his excellent coverage of the AsiaFortress Cup 9 Grand Finals despite the tight time constraints, and I trust in his ability to lead our Cast Team into one comparable to our fellow leagues in North America, Europe and Australia.
Administrator and Staff Team Changes
Next, I'd like to introduce the new Administrator and Staff Team who will join me in managing and improving the League.
These individuals have been granted administrative powers in-game, but some can only use their powers in specific situations.
First-in-line are Caldoran (me), Life and And. We are the Head Administrators of the SEA, Korean and Hong Kong communities respectively. We lead and handle major changes, as well as manage the League as a whole. All Administrators and Staff will report to us for the respective regions. We have all administrative powers such as kicking, banning, changing maps, etc.
Next are the Competition Administrators. Teejay and Gothmog will be holding this role. Teejay will be organizing and managing the Major Competitions (i.e. Merc Cup, AFC) while Gothmog will be organizing and managing the Minor Tournaments and Events (i.e. Mash Potatoes, Ultiduo and MGE tournaments). They have most administrative powers like kicking, banning, changing maps, RCON, and etc. but can only use these powers in official events they are managing. In other words, they cannot use these specific powers in PUGs or matches they are not in charge of.
As mentioned earlier, Sakiisa will be taking on the role of Casting Team Administrator. He will be in charge of leading and managing our Cast Team, and has the same powers as the Competition Administrators. Like them, he can only use these powers in official events where the Cast Team is involved.
For the General Administrators, I have appointed pttypwr, iridescentFUZZ, moosepi, Himari, oro and vetia. These are the Administrators in charge of enforcing the rules in the AsiaFortress PUG servers. They will also assist the Competition Administrators in the organizing and administrating of tournaments and events. They have the ability to kick, ban, change the map and execute different config files in the PUG servers.
Above the General Administrators are Senior Administrators. Hirasagi and Gothmog will be taking on this role. On top of taking on the responsibilities of a General Administrator, they are also in charge of keeping track of bans and player activity. They will also lead and manage the General Administrators to ensure proper procedures are being followed. Like General Administrators, they are able to kick, ban, change the map and execute config files in the PUG servers.
Staff have no administrative powers associated with them in-game, but are nonetheless a crucial part of our team.
Community Managers are a new role I have created for the purpose of understanding and interacting with the community better. Fwishy and vetia have been assigned this role. Their responsibilities involve gathering and responding to opinions and feedback from the community, and presenting them to the entire Administrator and Staff Team for further action and planning. If you have any feedback for the community, these two are who you should be looking for.
In the Design department, Cell has graciously lent her amazing artistic talent as our Official Designer. moosepi and vetia have also been hard at work creating official writeups as our Content Creators, as evidenced in the awesome AFC 9 writeups on our website and saloon.tf.
Of course, our team of Administrators and Staff welcomes anyone interested and qualified in helping us out. If you think there’s a role here you can assist in, or there are other ways you believe you can contribute, feel free to contact me directly on Steam or send me a PM on these forums to apply.
In recent times, I have been made aware of several things community members are dissatisfied about, and I will be working on improving them.
To give a quick rundown, these are the goals I am aiming for, in no particular order:
- A more flexible and transparent administrative team open to feedback and suggestions
- Clearer and better defined rules
- A more inclusive unlock whitelist
- Higher quality PUGs
- More frequent tournaments and events
- LANs and cash prizes if and when feasible
- A PUG community more open and welcoming to newcomers
- A respectable Cast Team with strong production values
I am always open to feedback and suggestions. If you don’t like the rules that have been put in place, think one of the Administrators or Staff have crossed the line, or simply have an idea or concern that you wish to share, then feel free to post it in the Suggestions and Feedback board in our forums.
However, if for any reason you feel uncomfortable or hesitant to post it in public, then you are also welcome to add me to talk to me directly on Steam.
To the AsiaFortress community, let’s work together to revitalize our community and improve our league to new heights. I ask of you to put behind us all the past drama and grievances as we head forward into yet another year of Team Fortress 2.
I hope for and look forward to your support.
SFM artwork by Blobinet, banner design by Cell, writeup by moosepi
AFC9 has ended, and what a ride it has been! Each division has seen some fantastic teams battle it out for the right to be called champions, and as a result we've seen some amazing TF2. Congratulations to all teams on their great gameplay, and to honour these players' efforts, let's go over the results of each division.
In Division 3, third seed Backcappers surprised everyone by not just holding their own against second seed Hemaera Cutie, but defeating them in a hard-fought best-of-3 semi-final match. They lost Badlands 3-4, falling short of victory by just a hair, but managed to pull themselves together to win Snakewater 4-2, and carried this momentum into a crushing 4-0 victory on Metalworks.
Meanwhile, Beyond Velocity, the undefeated first seed, displayed their dominance by taking out Morning Glory 6-1 on Badlands and 5-0 on Gullywash. In the finals, the Backcappers fought hard, but Beyond Velocity managed to eke out a 3-2 victory, and maintained their winning streak to take Process 8-3 to claim their title as undefeated champions.
In Division 2, fourth seed Color Gayming came out strong, almost taking Snakewater but ultimately letting victory slip out of their grasp, losing the map 2-3 to opponents Kuaga. Unfortunately, they fell apart after that, and Kuaga was able to take Gullywash with a convincing 5-0, bringing themselves into the sem-finals. In the other semi-final match, third seed Sweaty Tryhards was able to take the momentum early on both Badlands and Snakewater. While opponents Clinker Criminals managed to fight back in the later halves, it unfortunately proved to be insufficient, allowing Sweaty Tryhards to take the maps 4-3 and 6-4 respectively, bringing themselves into the Grand Finals.
There, they fought hard, but were ultimately unable to overcome Kuaga's solid play, losing Granary 1-4 and Process 2-4, and thus giving the Korean team the honour of first place.
In Division 1, Turbo 9000 shocked then-undefeated Mihaly's Flow by taking the first map of the semi-finals, Badlands, 3-2, making themselves the first team in the division to force the superteam to a map loss. They fought hard, but were ultimately unable to replicate this feat, as they lost the subsequent maps of Snakewater and Gullywash 1-3 each.
On the other hand, the match between Merc Cup 6 champions Cute Beast and seasoned veterans Emi Dizziness was insanely close, with each map going to a Golden Cap. After Cute Beast took the first on Badlands and Dizziness the second on Snakewater, the match came to Gullywash, and after a back-and-forth lasting fifteen minutes, Dizziness took the last point, finally ending the three-hour-long monster of a match and heading into the Grand Finals. There, Flow came out in force to take Granary in a convincing 5-1, but Dizziness didn't lose heart, and scraped themselves a win, taking Sunshine 5-4. Flow, however, ultimately proved the better team, and took Gullywash 4-2, proving themselves Grand Champions of AsiaFortress.
Congratulations once again to all teams, especially the champions! It's been an excellent season on all fronts, and we hope you've enjoyed it as much as we have.
Thanks for being with us, and we hope to see you again in our next competition!
...oh, and what's next, you ask?
Well, that remains something for us to announce in the future, but I can tell you how to be better prepared for what we have in store for Asia. Heard of Razer Arena by any chance? It's pretty cool - perhaps you should sign up for an account and maybe even register a team?
Better not reveal too much! Stay tuned for updates!
Writeup by vetia and moosepi, edited by Caldoran
The AsiaFortress Cup 9 Grand Finals are right around the corner, and as the competition draws to a close, let's review the events that have transpired. It's been a fantastic season, with excellent TF2 from all competitors, and I'm sure the Grand Finals will be no exception.
After the Chinese team Cute Beast came out of nowhere to crush all the competition and win the Mercenaries' Cup 6 Grand Finals, the Korean scene decided they wanted revenge, and formed two strong contenders for Division 1 Champions, Emi Dizziness under Larky and Mihaly's Flow under Creep. Unfortunately, a resident South East Asian superteam disbanded due to the immense difficulty of finding a decent pocket — but this freed up Teejay and Patty to be picked up by Creep. These three teams, along with rising stars and AFC 8 Division 2 Champions Turbo 9000, proved through two months of strenuous midfights, surprising backcaps and heart-racing airshots in the group stages that they deserve to stand at the top of the league, and entered the playoffs.
Most notably, Mihaly's Flow stood proud at the top of the standings, not losing a single map, let alone a match, even against their fiercest rivals, Cute Beast — who themselves lost no matches except to Flow, although notably, they were forced to a tie by Turbo 9000 in the fifth round of the tournament, a result nobody expected from the weaker team.
In the Semi-Finals, Turbo 9000 surprised everyone again, taking the first map, Badlands, off Mihaly's Flow, and with it the honour of being the only team to take a map off them. Tragically, though, their victory was short-lived; Flow managed to pull their act together for the next two maps, and knocked T9K out of the tournament, advancing themselves to the Grand Finals.
In the match between Cute Beast and Emi Dizziness, a huge shock came for viewers as Fury, pocket for Cute Beast and backbone of the team's Über-fights, was unable to come online due to technical difficulties, and Cute Beast was forced to bring in Flow's pocket Shocky as a sub. Despite this, however, the match was incredibly close, with every single map coming to a golden cap, a feat unprecedented in Asian TF2 history. Eventually, after fifteen minutes into the final golden cap round, Emi Dizziness managed to scrape a win over Cute Beast, and secure their place in the Grand Finals.
And now that the battle has come to a head between these two Korean superteams, the question on everyone's lips is:
Who's going to win?
Mihaly's Flow, of course, looks like the favourites to win. Teejay and Pttypwr have been a fantastic Scout combo all season long, and looking at their history it's easy to see why — both have been on the same team since AFC7. They're insane individually, too, with Pttypwr's experience allowing him to wreak havoc on the flank with the aid of Genos' brilliant bombs, while Teejay's DM allows him to take a buff, go in, and destroy everyone in his sight. Creep may not have nearly as much experience on Demoman as he does Soldier, but he's been in the game for just about forever, and so his main-calling lends an element of expert coordination to the team. Janus, their Highlander-Spy-champion-turned-Medic, is relatively new to the 6's scene, but he showed us he can dodge with the best when he took second place in Mercenaries' Cup 6 with Unagi Park.
New Pocket Soldier Soap is replacing Shocky for the match, and while he may not be the best-known player on the South East Asian side of AsiaFortress, he's been hailed as one of the best players with many Korean tournaments under his belt. With a background in roaming, his experience could allow him to sniff out and anticipate Wekeed, the enemy Roamer's plays.
Overall, Mihaly's Flow have a very solid lineup behind their team, and if they play their cards right Soap may just be the tipping point for them to take home the title of AsiaFortress Division 1 Champions.
On the other hand, if anyone can exploit the weaknesses of Flow, it would be Dizziness. Flower is one of Dizziness' most outstanding players, as not only does he have amazing Scout DM, his sniping ranks him easily amongst the top of AsiaFortress, as he demonstrated in the Semi-Finals against Cute Beast. Larky, his Scout partner, is no slouch either. While he's not nearly as flashy as Flower, Larky's solid Scout play has shown that he's a reliable fallback whenever one of Flower's high-risk plays don't pan out. Babel brings a wealth of experience on pocket along with his brilliant DM, allowing his team to take a ton of ground while Wekeed distracts the enemy team with his roaming. Life, the Medic, is quite possibly the most experienced active player in Asiafortress, having played in nearly every season since the beginning, and his grasp of Medic mechanics makes him a seriously valuable asset.
That said, while Flower's offclassing ability may potentially be the X-factor that gives Dizziness the edge they need over their rivals, his flashy plays might end up hurting his team more than they help. His inconsistent nature combined with his high-risk playstyle means that when he chokes, his entire team feels it, and against a consistent team like Flow, any small mistake is grounds for exploitation. Forcedge might be another weak link in the chain, as his impact on teamfights can be lacking at times. Of course, he's by no reasonable measure bad, and so if he keeps it together and Flower hits his shots, Dizziness could very well end up taking the title.
Both teams are crazy strong, and while each have their weaknesses, there's no doubt that they'll put out some of the best TF2 gameplay Asia has ever seen. Mihaly's Flow have established themselves with a strong foothold at the peak of Division 1, but can Dizziness' dynamic play disrupt their streak?