#21
Posted 06 September 2010 - 06:59 PM
While discussing maps, please bear in mind not all servers have/will have . It is entirely up to the admins of the servers what maps they wish to include.
#22
Posted 06 September 2010 - 07:04 PM
Ok well after some research/looking around I came up with a pretty good map pool. Its a total of eight maps.
Basically what i've done is that i've put in 4 new/custom maps which aren't played too often and 4 old maps which we play daily.
Mainly done to avoid retards from granlanding every fucking time.
Quote
cp_badlands
cp_granary
cp_mainline_??
cp_obscure_final
cp_gullywash_imp3
koth_viaduct
cp_fastlane
cp_freight_final1
cp_granary
cp_mainline_??
cp_obscure_final
cp_gullywash_imp3
koth_viaduct
cp_fastlane
cp_freight_final1
Quote
cp_gravelpit, as decider for playoffs.
Basically what i've done is that i've put in 4 new/custom maps which aren't played too often and 4 old maps which we play daily.
Quote
So the idea for selecting maps will be viz.
Week 1:
Team A vs Team B
Team A picks cp_badlands
Team A picks cp_granary
Week 2:
Team A vs Team C:
Team A has to pick a map OTHER than cp_badlands
Team B vs Team D:
Team B has to a map OTHER than cp_granary.
Week 1:
Team A vs Team B
Team A picks cp_badlands
Team A picks cp_granary
Week 2:
Team A vs Team C:
Team A has to pick a map OTHER than cp_badlands
Team B vs Team D:
Team B has to a map OTHER than cp_granary.
Mainly done to avoid retards from granlanding every fucking time.
#23
Posted 06 September 2010 - 07:35 PM
hey then whats the point of custom maps if servers are not going to have it? Pretty bullshit if you ask me. We should convince and make sure servers have it.
Thats deliaren in my DP.
i r more handsome.
i r more handsome.
#24
Posted 06 September 2010 - 07:53 PM
Quote
Ok well after some research/looking around I came up with a pretty good map pool. Its a total of eight maps.
Basically what i've done is that i've put in 4 new/custom maps which aren't played too often and 4 old maps which we play daily.
Mainly done to avoid retards from granlanding every fucking time.
Quote
cp_badlands
cp_granary
cp_mainline_??
cp_obscure_final
cp_gullywash_imp3
koth_viaduct
cp_fastlane
cp_freight_final1
cp_granary
cp_mainline_??
cp_obscure_final
cp_gullywash_imp3
koth_viaduct
cp_fastlane
cp_freight_final1
Quote
cp_gravelpit, as decider for playoffs.
Basically what i've done is that i've put in 4 new/custom maps which aren't played too often and 4 old maps which we play daily.
Quote
So the idea for selecting maps will be viz.
Week 1:
Team A vs Team B
Team A picks cp_badlands
Team A picks cp_granary
Week 2:
Team A vs Team C:
Team A has to pick a map OTHER than cp_badlands
Team B vs Team D:
Team B has to a map OTHER than cp_granary.
Week 1:
Team A vs Team B
Team A picks cp_badlands
Team A picks cp_granary
Week 2:
Team A vs Team C:
Team A has to pick a map OTHER than cp_badlands
Team B vs Team D:
Team B has to a map OTHER than cp_granary.
Mainly done to avoid retards from granlanding every fucking time.
you ELIMINATE before picking?
so you can ELIMINATE either granary or badlands so you don't play both.
your team's choice
#25
Posted 06 September 2010 - 07:56 PM
Quote
We should convince and make sure servers have it.
I'm going to be quote you.
You are going to be very busy, very soon.
#26
Posted 06 September 2010 - 07:58 PM
#27
Posted 06 September 2010 - 08:08 PM
Because I'm already very busy.
#28
Posted 07 September 2010 - 10:31 PM
#29
Posted 07 September 2010 - 10:38 PM
#30
Posted 08 September 2010 - 01:34 AM
Quote
cp_badlands
cp_granary
cp_mainline_??
cp_obscure_final
cp_gullywash_imp3
koth_viaduct
cp_fastlane
cp_freight_final1
cp_granary
cp_mainline_??
cp_obscure_final
cp_gullywash_imp3
koth_viaduct
cp_fastlane
cp_freight_final1
With that same maplist, we can use the ESEA format.
Week 1: All teams play badlands -> 2 matches per week -> 1 map with 2 halves -> teams switch over each half
Week 2: All team play granary -> asdnaskd
etc etc
#31
Posted 08 September 2010 - 03:58 PM
Quote
Quote
cp_badlands
cp_granary
cp_mainline_??
cp_obscure_final
cp_gullywash_imp3
koth_viaduct
cp_fastlane
cp_freight_final1
cp_granary
cp_mainline_??
cp_obscure_final
cp_gullywash_imp3
koth_viaduct
cp_fastlane
cp_freight_final1
With that same maplist, we can use the ESEA format.
Week 1: All teams play badlands -> 2 matches per week -> 1 map with 2 halves -> teams switch over each half
Week 2: All team play granary -> asdnaskd
etc etc
That is an alternative but if we have enough maps we can rotate the maps and provide a variety of maps to play from.
Put in some ctf_ maps like turbine and mach4
#32
Posted 12 September 2010 - 10:39 PM
This is the tentative list of maps for AFL IV
5 CP Maps
KOTH Maps
CTF Maps
A/D Maps
Please discuss
5 CP Maps
- cp_granary
- cp_badlands
- cp_follower
- cp_freight_final1
- cp_obscure_final
- cp_coldfront
- cp_gullywash
KOTH Maps
- koth_viaduct
CTF Maps
- ctf_turbine
A/D Maps
- cp_gravelpit
Please discuss
#33
Posted 12 September 2010 - 10:46 PM
Too many maps IMO. Shouldn't exceed eight but w/e. I'd say use cp_gullywash_imp3 rather than the old one, kick out cp_follower and cp_coldfront.
#34
Posted 12 September 2010 - 11:04 PM
If imp3's the version used worldwide then you should add that.
#35
Posted 12 September 2010 - 11:21 PM
Quote
Too many maps IMO. Shouldn't exceed eight but w/e. I'd say use cp_gullywash_imp3 rather than the old one, kick out cp_follower and cp_coldfront.
We are gonna have like five maps every round. If we only have eight maps. The same maps will be played almost every round. Perhaps it's a lil dull?
#36
Posted 12 September 2010 - 11:58 PM
Quote
Quote
Too many maps IMO. Shouldn't exceed eight but w/e. I'd say use cp_gullywash_imp3 rather than the old one, kick out cp_follower and cp_coldfront.
We are gonna have like five maps every round. If we only have eight maps. The same maps will be played almost every round. Perhaps it's a lil dull?
second that
#37
Posted 13 September 2010 - 01:55 AM
Quote
Quote
Too many maps IMO. Shouldn't exceed eight but w/e. I'd say use cp_gullywash_imp3 rather than the old one, kick out cp_follower and cp_coldfront.
We are gonna have like five maps every round. If we only have eight maps. The same maps will be played almost every round. Perhaps it's a lil dull?
Yeah maybe. What about gullywash_imp3?
#38
Posted 13 September 2010 - 03:47 AM
I think pro_dustbowl should be included.
Dont you think it is easier to play without the impossible Stage 3 cuz thats the part everybody complains.
Dont you think it is easier to play without the impossible Stage 3 cuz thats the part everybody complains.
#39
Posted 13 September 2010 - 07:08 AM
Quote
Quote
Quote
Too many maps IMO. Shouldn't exceed eight but w/e. I'd say use cp_gullywash_imp3 rather than the old one, kick out cp_follower and cp_coldfront.
We are gonna have like five maps every round. If we only have eight maps. The same maps will be played almost every round. Perhaps it's a lil dull?
Yeah maybe. What about gullywash_imp3?
Quote
I think pro_dustbowl should be included.
Dont you think it is easier to play without the impossible Stage 3 cuz thats the part everybody complains.
#40
Posted 13 September 2010 - 02:59 PM
Quote
I think pro_dustbowl should be included. I don't think that version of the map has been played much yet here in Asia? Maybe we should stick to the cp_gullywash first. Pro_dustbowl hasn't been played much either , unlike gravel which clans do play occasionally in scrims. But it can be included if the community decides so.
Dont you think it is easier to play without the impossible Stage 3 cuz thats the part everybody complains.
Dont you think it is easier to play without the impossible Stage 3 cuz thats the part everybody complains.
So we should try at least one pug in pro_dustbowl to check it out if the community accepts it?
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